Submitted:
24 February 2025
Posted:
25 February 2025
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Abstract
This study applies the "Flow Theory" and the "Extended Technology Acceptance Model" (ETAM) to examine the effectiveness of virtual reality (VR) immersive learning in vocational high schools (VHS), focusing on hairdressing education. It investigates how ETAM influences students' learning attitudes and the sustainability of vocational training. The research involved 1,190 students from three VHS in Nantou and Changhua, Taiwan, who participated in "VR Basic Hairstyling Design" and "VR Bridal Styling" courses. Data were analyzed using SPSS 22.0 and Smart PLS. Key findings include: (1) ETAM's path coefficients were significant, confirming its validity for VHS; (2) Students' "perceived usefulness" and "perceived ease of use" significantly impacted their "attitude towards use" of VR learning; (3) "Flow experience" significantly influenced "attitude towards use" and "behavioral intention"; (4) "Flow experience" partially mediated the relationship between "perceived usefulness" and "attitude towards use." These results highlight ETAM's applicability in VR hairdressing education and demonstrate that innovative VR teaching positively contributes to the sustainable development of vocational beauty education.
Keywords:
1. Introduction
1.1. Research Background and Motivation
1.2. Research Objectives
2. Literature Review
2.1. Virtual Reality
2.2. VR Technology and Sustainable Development
2.3. Application of Flow Theory
2.4. Evolution of the Technology Acceptance Model (TAM)
2.5. Improvements to the Extended Technology Acceptance Model (ETAM)
2.6. Combination of VR and Immersive Learning
3. Research Methods
3.1. Research Sample
3.2. Research Hypothesis
3.3. VR Weaving Teaching Experience Process
3.4. VR Weaving Learning Experience Content
3.5. Purchase VR Equipment
3.6. VR learning Materials Development
3.7. VR Immersive Learning Process
3.8. Questionnaire Development-Reliability and Validity
4. Analysis and discussion of research results
4.1. ETAM Measurement
4.2. Confirmatory Factor Analysis (CFA)
4.4. Structural Equation Model Evaluation
4.5. Verification of Mediation Effect
5. Research Findings
5.1. Quantitative Research Findings
5.2. Qualitative Interviews and Discussions
6. Research conclusions, research limitations and further research suggestions
6.1. Conclusion
6.2. Research Limitations and Suggestions for Further Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Technology Acceptance Model Variables | Definition and description |
| Perceived ease of use (PE) | PE refers to users’ perception of the difficulty of using new technology. There is a positive correlation between whether a new technology system is easy to use and its attitude towards use. |
| Perceived Usefulness (PU) | PU refers to the user’s acceptance, usage, and subjective possibility of technology. The perception of whether the system is functional is positively correlated with usage attitude and is also influenced by perceived ease of use and external influence. |
| Attitude To Use (ATU) | ATU refers to the user’s attitude towards information use; usage attitude is influenced by perceived usefulness and perceived positiveness. |
| Actual system use | Actual system usage refers to the actual actions taken by users after being influenced by previous variables. |
| External variables | PE and PU can be affected by external variables. |
| Variable | Factor loading | Cronbach α | CR | AVE | |
|
1. Perceived ease of use (PE) E1-”VR Immersive Learning for High School Hair Braiding Course” is simple and easy to learn and master. |
0.58 | 0.77 | 0.85 | 0.60 | |
| E2-”VR Immersive Learning for High School Hair Braiding Course” made me feel that the practical course is not difficult. | 0.78 | ||||
| E3-”VR Immersive Learning of High School Hair Braiding Course” gave a good understanding of the basic theoretical courses of braiding. | 0.83 | ||||
| E4-”VR Immersive Learning for High School Braiding Course” made me feel that it was easy to master basic braiding techniques. Through the “VR Immersive Learning of High School Braiding Course”, I have a good understanding of the basic theoretical courses of braiding. | 0.86 | ||||
|
2. Perceived Usefulness (PU) U1- Using the VR Immersive Learning for High School Hair Braiding Course will make me more aware of the purpose of learning and how to apply it in the future. |
0.81 | 0.92 | 0.88 | 0.74 | |
| U2- “VR Immersive Learning of High School Hair Braiding Course” effectively stimulated my interest and motivation in learning. | 0.86 | ||||
| U3- Using VR Immersive Learning for High School Hair Braiding Course allows me to share practical results directly with my classmates. | 0.89 | ||||
| U4-”VR Immersive Learning for High School Hair Braiding Course” will allow me to fully utilize my hair braiding expertise in the future workplace. | 0.87 | ||||
|
3. Flow Theory (FLOW) F1- Using “High School Hair Braiding Course VR Immersive Learning” to experience technology exploration and learning is as satisfying and fulfilling as upgrading digital games. |
0.73 | 0.86 | 0.78 | 0.57 | |
| F2-”VR Immersive Learning of High School Hair Braiding Course” made me feel like I traveled to a different world, underwent special training, and acquired special skills. | .70 | ||||
| F3-”VR Immersive Learning for High School Hair Braiding Course” made me forget that I was taking a technical practice class. | .76 | ||||
| F4- Using VR Immersive Learning for High School Hair Braiding Course, I found that you can focus more than in traditional technology courses. | .70 | ||||
| F5- Using VR Immersive Learning for High School Hair Braiding Course allowed me to focus on exploration and research in my technical courses. | .73 | ||||
| ATU | BI | FLOW | PE | PU | |
| ATU | 0.898 | ||||
| BI | 0.310 | 0.751 | |||
| FLOW | 0.364 | 0.290 | 0.754 | ||
| PE | 0.394 | 0.323 | 0.752 | 0.772 | |
| PU | 0.372 | 0.233 | 0.496 | 0.572 | 0.860 |
| Relationship Between Variables | R2 | β | Standard Error | t-value | Decision Making | |
| H1 | PU→ATU | 0.14 | 0.43 | 0.03 | 5.68*** | PASS |
| H2 | PE→ATU | 0.15 | 0.40 | 0.03 | 3.65*** | PASS |
| H3 | PU→FLOW | 0.24 | 0.59 | 0.03 | 3.50** | PASS |
| H4 | PE→FLOW | 0.52 | 0.77 | 0.02 | 29.28*** | PASS |
| H5 | FLOW→ATU | 0.13 | 0.34 | 0.03 | 2.59* | PASS |
| H6 | FLOW→BI | 0.07 | 0.31 | 0.03 | 6.05*** | PASS |
| H7 | ATU→BI | 0.09 | 0.38 | 0.03 | 6.70*** | PASS |
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