Submitted:
15 April 2025
Posted:
28 April 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Applicability of Blockchain in Sports
2.1. Athlete Data Management
2.2. Sports Event Management
2.3. Anti-Doping Compliance
2.4. Sports Collectibles and Merchandise
2.5. Fan Engagement
2.6. Sponsorship and Crowdfunding
2.7. Esports and Sports Betting
2.8. Copyright Protection in Sports Media
3. Methodology
3.1. The Purpose of the Research and the Instruments Used
- Blockchain Benefits: Highlighting the perceived advantages of integrating blockchain technology into the sports domain.
- Blockchain Apps: Exploring how respondents have implemented blockchain applications in their professional roles.
- Performance: Collecting data on the participants’ sports performance levels and achievements.
3.2. Design and Research Phase
- H1: The implementation of blockchain applications in sports fosters trust among coaches and athletes regarding blockchain’s benefits.
- H2: Blockchain applications positively influence athletes’ performance at national and European levels.
- H3: Perceptions of blockchain’s advantages differ significantly based on professional roles within sports.
- H4: Blockchain adoption in sports differs significantly between football and basketball due to structural, economic, and technological factors
3. Results
3.1. Descriptive statistics

3.2. Comparative Variance Analysis of Basketball versus Football
3.3. Model Fit and Path Coefficients
- H1: Blockchain Benefits significantly influence the adoption of Blockchain Apps. A Path coefficient of 0.591 indicates a strong influence, supporting the first hypothesis.
- H2: Blockchain Apps positively impact athletes’ performance at national and European levels, demonstrated by a moderate Path coefficient of 0.410.
3.4. Cluster Analysis
- Cluster 1 (39.24%): Athletes and trainers leaning towards agreement with blockchain benefits (center = 1.17) but neutral regarding blockchain apps (center = 0.44).
- Cluster 2 (28.66%): Respondents neutral on both blockchain benefits (center = 0.13) and apps (center = 0.19).
- Cluster 3 (32.08%): Strong agreement with blockchain benefits (center = 1.59) and blockchain apps (center = 1.75).
4. Discussions
4.1. Key Findings and Implications
4.2. Practical Implication of Blockchain in Sport
| Blockchain Application | Football (Soccer) | Basketball | Key Differences |
| Smart Tickets | UEFA used blockchain for EURO 2020 ticketing | Limited adoption | Football faces higher ticket fraud risks, necessitating blockchain solutions |
| Fan Engagement | Fan tokens (FC Barcelona, PSG) | NBA Top Shot (NFTs) | Football engages fans through ownership; basketball leverages collectibles |
| Player Performance Data | Less adoption, mostly in elite clubs | NBA experimenting with blockchain-based tracking | NBA teams more focused on individual analytics |
| Sponsorship Management | Crypto sponsorships (e.g., eToro, Crypto.com) | Smart contracts used for sponsor deals (e.g., FTX) | Basketball relies more on digital asset sponsorships |
5. Limitations and Future Directions
6. Conclusion
Conflict of Interest
References
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| One-Way ANOVA | By sport | By gender | By profession | |||
| (Welch’s) | F | p | F | p | F | p |
| CryptoSponsorship | 0.126 | 0.723 | 0.822 | 0.446 | 1.038 | 0.39 |
| PlayerTokens | 0.867 | 0.354 | 0.979 | 0.384 | 1.194 | 0.317 |
| Smart tickets | 1.2111 | 0.274 | 0.624 | 0.541 | 1.431 | 0.228 |
| DecentralizationTicket | 0.0614 | 0.805 | 0.938 | 0.399 | 0.868 | 0.485 |
| SecureData | 1.87E-06 | 0.999 | 1.088 | 0.346 | 1.671 | 0.161 |
| Antidoping | 0.4816 | 0.489 | 0.764 | 0.472 | 1.431 | 0.228 |
| FinancialSupport | 1.6093 | 0.207 | 0.146 | 0.865 | 1.091 | 0.364 |
| RewardingFan | 1.5903 | 0.21 | 0.618 | 0.544 | 0.535 | 0.71 |
| Subscription | 0.0205 | 0.886 | 0.202 | 0.818 | 0.618 | 0.651 |
| AppSponsor | 0.4666 | 0.496 | 1.277 | 0.289 | 1.401 | 0.238 |
| AppPlayer | 0.8626 | 0.355 | 0.951 | 0.394 | 1.296 | 0.275 |
| AppTickets | 0.5009 | 0.48 | 0.999 | 0.376 | 1.632 | 0.17 |
| AppDescentralization | 0.4468 | 0.505 | 0.208 | 0.813 | 0.901 | 0.465 |
| AppData | 0.3986 | 0.529 | 0.932 | 0.401 | 0.634 | 0.639 |
| AppPay | 0.1783 | 0.674 | 1.505 | 0.233 | 1.797 | 0.134 |
| AppRevenue | 3.544 | 0.062 | 4.249 | 0.02 | 1.476 | 0.214 |
| AppReward | 0.6126 | 0.435 | 1.186 | 0.315 | 2.096 | 0.085 |
| AppInfo | 0.9118 | 0.342 | 0.981 | 0.383 | 0.682 | 0.606 |
| Variables | Block. Benefits | Block Apps | Performance |
| Blockchain Benefits | |||
| Blockchain Apps | 0.591 | ||
| Performance | 0.264 | 0.410 | 0.339 |
| Saturated Model | Estimated Model | |
| SRMR | 0.032 | 032 |
| d_ULS | 0.140 | 0.141 |
| d_G | 0.093 | 0.094 |
| Chi-Square | 137.647 | 137.718 |
| NFI | 0.953 | 0.953 |
| Variable | VIF | Variable | VIF |
| AppData | 3.06 | DecentralizationTicket | 2.80 |
| AppDescentralization | 3.84 | EuropePerf | 1.15 |
| AppInfo | 3.67 | FinancialSupport | 2.32 |
| AppRevenue | 3.14 | NatPerf | 1.03 |
| AppSponsor | 2.27 | PlayerTokens | 2.65 |
| AppTickets | 3.80 | RewardingFan | 2.69 |
| BestPerform | 1.12 | Smart tickets | 2.85 |
| CryptoSponsorship | 2.14 | WorldSelect | 1.00 |
| Cluster | Error | F | Sig. | |||
| Mean Square | df | Mean Square | df | |||
| BlockchainAdv | 50.222 | 2 | .183 | 290 | 273.892 | .000 |
| BlockchainApps | 65.359 | 2 | .152 | 290 | 429.864 | .000 |
| Blockchain Use Case | Sports | Finance | Healthcare | Supply Chain |
| Smart Contracts | Used for player contracts & sponsorships | Used for cross-border transactions (Ripple, Ethereum) | Used for insurance & patient consent management | Used for automating vendor contracts & shipments |
| Data Security & Privacy | Protects athlete performance & health data | Secures financial transactions & identities (e.g., KYC compliance) | Used for electronic medical records (EMRs) | Tracks product origins & reduces fraud (Walmart, IBM Food Trust) |
| NFTs & Digital Ownership | Used for fan engagement & sports collectibles | Used for digital art & music royalties | Potential for patient data ownership via NFTs | Used for tokenized tracking of high-value goods |
| Decentralized Governance | Used in fan voting & club decision-making (DAOs) | Used in Decentralized Finance (DeFi) | Not widely adopted yet | Blockchain-based supply chain consortia (e.g., TradeLens by Maersk) |
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