Submitted:
11 December 2024
Posted:
12 December 2024
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Abstract
Keywords:
1. Introduction
1.1. Healthy Neighbourhoods Hub (HNH) Research Project
1.2. Design Thinking Correlating Healthy Lifestyle, Inclusion, and Proximity
2. Methodological Approach
2.1. First Phase: Clustering “Urban Furniture Product” Domains, Sub-Domains, and Strategic Requirements
2.1.1. Adopting the HNH Conceptual Framework as a Design Research Tool
2.1.2. Adopting Artificial Intelligence Design Tools
2.2. Second Phase: Co-Design Research Process
2.2.1. Templates Design for Co-Design Activities
2.2.2. Internal Co-Design Workshop
2.2.3. Co-Design Workshop for and with Stakeholders
3. Results: Micro-Level Urban Furniture Product Domains, Sub-Domains and Categories
3.1. Domain: Relating
3.1.1. Sub-Domain “Human-Human Relationship”
- SP1: Dialogue and socialization
- SP2: Sharing and conviviality
- SP3: Widespread contact and exchange
3.1.2. Sub-Domain “Human-Nature Relationship”
- SP4: Sensory stimulation and biodiversity
- SP5: Active and shared urban greenery
- SP6: Sensory stimulation and soundscaping
- SP7: Techlash
3.2. Domain: Communicating
3.2.1. Sub-Domain “Connected and Collaborative Communication”
- SP8: Wayfinding and health
- SP9: Smart Wayfinding
3.3. Domain: Moving
3.3.1. Sub-Domain “Active Mobility and Physical Activity”
- SP10: Active breaks and waits
- SP11: Physical activity and fitness
- SP12: Physical activity and attractiveness
- SP13: Supporting active mobility
4. Discussion and Conclusions
4.1. The “Urban Furniture Product Categories” as a Strategic Tool for Public Administration
4.2. Further Research Directions: Towards Design Orienting Neighbourhood-Scale Scenarios
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
| Sub-domain “Human-Human Relationship”: strategic product’s requirements |
| Consistency with the principles of Universal Design |
| Consistency with the coordinated image of the urban context, capable of coherently communicating the identity and recognizability elements of the points of interest |
| Result of collaborative and organized co-design activities with the neighbourhood community |
| Attractive aesthetics and sustainable, durable materials integrated with contextual features and pleasing to both touch and sight, featuring thoughtful colour choices and preferably sinuous shapes: ● to encourage frequent use of the site, positive behavior, and improved safety conditions |
| Requirements for accessibility, flexibility, transformability, modularity, safety, nighttime visibility, and ease of use, incorporating nudge design and playful (gamification) solutions: ● to support creative, artistic, or cultural events, including temporary ones; ● to facilitate the arrangement of furniture in the space and promote socialization and dialogue among people; ● to support multi-generational, multi-cultural interaction, various local activities, and informal meetings among groups of citizens; ● to support pedestrian safety even during night hours; ● to support neighbourhood community co-creation and co-production activities; ● to support rest and refreshment, featuring drinking fountains, seating, public restrooms, and more, and to provide shelter in adverse weather conditions; ● to stimulate and engage people in using fitness equipment and participating in playful, recreational movement activities during moments of waiting, stopping, or breaks |
| Inclusion of multi-language, multicultural, multi-sensory, multi-user and multi-function elements in urban furniture systems for wayfinding: ● to make waiting at pedestrian crossings more pleasant; ● to emphasize multicultural contexts as well as enhance physical, cultural, and social diversity; ● to support the presence of systems that inform and guide citizens to places and activities for relationships and socialization, points of interest, spaces, active practices, and healthy neighbourhood activities. |
Appendix B.
| Sub-domain “human-nature relationship”: strategic product’s requirements |
| Consistency with the principles of Universal Design |
| Consistency with the coordinated image of the urban context, capable of coherently communicating the identity and recognizability elements of the points of interest |
| Result of collaborative and organized co-design activities with the neighbourhood community |
| Requirements to encourage outdoor activities, such as physical activities, and socializing |
Attractive aesthetics and sustainable, durable materials integrated with contextual features and pleasing to both touch and sight, featuring thoughtful colour choices and preferably sinuous shapes:
|
Requirements for accessibility, flexibility, transformability, modularity, safety, nighttime visibility, and ease of use, incorporating nudge design and playful (gamification) solutions:
|
Inclusion of multi-language, multicultural, multi-sensory, multi-user and multi-function elements in urban furniture systems for wayfinding:
|
Appendix C
| Sub-domain “connected and collaborative communication”: strategic product’s requirements |
| Consistency with the principles of Universal Design |
| Consistency with the coordinated image of the urban context, capable of coherently communicating the identity and recognizability elements of the points of interest |
| Result of collaborative and organized co-design activities with the neighbourhood community |
| Presence of smart, connected, interactive, and attractive information systems to disseminate and receive information for more efficient people services |
| Presence of renewable energy-powered information systems, including those with direct user interaction stimulation, such as self-charging stations for electronic devices |
Attractive aesthetics and sustainable, durable materials integrated with contextual features and pleasing to both touch and sight, featuring thoughtful colour choices and preferably sinuous shapes:
|
Requirements for accessibility, flexibility, transformability, modularity, safety, nighttime visibility, and ease of use, incorporating nudge design and playful and playful (gamification) solutions:
|
Inclusion of multi-language, multicultural, multi-sensory, multi-user and multi-function elements in urban furniture systems for wayfinding:
|
Appendix D
| Sub-domain “active mobility and physical activity”: strategic product’s requirements |
| Consistency with the principles of Universal Design |
| Consistency with the coordinated image of the urban context, capable of coherently communicating the identity and recognizability elements of the points of interest |
| Result of collaborative and organized co-design activities with the neighbourhood community |
| Presence of smart, connected, interactive, and attractive information systems to disseminate and receive information for more efficient people services |
| Presence of renewable energy-powered information systems, also/ including those with direct user interaction stimulation, such as self-charging stations for electronic devices |
Attractive aesthetics and sustainable, durable materials integrated with contextual features and pleasing to both touch and sight, featuring thoughtful colour choices and preferably sinuous shapes:
|
Requirements for accessibility, flexibility, transformability, modularity, safety, nighttime visibility, and ease of use, incorporating/including through push-to-use (nudge) and playful (gamification) solutions:
|
Inclusion of multi-language, multicultural, multi-sensory, multi-user and multi-function elements in urban furniture systems for wayfinding:
|
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| Domains | Sub-Domains | Urban Furniture Product Categories |
|---|---|---|
| Relating | Human-Human Relationship | SP1 | Dialogue and socialization |
| SP2 | Sharing and conviviality | ||
| SP3 | Widespread contact and exchange | ||
| Human-Nature Relationship | SP4 | Sensory stimulation and biodiversity | |
| SP5 | Active and shared urban greenery | ||
| SP6 | Sensory stimulation and soundscaping | ||
| SP7 | Techlash | ||
| Communicating | Connected and Collaborative Communication | SP8 | Wayfinding and health |
| SP9 | Smart Wayfinding | ||
| Moving | Active Mobility and Physical Activity | SP10 | Active breaks and waits |
| SP11 | Physical activity and fitness | ||
| SP12 | Physical activity and attractiveness | ||
| SP13 | Supporting active mobility |
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