Submitted:
25 September 2024
Posted:
26 September 2024
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
2.1. Study Design, Protocol and Patients
2.2. CnvT and VR Rehabilitation Program
2.3. Muscle Tone Assessment
2.4. Range of Motion Joint Assessment
2.5. Health and Disability Evaluation
2.6. Statistical Analysis
3. Results

4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Game | Description | Gameplay screenshot | Impairments/ movements targeted |
|---|---|---|---|
| Balls | The patients are asked to touch a set of balls coming toward them in the virtual environment. | ![]() |
Extension of the shoulder Flexion and extension of the wrist |
| Fruits | The patients are asked to "pick" a set of fruits floating in the air and place them in a basket in front of them. | ![]() |
Extension and supination |
| An alternative to the game mentioned above is one where the patients are asked to "pick" the fruits and bring them to their mouths. | Flexion and pronation | ||
| Road | The patients are asked to touch the entire perimeter of a curve with their hands. This curve is shaped like a branch and fills in with leaves, as shown in the adjacent figure. | ![]() |
Supination and pronation |
| Rocket | The patients are asked to raise their hands to a certain height to launch a rocket aimed at a little monster. At regular intervals, a little monster appears in front of the patients and moves toward them. The patients have a few seconds to raise their hands to the required height to launch the rocket that stops the monster. | ![]() |
Abduction and flexion of the shoulder |
| Fires | The patients are asked to control a stream of water coming from their hands to extinguish flames at the windows of a building. There are several types of games. | ![]() |
|
| Cooking | The patients are asked to prepare burgers on a tray in front of them. Ingredients for the burgers appear on the left and right sides of the tray, and the patients must move them to a specific position in the center of the tray to layer the burger. The first and last ingredients are always bun slices. | ![]() |
Internal and external rotation of the shoulder |
| Piano | The patients are asked to touch the keys of a keyboard to play the piano. Markers indicating which key to press come toward the patients. | ![]() |
Flexion and extension of the wrist |
| An alternative version of the game described above is where the patients are only asked to touch the markers coming toward them. | |||
| Diorama | The patients are asked to place 14 pieces of a diorama. The pieces appear on the left or right side of the patients and must be placed in a fixed position on a model. | ![]() |
Flexion and extension of the wrist |
| Characteristic | n=14 |
|---|---|
| Age (years) ± mean (SD) | 55.29±8.6 |
| Females Males |
14.27% 85.71% |
| Urban Rural |
71,42% 28,57% |
| Education (years) ± mean (SD) | 13.36±2.72 |
| Marital status (married) | 70.4% |
| Employment status (retirees) | 78.57% |
| Stroke Ischemic Haemorrhagic |
78.57% 21.42% |
| Left side affected Right side affected |
85.71% 14.27% |
| Months since the onset of stroke, median (IQR) | 26.25 (5.25 to 31.5) |
| Smoker | 50% |
| Alcohol consumer | 21.42 |
| MMSE, median (IQR) | 27.50 (25 to 30) |
| Number of patients injected with Botulinum toxin | 8 |
| Average time since last injection (months) | 1.81 |
| Characteristic | n=14 |
|---|---|
| HBP (%) | 92.86% |
| Type 2 Diabetes Mellitus (%) | 21.43% |
| Dyslipidemia | 85.71% |
| Atrial Fibrillation | 14.29% |
| Clinical endpoints | T0 Median (IQR) |
T1 Median (IQR) |
p |
|---|---|---|---|
| MAS shoulders adductors | 1.5 (1.0 to 2.0) | 1.0 (1.0 to 1.5) | 0.02 |
| MAS elbow flexors | 1.5 (1.0 to 2.0) | 1.0 (1.0 to 1.5) | 0,008 |
| MAS pronators | 1 (1 to 1.5) | 1 (1 to 1.5) | 0.083 |
| MAS wrist flexors | 1.5 (0.75 to 2.0) | 1 (0.75 to 1.5) | 0,023 |
| MAS fingers flexors |
1.25 (0.0 to 1.62) | 1 (0.0 to 1.5) | 0.034 |
| Clinical endpoints | T0 Media (SD) |
T1 Media (SD) |
p |
|---|---|---|---|
| AROM abduction (°) | 98.57 (18.95) | 102,28 (18.28) | ˂0.001 |
| AROM shoulder flexion (°) | 101,07 (31.90) | 104.42 (30.85) | ˂0.001 |
| AROM internal rotation (°) | 53 (5.96) | 54 (5.96) | ˂0.001 |
| AROM external rotation (°) | 41.07 (28.07) | 45.28 (26.28) | ˂0.001 |
| AROM elbow flexion (°) | 135.28 (16.16) | 136.14 (14.26) | ˂0.001 |
| AROM pronation (°) | 80.07 (3.51) | 80.28 (3.60) | ˂0.001 |
| AROM supination (°) | 61.28 (28.26) | 64.28 (26.01) | ˂0.001 |
| AROM wrist flexion (°) | 65.28 (14.77) | 65.71 (14.67) | ˂0.001 |
| AROM wrist extension (°) | 32.92 (22.27) | 35.21 (21.41) | ˂0.001 |
| AROM metacarpophalangeal flexion (°) | 83.00 (9.68) | 83.71 (9.44) | ˂0.001 |
| AROM metacarpophalangeal extension (°) | 7.64 (8.68) | 10.42 (8.13) | ˂0.001 |
| NRS shoulder | 2.28 (1.85) | 1.68 (1.27) | ˂0.001 |
| Disability categories | T0 Disability percentage | 30 days Disability percentage | P value | |
|---|---|---|---|---|
| Cognition | 23.21% | 14.88% | 0.011 | |
| Mobility | 39.29% | 37.50% | 0.714 | |
| Self-care | 41.07% | 36.16% | 0.366 | |
| Getting along with people | 27.86% | 21.07% | 0.142 | |
| Life activities | Household | 65.63% | 0.363 | 0.363 |
| Work or school activities | 54.69% | 0.391 | 0.392 | |
| Participation in society | 34.82% | 31.55% | 0.340 | |
| Overall disability | 40.94% | 36.30% | 0.127 | |
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