Submitted:
07 August 2024
Posted:
08 August 2024
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Abstract
Keywords:
1. Introduction
2. Literature Review
| Author | Dataset | Techniques | Findings |
|---|---|---|---|
| [8] | Event-Based Dataset | Recurrent Neural Network | 85% and 97% Precision and recall were achieved, respectively. |
| [9] | The Dataset is collected from simulator experiments | K-means Clustering | N/A |
| [10] | Autonomous Blink Dataset | Convolutional neural networks and SVM are utilized. | A 97% accuracy and 92% F1 score were obtained. |
| [11] | Training and testing datasets were collected while training. | The convolutional Neural Network model is utilized. | 90% Accuracy is achieved. |
| [12] | Researcher’s night Dataset is utilized | State Machine is utilized for vector analysis. | 86% and 80% Precision and recall were obtained, respectively. |
| [13] | N/A | MediaPipe Technique is utilized | 86% outcome is achieved |
| [14] | ASL Dataset is utilized | Convolutional Neural Network is utilized. | 99% accuracy is achieved |
| [15] | N/A | MediaPipe and OpenCV technology are utilized | N/A |
| [16] | A custom dataset of hand gestures is created. | MediaPipe framework is utilized. | 95% accuracy is achieved. |
| [17] | The custom dataset is utilized | The AdaBoost algorithm is utilized | 98% accuracy is achieved |
| [18] | A custom dataset from videos is created. | ResNet50, MobileNet, Vgg16 and Vgg19 is utilized. | Maximum 90% accuracy is achieved. |
3. Proposed Methodology
3.1. Data Gathering:


3.2. Image Preprocessing
3.3. Convolutional Neural Network
3.3.1. Convolutional Layer
3.3.2. Pooling Layer
3.3.3. Fully Connected Layers

3.4. VGG-19
3.5. ResNet101V2

4. Results







4.1. Comparative Analysis


4. Discussion and Conclusions
Author Contributions
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
References
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