Submitted:
07 August 2024
Posted:
08 August 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Terminology
Extended Reality
Extended Reality in Therapeutic Practices
Advanced ICT in Healthcare
The Role of Nurses in the Digital Health Revolution
2. Materials and Methods
Selected Use Cases for XR Application
Five Specific Scenarios Were Defined for XR Application within the Context of the Opera:
2. Autonomous Virtual Museum Exploration
3. Virtual Interaction with Artworks
4. Virtual Hub for Community Involvement and Artistic Innovation
5. Virtual Insights into the Cultural Heritage of Santa Maria del Fiore Cathedral and Baptistery

3. Results
Healthcare Professionals
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| General population sample | ||||||||||
| Age ranges | ||||||||||
| N of respondents (% of sample) | ||||||||||
| 20-30 yrs. | 10 (30,3%) | |||||||||
| 31-40 yrs | 1(3.03%) | |||||||||
| 41-50 yrs | 2(6.06%) | |||||||||
| 51-60 yrs | 4(12.12%) | |||||||||
| 61-70 yrs | 7(21,21%) | |||||||||
| 71-80 yrs | 9(27,27%) | |||||||||
| Gender | ||||||||||
| Female | 27 (81,82%) | |||||||||
| Male | 6(18,18%) | |||||||||
| Educational attainment | ||||||||||
| secondary school | 1(3.03%) | |||||||||
| High school | 10(30.3%) | |||||||||
| bachelor’s degree | 2(6.06%) | |||||||||
| Master’s degree | 12(36,36%) | |||||||||
| Ph.D. | 8 (24,25%) | |||||||||
| Living and housing context | ||||||||||
| Urban (city, large town) | 27 (81,82%) | |||||||||
| Rural (small town in the country, mountain) | 6 (18.18%) | |||||||||
| Who do you live with? | ||||||||||
| Alone | 9 (27.27%) | |||||||||
| With my family | 24 (72.73%) | |||||||||
| Employment status | ||||||||||
| Employed | 17 (51.525) | |||||||||
| Unemployed | 1 (3.03%) | |||||||||
| Retired | 15 (45.45%) | |||||||||
| How often do you leave the house? | ||||||||||
| Never | 0 (0%) | |||||||||
| Rarely | 1 (3.03%) | |||||||||
| Sometimes | 1 (3.03%) | |||||||||
| Oftentimes | 8 (24,24%) | |||||||||
| Everyday | 23 (69.7%) | |||||||||
| How would you rate your health? | ||||||||||
| Poor | 0 (0%) | |||||||||
| Below average | 2 (6.06%) | |||||||||
| Average | 12 (36.36%) | |||||||||
| Good | 15 (45.45%) | |||||||||
| Excellent | 4 (12.12%) | |||||||||
| Do you sometimes have to refuse participation in activities of various kinds because of your state of health (difficulty in moving, pain, psychological discomfort, etc.)? | |||
| N. of respondent (% of sample) | |||
| Never | 5 (15.15%) | ||
| Rarely | 16 (48.48%) | ||
| Sometimes | 10 (30.3%) | ||
| Oftentimes | 2 (6.06%) | ||
| Everyday | 0 (0%) | ||
| How often do you participate in remote activities directly from home (online games, smartphone calls, video lectures, video conferences, etc.)? | |||
| Never | 4 (12.12%) | ||
| Rarely | 2 (12.12%) | ||
| Sometimes | 12 (36.36%) | ||
| Oftentimes | 7 (21.21%) | ||
| Everyday | 6 (18.18%) | ||
| Have you ever heard of the use of immersive experiences for remote participation in cultural and recreational activities? | |||
| Never | 9 (27.27%) | ||
| Rarely | 5 (15.15%) | ||
| Sometimes | 15 (45.45%) | ||
| Oftentimes | 4 (12.12%) | ||
| Everyday | 0 (0%) | ||
| How would you rate your current knowledge of the potential benefits of remote participation in immersive cultural and recreational activities? | |||
| Very poor | 5 (15.63%) | ||
| Poor | 12 (37.5%) | ||
| Accettable | 12 (37.5%) | ||
| Good | 3 (9.38%) | ||
| Very good | 0 (0%) | ||
| Please specify what, in your opinion, are the benefits of remote participation in immersive cultural and recreational experiences. (free text) | |||
| “Cultural enrichment, recreation, maintenance of a good mental activity” | |||
| “Deepen knowledge” | |||
| “Increase activities inclusivity. Augmented reality enables more effective and efficient services” | |||
| “It is convenient if the event is far away” | |||
| “Cultural knowledge” | |||
| “Keep interest in life alive; it can help socially” | |||
| “Knowledge, recreation, entertainment” | |||
| “The benefits can vary: it could increase knowledge and exercise memory and learning, all without undertaking demanding and exhausting trips” | |||
| “Be accessible even to those who find it difficult to leave the house” | |||
| “Do more things, have more opportunities” | |||
| “It is certainly very important for mood improvement” | |||
| “Shared multimedia recreational and cultural experiences certainly create points of convergence between people with diverse backgrounds, providing opportunities for connection, interaction, and exchange that can enhance mental and physical well-being. Immersive and remote experiences promote cognitive, emotional, and relational skills” | |||
| Which of the following types of immersive and remote cultural and recreational experiences would you be most interested in participating in? | |||
| N. of respondents (% of sample) | |||
| VR headset | 11 (33.33%) | ||
| Immersive podcasts for deaf people | 2 (6.06%) | ||
| Access to 3D video libraries | 14 (42.42%) | ||
| Virtual tours and digital environments | 26 (78.79%) | ||
| Simulations and interactive games | 12 (36.36%) | ||
| Have you ever heard of VR or AR technologies for remote involvement in immersive cultural and recreational activities? | |||
| Never | 8 (25%) | ||
| Rarely | 3 (9.38%) | ||
| Sometimes | 14 (43.75%) | ||
| Oftentimes | 6 (18.75%) | ||
| How would you rate your current knowledge of the use of Virtual and Augmented Reality technologies for remote immersive experiences? | |||
| Very poor | 9 (29.03%) | ||
| Poor | 15 (48.39%) | ||
| Accettable | 4 (12.9%) | ||
| Good | 2 (6.45%) | ||
| Very Good | 1 (3.23%) | ||
| Have you ever used VR or AR technologies to participate remotely in immersive cultural and recreational activities? | |||
| Never | 23 (71.88%) | ||
| Rarely | 4 (12.5%) | ||
| Sometimes | 5 (15.63%) | ||
| Oftentimes | 0 (0%) | ||
| If you have had this kind of experience, how would you rate your experience with Virtual or Augmented Reality technologies for remote participation in cultural and leisure activities? | |||
| Very unsatisfactory | 1 (8.33%) | ||
| Unsatisfactory | 3 (25%) | ||
| Neither satisfactory nor unsatisfactory | 3 (25%) | ||
| Satisfactory | 3 (25%) | ||
| Very satisfactory | 2 (16.67%) | ||
| Have you ever participated in workshops, seminars or training sessions on the use of Virtual or Augmented Reality technologies for remote participation in cultural and leisure activities? | |||
| Never | 26 (81.25%) | ||
| Rarely | 3 (9.38%) | ||
| Sometimes | 3 (9.38%) | ||
| Oftentimes | 0 (0%) | ||
| Very often | 0 (0%) | ||
| Would you be interested in receiving training in the use of VR or AR technologies for remote participation in cultural and recreational activities? | |||
| Not at all interested | 0 (0%) | ||
| Slightly interested | 12 (37.5%) | ||
| Moderately interested | 14 (43.75%) | ||
| Very interested | 4 (12.5%) | ||
| Extremely interested | 2 (6.25%) | ||
| Would you be interested in participating in research studies or experiments on the application of Virtual Reality or Augmented Reality technologies for cultural and recreational purposes? | |||
| Not at all interested | 2 (6.25%) | ||
| Slightly interested | 8 (25%) | ||
| Moderately interested | 13 (40.63%) | ||
| Very interested | 7 (21.88%) | ||
| Extremely interested | 2 (6.25%) | ||
| Assuming I had access to cultural and recreational content through Virtual or Augmented Reality technologies, I would intend to use them. | |||
| Strongly disagree | 0 (0%) | ||
| I disagree | 0 (0%) | ||
| Neither agree nor disagree | 15 (46.88%) | ||
| I agree | 14 (43.75%) | ||
| Strongly agree | 3 (9.38%) | ||
| I believe that the use of Virtual or Augmented Reality technologies for remote participation in cultural and recreational activities can be enjoyable for me. | |||
| Strongly disagree | 0 (0%) | ||
| I disagree | 2 (6.25%) | ||
| Neither agree nor disagree | 10 (31.25%) | ||
| I agree | 17 (53.13%) | ||
| Strongly agree | 3 (9.38%) | ||
| I believe that the use of VR or AR technologies for remote participation in cultural and recreational activities can be easy for me. | |||
| Strongly disagree | 2 (6.25%) | ||
| I disagree | 6 (18.75%) | ||
| Neither agree nor disagree | 8 (25%) | ||
| I agree | 14 (43.75%) | ||
| Strongly agree | 2(6.25%) | ||
| I believe that the use of VR or AR technologies for remote participation in cultural and recreational activities would be helpful in improving my health. | |||
| Strongly disagree | 0 (0%) | ||
| I disagree | 7 (21.88%) | ||
| Neither agree nor disagree | 11 (34.38%) | ||
| I agree | 13 (40.63%) | ||
| Strongly agree | 1 (3.13%) | ||
| If I were to participate remotely in immersive cultural and recreational activities through VR or AR technologies, I might feel more involved and motivated during a hypothetical therapeutic journey. | |||
| Strongly disagree | 0 (0%) | ||
| I disagree | 1 (3.13%) | ||
| Neither agree nor disagree | 16 (50%) | ||
| I agree | 14 (43.75%) | ||
| Strongly agree | 1(3.13%) | ||
| Would you be interested in participating in virtual guided museum tours from the comfort of your own home? | |||
| Not at all interested | 1 (3.13%) | ||
| Slightly interested | 2 (6.25%) | ||
| Moderately interested | 13 (40.63%) | ||
| Very interested | 14 (43.75%) | ||
| Extremely interested | 2 (6.25%) | ||
| Would you be interested in interacting with individual works in a virtual museum, exploring their details and discovering their history, without having to move from home? | |||
| Not at all interested | 1 (3.13%) | ||
| Slightly interested | 5 (15.63%) | ||
| Moderately interested | 12 (37.5%) | ||
| Very interested | 12 (37.5%) | ||
| Extremely interested | 2 (6.25%) | ||
| Would you be interested in independently exploring a virtual museum without having to leave home? | |||
| Not at all interested | 0 (0%) | ||
| Slightly interested | 5 (15.63%) | ||
| Moderately interested | 13 (40.63%) | ||
| Very interested | 13 (40.63%) | ||
| Extremely interested | 1 (3.13%) | ||
| Would you be interested in attending a virtual café to participate in art events such as book or art presentations without having to move from home, with the aim of discussing and interacting online with other people who share your interests? | |||
| Not at all interested | 2 (6.25%) | ||
| Slightly interested | 5 (15.63%) | ||
| Moderately interested | 13 (40.63%) | ||
| Very interested | 11 (34.38%) | ||
| Extremely interested | 1 (3.13%) | ||
| Would you be interested in immersing yourself in the wonders of the Florentine territory, such as the Dome and Baptistery, from wherever you are? | |||
| Not at all interested | 0 (0%) | ||
| Slightly interested | 4 (12.5%) | ||
| Moderately interested | 12 (37.5%) | ||
| Very interested | 13 (40.63%) | ||
| Extremely interested | 3 (9.38%) | ||
| Healthcare professionals’ sample | ||||
| Age ranges | ||||
| 20-30 yrs | 6 (6,74%) | |||
| 31-40 yrs | 20 (22.47%) | |||
| 41-50 yrs | 20 (22.47%) | |||
| 51-60 yrs | 36 (40.45%) | |||
| 60 yrs and more | 7 (7.87%) | |||
| Gender | ||||
| Female | 67 (75.28%) | |||
| Male | 22 (24.72%) | |||
| How many years of work experience do you have? | ||||
| 0-10 yrs | 16 (17.98%) | |||
| 11-20 yrs | 23 (25.84%) | |||
| 21-30 yrs | 50 (56.18%) | |||
| What is your professional profile? | ||||
| Nurse | 53 (59.55%) | |||
| Physiotherapist | 36 (40.45%) | |||
| Have you ever heard of VR or AR technologies that enable remote involvement in immersive cultural and recreational activities? | |||||
| Never | 9 (10.23%) | ||||
| Rarely | 8 (9.09%) | ||||
| Sometimes | 43 (48.86%) | ||||
| Oftentimes | 19 (21.59%) | ||||
| Very often | 9 (10.23%) | ||||
| Have you ever heard about the use of immersive experiences for the remote involvement of patients in cultural and recreational activities? | |||||
| Never | 21 (23.86%) | ||||
| Rarely | 20 (22.73%) | ||||
| Sometimes | 36 (40.91%) | ||||
| Oftentimes | 7 (7.95%) | ||||
| Very often | 4 (4.55%) | ||||
| How would you rate your current knowledge regarding the potential benefits of remote involvement of patients in immersive cultural and recreational activities? | |||||
| Very poor | 22 (24.72) | ||||
| Poor | 33 (37.08%) | ||||
| Accettable | 11 (12.36%) | ||||
| Good | 19 (21.35%) | ||||
| Very Good | 4 (4.49%) | ||||
| Please specify what, in your opinion, are the potential benefits of remote participation in immersive cultural and recreational experiences. (free text) | |||||
| Access for individuals with severe motor and environmental control limitations. Ease of access from different locations. Open access times. Opportunity to experience environments built in virtual reality. | |||||
| Adherence to exercise programs. Activation of brain areas in a more extensive and frequent manner. Perception of a greater sense of comprehensive care. | |||||
| Experiential benefits and enhancement of cognitive abilities. Psychological and physical benefits | |||||
| Benefits for mood tone, to prevent social isolation and depression; consequently, improved quality of life for the patient, who will become more engaged and cooperative in the rehabilitation process. | |||||
| Sharing of content with the possibility to enhance skills through augmented reality. Ability to record numerous data related to choices and behaviors, and the option to analyze them post hoc for both statistical purposes and in debriefing sessions. | |||||
| Distraction from pain, inclusivity, allowing people who cannot move to see interesting things they would otherwise never experience | |||||
| Facilitate social interaction that would otherwise be compromised, with positive repercussions on the biopsychosocial sphere. | |||||
| Eliminate sedation in certain procedures, especially pediatric ones | |||||
| Management of chronic pain, management of some side effects of chemotherapy, assistance in visualizing movements for rehabilitation | |||||
| In addition to psychological benefits and mood enhancement (which are applicable to all patients), they provide cognitive and motivational stimuli that can then promote and support gestures, functions, and motor activities. Therapeutic settings can be created that are particularly stimulating, especially in cases where neurological damage is not complete or when motor control is preserved but there is a need to stimulate recruitment to improve it.With repetition, strength can be increased. | |||||
| Which of the following types of immersive and remote cultural and recreational experiences would you be most interested in participating in? | |||||
| VR headset | 42 (47.73) | ||||
| Immersive podcasts for deaf people | 15 (17.05%) | ||||
| Access to 3D video libraries | 29 (32.95%) | ||||
| Virtual tours and digital environments | 59 (67.05%) | ||||
| Simulations and interactive games | 40 (45.45%) | ||||
| How would you rate your current knowledge regarding the use of VR and AR technologies for immersive remote experiences? | |||||
| Very poor | 30 (33.71%) | ||||
| Poor | 36 (40.45%) | ||||
| Accettable | 15 (16.85%) | ||||
| Good | 6 (6.74%) | ||||
| Very Good | 2 (2.25%) | ||||
| Have you ever used VR or AR technologies to remotely participate in immersive cultural and recreational activities? | |||||
| Never | 51 (58.62%) | ||||
| Rarely | 20 (22.99%) | ||||
| Sometimes | 15 (17.24%) | ||||
| Oftentimes | 0 (0%) | ||||
| Very often | 1 (1.15%) | ||||
| How would you evaluate your experience with VR or AR technologies for remote participation in cultural and recreational activities? | |||||
| Very unsatisfactory | 10 (14.08%) | ||||
| Unsatisfactory | 14 (19.72%) | ||||
| Neither satisfactory nor unsatisfactory | 24 (33.8%) | ||||
| Satisfactory | 16 (22.54) | ||||
| Very satisfactory | 7 (9.86%) | ||||
| Have you ever participated in workshops, seminars, or training sessions on the use of VR or AR technologies for remote participation in cultural and recreational activities? | |||||
| Never | 66 (74.16%) | ||||
| Rarely | 10 (11.24%) | ||||
| Sometimes | 12 (13.48%) | ||||
| Oftentimes | 0 (0%) | ||||
| Very often | 1 (1.12%) | ||||
| Would you be interested in receiving training on the use of VR or AR technologies for the remote participation of your patients in immersive cultural and recreational activities? | |||||
| No, not at all | 4 (4.49%) | ||||
| I would be somewhat uninterested | 6 (6.74%) | ||||
| I would be moderately interested | 24 (26.97%) | ||||
| I would be very interested | 36 (40.45%) | ||||
| Yes, I would be extremely interested | 19 (21.35%) | ||||
| Would you be interested in participating in research studies or experiments on the application of VR or AR technologies for cultural and recreational purposes? | |||||
| No, not at all | 3 (3.37%) | ||||
| I would be somewhat uninterested | 10 (11.24%) | ||||
| I would be moderately interested | 27 (30.34%) | ||||
| I would be very interested | 30 (33.71%) | ||||
| Yes, I would be extremely interested | 19 (21.35%) | ||||
| If my patients had access to cultural and recreational content through VR or AR technologies, I would recommend that they use it. | |||||
| Strongly disagree | 0 (0%) | ||||
| I disagree | 2 (2.27%) | ||||
| Neither agree nor disagree | 17 (19.32%) | ||||
| I agree | 49 (55.68%) | ||||
| Strongly agree | 20 (22.73%) | ||||
| I believe that using VR or AR technologies for remote participation in cultural and recreational activities could be enjoyable for me. | |||||
| Strongly disagree | 0 (0%) | ||||
| I disagree | 4 (4.55%) | ||||
| Neither agree nor disagree | 18 (20.45%) | ||||
| I agree | 50 (56.82%) | ||||
| Strongly agree | 16 (18.18%) | ||||
| I am confident in my ability to use VR or AR technologies to support my patients during their care process. | |||||
| Strongly disagree | 0 (0%) | ||||
| I disagree | 4 (4.55%) | ||||
| Neither agree nor disagree | 26 (29.55%) | ||||
| I agree | 45 (51.14%) | ||||
| Strongly agree | 13 (14.77%) | ||||
| If I were to remotely participate in immersive cultural and recreational activities through VR or AR technologies, I would feel more engaged and motivated during my therapeutic process. | |||||
| Strongly disagree | 4 (4.55%) | ||||
| I disagree | 5 (5.68%) | ||||
| Neither agree nor disagree | 32 (36.36%) | ||||
| I agree | 36 (40.91%) | ||||
| Strongly agree | 11 (12.5%) | ||||
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