Submitted:
22 July 2024
Posted:
23 July 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
- RO1: Examining teenagers’ job understanding and expectations after performing occupational tasks within VR.
- RO2: Investigating the effectiveness of VR in supporting teenagers in their career choice.
2. Background and Related Work
3. Virtual Job Guidance
3.1. Guide Interaction
3.2. Job Scenarios
4. Study Design
4.1. Material and Setup
4.2. Expert Evaluation
4.3. User Evaluation
5. Results
5.1. Expert Review
5.2. User Job Expectations
6. Discussion
6.1. Expert Insights and User Expectations
6.2. Sentiment and Career Outlook
6.3. Limitations
7. Conclusion
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A Questionnaires
Appendix A.1. Expert Evaluation Questionnaire
| # | Question | Answer Type |
|---|---|---|
| 1 | User ID | Number |
| 2 | Age | Number |
| 3 | Gender | male, female, other |
| 4 | Level of Education | Primary education, Lower secondary education, Upper secondary education, University degree, other |
| 5 | Rate your experience in the following areas:
|
1 (very poor) - 5 (very high) |
| 6 | How familiar are you with the profession of electrician? | 1 (hardly at all) - 5 (very familiar) |
| 7 | What are the typical tasks an electrician has to perform? | Text |
| 8 | What skills are needed to work as an electrician? | Text |
| 9 | How do you see the job prospects for electricians? | Text |
| 10 | Do you think electrician is more of a job for boys, girls, or both? Give reasons for your answer. | Text |
| 11 | (Only for electricians) What is a common salary for an electrician? | Number |
| # | Question | Answer Type |
|---|---|---|
| 12 | Rate the following statements:
|
1 (strongly disagree) - 5 (strongly agree) |
| 13 | What areas of the application could be improved? Do you have any other comments? |
Text |
Appendix A.2. User Evaluation Questionnaire
| # | Question | Answer Type |
|---|---|---|
| 1 | User ID | Number |
| 2 | Age | Number |
| 3 | Gender | male, female, other |
| 4 | Level of Education | Primary education, Lower secondary education, Upper secondary education, University degree, other |
| 5 | Rate your experience in the following areas:
|
1 (very poor) - 5 (very high) |
| 6 | How familiar are you with the profession of electrician? | 1 (hardly at all) - 5 (very familiar) |
| 7 | What salary expectations do you have for the job of an electrician? | Number |
| 8 | What working time preferences would you have as an electrician? | Regular working hours, Shift work, Weekend work |
| 9 | Name the first three words that come to your mind when you think of an electrician. | Text |
| 10 | What are the responsibilities of an electrician? What do you think are the typical tasks an electrician has to do? | Text |
| 11 | What skills does an electrician need in your opinion? | Text |
| 12 | How do you see the job prospects for electricians? | Text |
| 13 | Do you think electrician is more of a job for boys, girls, or both? Give reasons for your answer. | Text |
| 14 | Would you like to work as an electrician? | Yes, No |
| # | Question | Answer Type |
|---|---|---|
| 15 | User ID | Number |
| 16 | How familiar are you now with the profession of electrician? | 1 (hardly at all) - 5 (very familiar) |
| 17 | Name the first three words that come to your mind when you think of an electrician. | Text |
| 18 | How would you describe the work of an electrician now? | Text |
| 19 | What skills does an electrician need in your opinion? | Text |
| 20 | How do you see the job prospects for electricians now? | Text |
| 21 | Has your opinion changed as to whether electrician is more of a job for boys, girls, or both? | Text |
| 22 | Has what you have learned changed your opinion of electricians? If so, how? What did you find most interesting or surprising? | Text |
| 23 | Would you like to work as an electrician now? | Yes, No |
References
- Smit, S.; Tacke, T.; Lund, S.; Manyika, J.; Thiel, L. The future of work in Europe 2020.
- Gati, I.; Levin, N.; Landman-Tal, S. Decision-making models and career guidance. International handbook of career guidance 2019, pp. 115–145.
- Akosah-Twumasi, P.; Emeto, T.I.; Lindsay, D.; Tsey, K.; Malau-Aduli, B.S. A systematic review of factors that influence youths career choices—the role of culture. Frontiers in education. Frontiers, 2018, Vol. 3, p. 348903.
- Ulrich, A.; Helker, K.; Losekamm, K. “What Can I Be When I Grow Up?”—The Influence of Own and Others’ Career Expectations on Adolescents’ Perception of Stress in Their Career Orientation Phase. Sustainability 2021, 13, 912. [Google Scholar] [CrossRef]
- Pottle, J. Virtual reality and the transformation of medical education. Future healthcare journal 2019, 6, 181. [Google Scholar] [CrossRef]
- Soliman, M.; Pesyridis, A.; Dalaymani-Zad, D.; Gronfula, M.; Kourmpetis, M. The application of virtual reality in engineering education. Applied Sciences 2021, 11, 2879. [Google Scholar] [CrossRef]
- Portelli, M.; Bianco, S.; Bezzina, T.; Abela, J. Virtual reality training compared with apprenticeship training in laparoscopic surgery: a meta-analysis. The Annals of the Royal College of Surgeons of England 2020, 102, 672–684. [Google Scholar] [CrossRef]
- Villena-Taranilla, R.; Tirado-Olivares, S.; Cózar-Gutiérrez, R.; González-Calero, J.A. Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review 2022, 35, 100434. [Google Scholar] [CrossRef]
- Simons, A.; Wohlgenannt, I.; Zelt, S.; Weinmann, M.; Schneider, J.; vom Brocke, J. Intelligence at play: game-based assessment using a virtual-reality application. Virtual Reality 2023, 27, 1827–1843. [Google Scholar] [CrossRef]
- Prasolova-Førland, E.; Fominykh, M.; Ekelund, O.I. Empowering young job seekers with virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019, pp. 295–302.
- Aurangzeb, W.; Mehmood, A.; Khan, S. Gendered Perceptions’ regarding Career Guidance Needs at Higher Education Level. International Journal of Innovation in Teaching and Learning (IJITL) 2020, 6, 48–62. [Google Scholar] [CrossRef]
- Jiang, Y.; Popov, V.; Li, Y.; Myers, P.L.; Dalrymple, O.; Spencer, J.A. “It’s like I’m really there”: Using VR experiences for STEM career development. Journal of Science Education and Technology 2021, 30, 877–888. [Google Scholar] [CrossRef]
- Spangenberger, P.; Freytag, S.C. Career Choice of Adolescents: Can occupational VR 360-degree Videos Facilitate Job Interest? CSEDU (1), 2020, pp. 552–558.
- Holly, M.; Habich, L.; Seiser, M.; Glawogger, F.; Innerebner, K.; Kupsa, S.; Einwallner, P.; Pirker, J. FemQuest - An Interactive Multiplayer Game to Engage Girls in Programming. 2024 IEEE Conference on Games (CoG), 2024.
- Holly, M.; Pirker, J.; Resch, S.; Brettschuh, S.; Gütl, C. Designing VR experiences–expectations for teaching and learning in VR. Educational Technology & Society 2021, 24, 107–119. [Google Scholar]
- Holly, M.; Resch, S.; Pirker, J. An Asymmetric Multiplayer Learning Environment for Room-Scale Virtual Reality and a Handheld Device. Proceedings of the ACM on Human-Computer Interaction 2023, 7, 1–19. [Google Scholar]
- Pirker, J.; Holly, M.S.; Hipp, P.; König, C.; Jeitler, D.; Gütl, C. Improving physics education through different immersive and engaging laboratory setups. Interactive Mobile Communication Technologies and Learning: Proceedings of the 11th IMCL Conference. Springer, 2018, pp. 443–454.
- Gati, I.; Kulcsár, V. Making better career decisions: From challenges to opportunities. Journal of Vocational Behavior 2021, 126, 103545. [Google Scholar] [CrossRef]
- Hirschi, A.; Laege, D. The Relation of Secondary Students’ Career-Choice Readiness to a Six-Phase Model of Career Decision Making. Journal of Career Development - J CAREER DEVELOPMENT 2007, 34, 164–191. [Google Scholar] [CrossRef]
- Feldman, D.C.; Arnold, H.J. Position choice: Comparing the importance of organizational and job factors. Journal of Applied Psychology 1978, 63, 706. [Google Scholar] [CrossRef]
- Newton, R.M.; Giesen, J.; Freeman, J.; Bishop, H.; Zeitoun, P. Assessing the reactions of males and females to attributes of the principalship. Educational Administration Quarterly 2003, 39, 504–532. [Google Scholar] [CrossRef]
- McGraw, K.; Popp, J.; Dixon, B.; Newton, D. Factors Influencing Job Choice among Agricultural Economics Professionals. Journal of Agricultural and Applied Economics 2011, 44. [Google Scholar] [CrossRef]
- Bright, J.E.; Pryor, R.G.; Wilkenfeld, S.; Earl, J. The role of social context and serendipitous events in career decision making. International journal for educational and vocational guidance 2005, 5, 19–36. [Google Scholar] [CrossRef]
- Kulkarni, M.; Nithyanand, S. Social influence and job choice decisions. Employee Relations 2012, 35. [Google Scholar] [CrossRef]
- Singh, A.; Chakraborty, S.; Patoju, S.K.S. Career choices and job preferences of social entrepreneurship graduates: implication for redefining “success” of social entrepreneurship education. Social Enterprise Journal 2023, 19, 459–480. [Google Scholar] [CrossRef]
- Husain, F.M.; Mahfoodh, O.H.A. English for Professionals students’ perceptions of the relevance of internship to their undergraduate courses and career choices. Higher Education, Skills and Work-Based Learning 2021, 11, 1068–1088. [Google Scholar] [CrossRef]
- Pallavicini, F.; Pepe, A.; Minissi, M.E. Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games? Simulation & Gaming 2019, 50, 136–159. [Google Scholar]
- Slavova, Y.; Mu, M. A comparative study of the learning outcomes and experience of VR in education. 2018 IEEE conference on virtual reality and 3D user interfaces (VR). IEEE, 2018, pp. 685–686.
- Bonde, M.; Makransky, G.; Wandall, J.; Larsen, M.; Morsing, M.; Jarmer, H.; Sommer, M. Improving biotech education through gamified laboratory simulations. Nature biotechnology 2014, 32, 694–697. [Google Scholar] [CrossRef]
- Zhao, J.; Lin, L.; Sun, J.; Liao, Y. Using the Summarizing Strategy to Engage Learners: Empirical Evidence in an Immersive Virtual Reality Environment. The Asia-Pacific Education Researcher 2020, 29, 473–482. [Google Scholar] [CrossRef]
- Makransky, G.; Andreasen, N.K.; Baceviciute, S.; Mayer, R.E. Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality. Journal of Educational Psychology 2021, 113, 719–735. [Google Scholar] [CrossRef]
- Bogusevschi, D.; Muntean, C.H.; Muntean, G.M. Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School. The Journal of Computers in Mathematics and Science Teaching 2020, 39, 5–18. [Google Scholar]
- Mahmoud, K.; Harris, I.; Yassin, H.; Hurkxkens, T.J.; Matar, O.K.; Bhatia, N.; Kalkanis, I. Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience? Learning and Collaboration Technologies. Human and Technology Ecosystems; Zaphiris, P., Ioannou, A., Eds.; Springer International Publishing: Cham, Switzerland, 2020; pp. 480–498. [Google Scholar]
- Petersen, G.B.; Petkakis, G.; Makransky, G. A study of how immersion and interactivity drive VR learning. Computers & Education 2022, 179, 104429. [Google Scholar]
- Brettschuh, S.; Holly, M.; Hulla, M.; Herstätter, P.; Pirker, J. Virtual reality in small and medium-sized enterprises: A systematic literature review. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2022, pp. 502–507.
- Bellalouna, F. Industrial case studies for digital transformation of engineering processes using the virtual reality technology. Procedia CIRP 2020, 90, 636–641. [Google Scholar] [CrossRef]
- Kaarlela, T.; Pieskä, S.; Pitkäaho, T. Digital twin and virtual reality for safety training. 2020 11th IEEE international conference on cognitive infocommunications (CogInfoCom). IEEE, 2020, pp. 000115–000120.
- Wen, J.; Gheisari, M. VR-Electricians: Immersive storytelling for attracting students to the electrical construction industry. Advanced Engineering Informatics 2021, 50, 101411. [Google Scholar] [CrossRef]
- Tyagi, S.; Vadrevu, S. Immersive virtual reality to vindicate the application of value stream mapping in an US-based SME. The International Journal of Advanced Manufacturing Technology 2015, 81, 1259–1272. [Google Scholar] [CrossRef]
- Mulders, M.; Buchner, J.; Kerres, M. Virtual reality in vocational training: A study demonstrating the potential of a VR-based vehicle painting simulator for skills acquisition in apprenticeship training. Technology, Knowledge and Learning 2024, 29, 697–712. [Google Scholar] [CrossRef]
- Tanaka, E.H.; de Almeida, L.; de Freitas Gouveia, G.S.; Clerici, R.P.S.; Alves, A.H.F.; de Oliveira, R.R. A collaborative, immersive, virtual reality environment for training electricians. Journal on Interactive Systems 2023, 14, 59–71. [Google Scholar] [CrossRef]
- Fominykh, M.; Prasolova-Førland, E. Immersive job taste: A concept of demonstrating workplaces with virtual reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2019, pp. 1600–1605.
- Estrada, J.G.; Prasolova-Førland, E. Developing VR content for digital career guidance in the context of the pandemic. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021, pp. 38–43.
- Fominykh, M.; Prasolova-Førland, E. Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality. Immersive Learning Research-Practitioner 2024, pp. 69–71.
- Meng-Lei Monica Hu, Hao-Chiang Koong Lin, Y.H.L.; Yuan, Y.H. The impact of culinary virtual reality curriculum on students’ learning outcomes and acceptance. Innovations in Education and Teaching International 2023, 0, 1–15.
- AMS-Österreich. AMS Berufslexikon - ElektrotechnikerIn. https://www.berufslexikon.at/berufe/1832-ElektrotechnikerIn, 2024. Accessed: 2024-07-15.
- STATISTIK AUSTRIA. Verdienststrukturerhebung 2018, Struktur und Verteilung der Verdienste in Österreich; STATISTIK AUSTRIA, 2021.
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |













| Item | Coaches | Electricians | ||
|---|---|---|---|---|
| AVG | SD | AVG | SD | |
| I was satisfied with the application. | 3.20 | 0.45 | 4.33 | 0.58 |
| It is a good idea to use this application for career guidance. | 4.60 | 0.55 | 4.67 | 0.58 |
| It is a good addition to regular career guidance methods. | 4.60 | 0.55 | 4.67 | 0.58 |
| The content was well-selected and was in line with the objective. | 4.80 | 0.45 | 4.67 | 0.58 |
| The content was presented in a clear and structured way. | 3.60 | 0.89 | 4.33 | 0.58 |
| I would recommend this application. | 4.40 | 0.55 | 4.67 | 0.58 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
