Submitted:
06 April 2024
Posted:
08 April 2024
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Abstract
Keywords:
1. Introduction
2. Background
3. Materials and Methods
3.1. Participants
3.2. Measurement tool
3.3. Pilot Test
4. Results
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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| Subscale | Nº | Cuestion |
|---|---|---|
| Presence | 1 | I was able to actively survey the virtual environment using vision. |
| 2 | My interactions with the virtual environment seemed natural. | |
| 3 | I could examine objects from multiple viewpoints. | |
| 4 | The devices (gamepad or keyboard) which controlled my movement in the virtual environment seemed natural. |
|
| Engagement | 5 | The visual aspects of the virtual environment involved me. |
| 6 | The sense of moving around inside the virtual environment was compelling. |
|
| Immersion | 7 | I felt stimulated by the virtual environment. |
| 8 | I become so involved in the virtual environment that I was not aware of things happening around me. |
|
| 9 | I become so involved in the virtual environment that it is if I was inside the game rather than manipulating a gamepad and watching a screen. | |
| 10 | I become so involved in the virtual environment that I lose all track of time. |
|
| Flow | 11 | At each step, I knew what to do. |
| 12 | Time seemed to flow differently than usual. | |
| 13 | I felt I was experiencing an exciting moment. | |
| Usability | 14 | I thought the interaction devices was easy to use. |
| 15 | I found the interaction devices very cumbersome to use. | |
| Emotion | 16 | I enjoyed being in this virtual environment |
| 17 | I found my mind wandering while I was in the virtual environment. | |
| 18 | I enjoyed dealing with the interaction devices. | |
| Judgement | 19 | Personally, I would say the virtual environment is practical |
| 20 | Personally, I would say the virtual environment is clear (not confusing) | |
| 21 | I found this virtual environment amateurish (1) professional (10) | |
| 22 | I found that this virtual environment is ugly (1) beautiful (10) | |
| Experience Consequence | 23 | I suffered from fatigue during my interaction with the virtual environment. |
| 24 | I suffered from dizziness with eye open during my interaction with the virtual environment. |
|
| 25 | I suffered from nausea during my interaction with the virtual environment. |
|
| Technology adoption | 26 | The interaction devices would make work more interesting. |
| 27 | I would like working with the interaction devices |
| Subscale | Nº | Pregunta | 360 Smartphone (Des. Vest.) | 360 VR Cardboard (Des. Vest.) |
|---|---|---|---|---|
| Presence | 1 | I was able to actively survey the virtual environment using vision. | 9,98 (0,32) | 9,56 (0,78) |
| 2 | My interactions with the virtual environment seemed natural. | 8,94 (0,87) | 8,89 (1,32) | |
| 3 | I could examine objects from multiple viewpoints. | 9,56 (0,7) | 9,50 (0,71) | |
| 4 | The devices (gamepad or keyboard) which controlled my movement in the virtual environment seemed natural. |
9,28 (0,83) | 9,06 (1,21) | |
| Engagement | 5 | The visual aspects of the virtual environment involved me. | 9,67 (0,49) | 9,17 (1,10) |
| 6 | The sense of moving around inside the virtual environment was compelling. |
9,56 (0,70) | 8,56 (1,50) | |
| Immersion | 7 | I felt stimulated by the virtual environment. | 9,28 (0,75) | 8,72 (1,45) |
| 8 | I become so involved in the virtual environment that I was not aware of things happening around me. |
7,89 (1,45) | 8,67 (1,46) | |
| 9 | I become so involved in the virtual environment that it is if I was inside the game rather than manipulating a gamepad and watching a screen. | 8,39 (1,91) | 8,56 (1,72) | |
| 10 | I become so involved in the virtual environment that I lose all track of time. |
7,44 (1,79) | 8,17 (1,82) | |
| Flow | 11 | At each step, I knew what to do. | 9,00 (1,41) | 8,78 (1,83) |
| 12 | Time seemed to flow differently than usual. | 8,00 (1,68) | 7,78 (1,99) | |
| 13 | I felt I was experiencing an exciting moment. | 8,61 (1,50) | 8,72 (1,36) | |
| Usability | 14 | I thought the interaction devices was easy to use. | 9,61 (0,70) | 8,83 (1,63) |
| 15 | I found the interaction devices very cumbersome to use. | 9,17 (2,07) | 6,83 (3,31) | |
| Emotion | 16 | I enjoyed being in this virtual environment | 9,00 (1,03) | 8,22 (3,37) |
| 17 | I found my mind wandering while I was in the virtual environment. | 5,06 (2,69) | 6,56 (2,85) | |
| 18 | I enjoyed dealing with the interaction devices. | 9,22 (1,73) | 8,78 (2,18) | |
| Judgement | 19 | Personally, I would say the virtual environment is practical | 9,44 (0,86) | 8,94 (2,15) |
| 20 | Personally, I would say the virtual environment is clear (not confusing) | 9,50 (0,79) | 8,83 (2,15) | |
| 21 | I found this virtual environment amateurish (1) professional (10) | 7,50 (3,19) | 7,67 (3,05) | |
| 22 | I found that this virtual environment is ugly (1) beautiful (10) | 7,33 (3,27) | 7,24 (3,44) | |
| Experience Consequence | 23 | I suffered from fatigue during my interaction with the virtual environment. | 1,56 (1,69) | 4,56 (3,18) |
| 24 | I suffered from dizziness with eye open during my interaction with the virtual environment. |
1,17 (0,51) | 4,28 (3,37) | |
| 25 | I suffered from nausea during my interaction with the virtual environment. |
1,17 (0,51) | 3,22 (3,08) | |
| Technology adoption | 26 | The interaction devices would make work more interesting. | 9,17 (1,20) | 9,33 (0,84) |
| 27 | I would like working with the interaction devices | 9,17 (1,15) | 9,00 (1,71) |
| Subscale | Fotos 360 (Smartphone) | Fotos 360 (VR Headset) |
|---|---|---|
| Presencia | 9,42 (0,68) | 9,25 (1,01) |
| Engagament | 9,61 (0,59) | 8,86 (1,30) |
| Immersion | 8,25 (1,48) | 8,53 (1,61) |
| Flow | 8,61 (1,50) | 8,72 (1,36) |
| Usability | 9,39 (1,38) | 7,83 (2,47) |
| Emotion | 7,76 (1,82) | 7,85 (2,47) |
| Judgement | 8,09 (2,44) | 7,95 (2,88) |
| Experience Consequence | 1,30 (9,91) | 4,02 (3,21) |
| Technology adoption | 9,17 (1,18) | 9,17 (1,28) |
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