Submitted:
05 February 2024
Posted:
06 February 2024
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Abstract
Keywords:
1. Introduction
- The essential building blocks of the urban metaverse ecosystem – the so called MetaCyberCity – are surveyed concisely to visualise strengths in cybersecurity and shortcomings towards cyberthreats.
- The possible cyberthreats for the urban metaverse cyberspaces are revealed, and how these threats can be addressed with a series of countermeasures is analysed.
- A blockchain-based authentication approach, which uses the metaverse-immersive devices to generate Privacy-Preserving Machine Learning (PPML) models, is designed. This design, by avoiding single point failure and eliminating a trusted third party for the verification of the authenticity of models, can be instrumented effectively against identity impersonation and theft of credentials, identity, or avatars within urban metaverse cyberspaces – without renouncing targeted functional abilities of the immersive devices and the essential objectives of the urban metaverse cyberspaces.
2. Literature Survey
2.1. Metaverse Concept and AI
2.2. Urban Domain-Focused Metaverse and AI
2.3. Swarm Artificial Intelligence (SAI) And Blockchain in Urban Metaverse for Privacy and Security
3. Components of the Urban Metaverse Ecosystem
3.1. Smart City (SC)
3.2. SC Digital Twins (DTs)
3.3. Urban metaverse ecosystem: MetaCyberCity


3.4. Urban Metaverse-as-a-Services (UMaaSs)
3.5. Avatars/Meta-residents
3.6. Non-Player Characters (NPCs)
3.7. Assets
3.8. Decentralised urban metaverse engines and communication infrastructure
4. Cyberthreats and Basic Countermeasures for Urban Cyberspaces
4.1. Urban Metaverse Cyberthreats
4.1.1. Identity falsification & impersonation
4.1.2. Identity theft and compromise of sensitive personal data
4.1.3. Credentials Theft
4.1.4. Avatar theft
4.1.5. Asset theft and asset fraud
4.1.6. Brand/business theft and business impersonation
4.1.7. Cyberbullying, antisocial behaviours and misuse of the platform
4.1.8. Phubbing and societal concerns
4.1.9. Phishing attacks
4.1.10. Social engineering & Disinformation/Misinformation
4.1.11. Ransomware
4.1.12. Privacy breaches
4.1.13. Distributed Denial of Service (DDoS) Attacks
4.1.14. VR/AR headset intrusion
4.1.15. Generative Adversarial Network (GAN)
4.2. Basic Countermeasures for Urban Cyberspaces
4.2.1. Agreed-upon standards, policies and ethics
4.2.2. Practice of cybersecurity hygiene
4.2.3. Automated detection of platform infrastructure security flaws
4.2.4. Automated detection of Out-of-the-Pattern actions (OotPAs)
4.2.5. Awareness of cybercriminal experiences and best practices
4.2.6. Visibility verses invisibility & Anonymity
4.2.7. Homomorphic Encryption (HE)
5. Blockchain-Based Decentralised Privacy-Preserving Machine Learning (DPPML) Authentication and Verification Approach
| Algorithm 1: Individual authentication modelling per immersive device: Local training (ID =. |
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| Algorithm 2: Individual authentication and verification modelling per immersive device: Global update with blockchain. |
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| Algorithm 3: Proof of identity using blockchain-based DPPML pre-trained models with immersive devices where . |
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6. Challenges
- Metaverse comes with a challenge, who is going to control it? Does it need to be controlled? What happens to the service provider if the user gets damaged physically, psychologically or financially from the perspective of responsibility and accountability?
- The regulatory framework in performing user profiling, which processes the biological and biometric data, changes from one region to another and from one country to another. For instance, GDPR3 in the EU, the California Consumer Privacy Act (CCPA) in the USA, and Cyber Security Law and the General Principles of Civil Law in China, in which entities are supposed to comply with certain rules, regulations, and permissions before processing personal data, are performed to protect the privacy and security of individuals. Implementing those diverse ranges of regional regulatory frameworks eases data sharing within the EU, but data sharing and user profiling are extremely difficult in decentralised urban metaverse worlds by processing individual-specific data scattered all around the world. A global cross borders/nations consensus on data protection policies between regions/countries would ease the upholding of accountability and responsibility of stakeholders. Furthermore, these cross-border regulatory frameworks should regulate the features of the metaverse immersive devices and tools at the developer side, e.g. what they can do and what they can`t do considering privacy, security and accountability.
- The other related laws such as copyright, intellectual property, and consumer protection should be updated to encompass the metaverse technology to protect the digital rights (e.g. digital assets, NFTs, crypto money) of the users.
- How avatars and their counterparts regarding accountability and responsibility are required to be treated from a legal standpoint is still unknown, which is not a question that can be readily answered by legal authorities alone, but other authorities and disciplines such as philosophers, and psychologists as well.
- Furthermore, the aforementioned similar regulatory framework, in which data transfer from the EU to outside and from outside to the EU is restricted, hinders the interoperability of the metaverse cyberspaces through which avatars and their associated data, as well as assets, are supposed to teleport for seamless management of diverse metaverse cyberspaces. For instance, a resident of a city in a country should be able to be a resident of another city in another country using his/her avatar as a guest/visitor resident for touristic purposes or attending events (e.g. concerts) or using the democratised skills/assets (e.g. DAOs).
- QC, with easy-to-decrypt abilities, can help hackers in cracking blockchain-based hash keys,reaching our wallets, and sensitive data.
- Only the governmentally owned data can be processed to generate global models in urban metaverse communities where user-owned data cannot be included in decision-making without their consent regarding the data sovereignty, which may reduce the efficacy of ML models in decision-making and can cause overfitting in real-world use cases.
- The urban metaverse cyberspaces may not be scalable enough to accommodate many avatars to immerse. It might be extremely difficult to provide the continuity of urban cyberspaces concerning the high number of residents in a city. Furthermore, AI-generated avatars (i.e. bots) submitted to cyberspace, by cyber attackers as a malicious attempt can disrupt services easily.
- The metaverse cybercommunities, using decentralised data structures on private and public ledgers and interoperability architecture, may not be managed by a single entity which makes it more difficult to track down and stop attackers. Therefore, it is more important to detect possible cyberattacks and avoid deceptive activities proactively, with preventive solutions where it may not be possible to take fraudulent transactions back. This objective was the main motive of this research.
- Gesture signatures can be changed depending on the diverse range of metaverse immersive technologies (e.g. VR/AR headsets, MoCaps, haptics gloves, hand tracking toolkit (HTT), different types of Wearable Sensors (WSs)), which employ different types of sensors, sensor parameters, and calculation parameters. Therefore, pre-trained DL gesture models, which are used for authentication purposes, need to be trained from scratch when the immersive devices have been replaced with other brands to ensure that the correct models are evaluating the correct attributes acquired from the correct parameters. Industrial standardisation of immersive technologies would make the metaverse life extremely easy in many aspects.
- Apart from the adversary attacks, CL, using distributed gradient updates from multiple entities, may suffer from “accuracy loss” compared to the processing and training of data centrally, which may lead to the overhitting of learning networks in real-life implementations as well. This shortcoming may be compensated by inputing more data instances with high-quality attributes.
- Transaction throughput, transaction confirmation delay, and block capacity are the three key challenges in moulding AI and blockchain technologies in an effective way [81]
- In scenarios with stronger privacy protection requirements, some cryptographic schemes with higher security are applied to the blockchain system, which improves the degree of privacy protection and reduces the transaction efficiency of the blockchain system [81].
7. Lessons Learned
- The urban metaverse ecosystem is evolving rapidly and national, regional, and global regulatory framework is presently incapable of being adaptive to the developments of this ecosystem. The regulatory framework within a resilient evolution path can be adjusted to meet the requirements of this very dynamic nature of this ecosystem in a way of encouraging the development of this technology towards change and closing the door for cybercriminals. In this direction, the metaverse urban society, businesses, stakeholders with conflicting objectives, and universities, including psychologists and philosophers, should be engaging with the regulators in order to create a better vision for the society and to guide them properly not only from a technological perspective but also from a societal perspective in upgrading the regulatory framework appropriately.
- Governmental polices should be regulated to encourage the development of metaverse cyberspaces and help remove the barriers in front of the development of functional urban metaverse worlds.
- As users create and share large amounts of personal information within the urban metaverse cyberspaces, privacy becomes a top priority for users, developers, and platform operators. With this in mind, developers and platform operators must implement strong data protection, secure data storage and comply with relevant privacy regulations. Privacy protection in urban metaverse worlds will be an active research field (Ex: [82]) where generated data is owned individually by their producers.
- Both decryption and encryption of personal data by utilising strong encryption protocols are paramount to protect the oneself against data leakages and from unauthorised access. The use of biometric identities will increase in the future for establishing better authentication systems, particularly on public ledgers.
- New digital products and services, that we do not know of yet, will be presented in urban cyberspaces. New business models will emerge within urban metaverse cyberspaces, where the way of doing business both digitally and physically will change significantly with new products and services.
- MFA and sophisticated Identity Management Systems (IMS), one of which is proposed in this paper, can help protect users from unauthorised access or identity theft.
- Since the metaverse allows users to create content, it’s important to have content management tools equipped with AI in place to stop the spread of inappropriate content in real time and appropriate precautions should be taken against the sources of these types of content by using robust AI-driven monitoring techniques and detecting suspicious activities and incidents in an automated manner.
- AI-generated bots equipped with advanced speech recognition abilities will be replacing the governmental and business-type staff to perform many types of procedures, which may decrease service costs and increase the quality of services 24/7 basis.
- Urban metaverse cyberspaces should allow performing a diverse range of cybersecurity checks to measure the system’s cybersecurity level, leading to revealing the weak points to improve.
- Collective global legislative framework is essential to provide residents with trustworthy cyber worlds by preventing the harm and by punishing the people who are accountable for their improper actions, particularly on the public ledger, especially considering the guest residents with their avatars all around the world.
- Incorporating data, especially for training purposes, into the processing of swarm AI should be based on laws and regulatory framework in the sense of protecting users’ privacy and anonymity.
- The infrastructure of urban cyberspaces should be tested before accommodating experiences with increasing number of avatars using AI-generated avatars concerning the high computational resource requirements to process the 3D nature of the urban metaverse worlds, high volume of data for insights and instant bidirectional flow of interaction to measure if the scalability is sufficient for the targeted experiences.
- We can visualise an urban metaverse ecosystem in which insurance companies will take their indispensable part as in real life, particularly for ransomware attacks to protect assets of users and businesses, which, in turn, will boost the investments in metaverse cybersecurity solutions.
- Urban metaverse cyberspaces need to ensure that every resident can access to the cybercommunity, regardless of their social position, income or technical skills and they are protected against cybercriminals.
- In urban metaverse cyberspaces, residents should decide how their data would be managed and processed through the individual policies where residents are the owner of their data that is stored on public and private ledgers, not governments. More explicitly, personal data is the property of individuals and residents of urban cyberspaces can decide who is allowed to enter their property.
- Urban metaverse industry must work together in a fruitful collaboration to create robust security frameworks for wearable immersive metaverse devices such as VR/AR devices or MoCaps, cyberspaces, and applications.
- SAI suffers from the inaccurate global aggregation of BD due to privacy and security concerns. The approaches, an example of which proposed in this study, which protects the privacy and security of users will be a primary incentive to contribute to the global models where users can benefit from generated global models considerably, if they become a part of these models with their small scale of contributions.
- Existing 5G technologies are still far from supporting real-time holographic video streaming [83]. The fuse of QC with an exponentially increasing computation power and 6G technologies is expected to provide the residents with highly powerful computing and comminations environments, which would boost the QoE significantly with urban metaverse worlds, particularly with worlds requiring high-quality edge computing and edge intelligence – such as holographic construction, emulation, and communication [3].
- 6G, expected by 2030 [38], as a key pillar in developing metaverse technologies, would significantly enhance seamless genuine immersive experiences [47,84] along with QC, paving the way for fast data processing for wisdom/insight extraction at the edge. In other words, the integration of 6G-enabled AI with FL as next-generation wireless E2E intelligence communication would integrate us with more realistic, real-time intelligence by unlocking the potential of BD [3].
- All the assets can be lost if the private key, which is kept in the individual wallet, is lost or a mistakenly approved transaction cannot be taken back, where there is no central authority to intervene. Therefore, cybersecurity is more important in this platform on Web3 as when compared to Web2.
8. Discussion
9. Conclusion
10. Limitations
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| ABR | Automated Behaviour Recognition |
| AER | Automated Emotion Recognition |
| AoE | Automation of Everything |
| AI | Artificial Intelligence (AI) |
| BD | Big Data |
| BP | Business Profiling |
| CA | Content Awareness |
| CCPA | California Consumer Privacy Act |
| CDL | Collaborative Deep Learning |
| CL | Collaborative Learning |
| CPSs | Cyber-Physical Systems |
| CPSS | Cyber–Physical–Social Systems |
| CoBs | Classification of Businesses |
| CP | Content Profiling |
| CoUs | Classification of Users |
| DDoS | Distributed Denial of Service |
| DLT | Distributed Ledger Technology |
| DAO | Decentralised Autonomous Organisation |
| DNN | eep Neural Network |
| DTs | Digital Twins |
| E2E | End-to-End |
| FL | Federated Learning |
| GMaaS | Global Model as a Service |
| GAN | Generative Adversarial Network |
| GDPR | General Data Protection Regulation |
| HAR | Human Activity Recognition |
| HD | high-definition |
| HE | Homomorphic Encryption |
| HTT | Hand Tracking Toolkit |
| ICT | Information Communication Technology |
| IMS | Identity Management Systems |
| LMaaS | Local Model as a Service |
| MFA | Multi-Factor Authentication |
| MLaaS | ML as a Service |
| ML | Machine Learning |
| MoTs | Metaverse of Things |
| MoC | Metaverse of Country |
| MoCaps | Motion Capture Suits |
| MoW | Metaverse of World |
| NFTs | Non-Fungible Tokens |
| NGOs | Non-Governmental Organisations |
| QC | Quantum Computing |
| QoE | Quality of Experiences |
| QoL | Quality of Life |
| PoS | Proof-of-Stake |
| PoW | Proof-of-Work |
| P2P | Peer-to-Peer |
| PP | Platform Profiling |
| PPML | Privacy-Preserving Machine Learning |
| PPDL | Privacy-Preserving Deep Learning |
| OotPEs | Out-of-the-Pattern Events |
| SA | Situational Awareness |
| SAI | Swarm Artificial Intelligence |
| SC | Smart City |
| SSI | Self-Sovereign Identity |
| TBSN | Distributed Trust-Based Secure Networks |
| TI | Tactile Internet |
| UMaaSs | Urban Metaverse-as-a-Services |
| UP | User Profiling |
| ViLO | Virtual London |
| WRSs | Wearable Resistive Sensors |
| WSs | Wearable Sensors |
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| 2 | Readers are referred to https://teslasuit.io/blog/teslasuit-motion-capture-system/ for the MoCap and to https://freedspace.com.au/tracklab/products/brands/manus-vr/optitrack-gloves-by-manus/ for the HTT images. |
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