Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Gamification and new approaches in Engineering Education

Version 1 : Received: 4 December 2023 / Approved: 4 December 2023 / Online: 4 December 2023 (11:29:39 CET)

How to cite: Triantafyllou, S. Gamification and new approaches in Engineering Education. Preprints 2023, 2023120198. https://doi.org/10.20944/preprints202312.0198.v1 Triantafyllou, S. Gamification and new approaches in Engineering Education. Preprints 2023, 2023120198. https://doi.org/10.20944/preprints202312.0198.v1

Abstract

Engineering Education needs to be approached in different, innovative ways to meet the needs of society, learners, and education providers. This ranges from new educational programs and innovative pedagogies in individual classrooms, to online and immersive learning, to micro-credentials and modularity along with how to enable rapid adaptation for reskilling and upskilling, to entirely new pathways of restructuring education. Gamification is the application of game elements and digital game design techniques to non-game problems, such as learning challenges. It is about using game-based mechanics, aesthetics, and game thinking to enhance users’ engagement, motivate action, and support learning. At first view, the concept of gamification does not contain game design elements, but with the addition of additional elements such as the video game component that is applied in different contexts, the users are encouraged to participate in learning activities and complete learning challenges successfully. The first step in the process of designing a gamification activity is to think like a game designer. According to Cook (2013), any process can be gamified when the following requirements are covered: (i) the gamified activity is easy to learn, (ii) user progress can be measured, (iii) continuous feedback is provided to users.

Keywords

gamification; motivational theories; engineering education; micro-credentials & engineering

Subject

Computer Science and Mathematics, Computer Science

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