Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

A preliminary study on the occupational performances in immersive virtual and real environments in stroke patients

Version 1 : Received: 21 September 2023 / Approved: 21 September 2023 / Online: 22 September 2023 (09:56:49 CEST)

How to cite: Wei, X.; Wei, Y.; Wu, D.; Zhou, P.; Qin, P.; Zhang, Y.; Zhu, J.; Ren, Z.; Li, H.; Zhang, Y. A preliminary study on the occupational performances in immersive virtual and real environments in stroke patients. Preprints 2023, 2023091511. https://doi.org/10.20944/preprints202309.1511.v1 Wei, X.; Wei, Y.; Wu, D.; Zhou, P.; Qin, P.; Zhang, Y.; Zhu, J.; Ren, Z.; Li, H.; Zhang, Y. A preliminary study on the occupational performances in immersive virtual and real environments in stroke patients. Preprints 2023, 2023091511. https://doi.org/10.20944/preprints202309.1511.v1

Abstract

Instrumental activities of daily living (IADL) training is critical in clinical practice of occupational therapy (OT) for stroke patients. In the conventional approaches, the therapists simulate various occupational tasks in their healthcare settings or reach their nearby real circumstances for the training. As an alternative technology, immersive virtual reality (IVR) has been used widely in stroke rehabilitation for years; however, limited research has compared occupational performances between virtual and real environments. Our team has established a novel IVR shopping training system for stroke rehabilitation. We recruited 10 stroke patients from our department to test the system. All patients attempted to implement shopping tasks in the virtual and real environments respectively. The Wilcoxon test showed no significant differences between virtual and real environments in memory capacity and time-consuming for implementing tasks, and memory capacities in virtual and real environments presented excellent correlations with the IADL assessment. This study suggests that IVR shopping tasks can be used as an alternative approach in rehabilitation when there is limited resource for implementing shopping training in a real environment, while the psychometric property, clinical effect and the effect transferred to the real environment induced by virtual training require further study.

Keywords

Instrumental activities of daily living; immersive virtual reality; Occupational performance

Subject

Public Health and Healthcare, Physical Therapy, Sports Therapy and Rehabilitation

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