Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Quantitative comparison of hand kinematics measured with a markerless commercial head-mounted display and a marker-based motion capture system in stroke survivors.

Version 1 : Received: 22 July 2023 / Approved: 24 July 2023 / Online: 25 July 2023 (08:12:04 CEST)

A peer-reviewed article of this Preprint also exists.

Casile, A.; Fregna, G.; Boarini, V.; Paoluzzi, C.; Manfredini, F.; Lamberti, N.; Baroni, A.; Straudi, S. Quantitative Comparison of Hand Kinematics Measured with a Markerless Commercial Head-Mounted Display and a Marker-Based Motion Capture System in Stroke Survivors. Sensors 2023, 23, 7906. Casile, A.; Fregna, G.; Boarini, V.; Paoluzzi, C.; Manfredini, F.; Lamberti, N.; Baroni, A.; Straudi, S. Quantitative Comparison of Hand Kinematics Measured with a Markerless Commercial Head-Mounted Display and a Marker-Based Motion Capture System in Stroke Survivors. Sensors 2023, 23, 7906.

Abstract

Upper limb paresis is very common after stroke. An important tool to assess motor recovery is to use marker-based motion capture systems to measure the kinematic characteristics of patients’ movements in ecological scenarios. These systems are, however, very expensive and, as such, not readily available for many rehabilitation units. Here, we explored whether the markerless hand motion capabilities of the cost-effective Oculus Quest head-mounted display could be used to provide clinically meaningful measures. 14 stroke patients executed ecologically relevant upper limb tasks in an immersive virtual environment. During task execution, we recorded their hand movements simultaneously by means of the Oculus Quest’s and a marker-based motion capture system. Our results showed that the markerless estimates of the hand position and peak velocity provided by the Oculus Quest were in very close agreement with those provided by a marker-based commercial system with their regression line having a slope close to 1. Furthermore, the Oculus Quest had virtually the same sensitivity as that of a commercial system in distinguishing healthy from pathological kinematic measures. The Oculus Quest was as accurate as a commercial marker-based system in measuring clinically meaningful upper limb kinematic parameters in stroke patients.

Keywords

markerless system, head-mounted display, stroke, motion analysis, motor recovery, Oculus Quest, Optitrack

Subject

Medicine and Pharmacology, Neuroscience and Neurology

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