Submitted:
21 July 2023
Posted:
24 July 2023
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Abstract
Keywords:
1. Introduction
- Proposing a novel methodology that combines the AHP method and the fuzzy 2-tuple linguistic model to enhance decision-making processes.
- From the decision-making methodology, a novel model is proposed to enhance the tourist experience by integrating insights from the previous methodologies.
- Establish a new model of prioritization and personalization of interactions individually or according to the different types of clusters of tourists.
- Present a recommendation system of Customer Journey applied to the different clusters.
- The criteria for the new model are established through an exhaustive review of the literature, where the most frequently cited and relevant factors in the domain are identified and considered.
- Provide a concrete illustration of the new model's practical implementation by presenting a real-world scenario to validate and assess its efficacy. Furthermore, formulate a set of customized suggestions aimed at optimizing the decision-making process for individual tourist clusters.
- Identify and outline the limitations inherent in our study, as well as delineate potential directions for further research and development.
2. Literature Review
2.1. Recommender Systems
2.2. Smart Cities and Smart Tourism
2.3. Smart Cities, Smart Tourism and Technology User Acceptance TAM
2.5. Criteria for Measuring Technology User Acceptance (TAM)
- Frequency of Mobile Use (FMU): Many studies papers suggest that frequency of mobile use is an important factor in technology acceptance models. In this study [26] revealed that the perceived effectiveness and perceived convenience of mobile applications were positively impacted by crucial security elements. As a result, these factors had a favorable influence on individuals' attitudes towards usage and their intentions to engage with the applications. In this other study [27], the research discovered that both the perceived simplicity of usage and the portability aspects had a considerable impact on the perceived usefulness of mobile health services. In [28] revealed that the perceived level of physical risk and key factors from the Technology Acceptance Model (such as usefulness and ease of use) were strong indicators of individuals' intentions to use mobile applications for online transportation services. Finally, in [29] demonstrated that mobile social media usage exerted a substantial indirect influence on online business models. This influence was mediated by the Technology Acceptance Model, emphasizing its critical role in shaping the relationship between mobile social media use and the success of online business models.
- Mobile App Usage (MAU): After a deep analysis of the existent literature, we can highlight that the impact of mobile app usage has directly influenced on the Technology Acceptance Model (TAM). In [30] found that mobile app usage had a positive impact on teacher performance and learning capabilities. In [31] was observed that the perceived ease of use and perceived usefulness of mobile apps positively affected hotel consumers' experiences. Additionally, the study highlighted that perceived usefulness, along with user experience, played a significant role in influencing customers' acceptance of hotel apps. The papers suggest that TAM can be used to investigate the impact of mobile app usage in various contexts, such as education, hospitality, and conferences.
- Digital Competence (DC): Literature suggest that digital competence directly affects technology acceptance models. In [32], the study incorporates technology readiness into the TAM and identifies that the influence of technology readiness on use intention is mediated by perceptions of usefulness and ease of use. In other words, the impact of an individual's technology readiness on their intention to use a particular technology is influenced by how they perceive its usefulness and ease of use. In the same vein [33] extends the TAM by incorporating two types of perceived usefulness and reveals that perceived near-term usefulness has the most significant influence on the behavioral intention to use a technology. However, it's worth noting that perceived long-term usefulness also exerts a positive impact on the intention to use the technology, albeit to a lesser extent.
- Attitude towards Technology (ATT): This criterion is an important factor in technology acceptance models. In [34] found that awareness and perceived risk are external variables that affect the technology acceptance model for mobile banking in Yemen. On another hand, in this study [35], the research indicated that attitude served as a significant predictor of university students' intention to use e-learning, drawing from the Technology Acceptance Model (TAM).
- Perceived Usefulness (PU) and Perceived Ease of Use (PEU): These two variables have been deeply considered and analyzed by authors who collectively suggest that perceived usefulness is an important factor in the TAM. In [36] discovered that perceived usability holds crucial importance in the TAM and that its presence explains a greater amount of variance in the model compared to its absence. In [37] found that perceived ease-of-use (PEU) is strongly related to perceived usability, which is a component of the modified TAM (mTAM). However, in [38] proposed a theoretical model that suggests perceived ease of use is determined by control, intrinsic motivation, and emotion, and that it adjusts over time to reflect objective usability and perceptions of external control. This suggests that perceived usability may be more complex than simply incorporating it into the TAM. In this arena, many works suggest that perceived usefulness is a key factor in the TAM, but the relationship between perceived usability and TAM may require further investigation.
- Social Media Usage (SMU): After deeply analyze of the existent literature, many papers support this relation. The papers suggest that the Technology Acceptance Model (TAM) can be used to understand social media usage behavior. In this paper [39] found interesting results highlighting the relationship between TAM and social media usage. He found that individual adoption behavior of Facebook can be explained by perceived ease of use, critical mass, and social networking site capability. In the study conducted by Al-Qaysi [40], the author conducted a thorough systematic review, analyzing 57 research articles. The findings indicated that several factors significantly extended the TAM, among the most frequent factors were social media, perceived enjoyment, subjective norm, self-efficacy, perceived critical mass, perceived connectedness, perceived security, and perceived trust. These factors play pivotal roles in enhancing the understanding and application of the TAM in various contexts. In the same vein, in this other study [25] was delved into the digital gap that might exist across different generations and uncovered that age plays a significant role in influencing optimism, innovativeness, and perceived usefulness concerning the adoption of social media. Finally, in this study [41] constructed a comprehensive model to investigate the influence of social media use factors on electronic banking adoption. They observed a notable negative impact of the social media factor on the expected efforts, which, in turn, affected the use of electronic banking services. After our literature review, we can highlight that social media usage should be considered in technology acceptance models, as it can impact user behavior and attitudes towards technology adoption.
- Previous Experience (PE): The last criterion we have identified in our study is Previous Experience. We have also selected this criterion because there are many papers suggesting that previous experience can impact technology acceptance models. In this paper [42] a meta-analysis of TAM was conducted, founding that subjective norm (such as experience) has a significant influence on perceived usefulness and behavioral intention to use any technology. On the other hand, in this study [43] carried out a literature review of technology acceptance models, it was evident that these models play a vital role in comprehending the predictors of human behavior concerning the potential adoption or rejection of innovations and technologies. Finally, and in the same arena, in this study [44], outlined a research plan dedicated to exploring prospective interventions both before and after IT implementation, aiming to improve employees' acceptance and utilization of technology. Moreover, the study suggests that prior experiences could influence technology acceptance models, and leveraging this criterion can foster technology adoption and utilization.
3. Methodology
3.1. 2-Tuple Model (LD2T)
- If , then is less than .
-
If , then
- (a)
- If , then and symbolize identical information.
- (b)
- If , then has a lower value than .
- (c)
- If , then is larger than .
3.2. AHP Method
3.2.1. Organizing the Decision Model in a Hierarchical Process
3.2.2. Setting Criteria and Weighting
3.2.3. Evaluate each alternative against the established criteria
3.2.4. Decision Making
3.3. Treatment of Heterogeneous Information
3.3.1. Numerical Domain
3.3.2. Interval Domain
3.3.3. Linguistic Domain
4. Proposed Model
- FMU (Mobile device usage frequency): This variable represents the frequency with which tourists use mobile devices (such as smartphones or tablets) in their daily lives.
- MAU (Usage of tourism mobile applications): This variable reflects tourists' willingness to use specific mobile applications to access tourism information, make reservations, obtain recommendations, etc.
- DC (Competence in technology use): These variable measures tourists' competence and ability to use digital technologies in general.
- ATT (Attitude towards technology adoption): This variable reflects tourists' attitude towards adopting technology in the tourism context.
- SMU (Social media usage and content sharing): This variable represents the level of tourists' engagement in social media and the frequency with which they share content related to their tourism experiences.
- PE (Previous experience with tourism technology): This variable indicates whether tourists have previous experience in using tourism technology, such as mobile applications, online bookings, digital travel guides, etc.
- PU (Perception of usefulness): This variable reflects the tourist's perception of the usefulness of technology in the tourism context, how technology enhances their tourism experience, provides useful information, and meets their needs and expectations.
- PEU (Perception of ease of use): This variable represents the tourist's perception of the ease of use of technology, how easy it is for them to use technology, navigate through mobile applications, access information, and perform actions.
- Data collection: This step, the process entails collecting pertinent data and information that are relevant to the variables or criteria being studied. All the variables that constitute the model are defined within a range of values from 0 to 4.
- Determine the CBTL domain of expression for each criterion: This involves defining linguistic terms or categories that represent the different levels or degrees of each criterion. In this study, and considering the specific use case, a scale consisting of five values will be employed. As this scale pertains to linguistic expressions, it will be modeled using the set S.
- Scores computation 2-tuple: The 2-tuple model, which is a fuzzy logic-based approach, can then be applied to the collected data to handle linguistic uncertainty and quantify the degree of membership for each linguistic term. For each evaluation, we must calculate the variable. To optimize the utilization of the computational model, we will convert this data domain into 2-tuple linguistic variables.
- Obtain the global score for each interaction using the AHP model: The AHP model is utilized to calculate a global score for each tourist based on the weighted of the different criteria. During this stage, the value of the 2-tuple , that characterizes the score of each evaluation is calculated using the Equation (3), so that .
- 5.
- Designate the clusters that identify the different levels of digital development: The interactions can be grouped into clusters based on their similarities and differences in terms of the identified levels of digital development.
- 6.
- Develop a customized Customer Journey process for each cluster: This involves designing tailored experiences, strategies, or interventions that cater to the specific characteristics, preferences, and needs of each cluster. This can help optimize the digital development and overall satisfaction of tourists within each cluster.
5. DMT Model, Practical Application
5.1. Data Collection
5.2. CBTL Domain and Score Computation
5.3. DMT, Overall Score
5.4. DMT, Clustering
6. Discussion
7. Conclusions
8. Future Works
- Investigating the impact of digital maturity on the effectiveness of smart city technologies: Further studies can delve deeper into understanding how the level of digital maturity influences the adoption and utilization of smart city technologies among citizens. Examining the relationship between digital skills, attitudes, and technology acceptance can provide valuable insights into tailoring strategies to bridge the digital divide and enhance engagement.
- Designing personalized digital experiences for tourists in smart cities: Future research can focus on developing innovative approaches to create highly personalized digital experiences for tourists. This can involve leveraging emerging technologies such as artificial intelligence, machine learning, interpretable decision making [53], and personalized recommendation systems to deliver customized recommendations, interactive itineraries, and immersive digital content based on individual preferences and needs.
- Evaluating the long-term impacts of smart tourism initiatives: Longitudinal studies can be conducted to assess the long-term effects of implementing smart tourism initiatives within smart cities. This can involve analyzing the economic, social, and environmental outcomes of digitalization efforts, including the sustainability of smart tourism practices and their influence on local communities, cultural heritage, and the overall tourist experience.
- Examining the role of data privacy and security in smart tourism: As the collection and utilization of personal data become integral to smart tourism practices, future research can explore the ethical and legal considerations surrounding data privacy, security, and consent. Investigating ways to ensure transparency, trust, and data protection in smart tourism initiatives can help address privacy concerns and foster a positive perception of digitalization efforts.
- Assessing the scalability and transferability of the proposed model: The applicability and effectiveness of the developed model can be further evaluated across different smart city contexts and sectors. Conducting comparative studies in various geographic locations and industries can provide insights into the adaptability and transferability of the model, as well as identify sector-specific variations in digital maturity and criteria relevance.
- Examining the impact of smart tourism on destination competitiveness: Future research can focus on exploring how the adoption of smart tourism practices influences the competitive advantage of destinations. Evaluating the economic and strategic implications of smart city technologies on destination branding, marketing strategies, and visitor satisfaction can help guide decision-making and investment in smart tourism initiatives.
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Year | Title |
|---|---|
| 2018 2019 |
Framing a Smart Service with Living Lab Approach: A Case of Introducing Mobile Service within 4G for Smart Tourism in Taiwan [21]. The Augmented Reality in Lisbon Tourism Proposal for a AR Technology Adoption Model [22]. |
| 2020 | The Role of Human-Machine Interactive Devices for Post-COVID-19 Innovative Sustainable Tourism in Ho Chi Minh City, Vietnam [23]. |
| 2022 | Using UTAUT-3 to Understand the Adoption of Mobile Augmented Reality in Tourism (MART) [24]. |
| 2023 | Small-Town Citizens' Technology Acceptance of Smart and Sustainable City Development [25]. |
| Degree of Importance |
Definition |
|---|---|
| 1 | Criteria of equal importance |
| 3 | Criteria with a moderate preference over another |
| 5 | Criteria with a substantial or strong preference over another |
| 7 | Criteria with a very strong or demonstrated preference over another |
| 9 | Criteria with an extreme preference over another |
| 2, 4, 6, 8 | Intermediate values used to express the preference of importance between criteria Inverse values |
| Reciprocals |
| n | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
|
Random Consistency Index (RI) |
0.00 | 0.00 | 0.58 | 0.9 | 1.12 | 1.24 | 1.32 | 1.41 | 1.45 | 1.49 |
| Size of the Consistency Matrix | Consistency Ratio |
|---|---|
| 3 | 5% |
| 4 | 9% |
| ≥5 | 10% |
| ID | AGE | FMU | MAU | DC | ATT | SMU | PE | PU | PEU |
|---|---|---|---|---|---|---|---|---|---|
| 0011 | 28 | M | M | VH | H | VH | L | VH | H |
| 0092 | 33 | M | H | VH | H | M | VH | VH | M |
| 0143 | 40 | H | M | VH | L | L | L | H | VL |
| 0147 | 42 | H | H | VH | H | VH | M | M | H |
| 0170 | 42 | M | M | M | L | M | M | H | M |
| 0198 | 41 | M | H | H | L | H | VH | H | VH |
| 0292 | 46 | H | L | M | M | VL | H | VL | VL |
| 0327 | 50 | H | L | L | L | VL | L | H | H |
| 0348 | 52 | VL | M | L | L | H | L | M | VH |
| 0439 | 60 | VL | VL | VL | L | L | VL | L | VL |
| 0451 | 62 | VL | L | L | L | VL | VH | L | L |
| 0496 | 64 | L | L | L | L | L | VL | L | L |
| 0513 | 62 | M | VL | L | L | L | VL | M | VL |
| 0529 | 66 | M | VL | L | L | VL | L | VL | VL |
| 0577 | 58 | L | L | L | VL | VL | L | H | VL |
| 0580 | 66 | M | M | L | VL | L | L | L | L |
| ID | AGE | FMU | MAU | DC | ATT | SMU | PE | PU | PEU | DMT |
|---|---|---|---|---|---|---|---|---|---|---|
| 0011 | 28 | M | M | VH | H | VH | L | VH | H | (H,0.089) |
| 0092 | 33 | M | H | VH | H | M | VH | VH | M | (H,0.036) |
| 0143 | 40 | H | M | VH | L | L | L | H | VL | (M,0.011) |
| 0147 | 42 | H | H | VH | H | VH | M | M | H | (H,0.006) |
| 0170 | 42 | M | M | M | L | M | M | H | M | (M,0.032) |
| 0198 | 41 | M | H | H | L | H | VH | H | VH | (H,0.002) |
| 0292 | 46 | H | L | M | M | VL | H | VL | VL | (L,−0.009) |
| 0327 | 50 | H | L | L | L | VL | L | H | H | (M,−0.008) |
| 0348 | 52 | VL | M | L | L | H | L | M | VH | (M,0.019) |
| 0439 | 60 | VL | VL | VL | L | L | VL | L | VL | (VL,0.103) |
| 0451 | 62 | VL | L | L | L | VL | VH | L | L | (L,−0.002) |
| 0496 | 64 | L | L | L | L | L | VL | L | L | (L,−0.009) |
| 0513 | 62 | M | VL | L | L | L | VL | M | VL | (L,−0.009) |
| 0529 | 66 | M | VL | L | L | VL | L | VL | VL | (VL,0.116) |
| 0577 | 58 | L | L | L | VL | VL | L | H | VL | (L,0.015) |
| 0580 | 66 | M | M | L | VL | L | L | L | L | (L,−0.002) |
| Cluster c | AGE | DMT | Tourist |
|---|---|---|---|
| 0 | (M,−0.023) | (M, −0.071) | 220 |
| 1 | (L,−0.084) | (M, 0.036) | 212 |
| 2 | (H, 0.078) | (L,−0.002) | 168 |
| Cluster c | Recommendation Strategy |
|---|---|
| 0 | Description: The cluster corresponds to tourists with a moderate level of digital maturity. The age range falls within the middle range (46-55 years), indicating tourists with a positive ability to adapt to technology and, consequently, potential users of technology associated with smart cities. Recommendation: This type of tourist can be guided throughout their visit by utilizing mobile technology as a key component of their digital journey. Primarily, a chatbot can be employed as a fundamental tool to provide recommendations based on the tourist's geographic location and personal preferences, which can be obtained through a prior survey. |
| 1 | Description: The cluster corresponds to tourists with a moderate level of digital maturity. The age range falls within a lower range, specifically 26-45 years old. Similar to the previous cluster, these tourists exhibit a positive ability to adapt to technology and therefore have the potential to be users of technology associated with smart cities. The younger age group implies greater possibilities for interaction and recommendations for guided visits. Recommendation: In this case, similar to the first cluster, mobile technology can be used as a fundamental component in the process of communication and building personalized Customer Journeys. Additionally, in this case, activities can be recommended through the use of chatbots, offering digital challenges to enhance the tourist's digital journey. Furthermore, it is possible to facilitate group interactions with other individuals who are interested, creating personalized and focused digital experiences centered around the achievement of challenges and interactions with similar profiles. The use of mobile technology and geolocation enables real-time individual and group recommendations. |
| 2 | Description: This final cluster corresponds to individuals aged 56 and older with a low level of digital literacy. Recommendation: For this segment, it is recommended to prioritize personalization through human interaction, leveraging factors such as geolocation and planning activities based on individual preferences. Additionally, organizing group activities with others in the same cluster who share similar interests and preferences is suggested. |
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