Submitted:
30 June 2023
Posted:
04 July 2023
Read the latest preprint version here
Abstract
Keywords:
1. Introduction
2. Theoretical Background
2.1. Future Studies and Future Cone
2.1.1. Future Studies
2.1.2. Future Cone



2.2. Double Diamond Model


2.3. IDEO Method Cards
2.4. Age-Appropriate Design
3. Model
4. Workshop
4.1. Workshop Design and Materials
4.2. Participants
| Participants | Discipline | Areas | Sex | Age | Occupation | Aging Design/Research Experience |
|---|---|---|---|---|---|---|
| S1 | Design | Products Design Services Design Interaction Design |
Male | 58 | Professor | 33years |
| S2 | Design | Products Design Services Design |
Female | 61 | Professor | 35years |
| S3 | Design | Visual Design Public Facilities Digital Product |
Male | 43 | Designer | 1year |
| S4 | Design | Digital Product | Male | 48 | Designer | 23years |
| S5 | Design | Smart Products | Male | 42 | Designer | 2years |
| J1 | Design | Age-appropriate Design of the Interface | Female | 25 | Postgraduate students | 3years |
| J2 | Design | HMI | Male | 27 | Postgraduate students | 3years |
| J3 | Design | Age-appropriate Design Visual Design |
Female | 27 | Postgraduate students | 3years |
| J4 | Design | Experience Design Co-Design |
Female | 25 | Postgraduate students | 2years |
| J5 | Design | Co-Design Service Design |
Female | 26 | Postgraduate students | 3years |
| J6 | Design | Interaction design User Interface Design |
Female | 30 | Postgraduate students | 3years |
| J7 | Design | Smart Wearable | Female | 19 | Undergraduate students | 0year |
| J8 | Design | Assisted Aging Products | Female | 20 | Undergraduate students | 0year |
4.3. Workshop Procedures
- (1)
- Short Introduction
- (2)
- Discussion and Interaction
- (3)
- Interview
4.4. Data Collection and Analysis
5. Discussion
| Description Examples | Categories |
|---|---|
| S3: Still-Photo Survey is useful, as Xiaomi’s behavioural analysis lab uses it to analyse how different people, of different ages, interact with different UI interfaces. | Cards usable |
| J6: Ergonomics is well developed and is used in product design and space design to check that spaces are reasonable and comfortable. | |
| S1: Narration falls into the category of observation and questioning and can lead older people to state their needs, even though it is difficult for them to say what they really need. | Cards to be expanded |
| S2: Historical Analysis should be a study of the history of people, the way they behave. But because the way a 90-year-old behaves would be so different from a 60-year-old, the entry point for research needs to change. | |
| S2: Cross-Cultural Comparisons refers not only to the cultural differences between East and West, but also to the differences in the cultures embraced by different age groups. | |
| S1: Paper Prototyping can be made to interact in a quick way, but how to involve older people is a direction that needs to be investigated. | |
| J2: Informance as a tool has limitations of its own. For example, for elderly people who are not frontline or rural and who do not understand Mandarin, designers are not able to perform user behaviour authentically. | |
| J5: Long-Range Forecasts of prospects and future business focus in itself implies a crossover of disciplines and a fusion of knowledge, and I think it is expandable. | |
| J3: Opportunities can be found by using Role-Playing and Empathy Tools to imagine what the person wants now. | |
| S2: Word-Concept Association can only do conceptual things, they don’t work for practical products like ageing. | Cards discard |
| S4:The sample we follow, track, and accompany in the future cannot be determined, and thus Shadowing as such is invalid. | |
| J3: In the first stage, you can use role-playing, empathy cards, which are analytical and observational methods, to imagine possible problems and needs. | Identify the purpose of the card and place it in the different stages |
| J1: You can start by clustering the cards to clarify what the tools in this category can help you achieve before placing them in the appropriate stage. |
| Description Examples | Opinions | Categories |
|---|---|---|
| S1: Redevelop the IDEO card by thinking in terms of a double diamond and redesign it. | Research IDEO Method Cards with the Double Diamond | Overall improvement toolkit |
| S2: For the future, it is important to improve the card as a whole. | Overall improvements to the card | |
| J6: Give the cards all a sustainable view to expand a future dimension and keep adding to them when they are applied in the future. | Expanding the dimensions of the future to make it sustainable | |
| J1: This can be done by clustering them, clarifying the effectiveness and purpose of each category, and then improving each of these categories separately. | Cluster first then analyse how to improve | Cluster first then analyse and improve |
| J2: Pre-clustering is important and some of the methods may be very relevant for the elderly, and these can be summarised first and then developed in relation to future concepts. | Improvements to methods suitable for ageing studies after clustering them | |
| J6: The IDEO Method Cards themselves are divided into four main categories, each of which can be improved. | Improvements to each of the four categories of IDEO | |
| J1: Since it is aimed at the elderly, the cards should also be adapted for ageing. | Age-appropriate retrofit | Improvements based on geriatric cognition |
| J2: The improvement of the method must be based on a contemporary approach, which has a lot to do with the various aspects of older people’s perceptions, and the improvement of the method will only be effective if their perceptions reach the appropriate level. | Improvements based on elderly perceptions | |
| J1: In combination with other disciplines, the cards can be supplemented by other knowledge when a problem cannot be fully studied. | Combined with knowledge from other subjects | Interdisciplinary |
| J5: Forecasting the future from a historical perspective, in conjunction with economic cycles or cyclical changes in other areas. | Combining knowledge of history, economics, etc. | |
| J4: Standing up for the future requires us to think in a business sense and to consider all aspects of the economy, politics, culture and technology. | Integrating a business mindset that considers economics, politics, culture, technology, etc. | Combining multiple elements of science, technology, culture and society |
| J3: More technological elements can be incorporated, such as the use of different devices to experience different states of being. | Incorporating more technology |
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. IDEO Method Cards Number
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| Description Examples | Opinions | Categories |
|---|---|---|
| S1: The broad, cross-sectional group of older people requires consideration of various elements such as different populations, different countries and different geographic regions. | Elements such as the need to consider different countries and different regions | Differences in the older population |
| S5: The environment can have a physical and psychological impact, so designing for different geographical areas such as urban and rural people can be different. | Significant variability in older people from different environmental backgrounds | |
| J1: Different individuals have different levels of acceptance of the tools. | Different levels of acceptance of tools by older people | |
| S2: Narration, for example, makes it difficult for older people to say what they really need. | The card method does not suit the characteristics of older people | Cards cannot adequately study the elderly |
| S4: Role-Playing, for example, is difficult to simulate the psychology and mentality of older people. | Cards struggle to provide real insight into the needs of older people | |
| J4: The design approach itself needs to be validated over time. | Card tools also need time to prove | Cards need time to validate |
| J2: The future itself is diffuse and the toolkit should be as evolving as the future, rather than judging now whether it will work in the future. | Card tools should evolve over time | |
| J2: It is more effective at the stage of problem identification, but at the stage of solution we cannot predict whether it will work in the future. | It is not possible to determine whether the tool will play a corresponding role in the future | |
| S2: Using existing tools and design thinking to gain insight into the future is limiting and should be explored in a more open way. | The tools and thinking are now too limited | Limitations of existing design thinking and tools |
| S3: Some tools can only consider the product or the space, for the future it is not possible to consider the design from a system perspective. | Existing tools do not allow for a comprehensive view of future designs | |
| S1: The future is inherently unknowable and therefore our predictions of it are always limited. | Our predictions for the future are limited | Designers struggle to predict the future |
| S3: It is not possible to think of future conditions in terms of current social patterns, which may be completely different. | The shape of society in the present is not the same as the shape of society in the future | |
| J2: The impact of technological developments is so difficult to assess that it is difficult to evaluate it or circumvent it in advance. | Difficult to assess the future of technology | |
| J4: These card methods are based on research into the problems of the status quo, and we have difficulty in gaining insight into the cultural characteristics and user profiles decades later. | The cultural profile and user profile of the future will change | Times have changed for users |
| J3: The mindset or needs of users will change over time or with technology. | User mindsets and needs change over time | |
| J2: The perceptions of people from different times and backgrounds are different. The perceptions of people nowadays form a fixed path dependency and it may be difficult to cut through the future perspective to generate ideas. | Different perceptions in different times and backgrounds | |
| J5: People are becoming more aware. | Human consciousness advances | |
| J5: Smart bodies will intervene in future user research, when we may only need to study individual cases. | Smart body interventions will influence our decisions | Developments in technology, policy, culture and other factors will all affect user research |
| J5: Political policies may influence developments such as technology. | Political policies can have an impact | |
| J7: People from different cultures will accept tools differently, for example, the differences between Eastern and Western cultures and the cultural differences between the present and the future. | Cultural backgrounds have an impact on how people are received |
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