Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation

Version 1 : Received: 21 June 2023 / Approved: 21 June 2023 / Online: 21 June 2023 (09:33:46 CEST)

A peer-reviewed article of this Preprint also exists.

Zourmpakis, A.-I.; Kalogiannakis, M.; Papadakis, S. Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students’ Motivation. Computers 2023, 12, 143. Zourmpakis, A.-I.; Kalogiannakis, M.; Papadakis, S. Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students’ Motivation. Computers 2023, 12, 143.

Abstract

In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions. Gamification methods aim to motivate learners to participate in learning by incorporating intrinsic and extrinsic motivational factors. However, the effectiveness of gamification has yielded varying outcomes, prompting researchers to explore adaptive gamification as an alternative approach. Nevertheless, there needs to be more research on adaptive gamification approaches, particularly concerning motivation, which is the primary objective of gamification. In this study, we developed and tested an adaptive gamification environment based on specific motivational and psychological frameworks. This environment incorporated adaptive criteria, learning strategies, gaming elements, and all crucial aspects of science education for six classes of 3rd-grade students in primary school. We employed a quantitative approach to gain insights into the motivational impact on students and their perception of the adaptive gamification application. We aimed to understand how each game element experienced by students influenced their motivation. The findings of our study revealed encouraging results in terms of increased motivation and engagement among students, as well as the influence of different game elements when connected with an individual's profile based on a multidimensional adaptive framework.

Keywords

Adaptive Gamification; Science Education; Adapted game Elements; Students' Motivation

Subject

Social Sciences, Education

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