Submitted:
15 June 2023
Posted:
16 June 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Study Design
2.1. Data Acquisition
2.2. Methodology
3. Data Analysis
3.1. Analysis of Time Distribution
3.2. Spatial Distribution Analysis
3.3. Keywords Statistical Analysis
3.4. Topics Evolution Analysis
3.4.1. Exploration Stage (since 1995)
3.4.2. Developmental Stage (since 2010)
3.4.3. Promotion and Application Stage (since 2019)
4. Analysis of Research Topics on the Application of VR in Rehabilitation Medicine
4.1. Neurological Rehabilitation
4.1.1. Stroke rehabilitation
4.1.2. Geriatric Cognitive Impairment
4.1.3. Parkinson's Disease
4.1.4. Traumatic brain injuries
4.1.5. Vestibular Rehabilitation
4.1.6. Neurological Rehabilitation in Children
4.2. Psychological Treatment
4.3. Pain Rehabilitation
4.4. Cardiopulmonary Rehabilitation
4.5. Spatial Neglect
5. Challenges and future trends
5.1. Current Challenges
5.1.1. VR-induced motion sickness
5.1.2. VR-Dependent Mental Disorders
5.2. Future Prospects
5.2.1. Improving User Experience
5.2.2. Develop standardized guidelines
5.2.3. Conduct more high-quality clinical studies
6. Conclusion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Country/Region | No. of articles | Percentage | Frequency of citations | Centrality | Year of first publication |
|---|---|---|---|---|---|
| USA | 703 | 23.912% | 665 | 0.26 | 1998 |
| Italy | 331 | 11.259% | 254 | 0.32 | 2001 |
| Canada | 231 | 7.857% | 194 | 0.1 | 2003 |
| Spain | 230 | 7.823% | 181 | 0.25 | 2007 |
| South Korea | 210 | 7.143% | 166 | 0.06 | 2003 |
| Peoples R China | 207 | 7.041% | 159 | 0.11 | 2013 |
| England | 165 | 5.612% | 119 | 0.09 | 1998 |
| Brazil | 130 | 4.422% | 98 | 0.01 | 2013 |
| Austrilia | 121 | 4.116% | 83 | 0.12 | 2011 |
| Netherlands | 118 | 4.014% | 91 | 0.16 | 2008 |
| Type of disease | Conclusions | Literature |
|---|---|---|
| Stroke | The immersive experience and interactivity of VR can stimulate patients’ active cooperation and improve patients' cognitive and psychological states. | [27,28,29] |
| VR technology can help stimulate stroke patients to regain limb function. | [30,31] | |
| Conversational therapy in the VR environment is useful for language recovery in post stroke aphasia patients. | [32,33] | |
| Geriatric Cognitive Impairment | Virtual-reality-based cognitive training (VRCT) enhances the brain, cognitive and physical health of older adults with MCI and is more effective than traditional therapies. | [34,35] |
| Parkinson's Disease | VR improves the cognitive function, learning, and memory of Parkinson's patients. | [37,38,39] |
| VR has a significant effect on motor rehabilitation in Parkinson's patients. | [40,41,42] | |
| Traumatic brain injury | VR improves cognitive and behavioural abilities in patients with Traumatic brain injury (TBI). | [43,44] |
| Vestibular Rehabilitation | Regular and frequent application of visual stimulation has a positive effect on the vestibular adaptation mechanism. | [45,46] |
| Neurological Rehabilitation in Children | Rehabilitation intervention based on VR improved the cognitive function of children with hemiplegic cerebral palsy (HCP). | [49,50,51] |
| VR intervention for children with dyslexia improves treatment outcomes. | [52] |
| Type of disease | Conclusions | Literature |
|---|---|---|
| Autism spectrum disorder | VR technology for rehabilitation benefits the cognitive development and social communication skills of children with ASD | [53,54] |
| Depression | Immersive VR therapy is an effective nonpharmacological intervention for post stroke depression | [55,56,57] |
| Schizophrenia | Multi-Modal Adaptive Social Intervention for VR (MASI-VR) offers a pathway to recovery for patients with schizophrenia | [58,59,60] |
| Type of disease | Conclusions | Literature |
|---|---|---|
| Cardiovascular rehabilitation | Virtual reality (VR), as a supplementary tool of traditional cardiac rehabilitation (CR) program, plays a positive role in treatment. | [63,64] |
| Lung rehabilitation | VR rehabilitation therapy can improve patients' lung function, cognitive function and exercise tolerance. | [65] |
| COVID-19 treatment | VR intervention offers a differentiated form of intervention that positively affects people being treated with COVID-19. | [66,67] |
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