Submitted:
02 June 2023
Posted:
05 June 2023
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
- Identify the requirements of the serious game;
- Definition of the role of the actors within the communication for rehabilitation (patients, caregivers, therapists, etc.);
- Characterisation of the patient profile;
- Decision on which activity of daily living should be employed in the game;
- Definition and description of the VR activity tasks and dividing them into difficulty levels;
- Definition of the game design and game mechanics;
- Definition of effective patient-oriented types of communication (including verbal and non-verbal communication);
- Structuring the VR activity and interface considering the previous steps;
- Game development for VR rehabilitation for oculus Quest 2;
- Design of the questionnaire to collect data and evaluate health literacy components;
- Focus group test with non-patients (technology testing).

2.1. Prototype testing
2.2. Experimental Protocol
3. Results
3.1. Sociodemographic Questionnaire
3.2. Participant state
3.3. Functional Literacy Questionnaire
3.4. Motivational Literacy Questionnaire
4. Discussion
- Enhanced management of therapeutic activities and optimization of personalised rehabilitation through a virtual reality (VR) system tailored to the specific needs of each patient.
- Dynamic adaptation of the rehabilitation program based on continuous monitoring of patient progress and evolution.
- Reduction of burden on the healthcare system by enabling the use of the program in clinical and home environments, facilitating earlier patient discharge.
- Wide availability of the solution, including the communication module, to the entire community involved in the rehabilitation process.
- Creation and accessibility of tutorial videos in European Portuguese, Brazilian Portuguese, and English, targeting patients and caregivers, providing clear instructions on system usage.
- Evaluation of patient satisfaction through an experience report form to collect feedback and drive continuous improvements in the interaction system.

5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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