Article
Version 1
Preserved in Portico This version is not peer-reviewed
Factors Affecting Avatar Customization Behavior in Virtual Environments
Version 1
: Received: 29 April 2023 / Approved: 29 April 2023 / Online: 29 April 2023 (07:25:32 CEST)
A peer-reviewed article of this Preprint also exists.
Wu, S.; Xu, L.; Dai, Z.; Pan, Y. Factors Affecting Avatar Customization Behavior in Virtual Environments. Electronics 2023, 12, 2286. Wu, S.; Xu, L.; Dai, Z.; Pan, Y. Factors Affecting Avatar Customization Behavior in Virtual Environments. Electronics 2023, 12, 2286.
Abstract
Purpose: This study aims to analyze the factors that affect the behavior of user-defined avatars in different virtual environments, and compare the differences in public self-awareness, self-expression, and emotional expression among customized avatars in multiple virtual contexts. Methods: Using a between-subjects experimental design, two random groups of participants were asked to customize avatars for themselves in two contexts, a multiplayer online social game (MOSG) and a virtual meeting (VM). i.e. a relaxed and a serious social environment. Results: When subjects perceived a more relaxed environment, the customized avatars had less self-similarity, and the subjects exhibited a stronger self-disclosure willingness and enhanced avatar wishful identification; nevertheless, public self-consciousness was not increased. When subjects perceived a more serious environment, the customized avatars exhibited a higher degree of self-similarity, and the subjects exhibited a greater self-presentation willingness, along with enhanced identification of avatar similarity, and increased public self-consciousness. Conclusions: Participants expressed positive emotions, suggesting that avatars play a positive role in various virtual contexts. The virtual context affects the self-similarity of user-customized avatars, and avatar self-similarity affects self-presentation and self-disclosure willingness, and these factors will affect the behavior of the user-customized avatar. This study contributes suggestions to the Metaverse avatar customization platform design.
Keywords
Virtual environment; Avatar customization; Avatar self-similarity; Avatar identification; Public self-consciousness; Online self-expression; Emotional expression
Subject
Computer Science and Mathematics, Computer Networks and Communications
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Comments (0)
We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.
Leave a public commentSend a private comment to the author(s)
* All users must log in before leaving a comment