Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Extending the Virtual Environment Into the Physical Space: A Reversal of the Digital/Physical Analogy Into Spatial Perception

Version 1 : Received: 13 April 2023 / Approved: 14 April 2023 / Online: 14 April 2023 (02:48:58 CEST)

How to cite: Tsikalis, G.; Zavoleas, Y. Extending the Virtual Environment Into the Physical Space: A Reversal of the Digital/Physical Analogy Into Spatial Perception. Preprints 2023, 2023040333. https://doi.org/10.20944/preprints202304.0333.v1 Tsikalis, G.; Zavoleas, Y. Extending the Virtual Environment Into the Physical Space: A Reversal of the Digital/Physical Analogy Into Spatial Perception. Preprints 2023, 2023040333. https://doi.org/10.20944/preprints202304.0333.v1

Abstract

Despite its apparent lack of physicality, the virtual environment produces real experiences to its users. In its intangible context of digital operation, the virtual setting can be a meeting point for individuals to interact and to gain experiences that have an impact upon their lives. After more than three decades of broad accessibility and use of the internet and various digital platforms, the virtual experience has also prompted to rethink many of the assumptions commonly attributed to physical space. From a practical point, the virtual world has been an extension of the real one as a new site that can host people’s activities without many of the limitations associated with the material world. Given its absence of physical restrictions, the virtual space appears as a boundless one, whose potential of evolution is still unclear. This sense of limitedness has caused to shift our common sense about physical space as well, including architectural perception and the methods and practices applied to design it. In response, this present study focuses on the ways in which elements and concepts of the virtual world may be transferred to physical space and enrich architectural aims and the broader design discourse.

Keywords

interaction; immaterial; immersion; augmented reality; artificial intelligence; spatial perception; spatial narrative; cyberspace

Subject

Engineering, Architecture, Building and Construction

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