Submitted:
03 February 2023
Posted:
14 February 2023
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Abstract
Keywords:
1. Introduction
2. Methods
2.1. Analytical training environment
2.2. State representation
2.3. Face support pressure and settlement
2.4. Deep Q-Network
2.4.1. Experience replay
- In state i, the algorithm takes action a, and observes the new state and reward ,
- it stores this as a tuple in a list and
- continues to store each experience until the list is filled to a specific length, called “memory size” ().
- Once the experience replay memory is filled, a subset with a predefined batch size () is randomly selected.
- The algorithm iterates through this subset and calculates the value updates for each subset; it stores these in the target array Y and the state s of each memory in X.
- Finally, it uses X and Y as a mini-batch for training and overwrites the old values in the experience replay memory when the array is full.
2.4.2. Target memory
- The Q-network is initialised with parameters and
- the -network is a copy of the Q-network with distinct parameters . At first, .
- The epsilon-greedy strategy is used with the Q-values of the Q-network to select the action a.
- The reward and new state and are observed.
- The -values of the -network are set to at the end of the episode or to otherwise.
- The -value is backpropagated through the Q-network (not the -network).
- After a certain number of iterations, called synchronisation frequency (f), is again set equal to .
| Algorithm 1:Workflow of the Reinforcement Learning algorithm |
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3. Results of the analytical environment
3.1. Sensitivity analysis
3.2. Random geologies
3.3. Effect of the Number of Episodes
3.4. Finite Difference Environment
4. Discussion
- The adoption of more advanced constitutive models, the simulation of the lining with shell elements and the simulation of the ring gap and mortar [120,121]. It is perhaps worth noting that different types of segments (in terms of concrete class and reinforcement) and ring gap mortar pressures are chosen in practice. Hence, two additional agents could be implemented to predict the segment types and mortar pressures.
- The consideration of the spatial variability of soil properties with random fields, by varying the soil properties according to certain statistical distributions and correlation lengths [122]. Since random fields further complicate the environment, more advanced reinforcement learning algorithms might be adopted, such as the C51 [123]. Also, the definition of the state variables can be improved, e.g. by considering the soil properties in more than one point at each epoch.
5. Conclusions
- The algorithm is capable of predicting the tunnel face support pressure that ensures stability and minimise settlements among a prescribed range of pressures. The algorithm can adapt to geological (soil properties) or geometrical (overburden) changes.
- An analytical environment is used to optimise the algorithm. The optimal hyperparameters are found as (discount factor), (learning rate), (synchronisation frequency), (memory size) and (batch size). These hyperparameter values are effective also in the numerical environment.
- Although the algorithm is trained in a static environment with constant geology, it is also effective with random geological settings. In particular, it is found that using the algorithm trained with a constant geology can be used for random geologies without retraining.
- The maximum cumulative reward plateaus after 400 training episodes and about 90% of the peak performance is reached after 50 episodes.
- The algorithm proves effective both in the analytical and in the more realistic numerical environment. Training is more computationally costly in the numerical environment. However, the hyperparameter values optimised in the analytical environment can be efficiently adopted.
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| DQN | Deep Q-Network |
| EPB | Earth pressure balance shield |
| FDM | Finite Difference Method |
| SPB | Slurry pressure balance shield |
| TBM | Tunnel boring machine |
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| Outcome | Reward |
|---|---|
| Excavation round | |
| Choice of the tunnel face support pressure | |
| Additional soil surface settlement | |
| Soil surface settlement > 10 cm or divergence of the calculation |
and game over |
| Completed excavation | and end of the episode |
| Soil parameter | Symbol | Unit | Minimum value | Maximum value | % Variation/m |
|---|---|---|---|---|---|
| Unit weight | (kN/m³) | 11 | 24 | ||
| Cohesion | c | (kPa) | 0 | 20 | |
| Friction angle | (°) | 20 | 40 | ||
| Young’s modulus | E | (MPa) | 10 | 100 |
| Hyperpameter | Values | Max. Reward |
|---|---|---|
| Discount factor | 0.01 | 621.0 |
| 0.15 | 657.2 | |
| 0.2 | 622.2 | |
| Learning rate | 637.1 | |
| 657.2 | ||
| 536.3 | ||
| Synchronisation frequency f | 5 | 657.2 |
| 10 | 644.2 | |
| 15 | 652.1 | |
| Memory size | 5 | 647.3 |
| 10 | 657.2 | |
| 15 | 562.8 | |
| Batch size | 5 | 630.0 |
| 2 | 657.2 | |
| 1 | 609.3 |
| Mean reward | Standard deviation | |
|---|---|---|
| 0.00 | 458.1 | 124.9 |
| 0.25 | 453.6 | 130.1 |
| 0.50 | 315.8 | 138.4 |
| 0.75 | 326.2 | 169.5 |
| 1.00 | 221.2 | 212.0 |
| Soil parameter | Symbol | Unit | Layer 1 | Layer 2 | Layer 3 |
|---|---|---|---|---|---|
| Unit weight | (kN/m³) | 23.0 | 13.7 | 15.9 | |
| Cohesion | c | (kPa) | 14 | 1 | 11 |
| Friction angle | (°) | 25 | 23 | 34 | |
| Young’s modulus | E | (MPa) | 11 | 32 | 13 |
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