Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Executive Functions, Motor Development and Digital Games Apply to School Children: A Systematic Mapping Study

Version 1 : Received: 28 October 2021 / Approved: 29 October 2021 / Online: 29 October 2021 (14:03:58 CEST)

A peer-reviewed article of this Preprint also exists.

Moron, V.B.; Barbosa, D.N.F.; Sanfelice, G.R.; Barbosa, J.L.V.; Leithardt, D.R.F.; Leithardt, V.R.Q. Executive Functions, Motor Development, and Digital Games Applied to Elementary School Children: A Systematic Mapping Study. Educ. Sci. 2022, 12, 164. Moron, V.B.; Barbosa, D.N.F.; Sanfelice, G.R.; Barbosa, J.L.V.; Leithardt, D.R.F.; Leithardt, V.R.Q. Executive Functions, Motor Development, and Digital Games Applied to Elementary School Children: A Systematic Mapping Study. Educ. Sci. 2022, 12, 164.

Abstract

Studies show that executive functions and motor development are associated among each other and with learning ability. A more technological lifestyle, related with digital culture, should be considered an important component to stimulate children. In addition, digital games constitute an element of the digital culture in which children are inserted. The aim of this study is to present a systematic mapping of the literature involving executive functions, motor development and the use of digital games in intervention programs for elementary school children, from 6 to 11 years old. Four databases were searched: PubMed, Scielo, Science Direct and SCOPUS, including publications between 2012 and March 2021. The initial results indicated 4881 works. After the selection process, 15 investigations that presented the central theme of the study were selected. The main results indicate that intervention strategies are quite heterogeneous. Most of the studies demonstrated significant positive effects after intervention protocols and were conducted in Europe and 46% of the studies were conducted in a school environment. No researches were identified that involved technological solutions involving executive functions, motor development and digital games in an integrated manner, constituting a field of future scientific research.

Keywords

children; digital games; executive function; motor skills.

Subject

Social Sciences, Education

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