Submitted:
12 December 2024
Posted:
13 December 2024
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
2.1. Bibliometric Analysis
2.2. Search and Screening Strategy
- TOPIC: ("serious game" OR "serious games") AND ("socio-emotional" OR "social" OR "emotional") AND ("adolescents" OR "children")
- Timespan: 1900–2024 (third trimester of 2024)
- Database: Web of Science (WOS) – All Databases
3. Results
3.1. Evolution and Trends of Published and Cited Articles
3.2. Publishing Journals
3.3. The Most Influential Articles
3.4. The Most Prolific and Influential Authors
3.5. The Most Productive and Influential Institutions
3.6. Country Analysis
3.7. Title and Abstrat Co-Ocurrence
4. Discussion
5. Conclusions
Author Contributions
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Citations | All time | 2020 - 2024 | ||
|---|---|---|---|---|
| Number of papers | % Papers | Number of papers | % Papers | |
| > 100 citations | 2 | 1,68% | 0 | 0,00% |
| > 50 citations | 6 | 5,04% | 1 | 1,18% |
| > 25 citations | 15 | 12,61% | 7 | 8,24% |
| > 10 citations | 37 | 31,09% | 19 | 22,35% |
| <= 10 citations | 82 | 68,91% | 66 | 77,65% |
| Total | 119 | 100% | 85 | 100% |
| Rank | Name | h-index | TC | TP | TC/TP | >50 | >20 | >10 | >5 | IF (2023) | 5-IF |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | JMIR SERIOUS GAMES | 4 | 56 | 8 | 7,00 | 0 | 0 | 2 | 4 | 3.8 | 3.9 |
| 2 | APPLIED SCIENCES | 4 | 53 | 6 | 8,83 | 0 | 1 | 1 | 3 | 2.5 | 2.7 |
| 3 | Journal of The Korean Society for Computer Game | 0 | 0 | 4 | 0,00 | 0 | 0 | 0 | 0 | --- | --- |
| 4 | UNIVERSAL ACCESS IN THE INFORMATION SOCIETY | 3 | 64 | 3 | 21,33 | 0 | 1 | 2 | 3 | 2.1 | 2.8 |
| 5 | BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY | 3 | 37 | 3 | 12,33 | 0 | 0 | 1 | 1 | 6.7 | 7.2 |
| 6 | IEEE TRANSACTIONS ON AFFECTIVE COMPUTING | 2 | 13 | 3 | 4,33 | 0 | 0 | 0 | 1 | 9.6 | 11 |
| 7 | NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS | 2 | 167 | 2 | 83,50 | 1 | 1 | 1 | 2 | 7.6 | 8.7 |
| 8 | COMPUTERS IN HUMAN BEHAVIOR | 2 | 141 | 2 | 70,50 | 1 | 2 | 2 | 2 | 9 | 9.5 |
| 9 | VIRTUAL REALITY | 2 | 69 | 2 | 34,50 | 1 | 1 | 1 | 2 | 4.4 | 5.4 |
| 10 | JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS | 2 | 55 | 2 | 27,50 | 0 | 2 | 2 | 2 | 3.1 | 4.2 |
| 11 | EDUCATION AND INFORMATION TECHNOLOGIES | 2 | 23 | 2 | 11,50 | 0 | 0 | 1 | 2 | 4.8 | 4.8 |
| 12 | CHILDREN-BASEL | 2 | 22 | 2 | 11,00 | 0 | 0 | 1 | 1 | 2 | 2.1 |
| 13 | PLOS ONE | 2 | 21 | 2 | 10,50 | 0 | 0 | 1 | 1 | 2.9 | 3.3 |
| 14 | FRONTIERS IN PSYCHIATRY | 2 | 15 | 2 | 7,50 | 0 | 0 | 0 | 1 | 3.2 | 3.9 |
| 15 | IEEE ACCESS | 2 | 10 | 2 | 5,00 | 0 | 0 | 0 | 1 | 3.4 | 3.7 |
| 16 | MULTIMEDIA TOOLS AND APPLICATIONS | 1 | 7 | 2 | 3,50 | 0 | 0 | 0 | 1 | 3 | 2.9 |
| 17 | MULTIMODAL TECHNOLOGIES AND INTERACTION | 1 | 6 | 2 | 3,00 | 0 | 0 | 0 | 1 | 2.4 | |
| 18 | INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS | 1 | 5 | 2 | 2,50 | 0 | 0 | 0 | 0 | 0.7 | 0.8 |
| 19 | INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH | 2 | 5 | 2 | 2,50 | 0 | 0 | 0 | 0 | 4.6 | 4.8 |
| 20 | FRONTIERS IN PSYCHOLOGY | 1 | 2 | 2 | 1,00 | 0 | 0 | 0 | 0 | 2.6 | 3.3 |
| 21 | INTERNATIONAL JOURNAL OF ONLINE AND BIOMEDICAL ENGINEERING | 1 | 1 | 2 | 0,50 | 0 | 0 | 0 | 0 | 1.7 | 1.3 |
| Journal | Rank | TC | Title | Author/s | Year | C/Y |
|---|---|---|---|---|---|---|
| NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS | 1 | 160 | Healthy play, better coping: The importance of play for the development of children in health and disease | Nijhof, SL; Vinkers, CH; (...); Lesscher, HMB | 2018 | 22,86 |
| COMPUTERS IN HUMAN BEHAVIOR | 2 | 120 | A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial | Schoneveld, EA; Malmberg, M; (...); Granic, I | 2016 | 13,33 |
| EUROPEAN CHILD & ADOLESCENT PSYCHIATRY | 3 | 89 | Emotiplay': a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation | Fridenson-Hayo, S; Berggren, S; (...); Golan, O | 2017 | 11,13 |
| AGGRESSION AND VIOLENT BEHAVIOR | 4 | 80 | Anti-bullying programs and Information and Communication Technologies (ICTs): A systematic review | Nocentini, A; Zambuto, V and Menesini, E | 2015 | 8,00 |
| ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 5 | 64 | Supporting struggling readers with digital game-based learning | Ronimus, M; Eklund, K; (...); Lyytinen, H | 2019 | 10,67 |
| VIRTUAL REALITY | 6 | 59 | Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns | Kaimara, P; Oikonomou, A and Deliyannis, I | 2022 | 14,75 |
| CURRENT PEDIATRIC REVIEWS | 7 | 48 | Serious Game-based Intervention for Children with Developmental Disabilities | Kokol, P; Vosner, HB; (...); Peinemann, F | 2020 | 9,60 |
| TELEMEDICINE AND E-HEALTH | 8 | 40 | Time for a Change: College Students' Preference for Technology-Mediated Versus Face-to-Face Help for Emotional Distress | Lungu, A and Sun, M | 2016 | 4,44 |
| UNIVERSAL ACCESS IN THE INFORMATION SOCIETY | 9 | 39 | Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder | Tsai, WT; Lee, IJ and Chen, CH | 2021 | 7,80 |
| IEEE COMPUTER GRAPHICS AND APPLICATIONS | 10 | 36 | A VR-Based Serious Game for Studying Emotional Regulation in Adolescents | Rodríguez, A; Rey, B; (...); Pérez-López, D | 2015 | 3,60 |
| PSYCHNOLOGY JOURNAL | 11 | 34 | LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders | Alves, S; Marques, A; (...); Orvalho, V | 2013 | 2,83 |
| ENTERTAINMENT COMPUTING | 12 | 33 | Serious games to improve social and emotional intelligence in children with autism | Hassan, A; Pinkwart, N and Shafi, M | 2021 | 8,25 |
| APPLIED SCIENCES | 13 | 33 | SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder | Johnston, D; Egermann, H and Kearney, G | 2020 | 6,60 |
| JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS | 14 | 30 | Pilot Study of an Attention and Executive Function Cognitive Intervention in Children with Autism Spectrum Disorders | Macoun, SJ; Schneider, I; (...); Sung, A | 2021 | 6,00 |
| SUSTAINABILITY | 15 | 28 | Virtual Reality and Metacognition Training Techniques for Learning Disabilities | Drigas, A; Mitsea, E and Skianis, C | 2022 | 9,33 |
| JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS | 16 | 25 | Designing a Serious Game for Youth with ASD: Perspectives from End-Users and Professionals | Tang, JSY; Falkmer, M; (...); Girdler, S | 2019 | 4,17 |
| RESEARCH IN AUTISM SPECTRUM DISORDERS | 17 | 24 | A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework | Tang, JLSY; Chen, NTM; (...); Girdler, S | 2019 | 4,00 |
| DEVELOPMENTAL NEUROPSYCHOLOGY | 18 | 23 | Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review | Silva, GM; Souto, JJD; (...); Santos, NA | 2021 | 5,75 |
| BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY | 19 | 22 | Children like it more but don't learn more: Effects of esthetic visual design in educational games | Javora, O; Hannemann, T; (...); Brom, C | 2019 | 3,67 |
| INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY | 20 | 22 | Games for Empathy for Social Impact | Papoutsi, C and Drigas, AS | 2016 | 2,44 |
| COMPUTERS IN HUMAN BEHAVIOR | 21 | 21 | A game for emotional regulation in adolescents: The (body) interface device matters | Vara, MD; Baños, RM; (...); Alcañiz, M | 2016 | 2,33 |
| JMIR SERIOUS GAMES | 22 | 20 | Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review | Martinez, K; Menéndez-Menéndez, MI and Bustillo, A | 2021 | 5,00 |
| SENSORS | 23 | 19 | Augmented Reality, Serious Games and Picture Exchange Communication System for People with ASD: Systematic Literature Review and Future Directions | Almurashi, H; Bouaziz, R; (...); Kammoun, S | 2022 | 6,33 |
| INTERNET INTERVENTIONS-THE APPLICATION OF INFORMATION TECHNOLOGY IN MENTAL AND BEHAVIOURAL HEALTH | 24 | 19 | Effectiveness of the REThink therapeutic online video game in promoting mental health in children and adolescents | David, OA; Predatu, R and Cardos, RAI | 2021 | 4,75 |
| CHILDREN | 25 | 19 | Digital Attention-Related Augmented-Reality Game: Significant Correlation between Student Game Performance and Validated Clinical Measures of Attention-Deficit/Hyperactivity Disorder (ADHD) | Keshav, NU; Vogt-Lowell, K; (...); Sahin, NT | 2019 | 3,17 |
| Rank | Name / Author | Institution / Affiliation | Country | TP | TC | TC/TP | h-index | > 50 | > 20 | > 10 | >5 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Alcañiz, Mariano | Universitat Politècnica de València | Spain | 4 | 63 | 15,75 | 3 | 0 | 1 | 2 | 3 |
| 2 | Rey, Beatriz | Universitat Politècnica de València | Spain | 4 | 63 | 15,75 | 3 | 0 | 1 | 2 | 3 |
| 3 | Rodríguez Ortega, Alejandro | Universitat Politècnica de València | Spain | 4 | 63 | 15,75 | 3 | 0 | 1 | 2 | 2 |
| 4 | Wrzesien, Maja | Universitat Politècnica de València | Spain | 4 | 63 | 15,75 | 3 | 0 | 1 | 2 | 3 |
| 5 | David, Oana | University Cluj-Napoca | Romania | 4 | 34 | 8,50 | 3 | 0 | 0 | 1 | 2 |
| 6 | Drigas, Athanasios | National Centre of Scientific Research "Demokritos" | Greece | 4 | 50 | 12,50 | 2 | 0 | 2 | 2 | 2 |
| 7 | Bölte, Sven | Karolinska Institutet | Sweden | 3 | 138 | 46,00 | 3 | 1 | 1 | 3 | 3 |
| 8 | Rasal, Paloma | Universitat de Valencia | Spain | 3 | 27 | 9,00 | 2 | 0 | 0 | 1 | 2 |
| R | Institution | Country | TP | TC | TC/TP | H-index | > 50 | > 20 | > 10 | > 5 | ARWU | QS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Universitat Politècnica De València | Spain | 7 | 88 | 12,57 | 5 | 0 | 2 | 3 | 5 | 401-500 | 436 |
| 2 | Universitat de Valencia | Spain | 6 | 82 | 13,67 | 4 | 0 | 2 | 3 | 4 | 201-300 | 445 |
| 3 | Babes Bolyai University From Cluj | Romania | 4 | 34 | 8,50 | 3 | 0 | 0 | 1 | 2 | --- | 781-790 |
| 4 | Ciber Centro De Investigacion Biomedica En Red | Spain | 4 | 34 | 8,50 | 3 | 0 | 1 | 1 | 3 | --- | --- |
| 5 | National Centre Of Scientific Research Demokritos | Greece | 4 | 50 | 12,50 | 2 | 0 | 2 | 2 | 2 | --- | --- |
| 6 | Karolinska Institutet | Sweden | 3 | 138 | 46,00 | 3 | 1 | 3 | 3 | 3 | 43 | --- |
| 7 | Stockholm County Council | Sweden | 3 | 138 | 46,00 | 3 | 1 | 3 | 3 | 3 | --- | --- |
| 8 | Ludwig Boltzmann Institute | Austria | 3 | 16 | 5,33 | 2 | 0 | 0 | 1 | 1 | --- | --- |
| 9 | University Of Birmingham | UK | 3 | 21 | 7,00 | 2 | 0 | 0 | 1 | 2 | 151-200 | 80 |
| Rank | Country | TP | TC | TC/TP | H-index | Population | TP/Pop | TC/Pop | > 50 | > 20 | > 10 | >5 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Spain | 22 | 187 | 8,50 | 7 | 48.373,34 | 0,45 | 3,87 | 0 | 2 | 7 | 13 |
| 2 | USA | 12 | 217 | 18,08 | 7 | 334.914,89 | 0,04 | 0,65 | 1 | 2 | 7 | 7 |
| 3 | Greece | 11 | 126 | 11,45 | 5 | 10.361,29 | 1,06 | 12,16 | 1 | 3 | 3 | 4 |
| 4 | UK | 10 | 180 | 18,00 | 6 | 68.350,00 | 0,15 | 2,63 | 1 | 2 | 4 | 6 |
| 5 | Italy | 9 | 138 | 15,33 | 5 | 58.761,15 | 0,15 | 2,35 | 1 | 1 | 3 | 5 |
| 6 | Portugal | 8 | 77 | 9,63 | 5 | 10.525,34 | 0,76 | 7,32 | 0 | 1 | 2 | 5 |
| 7 | Austria | 5 | 33 | 6,60 | 3 | 9.132,38 | 0,55 | 3,61 | 0 | 0 | 2 | 2 |
| 8 | Brazil | 5 | 50 | 10,00 | 4 | 212.422,45 | 0,02 | 0,24 | 0 | 1 | 2 | 3 |
| 9 | Germany | 5 | 111 | 22,20 | 4 | 84.482,27 | 0,06 | 1,31 | 0 | 2 | 3 | 4 |
| 10 | Netherlands | 5 | 306 | 61,20 | 4 | 17.879,49 | 0,28 | 17,11 | 2 | 2 | 3 | 4 |
| 11 | Romania | 4 | 34 | 8,50 | 3 | 19.056,12 | 0,21 | 1,78 | 0 | 0 | 1 | 2 |
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