Article
Version 1
Preserved in Portico This version is not peer-reviewed
Making Japenese Ukiyo-e Art 3D in Real-Time
Version 1
: Received: 10 February 2020 / Approved: 18 February 2020 / Online: 28 February 2020 (00:00:00 CET)
A peer-reviewed article of this Preprint also exists.
Brown, I.; Arandjelović, O. Making Japenese Ukiyo-e Art 3D in Real-Time. Sci 2020, 2, 32. Brown, I.; Arandjelović, O. Making Japenese Ukiyo-e Art 3D in Real-Time. Sci 2020, 2, 32.
Abstract
Ukiyo-e is a traditional Japanese painting style most commonly printed using wood blocks. Ukiyo-e prints feature distinct line work, bright colours, and a non-perspective projection. Most previous research on ukiyo-e styled computer graphics has been focused on creation of 2D images. In this paper we propose a framework for rendering interactive 3D scenes with ukiyo-e style. The rendering techniques use standard 3D models as input and require minimal additional information to automatically render scenes in a ukiyo-e style. The described techniques are evaluated based on their ability to emulate ukiyo-e prints, performance, and temporal coherence.
Keywords
rendering; graphics; heritage; Japanese; Asian
Subject
Computer Science and Mathematics, Signal Processing
Copyright: This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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