Version 1
: Received: 23 April 2020 / Approved: 24 April 2020 / Online: 24 April 2020 (10:13:58 CEST)
How to cite:
Mayne, R.; Green, H. Virtual Reality for Teaching and Learning in Crime Scene Investigation. Preprints2020, 2020040434. https://doi.org/10.20944/preprints202004.0434.v1
Mayne, R.; Green, H. Virtual Reality for Teaching and Learning in Crime Scene Investigation. Preprints 2020, 2020040434. https://doi.org/10.20944/preprints202004.0434.v1
Mayne, R.; Green, H. Virtual Reality for Teaching and Learning in Crime Scene Investigation. Preprints2020, 2020040434. https://doi.org/10.20944/preprints202004.0434.v1
APA Style
Mayne, R., & Green, H. (2020). Virtual Reality for Teaching and Learning in Crime Scene Investigation. Preprints. https://doi.org/10.20944/preprints202004.0434.v1
Chicago/Turabian Style
Mayne, R. and Helen Green. 2020 "Virtual Reality for Teaching and Learning in Crime Scene Investigation" Preprints. https://doi.org/10.20944/preprints202004.0434.v1
Abstract
Simulated crime scene investigation is an essential component of forensic science education, but its implementation poses challenges relating to cost, accessibility and breadth of experience. Virtual reality (VR) is an emerging technology which offers exciting prospects for teaching and learning, especially for imparting practical skills. We document here a multidisciplinary experimental study in which a bespoke VR crime scene app was designed and implemented, after which it was tested by both undergraduate student and staff/postgraduate student cohorts. Through both qualitative and quantitative analyses, we demonstrate that VR applications support learning of practical crime scene processing skills. VR-based practical sessions have the potential to add value to forensic science courses through offering cost-effective practical experience and the ability to work in isolation, in a variety of different scenarios. Both user groups reported high levels of satisfaction with the process and reports of adverse effects (motion sickness) were minimal. With reference to user feedback, we proceed to evaluate the scalability and development challenges associated with large-scale implementation of VR as an adjunct to forensic science education.
Keywords
higher education; pedagogy; forensic science; VR; learning technologies; crime scene
Subject
Social Sciences, Education
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.