Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games

Version 1 : Received: 8 January 2020 / Approved: 9 January 2020 / Online: 9 January 2020 (11:39:36 CET)

A peer-reviewed article of this Preprint also exists.

Peña Miguel, N.; Corral Lage, J.; Mata Galindez, A. Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games. Sustainability 2020, 12, 1014. Peña Miguel, N.; Corral Lage, J.; Mata Galindez, A. Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games. Sustainability 2020, 12, 1014.

Abstract

This study assesses the development of professional skills in university students using serious games (SG), from a sustainability perspective. The Sustainable Development Goals (SDGs) were set by the United Nations’ 2030 Agenda for Sustainable Development. Universities are strategic agents in the transformation process towards sustainability. This way, they should be committed to promoting such sustainable values in the students through curricular sustainability, implementing active methodologies and SG for that purpose. Transversal skills are essential for the development of future graduates. The objective of this study was to assess which professional skills should be developed through the SG called The Island, to improve the degree of student satisfaction with the incorporation of a sustainable curriculum. The data were obtained using a questionnaire, and then analysed using linear regression models, with their inference estimated through the goodness of fit and ANOVA. The first results indicated that the implementation of the SG promoted a strengthening of the students' sustainable curriculum through the development of those skills. It was concluded that the key to success in education for sustainable development is improving the development of strategic thinking, collaborative thinking, and self-awareness, in addition to encouraging systemic, critical, and problem-solving thinking.

Keywords

Active learning; professional skills; civic education; higher education; e-learning; serious games; critical thinking; sustainability

Subject

Social Sciences, Education

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