Version 1
: Received: 22 October 2018 / Approved: 23 October 2018 / Online: 23 October 2018 (10:11:15 CEST)
How to cite:
Vale Costa, L.; Veloso, A.I.; Loizou, M.; Arnab, S.; Tomlins, R.; Sukumar, A. “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City. Preprints2018, 2018100536. https://doi.org/10.20944/preprints201810.0536.v1
Vale Costa, L.; Veloso, A.I.; Loizou, M.; Arnab, S.; Tomlins, R.; Sukumar, A. “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City. Preprints 2018, 2018100536. https://doi.org/10.20944/preprints201810.0536.v1
Vale Costa, L.; Veloso, A.I.; Loizou, M.; Arnab, S.; Tomlins, R.; Sukumar, A. “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City. Preprints2018, 2018100536. https://doi.org/10.20944/preprints201810.0536.v1
APA Style
Vale Costa, L., Veloso, A.I., Loizou, M., Arnab, S., Tomlins, R., & Sukumar, A. (2018). “What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City. Preprints. https://doi.org/10.20944/preprints201810.0536.v1
Chicago/Turabian Style
Vale Costa, L., Richard Tomlins and Arun Sukumar. 2018 "“What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City" Preprints. https://doi.org/10.20944/preprints201810.0536.v1
Abstract
A key concern in an ageing society is citizens’ mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing. Its goal is to assess the potential of game-based learning for active ageing and contribute to a sense of wellbeing and quality of life. It also seeks to improve the mobility of older adults by creating a set of journey plans with route guidance that are rated in terms of safety, community support, environment and age-friendliness. Drawn on our field work with 33 co-designers, 40 end users and 10 semi-structured interviews with Subject Matter Experts, we identify a set of necessary design requirements to an Age-friendly Playable City. This study recommends the use of gamification and playful techniques to engage the end-users to provide information about local traffic signs, pavement conditions, wayfinding and, therefore, help to create route guidance and walking assistance that are personalized to older adults’ context in terms of location, travel fitness, mobility impairments and motivations.
Keywords
playable city; age-friendly environments; games; mobility; active ageing
Subject
Social Sciences, Urban Studies and Planning
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.