Submitted:
02 July 2026
Posted:
03 July 2026
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Abstract
Keywords:
1. Introduction
2. Method
2.1. Design and Approach
2.2. Sources of Information and Search Strategy
2.3. Inclusion and Exclusion Criteria
2.4. Thematic and Categorical Analysis Procedure
2.5. Reliability and Triangulation
3. Results
3.1. Historical Periodization of Architectural Representation
3.2. Analogue Drawing: Sketch and Physical Model
3.3. Digital Rendering by Software
3.4. Generation Using Artificial Intelligence
3.5. Multidimensional Comparative Analysis
3.6. Human-AI Synthesis and Hybridization
4. Discussion
4.1. Theoretical Implications
4.2. Practical Implications for Education Policy-Making
4.3. Ethical Issues: Authorship and Displacement of Competences
4.4. Limitations of the Study
4.5. Originality and Contribution
5. Conclusions
6. Recommendations
References
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| Phase | Period | Representative tools | Epistemic role of the architect | Key literature |
|---|---|---|---|---|
| It was analogue | Before 1980 | Hand sketch, physical mockup, technical drawing instruments | Author-craftsman; Thinking through the hand | Suwa y Tversky (1997); Corazzo (2019) |
| First digital turn | 1980-2000 | 2D/3D CAD, the first render engines | Geometric Precision Operator | Carpus (2017) |
| Second digital spin | 2000-2015 | Parametric BIM, V-Ray, photorealistic engines | Integrated information manager | Carpo (2017); Ceylon et al. (2024) |
| Post-digital era | 2015-2021 | Hybrid tools, graphics tablets, sketch return | Multi-Language Curator | Yıldızoğlu (2024) |
| Generative era (AI) | 2021-present | GAN, VAE, broadcast models, text-to-image | Prompt-designer and curator of results | Jang et al. (2025); Li et al. (2025) |
| Dimension | Analog drawing | Digital Rendering | AI Generation |
|---|---|---|---|
| Temporary cost of production | High | Medium | Low to very low |
| Geometric precision | Low to medium | High | Variable / not guaranteed |
| Cognitive-tactile involvement | Alto (Suwa y Tversky, 1997) | Medium | Low to medium |
| Ease of iteration and editing | Low | Medium-high | High (limited control) |
| Accessibility for non-technical audiences | Media | Low-medium | High (Zhang et al., 2024) |
| Reliance on specialized technical skills | Low (manual dexterity) | Registration (software mastery) | Media (Instruction Engineering) |
| Authorship/Intellectual Property Issues | Resolved | Resolved | Unresolved (Mazzi, 2024) |
| Representative tools | Pencil, physical mockup | Rhino, Revit, V-Ray | Diffusion models, GAN, VAE |
| Most relevant design phase | Conceptual ideation | Documentation and technical development | Quick Exploration and Communication with Customers |
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