Submitted:
29 June 2026
Posted:
01 July 2026
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Abstract
Keywords:
1. Introduction
- To what extent does prompt richness affect the quality of AI-generated visual outputs in the architectural concept design phase?
- What factors determine the richness of prompts in AI-driven image generation, and what is the relative impact of each factor on the quality of the generated output?
- Finally, what role can prompt richness and prompt engineering play in shaping pedagogical approaches in architectural design education?
2. Background
2.1. Concept Generation in Architecture Studio
- The Problem-Driven Phase entails reacting to clear requirements such as site limits, programming needs, or environmental considerations. The architect examines the situation to find solutions, such as using solar path analysis to determine building orientation.
- Inner Sense-Driven Phase: This is guided by the designer's internal standards, ideals, and motives. It's where abstract concepts like “transparency,” “layering,” or “resilience” arise, frequently inspired by personal or societal narratives, metaphors, or creative influences.
2.2. Artificial Intelligence in Architecture
2.3. Text-to-Image Generative AI
2.4. Prompt Engineering: Taxonomies and Modifiers
3. Materials and Methods
3.1. Study Context and Participants
3.2. The Ten-Step Prompt Richness Procedure
3.3. The Scoring Rubric (Dimensions S₁-S₇)
3.4. The Composite Prompt Richness Index (R)
3.5. Output Richness Scoring (O)
3.5.1. The Output Richness Index (O): Dimensional Structure and Weighting
- Visual subject clarity (D1); the degree to which the architectural form and programme are clearly identifiable in the output.
- Style coherence (D2); the consistency of the visual register (architectural style, artistic medium, and historical references) relative to the prompt intent.
- Spatial composition quality (D3); the clarity of depth, framing, camera angle, and spatial hierarchy in the rendered scene.
- Lighting quality and atmosphere (D4); the specificity and appropriateness of the lighting condition, including light source, directionality, shadow quality, and overall mood.
- Colour palette richness and control (D5); the degree to which a coherent, intentional colour scheme is evident, including named colours, tonal relationships, and saturation control.
- Rendering detail and technical quality (D6); the level of material resolution, surface articulation, and technical finish.
- Conceptual fidelity (D7); the degree to which the output demonstrably reflects the specific architectural concept, site condition, or programmatic intent communicated in the prompt.
3.5.2. Judging Panel: Composition, Enrollment, and Independence Protocol
3.5.3. Score Aggregation, Inter-Rater Reliability, and Final O Computation
4. Results
4.1. Full Dimension Scores and R Values
4.2. Per-Student Summary and Composite Scores
4.3. Dimension-Level Class Analysis
4.4. Exemplary and Weakest Prompts
4.5. Prompt-Output Richness Correlation
- Rich-tier convergence (O almost equal to R): S10 (R=68, O=68, gap=0) and S15 (R=68, O=65, gap=3) show near-perfect prompt-to-output translation. These students specified subject, style, composition, color, and, in the case of S15, lighting, covering five of seven dimensions at or above average, leaving the generator with minimal interpretive freedom and correspondingly precise outputs.
- Positive divergence (O > R): S5 (R=58, O=62), S2 (R=50, O=58), and S21 (R=48, O=43) each received outputs richer than their prompt scores would predict. In S5's case, named cultural references (Moroccan, Japanese, Mediterranean, African) appear to function as high-density style tokens (terms likely to be well-represented in the training corpora of major diffusion models), enabling the generator to infer extensive formal and material detail from relatively compact prompt text [35]. In S21's case, the term 'brutalist futurist' may similarly activate established visual priors for massing, material, and texture; however, this interpretation is speculative and would require controlled ablation studies across multiple generator platforms to confirm. In S21's case, the term “brutalist futurist” is similarly model familiar, triggering well-established visual priors for massing, material, and texture.
- Sparse clustering: S7 (R=27, O=20), S9 (R=13, O=18), and S4 (R=31, O=25) cluster at the bottom of both scales. Their prompts provided insufficient information for the generator to resolve architectural form, material, or atmosphere, resulting in outputs that are generic, stylistically inconsistent, and architecturally non-specific. The slight positive divergence in S9 (O=18 vs R=13) reflects a floor effect: even the most minimal prompt triggers some architectural imagery, preventing outputs from scoring below approximately 15.
5. Discussion
5.1. Prompt Richness as Architectural Language
5.2. Generator Effects and Their Pedagogical Implications
5.3. The Negative Clause Finding
5.4. Within Student Variance
6. Conclusions
- Introducing Prompt Anatomy Early: Before students use AI tools for the first time in a project, the seven-dimensional rubric should be presented as a prewriting checklist. Students annotate their draft prompt against the seven dimensions, identify any zeros, and add at least one descriptor per missing dimension before generating. This converts the rubric from an assessment instrument into a design thinking framework.
- Lighting Variable Exercise: The S₄ (lighting/atmosphere) gap is the easiest to address with a direct demonstration. Students write a single prompt, generate an image, then add one lighting descriptor (warm golden-hour side light, cold grey overcast diffuse) and generate again. Comparing the two outputs side-by-side makes the impact of S₄ immediately visible and builds an intuitive vocabulary for atmospheric specification.
- Negative Clause Workshop: A dedicated 20-minute workshop demonstrates negative clauses through before/after image pairs. Show outputs with and without (no text, no people, avoid photorealistic style). The contrast between outputs with and without negative clauses is sufficiently pronounced to make the mechanism self-evident to students, reducing the need for extended theoretical explanation. Students then apply at least two targeted negative clauses to their next AI submission.
- Prompt Peer-Review: Before any AI generation session, students exchange prompts and apply the rubric to each other's work. The peer review identifies the single lowest-scoring dimension and suggests one specific phrase to improve it. This builds rubric fluency, encourages reflective writing, and generates a larger volume of feedback than instructor-only review can provide.
- Iterative Re-Scoring Loop: The studio brief should require students to submit a minimum of two prompt iterations per design stage, with R scores and dimension annotations for each. The first prompt establishes a baseline; the second incorporates targeted improvements to the lowest-scoring dimension. Both prompt iterations and the corresponding generated images are submitted together, accompanied by a brief written reflection addressing the specific changes made and their justification.
- Cross Tool Comparison: Assigning the same Rich-tier prompt to two different generators (e.g., Midjourney and DALL-E 3) reveals how generator training-data priors interact with prompt specificity. Students observe that identical prompt text can yield stylistically different outputs, deepening their understanding of the distinction between prompt content (what they control) and generator character (what they do not). This also builds independent platform prompt literacy.
- End of Semester Prompt Portfolio: A prompt portfolio submitted at the end of the design studio (comprising all prompts used across the project, with R scores and reflective annotations) provides summative evidence of growth in prompt literacy. Marking criteria should reward improvement in R scores over time (process) as well as absolute scores (outcome), incentivising the iterative revision loop.
7. Limitations
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Step | Dimension/Action | Procedure |
|---|---|---|
| 1 | Subject specificity (S₁) | Count and classify main subjects. Score on a 0-3 scale based on precision: 0 = absent; 1 = generic noun; 2 = named or described; 3 = named with a full set of attributes. |
| 2 | Style and medium (S₂) | Identify style-encoding tokens. Score on a 0-3 scale: 0 = absent; 1 = broad genre; 2 = named artist or movement plus medium; 3 = style, medium, and historical era combined. |
| 3 | Composition and framing (S₃) | Count spatial framing cues (e.g., shot type, camera angle, depth references). Assign one point per distinct cue, up to a maximum score of 3. |
| 4 | Lighting and atmosphere (S₄) | Identify lighting characteristics, including source type, quality, and mood. Score on a 0-3 scale: 0 = absent; 1 = basic mood; 2 = clearly specified light source; 3 = fully articulated, layered atmospheric lighting. |
| 5 | Color and palette (S₅) | Check for explicit references to colors, palette terminology, and cues related to saturation and contrast. Score on a 0-3 scale: 0 = absent; 1 = general mention; 2 = defined or named palette; 3 = fully articulated color scheme or color story. |
| 6 | Quality and rendering modifiers (S₆) | Count technical quality tokens (e.g., 8K, photorealistic, Octane render). Score on a 0-3 scale: 0 = none; 1 = one modifier; 2 = two modifiers; 3 = three or more modifiers. |
| 7 | Negative / exclusion clauses (S₇) | Check for exclusion terms. Score on a 0-2 scale: 0 = absent; 1 = vague exclusion; 2 = specific or multi-element exclusions. |
| 8 | Compute composite R | Apply weighted formula: R = (∑ wi × Si) / (3 × ∑ wi) × 100. Default weights: w₁=w₂=2; w₃=w₄=1.5; w₅=w₆=w₇=1. R ∈ [0,100]. |
| 9 | Classify the richness tier | Sparse: R < 30. Moderate: 30-59. Rich: 60-79. Highly Specific: ≥ 80. |
| 10 | Diagnose and iterate | Sort dimensions by score ascending. Lowest dimension = highest-leverage revision target. Re-score after revision until the target tier is reached. |
| Dimension | Wt | Max | Score 0 | Score 1 | Score 2 | Score 3 |
|---|---|---|---|---|---|---|
| Subject specificity | 2 | 3 | None | Generic noun | Named/described | Named plus attributes |
| Style & medium | 2 | 3 | None | Broad genre | Named style/artist | Style plus medium plus era |
| Composition & framing | 1.5 | 3 | None | One spatial cue | Two cues | Three plus cues |
| Lighting & atmosphere | 1.5 | 3 | None | Basic mood | Named source | Layered lighting |
| Color & palette | 1 | 3 | None | General color | Named palette | Full palette |
| Quality modifiers | 1 | 3 | None | One modifier | Two modifiers | Three+ modifiers |
| Negative clauses | 1 | 2 | Absent | Present, vague | Targeted exclusions | N/A |
| Dimension | Wt | Max | Score 0 | Score 1 | Score 2 | Score 3 |
|---|---|---|---|---|---|---|
| D1 | 2 | 3 | Architectural form absent or unidentifiable; output is an abstract or unrelated scene | Main form partially visible; programme ambiguous; building type guessable but unclear | Restaurant form clearly identifiable; key elements (entrance, dining zones) legible | Fully resolved architectural subject; programme, scale, and spatial hierarchy all explicit |
| D2 | 2 | 3 | No identifiable visual style; generic or contradictory rendering; no correspondence with prompt | Broad style present (e.g. modern, organic) but inconsistently applied across the image | Named or implied style clearly and consistently rendered; medium and register appropriate | Fully coherent style with named movement, medium, and historical or cultural references faithfully rendered |
| D3 | 1.5 | 3 | No spatial depth or framing; flat, centred, or structureless composition | Basic depth cue or single framing device present; composition readable but generic | Clear spatial hierarchy; foreground, mid-ground, background differentiated; viewpoint intentional | Precise camera angle, shot type, depth layering, and spatial sequence all evident and purposeful |
| D4 | 1.5 | 3 | Flat, neutral, or studio-default lighting; no mood or atmospheric quality | Basic ambient mood established; directionality implied but light source indeterminate | Named or identifiable lighting condition (e.g. golden hour, overcast diffuse); consistent shadow quality | Fully layered atmospheric scene: light source, quality, directionality, and mood all specifically and coherently rendered |
| D5 | 1 | 3 | Arbitrary or absent colour palette; colours appear as generator defaults with no intentionality | General colour tone present (e.g. warm, cool) but not controlled or specific | Defined palette with recognisable colour relationships; saturation and contrast intentional | Fully articulated colour story: named or precisely identifiable hues, tonal harmony, and palette control evident throughout |
| D6 | 1 | 3 | Low-resolution or artefact-laden output; materials indeterminate; structural logic absent | Basic material types legible; surface quality present but generic; some structural plausibility | Material properties faithfully rendered; surface articulation clear; structural system plausible | High-fidelity rendering: material grain, reflectivity, jointing, and openings all resolved; output approaches photorealistic architectural quality |
| D7 | 1 | 2 | No correspondence between output and prompt concept; generator has completely overridden intent | Core concept partially present; key conceptual element recognisable but architectural resolution weak | Prompt concept clearly and faithfully expressed in output; site, programme, and formal intent all reflected | N/A |
| # | Student | Prompt text | S1 | S2 | S3 | S4 | S5 | S6 | S7 | R |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | S1-P1 | A fluid, organic restaurant inspired by the gentle flow of water, its curving forms mimic waves shaping the shore, blending architecture-nature. | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 |
| 2 | S1-P2 | A riverside restaurant with a parasitic-inspired design, featuring a ribbed wooden extension that clings to the main stone structure. | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 |
| 3 | S1-P3 | A bold parasitic form anchored in stone, the design emerges from the landscape, blending raw nature with sharp geometry in harmony. | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 |
| 4 | S2-P1 | A futuristic sustainable restaurant located on an 8-meter slope beside a river, designed with fluid, wave-like layers inspired by ocean movement and intersected with sharp crystal geometry. | 3 | 3 | 2 | 1 | 1 | 1 | 0 | 62 |
| 5 | S2-P2 | A futuristic restaurant inspired by ancient Mesopotamia, combining massive geometry with deconstructivism. | 2 | 3 | 1 | 0 | 0 | 0 | 0 | 38 |
| 6 | S2-P3 | A desert like restaurant on a hill side with a desert looking landscape, geometrical shape with minimalist form. | 2 | 2 | 2 | 1 | 1 | 0 | 0 | 45 |
| 7 | S2-P4 | A desert-inspired restaurant rising above an 8-meter slope, featuring organic floating terraces, curved futuristic forms, and integrated water features. | 3 | 2 | 2 | 1 | 1 | 1 | 0 | 55 |
| 8 | S3-P1 | Floating nature restaurant, wooden decks, open-air, surrounded by trees and a river. | 2 | 1 | 2 | 1 | 1 | 1 | 0 | 42 |
| 9 | S3-P2 | River sky lounge stepped terrace overlooking river, modern and elegant form. | 2 | 2 | 2 | 1 | 0 | 1 | 0 | 45 |
| 10 | S3-P3 | River life restaurant, inspired by fishing culture. | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 18 |
| 11 | S4-P1 | A modern Möbius strip with sharp edges and glass surfaces inspired by the concept of oblivion. | 2 | 3 | 1 | 1 | 1 | 1 | 0 | 50 |
| 12 | S4-P2 | Oblivion sharp irregular sides with triangular top form restaurant. | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 32 |
| 13 | S4-P3 | Futuristic restaurant inspired by the concept of parallel universe. | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 27 |
| 14 | S4-P4 | A simple layout restaurant that reflects and shows the memories of the customers. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 |
| 15 | S5-P1 | A riverside restaurant inspired by sand and Islamic architecture, featuring earthy tones, arched doorways, blending tradition with natural beauty. | 2 | 3 | 1 | 1 | 2 | 0 | 0 | 50 |
| 16 | S5-P2 | A luxurious riverside restaurant with a culturally inspired design blending Moroccan arches, Japanese minimalism, Mediterranean terraces, and African textures. | 3 | 3 | 2 | 1 | 2 | 1 | 0 | 65 |
| 17 | S6-P1 | A restaurant on a bridge or raised platform with transparent glass walls and sleek structure, looking light and floating, giving wide views of the landscape. | 2 | 2 | 2 | 1 | 0 | 1 | 0 | 45 |
| 18 | S6-P2 | A restaurant near a waterfall with natural shapes, sloped roofs, and big glass walls. The design connects the building with the sound and water movement. | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 53 |
| 19 | S6-P3 | Restaurant in the desert with simple, open-air architecture and clean lines. Use natural materials and shaded terraces to match the landscape. | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 48 |
| 20 | S7-P1 | A design inspired by travel, a place for tourists, a place like resort. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 |
| 21 | S7-P2 | A warm, earthy design inspired by the cycle of nature, from soil to plate. | 1 | 1 | 0 | 1 | 2 | 0 | 0 | 25 |
| 22 | S7-P3 | A modern, sophisticated restaurant set in the city, inspired by light, water, and glass. | 2 | 2 | 0 | 2 | 1 | 1 | 0 | 43 |
| 23 | S9-P1 | A restaurant like Babylon times. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 |
| 24 | S9-P2 | A restaurant floated between timelines. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 |
| 25 | S9-P3 | A restaurant inspired by ancient Silla myth. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 |
| 26 | S10-P1 | A bridge that connects two riverbanks invites you to dine above the water. Smooth, flowing forms that curve and twist to create cozy dining pods and open lounges, with metallic tones. | 3 | 2 | 2 | 1 | 2 | 1 | 0 | 58 |
| 27 | S10-P2 | A minimalist circular restaurant floating on a calm river, connected by a slender wooden walkway. Smooth matte white curved roof, full-height glass walls, light natural wood interior. | 3 | 3 | 3 | 1 | 3 | 2 | 0 | 77 |
| 28 | S11-P1 | Restaurant carved into rock formation beside river, stone and concrete textures, terraces. | 2 | 2 | 2 | 1 | 2 | 1 | 0 | 52 |
| 29 | S11-P2 | Floating modular restaurant on a calm river, glass and metal structure, reflecting water surface, dynamic architectural form. | 3 | 2 | 2 | 2 | 1 | 2 | 0 | 63 |
| 30 | S12-P1 | A high-altitude remote location, a leftover of an old telescope array with massive parabolic dishes. | 2 | 2 | 2 | 1 | 1 | 1 | 0 | 48 |
| 31 | S12-P2 | A restaurant that is built around a meteor crash site, blended with futuristic design. | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 |
| 32 | S12-P3 | A mountain with a deep slope, with fractured rocks and displaced soil layers, a restaurant built among the remains with a view of a stream below. | 3 | 2 | 3 | 2 | 2 | 1 | 0 | 68 |
| 33 | S13-P1 | A sci-fantasy restaurant constructed from stacked vintage CRT televisions. | 2 | 3 | 1 | 1 | 1 | 1 | 0 | 50 |
| 34 | S13-P2 | A restaurant caught in a temporal distortion, architecture warped and twisted with impossible angles, walls and roof stretched and rotated. | 2 | 3 | 2 | 1 | 0 | 2 | 0 | 55 |
| 35 | S14-P1 | Glowing spherical dining room that appears to float above the site. | 2 | 2 | 1 | 2 | 0 | 1 | 0 | 45 |
| 36 | S14-P2 | Trees and biophilic design, shelter, growth, balance restaurant. | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 18 |
| 37 | S15-P1 | Floating crystal restaurant above a calm river, inspired by Aurora lights. Geometric design. | 2 | 3 | 2 | 2 | 2 | 1 | 0 | 63 |
| 38 | S15-P2 | Pyramid-shaped restaurant blending ancient Egyptian architecture with subtle steampunk elements. Elegant futuristic fantasy design with golden lighting, metal details, and soft atmosphere. | 3 | 3 | 1 | 3 | 2 | 2 | 0 | 73 |
| 39 | S16-P1 | Restaurant that physically transforms with the seasons, featuring dynamic, adaptive exterior panels and change. | 2 | 2 | 1 | 1 | 0 | 1 | 0 | 40 |
| 40 | S17-P1 | A large, modern cargo ship grounded in a post-apocalyptic river that has been turned into a restaurant. | 3 | 2 | 2 | 1 | 1 | 1 | 0 | 55 |
| 41 | S17-P2 | A futuristic looking restaurant in a post-apocalyptic world, the building is on a slope next to a river. | 2 | 2 | 2 | 1 | 0 | 1 | 0 | 45 |
| 42 | S17-P3 | A restaurant built inside a tree, more like a treehouse, located next to a river on a sloped site. | 2 | 1 | 2 | 1 | 1 | 1 | 0 | 42 |
| 43 | S18-P1 | A restaurant inspired by reflection both physical (mirrors, water) and emotional (self-awareness). | 2 | 2 | 0 | 1 | 1 | 0 | 0 | 35 |
| 44 | S18-P2 | A restaurant inspired by flowing water. Its shape should mimic waves and currents. The structure should feel fluid and dynamic. | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 |
| 45 | S19-P1 | Aqueous zenith, futuristic restaurant inspired by the flow of water and wind and the movement of time. | 2 | 2 | 0 | 1 | 1 | 1 | 0 | 38 |
| 46 | S19-P2 | The garden mind, nature mirrors human's mind in every space representing stages of emotional growth. | 2 | 2 | 1 | 1 | 1 | 0 | 0 | 40 |
| 47 | S19-P3 | Floating bubble, a transparent spherical restaurant that dramatically floats above the river, offering panoramic view and magical dining. | 3 | 2 | 2 | 1 | 1 | 2 | 0 | 58 |
| 48 | S20-P1 | A restaurant with an army look, showing strong military elements, metal structure with bold geometrical form. | 2 | 2 | 1 | 0 | 1 | 1 | 0 | 38 |
| 49 | S20-P2 | A restaurant inspired by Raven, having a dark tone, deep purple and silver. With features resembling mystery like wings. | 2 | 2 | 1 | 1 | 3 | 1 | 0 | 50 |
| 50 | S21-P1 | Design a brutalist futurist river-side restaurant on a slope. | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 43 |
| 51 | S21-P2 | Design a volcanic erupted river-side restaurant on a slope, with lava as the construction material. | 2 | 2 | 2 | 1 | 2 | 1 | 0 | 52 |
| 52 | S22-P1 | A futuristic multi-story luxury restaurant building situated by a river, inspired by the elegant form of a chef's hat. | 3 | 2 | 1 | 1 | 0 | 2 | 0 | 50 |
| 53 | S22-P2 | A restaurant by river side inspired by a coffee mug mixed with curved lines and organic form. | 2 | 2 | 1 | 0 | 0 | 1 | 0 | 35 |
| 54 | S23-P1 | A restaurant on the river shores, the land slope varies from 2 to 8 meters, getting inspiration from water and river. | 2 | 1 | 2 | 1 | 1 | 0 | 0 | 38 |
| 55 | S23-P2 | A two-story restaurant on the river shore using organic shapes, local cultural environment and materials. | 2 | 2 | 2 | 1 | 2 | 1 | 0 | 52 |
| ID | n | S1 | S2 | S3 | S4 | S5 | S6 | S7 | Avg R | Best R | Tier |
|---|---|---|---|---|---|---|---|---|---|---|---|
| S1 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 43 | 43 | Moderate |
| S2 | 4 | 2.5 | 2.5 | 1.75 | 0.75 | 0.75 | 0.5 | 0 | 50 | 62 | Moderate |
| S3 | 3 | 1.67 | 1.33 | 1.67 | 0.67 | 0.33 | 0.67 | 0 | 35 | 45 | Moderate |
| S4 | 4 | 1.75 | 2 | 0.5 | 0.25 | 0.25 | 0.25 | 0 | 31 | 50 | Moderate |
| S5 | 2 | 2.5 | 3 | 1.5 | 1 | 2 | 0.5 | 0 | 58 | 65 | Moderate |
| S6 | 3 | 2 | 2 | 2 | 1.33 | 0.67 | 1 | 0 | 49 | 53 | Moderate |
| S7 | 3 | 1.33 | 1.33 | 0 | 1 | 1 | 0.33 | 0 | 27 | 43 | Sparse |
| S9 | 3 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 13 | 13 | Sparse |
| S10 | 2 | 3 | 2.5 | 2.5 | 1 | 2.5 | 1.5 | 0 | 68 | 77 | Rich |
| S11 | 2 | 2.5 | 2 | 2 | 1.5 | 1.5 | 1.5 | 0 | 58 | 63 | Moderate |
| S12 | 3 | 2.33 | 2 | 2 | 1.33 | 1.33 | 1 | 0 | 53 | 68 | Moderate |
| S13 | 2 | 2 | 3 | 1.5 | 1 | 0.5 | 1.5 | 0 | 53 | 55 | Moderate |
| S14 | 2 | 1.5 | 1.5 | 1 | 1 | 0 | 0.5 | 0 | 32 | 45 | Moderate |
| S15 | 2 | 2.5 | 3 | 1.5 | 2.5 | 2 | 1.5 | 0 | 68 | 73 | Rich |
| S16 | 1 | 2 | 2 | 1 | 1 | 0 | 1 | 0 | 40 | 40 | Moderate |
| S17 | 3 | 2.33 | 1.67 | 2 | 1 | 0.67 | 1 | 0 | 47 | 55 | Moderate |
| S18 | 2 | 2 | 2 | 0.5 | 1 | 1 | 0.5 | 0 | 39 | 43 | Moderate |
| S19 | 3 | 2.33 | 2 | 1 | 1 | 1 | 1 | 0 | 45 | 58 | Moderate |
| S20 | 2 | 2 | 2 | 1 | 0.5 | 2 | 1 | 0 | 44 | 50 | Moderate |
| S21 | 2 | 2 | 2.5 | 2 | 0.5 | 1 | 0.5 | 0 | 48 | 52 | Moderate |
| S22 | 2 | 2.5 | 2 | 1 | 0.5 | 0 | 1.5 | 0 | 43 | 50 | Moderate |
| S23 | 2 | 2 | 1.5 | 2 | 1 | 1.5 | 0.5 | 0 | 45 | 52 | Moderate |
| Dimension | Weight | Max | Class avg | % of max | Gap to ceiling | Improvement priority |
|---|---|---|---|---|---|---|
| Subject specificity | 2 | 3 | 2.08 | 69% | 0.92 | Low-well covered |
| Style & medium | 2 | 3 | 2.04 | 68% | 0.96 | Low-well covered |
| Composition & framing | 1.5 | 3 | 1.34 | 45% | 1.66 | Medium-partial adoption |
| Lighting & atmosphere | 1.5 | 3 | 0.95 | 32% | 2.05 | High-critical gap |
| Color & palette | 1 | 3 | 0.95 | 32% | 2.05 | High-critical gap |
| Quality modifiers | 1 | 3 | 0.85 | 28% | 2.15 | High-critical gap |
| Negative clauses | 1 | 2 | 0 | 0% | 2.00 | High-critical gap |
| ID | Category | R | Prompt text | Why does it score that way |
|---|---|---|---|---|
| S10-P2 | Highest R | 77 | A minimalist circular restaurant floating on a calm river, connected by a slender wooden walkway. Smooth matte white curved roof, full-height glass walls, light natural wood interior. | Maximum S1+S3+S5; specific material palette; precise spatial framing; style coherent. |
| S15-P2 | Rich style | 73 | Pyramid-shaped restaurant blending ancient Egyptian architecture with subtle steampunk elements. Elegant futuristic fantasy design with golden lighting, metal details, and soft atmosphere. | Only prompt scoring 3/3 on both S2 and S4 simultaneously; layered atmosphere and named material detail. |
| S5-P2 | Rich multicultural | 65 | A luxurious riverside restaurant with a culturally inspired design blending Moroccan arches, Japanese minimalism, Mediterranean terraces, and African textures. | Four named cultural references create precise style-token density; the subject is fully described. |
| S12-P3 | Rich site | 68 | A mountain with a deep slope, with fractured rocks and displaced soil layers, a restaurant built among the remains with a view of a stream below. | Maximum S3; site topography precisely described; spatial sequence (slope, rocks, stream view) grounds the prompt. |
| S9-P1 | Sparse concept only | 13 | A restaurant like Babylon times. | Single simile; zero spatial, material, compositional, or lighting information; generator left to fill all dimensions. |
| S7-P1 | Sparse vague intent | 13 | A design inspired by travel, a place for tourists, a place like a resort. | Three repeated near-synonymous intent tokens with no architectural, material, or visual information. |
| S4-P4 | Sparse lowest R | 13 | A simple layout restaurant that reflects and shows the memories of the customers. | Lowest R in dataset; purely emotional/programmatic statement; no spatial, style, color, or lighting cues at all. |
| Student | # prompts | Avg R | Best R | Output O | |R−O| | Prompt tier | Output tier | Output description |
|---|---|---|---|---|---|---|---|---|
| S10 | 2 | 68 | 77 | 68 | 0 | Rich | Rich | Best class output: precise circular geometry, reflective water surface, accurate matte-white material, calm atmospheric quality |
| S15 | 2 | 68 | 73 | 65 | 3 | Rich | Rich | Pyramid (P2) most thematic output in class; golden tones faithfully reproduced; aurora crystal (P1) vibrant but compositionally loose |
| S5 | 2 | 58 | 65 | 62 | 4 | Moderate | Rich | Strong ornamental detail; warm, earthy tones; arched forms faithfully reproduced; multicultural layering visible in P2 output |
| S11 | 2 | 58 | 63 | 52 | 6 | Moderate | Moderate | Stone textures and reflective metal are faithfully rendered; the P2 floating structure shows dynamic form; both outputs are above average |
| S12 | 3 | 53 | 68 | 44 | 9 | Moderate | Moderate | P3 rocky topography most site-specific; telescope array (P1) imaginative but underlit; meteor crash (P2) generic futurism |
| S13 | 2 | 53 | 55 | 50 | 3 | Moderate | Moderate | CRT-TV stacking (P1) rendered distinctively; temporal distortion (P2) achieves warped geometry; high conceptual fidelity |
| S2 | 4 | 50 | 62 | 58 | 8 | Moderate | Moderate | Futuristic layered terracing with river context; material richness above class average; crystal geometry partially resolved |
| S6 | 3 | 49 | 53 | 48 | 1 | Moderate | Moderate | Glass-heavy structures rendered cleanly; waterfall P2 result most atmospheric; desert P3 competent but generic |
| S21 | 2 | 48 | 52 | 43 | 5 | Moderate | Moderate | Brutalist massing (P1) rendered with confidence despite sparse prompt; volcanic lava (P2) strong drama; model priors evident |
| S17 | 3 | 47 | 55 | 40 | 7 | Moderate | Moderate | Cargo ship (P1) concept recognisable; post-apocalyptic mood weak; treehouse (P3) charming but style tag generic |
| S19 | 3 | 45 | 58 | 42 | 3 | Moderate | Moderate | Floating bubble (P3) distinctive and correctly spherical; garden mind (P2) abstract and hard to read; P1 flow concept rendered competently |
| S23 | 2 | 45 | 52 | 40 | 5 | Moderate | Moderate | Organic riverside form rendered moderately; local material cues partially conveyed in P2; slope topography visible in both outputs |
| S20 | 2 | 44 | 50 | 38 | 6 | Moderate | Moderate | Raven prompt (P2) dark tonal output with wing-like cantilevers; military (P1) render lacks material depth and atmosphere. |
| S1 | 3 | 43 | 43 | 42 | 1 | Moderate | Moderate | Organic fluid form rendered with wave-like sweeps; moderate material detail; lighting flat; style partially captured |
| S22 | 2 | 43 | 50 | 32 | 11 | Moderate | Moderate | Chef-hat form (P1) recognisable in spiral tower; coffee mug (P2) organic but flat; outputs lack lighting and material specificity |
| S16 | 1 | 40 | 40 | 30 | 10 | Moderate | Moderate | Adaptive facade rendered as static wavy form; seasonal transformation concept not visually apparent; single output limits assessment |
| S18 | 2 | 39 | 43 | 33 | 6 | Moderate | Moderate | Fluid wave forms are produced, but generically; mirror/water reflective theme is partially conveyed in P1; material specificity is absent. |
| S3 | 3 | 35 | 45 | 32 | 3 | Moderate | Moderate | Open-air wooden deck generically rendered; atmosphere weak; fishing culture concept lost in P3 output. |
| S14 | 2 | 32 | 45 | 24 | 8 | Moderate | Sparse | Glowing sphere (P1) recognisable but generically lit; biophilic P2 produced a cliché treehouse; low material specificity throughout |
| S4 | 4 | 31 | 50 | 25 | 6 | Moderate | Sparse | Abstract futuristic shapes poorly grounded; spatial logic unclear; Möbius concept recognisable in P1 but flat lighting throughout |
| S7 | 3 | 27 | 43 | 20 | 7 | Sparse | Sparse | Generic modern restaurant outputs; no distinctive style; bland neutral lighting; conceptual intent absent from all three outputs |
| S9 | 3 | 13 | 13 | 18 | 5 | Sparse | Sparse | Vague ancient-themed renders; low detail; inconsistent style across three outputs; compositionally undifferentiated |
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