Submitted:
30 April 2026
Posted:
01 May 2026
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
2.1. Study Design and Methodological Framework
2.2. Stage 1: Identifying the Research Questions
2.2.1. Primary Research Question
2.2.2. Secondary Research Questions
- What learner outcomes are reported (such as knowledge acquisition, triage accuracy and performance, clinical decision-making, time-based performance metrics, stress, or cognitive workload), and how do these outcomes correspond with Kirkpatrick’s levels of evaluation?
- What measurement approaches and instruments are employed (for example, knowledge assessments, performance metrics, structured observational tools, system-generated logs, physiological measures, or usability and acceptability scales)?
- Which training design frameworks are reported, and how explicitly are they described within the included studies?
2.3. Stage 2: Identification of Relevant Studies
- Population (for example, “first responders”, “medical intern”, “healthcare provider”, “Paramedics”[MeSH], “Health Personnel”[MeSH], “Nurses”[MeSH], “Physicians”[MeSH])
- Technology/Concept (for example, eye-tracking, virtual reality, augmented reality, mixed reality, biometric sensors, wearable devices, digital monitoring, serious games, mobile applications, artificial intelligence, immersive environments, haptic technology, smart wearables, performance dashboards)
- Disaster/MCI context (for example “mass casualty incident”, disaster, earthquake, flood, traffic accident, CBRN/CBRNe, terrorist attack, wildfire, multiple trauma, human-made disasters)
2.4. Stage 3: Selection of Studies
2.4.1. Eligibility Criteria
- Population: Medical first responders, paramedics, emergency medical technicians (EMTs), physicians, nurses, medical interns, residents, and students enrolled in health-related university programs (for example, medicine, nursing, EMS).
- Concept: Studies describing, implementing, or evaluating educational or training programs that use any form of technology within the context of MCIs. Eligible technologies included virtual, augmented, or mixed reality (VR/AR/MR), serious games, mobile applications, wearable devices, artificial intelligence-based systems, and high-fidelity simulations incorporating digital components.
- Context: Training or simulation activities that replicate prehospital settings, including field triage, ambulance scenarios, roadside emergencies, or disaster zones.
- Study design: Original empirical research and study protocols employing quantitative, qualitative, or mixed-methods designs.
- Other sources: Grey literature was eligible if it contained sufficient methodological detail for appraisal and data extraction.
- Studies conducted exclusively in in-hospital environments (for example emergency departments, intensive care units, operating rooms) without a prehospital or extramural component.
- Studies focused solely on non-disaster emergency care, routine trauma management, or non-MCI clinical procedures.
- Studies involving only non-healthcare populations (for example, firefighters, police, military, laypersons), unless data pertaining to healthcare professionals were reported separately.
- Studies published before 2015 or not available in English.
- Secondary research, including systematic reviews, narrative reviews, and scoping reviews, was used for reference list screening.
2.4.2. Study Selection Process
2.5. Stage 4: Data Charting
2.5.1. Kirkpatrick Levels of Evaluation
2.5.2. Framework extraction
2.6. Stage 5: Collating, summarizing, and reporting the results
2.6.1. Data synthesis approach
2.6.2. Development of analytical constructs
- Technology Function Spectrum (based on corpus data): We categorized technologies along a range from delivery-only (content transmission without assessment) to dual-use (simultaneous training and assessment), and assessment-focused (mainly designed for performance measurement).
- Data Capture Architecture (corpus-derived): We explained how outcomes were recorded: embedded within the technology (system-generated metrics), outside the technology (observer-rated or manual collection), or multimodal (combining multiple data sources).
- Pedagogical Transparency Gap (corpus-derived): We assessed how well studies clearly aligned their training design, assessment methods, and operational models taught. Studies with high transparency detailed all three areas; those with low transparency left out or poorly linked one or more.
- Immersion-Evaluation Paradox (hypothesis-generating): We noticed a conflict between the level of immersion in the training setting and the thoroughness of assessment. High-immersion technologies often lacked strong evaluation methods, while standardized assessment tools sometimes operated in less immersive environments.
- Scalability-Rigor Tension (hypothesis-generating): We identified recurring trade-offs between technology sophistication and practical implementation capacity. Complex, high-fidelity systems enable rigorous measurement but require significant resources; simpler technologies are more implementable but provide less granular outcome data.
2.7. Ethics
3. Results
3.1. Literature Search and Screening
3.2. Study Characteristics
3.3. Technologies and Their Educational Functions
3.4. Technology Function Spectrum
3.5. Data Capture Architecture: Embedded, External, and Multimodal Approaches
3.6. Training Outcomes: L2+ Reclassification and Kirkpatrick Levels
3.7. Pedagogical Transparency Gap
3.8. Cross-Cutting Patterns: Immersion-Evaluation Paradox and Scalability-Rigor Tension
3.8.1. The Immersion-Evaluation Paradox
3.8.2. Scalability-Rigor Tension
3.9. Data Collection Methods
4. Discussion
4.1. Technology Function Spectrum: From Delivery Vehicles to Measurement Instruments
4.2. Data Capture Architecture: Embedded Assessment as the Enabling Condition
4.3. The Pedagogical Transparency Gap: Knowing What to Teach but Not How
4.4. The Immersion-Evaluation Paradox: Investing in Fidelity, Neglecting Measurement
4.5. The Scalability-Rigor Tension: Technology Sophistication Versus Implementation Reach
4.6. Kirkpatrick Distribution and the L2+ Classification
4.7. Limitations and Strengths
5. Conclusions
Supplementary Materials
CRediT Authorship Contribution Statement
Data Availability
Acknowledgments
References
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| Study ID | Study | Year | Country | Study Design | Population | Sample Size | Technology Type |
| 1 | Goldberg 2021 | 2021 | USA | RCT | Pediatric EM physicians, fellows, residents | 50 | Communication devices (goTenna) |
| 2 | McCoy 2019 | 2019 | USA | Mixed-methods | Physicians, nurses, EMTs, paramedics | 32 | Smart glasses (Google Glass), telesimulation |
| 3 | Cicero 2017 | 2017 | USA | RCT | Paramedics, paramedic students, EMTs | 47 | Video game/serious game |
| 4 | ChiCTR2300072282 2023 | 2023 | China | RCT protocol | Nurses | 160 | Virtual reality |
| 5 | Chumvanichaya 2025 | 2025 | Thailand | RCT | Paramedic students | 83 | Virtual reality |
| 6 | Hosseini 2023 (2) | 2023 | Iran | Quasi-experimental | Nursing students | 60 | Game-based training |
| 7 | Way 2024 | 2024 | USA | Mixed-methods | Paramedics, EMTs, medical students, EM physicians | 375 | VR (Meta Quest 2) |
| 8 | Heldring 2025 | 2025 | Sweden | Mixed-methods | Ambulance nurses, RNs, nursing students, EMTs | 95 | VR (HTC VIVE, GoSaveThem) |
| 9 | Shujuan 2022 | 2022 | China | RCT | Nursing students | 101 | Virtual reality |
| 10 | Jain 2016 | 2016 | Canada | Prospective cohort | Paramedic students | 26 | VR simulation (XVR) |
| 11 | Cicero 2019 | 2019 | USA | RCT | Paramedics, EMTs | 26 | Immersive + screen-based simulation |
| 12 | Baetzner 2025 | 2025 | Germany | Quasi-experimental | Paramedics, EM physicians, medical students, nurses | 76 | VR (XVR + Varjo Aero) + eye-tracking |
| 13 | Hermann 2021 | 2021 | Germany | Pre-post evaluation | Medical students | 102 | Computer-based simulation |
| 14 | Kyoung 2023 | 2023 | South Korea | Usability study | Nursing students | 30 | Virtual reality |
| 15 | Hosseini 2023 (1) | 2023 | Iran | Quasi-experimental | EM students | 120 | Screen-based simulation (SIG) |
| 16 | NCT06253156 2024 | 2024 | Turkey | RCT protocol | Nursing students | 67 | Virtual reality |
| 17 | NCT06034184 2024 | 2024 | Sweden | RCT protocol | Nursing students | 60 | Virtual reality |
| 18 | Wetherell 2024 | 2024 | England | Mixed-methods | EM/ICU physicians, paramedics | 15 | Smartwatches (Garmin) |
| 19 | Hu 2024 | 2024 | Hong Kong | Quasi-experimental | Nurses | 106 | Computer game simulation |
| 20 | Alhawatmeh 2025 | 2025 | Jordan | RCT | Paramedic students | 102 | Immersive VR |
| 21 | Bauchwitz 2024 | 2024 | USA | Quasi-experimental | Medical students, paramedics, nurses, EM residents/attendings | 21 | Smartphone simulation (EFECTIVE) |
| 22 | Chevalier 2023 | 2023 | Belgium | Cross-sectional | Ambulance attendants, nursing students, medical students | 83 | Virtual reality |
| 23 | Heldring 2024 | 2024 | Sweden | Mixed-methods | Ambulance clinicians | 11 | VR (HTC VIVE, GoSaveThem) |
| 24 | Lochmannová 2025 | 2025 | Czech Republic | Mixed-methods | Paramedic students | 37 | VR + Garmin smartwatches |
| 25 | Sibley 2018 | 2018 | Canada | Intervention (post-test) | EMTs, ED nurses, ED physicians | 96 | UAV/drone |
| 26 | Chang 2022 | 2022 | Taiwan | Quasi-experimental | ED nurses | 67 | 360° VR (HTC VIRTI) |
| 27 | Foronda 2016 | 2016 | USA | Pre-post evaluation | BSN students | 6 | Web-based 3D simulation (V-CAEST) |
| 28 | Bajow 2016 | 2016 | Saudi Arabia | Pre-post evaluation | Medical students | 29 | XVR, ISEE, video lectures/e-learning |
| Study Design | Number of Studies | Percentage |
| Mixed-methods | 6 | 21.4% |
| Quasi-experimental design | 6 | 21.4% |
| Randomized Controlled Trial (RCT) | 6 | 21.4% |
| RCT protocol | 3 | 10.7% |
| Pre-post evaluation | 3 | 10.7% |
| Cross-sectional study | 1 | 3.6% |
| Intervention study (post-test only) | 1 | 3.6% |
| Prospective cohort study | 1 | 3.6% |
| Usability study | 1 | 3.6% |
| Total | 28 | 100% |
| Study ID | Study | Technology Modality | Purpose | Function Spectrum |
| 1 | Goldberg 2021 | In-person (communication devices) | Training | Hybrid |
| 2 | McCoy 2019 | Hybrid (smart glasses + telesimulation) | Both | Hybrid |
| 3 | Cicero 2017 | Screen-based (serious game) | Training | Dual-use |
| 4 | ChiCTR2300072282 2023 | VR | Training | Delivery-only |
| 5 | Chumvanichaya 2025 | VR | Training | Dual-use |
| 6 | Hosseini 2023 (2) | Screen-based (game-based) | Training | Delivery-only |
| 7 | Way 2024 | VR (Meta Quest 2) | Both | Dual-use |
| 8 | Heldring 2025 | VR (HTC VIVE) | Both | Dual-use |
| 9 | Shujuan 2022 | VR | Both | Dual-use |
| 10 | Jain 2016 | VR (XVR) | Training | Dual-use |
| 11 | Cicero 2019 | Hybrid (immersive + screen) | Training | Dual-use |
| 12 | Baetzner 2025 | VR (XVR + eye-tracking) | Both | Dual-use |
| 13 | Hermann 2021 | Screen-based + in-person | Both | Delivery-only |
| 14 | Kyoung 2023 | VR | Training | Delivery-only |
| 15 | Hosseini 2023 (1) | Screen-based (SIG simulation) | Both | Dual-use |
| 16 | NCT06253156 2024 | VR + in-person | Training | Delivery-only |
| 17 | NCT06034184 2024 | VR + in-person | Training | Delivery-only |
| 18 | Wetherell 2024 | In-person (smartwatches) | Assessment | Assessment-dedicated |
| 19 | Hu 2024 | Screen-based (game simulation) | Both | Dual-use |
| 20 | Alhawatmeh 2025 | VR + in-person | Training | Delivery-only |
| 21 | Bauchwitz 2024 | Screen-based (smartphone) | Training | Dual-use |
| 22 | Chevalier 2023 | VR | Training | Dual-use |
| 23 | Heldring 2024 | VR (HTC VIVE) | Both | Dual-use |
| 24 | Lochmannová 2025 | VR + smartwatches | Both | Hybrid |
| 25 | Sibley 2018 | Screen-based (UAV/drone) | Assessment | Assessment-dedicated |
| 26 | Chang 2022 | VR (360°) | Training | Dual-use |
| 27 | Foronda 2016 | Screen-based (web-based 3D) | Training | Dual-use |
| 28 | Bajow 2016 | Hybrid (XVR + ISEE + e-learning) | Training | Hybrid |
| Study ID | Study | L1 (Reaction) | L2 (Learning) | L2+ (Applied) | L3 (Behavior) | L4 (Results) | Key Outcomes |
| 1 | Goldberg 2021 | ✓ | — | ✓ | ✓ | — | Communication accuracy, triage accuracy, workload |
| 2 | McCoy 2019 | ✓ | ✓ | ✓ | — | — | Triage accuracy, satisfaction, self-reported improvement |
| 3 | Cicero 2017 | — | — | ✓ | — | — | Triage accuracy |
| 4 | ChiCTR2300072282 2023 | ✓ | ✓ | — | — | — | Attitudes, preparedness |
| 5 | Chumvanichaya 2025 | ✓ | ✓ | ✓ | — | — | Knowledge, triage accuracy and time, motivation |
| 6 | Hosseini 2023 (2) | ✓ | ✓ | — | — | — | Satisfaction, attitude |
| 7 | Way 2024 | ✓ | ✓ | — | — | — | Perceived realism, perceived learning |
| 8 | Heldring 2025 | ✓ | ✓ | ✓ | — | — | Attitude change, triage accuracy, triage time |
| 9 | Shujuan 2022 | — | ✓ | ✓ | — | — | Knowledge, attitude, performance skills |
| 10 | Jain 2016 | — | — | ✓ | — | — | Time to triage, triage prioritization accuracy |
| 11 | Cicero 2019 | — | — | ✓ | — | — | Triage accuracy |
| 12 | Baetzner 2025 | — | ✓ | ✓ | — | — | Visual attention, triage accuracy, triage speed |
| 13 | Hermann 2021 | ✓ | ✓ | — | — | — | Knowledge, attitude, satisfaction |
| 14 | Kyoung 2023 | ✓ | — | — | — | — | Usability |
| 15 | Hosseini 2023 (1) | — | ✓ | ✓ | — | — | Knowledge, triage performance |
| 16 | NCT06253156 2024 | — | ✓ | — | — | — | Attitude change, disaster preparedness |
| 17 | NCT06034184 2024 | — | ✓ | — | — | — | Knowledge, triage performance (protocol) |
| 18 | Wetherell 2024 | ✓ | — | — | — | — | Anxiety, workload, stress |
| 19 | Hu 2024 | ✓ | ✓ | — | — | — | Knowledge, usability, motivation |
| 20 | Alhawatmeh 2025 | — | ✓ | ✓ | — | — | Knowledge, triage performance |
| 21 | Bauchwitz 2024 | ✓ | — | — | — | — | Usability, fidelity, time pressure |
| 22 | Chevalier 2023 | ✓ | ✓ | ✓ | — | — | Knowledge, triage accuracy, triage time, stress |
| 23 | Heldring 2024 | ✓ | ✓ | — | — | — | Perceived usefulness, perceived learning |
| 24 | Lochmannová 2025 | ✓ | — | ✓ | — | — | METHANE reporting, triage performance, workload |
| 25 | Sibley 2018 | — | ✓ | ✓ | — | — | Knowledge, triage |
| 26 | Chang 2022 | — | ✓ | — | — | — | Self-assessed disaster preparedness, self-efficacy |
| 27 | Foronda 2016 | ✓ | ✓ | — | — | — | Satisfaction, knowledge |
| 28 | Bajow 2016 | ✓ | ✓ | — | — | — | Satisfaction, knowledge, self-reported behavior |
| TOTAL | 17 (61%) | 24 (86%) | 14 (56%*) | 1 (4%) | 0 (0%) | *Note: L2+ calculated from 25 completed studies |
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