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Comparison of Point-and-Click Performance Between the Brainfingers BCI and the Mouse

A peer-reviewed version of this preprint was published in:
Sensors 2026, 26(9), 2777. https://doi.org/10.3390/s26092777

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02 April 2026

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03 April 2026

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Abstract
This study quantitatively evaluates the performance of a non-invasive hybrid brain–computer interface (BCI) compared to a conventional mouse in pointing (point-and-click) tasks. A commercial wearable BCI (Brainfingers), based on electromyography (EMG) and electrooculography (EOG) signals with low-level electroencephalography (EEG) components, was assessed against a Microsoft Optical Mouse using ISO/TS 9241-411-based one-dimensional (1D) and two-dimensional (2D) target acquisition tasks. Pointer coordinates were recorded and analyzed using Fitts’ law metrics. A total of 48 non-disabled participants completed the experiments. The results reveal significant performance differences between the two input devices. The BCI device exhibits substantially lower performance than the mouse across the reported Fitts’ law measures. Mean throughput was 0.35 bits/s for the BCI and 6.03 bits/s for the mouse in the 1D tests, and 0.43 bits/s for the BCI and 5.17 bits/s for the mouse in the 2D tests. Despite the BCI’s low performance and although the present experiments involved non-disabled participants, the findings, considered alongside prior literature on Brainfingers and non-invasive BCIs for computer access, suggest that the device may still have assistive technology value for users with severe motor impairments.
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1. Introduction

1.1. Background

Brain–computer interfaces (BCIs) are a rapidly evolving area of research in the field of human–computer interaction (HCI) that aims to acquire, process, and translate neurophysiological signals into commands for operating electronic systems for communication and rehabilitation [1,2,3]. Non-invasive BCI systems using electroencephalography (EEG), electromyography (EMG), and electrooculography (EOG) signals have made significant advances in signal stability, portability, and ergonomics [4,5]. However, despite technological progress, their performance in controlling graphical user interfaces (GUIs) remains limited due to low signal amplitude, signal noise, and processing latency [6,7,8]. Systematic assessment of their performance in pointing (target acquisition via point-and-click) tasks is therefore crucial for evaluating their practical usefulness.
This study presents a quantitative evaluation of a commercial non-invasive hybrid BCI, compared to a conventional mouse, using a standardized framework based on Fitts’ law [9] and ISO/TS 9241-411 [10]. The study focuses on:
  • evaluating the performance of the Brainfingers BCI device,
  • demonstrating the performance differences against the conventional mouse,
  • comparing results with previous studies and relevant literature.

1.2. Positioning Within Relevant Literature

An early (2003) study by our Speech and Accessibility Lab examined the Brain Actuated Technologies Cyberlink system, in which “Brainfingers” referred to the control channels/software, in a small sample of non-disabled and quadriplegic users [11]. We concluded that BCI performance was significantly lower compared to a conventional mouse. Other published studies highlight ongoing challenges of BCI systems, including communication speed, signal variability, and signal stability, as well as the demanding training of users [12,13,14,15]. However, modern commercial non-invasive hybrid BCI systems that combine EMG, EOG, and EEG signals have not been fully evaluated using a standardized ISO/TS 9241-411-based protocol.
Another early Fitts’-law-based evaluation of non-invasive BCI cursor control [16] applied a modified target-acquisition task during sensorimotor-rhythm (SMR) BCI training in non-disabled and motor-disabled participants. That study showed that Fitts’ law aptly described the relationship between movement time and index of difficulty, and supported the use of information-transfer rate as a basis for comparing control modalities and participant groups on the same task [16]. Building on this line of work, [17] reported mean throughput values of 0.18 bits/s, substantially below mouse performance. These findings provide an important benchmark for interpreting non-invasive BCI performance in standardized pointing tasks.
A more recent publication [18] evaluated a low-cost, single-channel EEG system designed specifically for pointer control, in which pointer movement was EEG-based and clicking was triggered by voluntary eye blinks. In a Fitts’ law-structured task, they reported an average information transfer rate (ITR) of 7 bits/min (≈0.117 bits/s), with movement-trajectory quality in certain conditions approaching that of conventional pointing devices [18]. This study demonstrates how low-cost EEG systems can be formally evaluated using Fitts’ law and highlights a significant performance gap between consumer-grade neural interfaces and standard HCI devices.
Beyond purely EEG-based systems, several hybrid BCIs that combine physiological or neural activity with eye-tracking have demonstrated enhanced performance in target-acquisition tasks. Kim et al. [19] presented a quantitative Fitts’ law comparison for a low-cost hybrid interface integrating EEG and eye movement signals. Their results showed that hybrid EEG-plus-gaze selection strategies achieved higher overall information-transfer rates than dwell-based eye tracking alone, though still below mouse-based interaction, reinforcing the notion that hybrid systems can partially mitigate the low information bandwidth of EEG control. Similarly, Hou et al. [20] evaluated a dry-electrode head-mounted sensor for visually evoked EEG interaction using Fitts’ law in a study with six participants, reporting a mean throughput of 0.82 bits/s, substantially higher than that of typical EEG pointer systems. This positions stronger hybrid or visually evoked non-invasive systems near the upper bound of what has so far been demonstrated in non-invasive BCI-driven pointing.
Within this broader landscape, the present evaluation constitutes one of the few ISO-based characterizations of Fitts’ law for a commercially available BCI. Unlike EEG systems that rely on cortical rhythms, Brainfingers exploits facial neuromuscular and ocular biosignals, enabling more stable, direct control signals under certain conditions. The standardized Fitts’ law-based evaluation presented here positions Brainfingers within contemporary BCI research and enables direct comparison with existing non-invasive BCI systems. To our knowledge, the Brainfingers BCI has not previously been evaluated under ISO/TS 9241-411-based protocols. Therefore, this work contributes a standardized, large-sample evaluation with non-disabled participants that supports reproducible benchmarking of hybrid non-invasive BCI systems.

2. Materials and Methods

In this section and throughout the rest of the paper, we use the notation and, where applicable, the definitions and terminology of ISO/TS 9241-411:2012 “Ergonomics of human-system interaction – Part 411: Evaluation methods for the design of physical input devices” [10].

2.1. Theoretical Background

Fitts’ law [9] describes the relationship between the index of difficulty (ID) of a task, i.e., the measure of the precision required from the user in a task, and movement time (tm), i.e., the time required for task completion, calculated from the initiation of movement to target selection:
tm = a + b · ID,
where a (intercept) and b (slope) are empirical constants determined by the specific person or input device and are computed by applying linear regression to experimental data plotting tm against ID.
The index of difficulty is measured in bits and is calculated according to the Shannon formulation [21] by:
ID = log2 (d/w + 1),
where d is the distance of movement to the target, and w is the target width of the displayed target along the approach axis for pointing tasks. In the 1D task of the present study, this operational definition was applied using circular targets, with w taken as the target diameter along the horizontal movement axis.
ISO/TS 9241-411 defines how to assess pointing actions on a graphical user interface (GUI) based on Fitts’ law. It standardizes the target selection tests with one-dimensional (1D) and two-dimensional (2D) target layouts [10]. The tests provide a measure of throughput, namely the rate of information transfer when a user operates an input device to control a pointer on a display; throughput is expressed in bits per second (bits/s). tm and throughput derived from Fitts’ law estimate the speed, accuracy, and overall efficiency of each input device. The following calculations are for input throughput for pointing tasks:
Throughput = Effective index of difficulty / Movement time = IDe / tm,
where the effective index of difficulty (IDe) is the measure, in bits, of the user precision achieved in accomplishing a task expressed as:
IDe = log2 (d/we + 1),
where the effective target width (we) is the width of the distribution of selection coordinates made by a subject during a pointing test. It is calculated as:
we = 4.133 · sx
where sx is the standard deviation of the selection coordinates in the direction of movement (e.g., x-axis in a horizontal pointing test).

2.2. Apparatus

The experimental setup was developed at the Voice and Accessibility Laboratory of the Department of Informatics and Telecommunications of the National and Kapodistrian University of Athens. The evaluated device was the Brainfingers system by Brain Actuated Technologies, consisting of an adjustable forehead headband with six dry-contact frontal electrodes, an external amplifier/processing unit, and accompanying software. According to the developer’s technical documentation, the forehead signal contains overlapping electrooculographic (EOG), electromyographic (EMG), and electroencephalographic (EEG) components. The six-electrode headband produces a single composite signal, which the Brainfingers software processes into multiple control channels, including Glance, Theta, Alpha, Beta, and Muscle signals [22]. In this sense, Brainfingers should be interpreted in the present study as a commercial, non-invasive hybrid brain-body interface rather than a purely EEG-based BCI. A Microsoft Optical Mouse was used as the reference input device for performance comparison.
The tests were performed on a desktop computer running Windows 10, equipped with a 24-inch LCD monitor (1920×1080, 60 Hz). The target layouts for the 1D and 2D tasks were implemented in accordance with ISO/TS 9241-411, with the exact task geometry and operational definitions described in the next sections. Pointer trajectories were automatically acquired as a series of pointer coordinates in pixels and analyzed. For the graphical environment of the experiments, data acquisition, and pointer-trajectory analysis, our lab’s proprietary IDEA (Input Device Evaluation Application) software was used. Published studies over the last two decades demonstrate the validity of the IDEA software in multiple experiments [11,27,28,29,30,31,32,33].

2.3. Participants

A total of 48 adults participated in the study, recruited from the academic community (undergraduate and postgraduate students at the Department of Informatics and Telecommunications of the National and Kapodistrian University of Athens). The sample comprised 28 men (58.3%) and 20 women (41.7%), with ages ranging from 21 to 48 years (mean age = 30.29 years, SD = 7.03; median = 30 years). Participation criteria required that participants:
  • possessed a high level of computer familiarity,
  • had no prior experience in using a BCI,
  • had no diagnosed disabilities in the upper limbs,
  • had no visual disabilities,
  • completed the BCI Brainfingers familiarization session successfully.
None of the participants had any disability (e.g., hearing or dexterity impairment) or a learning difficulty. All participants were informed about the study’s purpose and received explanatory instructions for all stages and tests. They all confirmed that they fully understood the experimental procedure of the current study, and written informed consent was obtained from all participants in printed form. The research followed the tenets of the Helsinki Declaration and was approved by the Ethics Committee of the National and Kapodistrian University of Athens. Participation was voluntary. No raw biosignals were stored at any stage of the experiments. Only pointer trajectories were recorded and used in the current study.

2.4. Experimental Tasks

Each participant completed the required target acquisition tasks with the mouse and the BCI in both 1D and 2D environments. Two typical target layouts are shown in Figure 1.

2.4.1. One-Dimensional (1D) Pointing Task

During the 1D tasks, two circular targets were displayed along the horizontal axis. Although ISO/TS 9241-411 defines a target width for pointing tasks along the approach axis, it does not prescribe a unique orthogonal target geometry for 1D graphical targets. In the present study, circular targets were used in the 1D task because pointer motion on the display was not mechanically constrained to a single axis for either device. With the Brainfingers BCI in particular, it was difficult to maintain strictly horizontal trajectories throughout target acquisition. Under these conditions, short rectangular targets would introduce an arbitrary orthogonal tolerance through target height and could materially affect acquisition difficulty. Circular targets reduce this geometric confounding while preserving a well-defined 1D width parameter. Accordingly, in the 1D task, w was defined as the target diameter, i.e., the extent of the target along the horizontal movement axis. This treatment is consistent with prior analyses showing that circular targets preserve the 1D interpretation better than rectangular targets when the approach angle varies, and with later work that explicitly employed circular targets in reciprocal 1D pointing tasks [23,24,25].
Targets were colored blue (designating the start target) and red (designating the destination target). Participants were instructed to move the pointer from the center of the left (blue) target, where it initially appeared, to the right target and select it as accurately as possible. After each successful click, the targets toggled colors, and the participants had to start from the center of the right target, where the pointer was automatically located, to the left target and click on it. Each attempt, either from left to right or from right to left, is defined as a “trial”. Figure 2a is a schematic representation of the 1D reciprocal target selection sequence. One left-to-right and one right-to-left movement are shown; the pair was repeated four times, yielding eight trials in total. After completing eight trials successfully, the distance d between the targets increased, and the target width w, namely the diameter, decreased, yielding a new ID. Each set of eight trials with an unchanged ID is defined as a “session”. We use five indexes of difficulty, namely five combinations of d and w, for a total of 40 trials across five sessions to complete the 1D test.

2.4.2. Two-Dimensional (2D) Pointing Task

During the 2D tests, eight targets were displayed in a circular layout. The use of circular targets in the 2D task is consistent with established multidirectional Fitts’ law paradigms, in which movement amplitude is defined by the center-to-center distance between successive targets, and target width w is measured as the target diameter [23,24]. However, recent methodological analysis has shown that, in the canonical ISO-style multidirectional sequence, equal movement distance across a sequence is guaranteed only when an odd number of targets is used; with an even number of targets, a nearly diametrically opposed sequence produces two alternating movement distances across trials [26]. Because the present study used eight targets, the selection sequence was implemented as a fixed, clockwise, constant-step pattern (Figure 2b), beginning at the top target, so that all successive movements had the same center-to-center distance. This sequencing choice was a deliberate ISO-based adaptation intended to preserve constant movement distance across trials while retaining an eight-target layout [26].
All targets were colored blue, except the destination target in each trial, which was colored red. After the successful completion of each session, namely the eight trials, the target diameter is decreased, and the center-to-center distance between successive targets is increased, yielding a higher ID for the next session. Five indexes of difficulty are used, resulting in 5 sessions and a total of 40 trials, also for the 2D experiment.

2.5. Experimental Protocol

The experiment consisted of two main phases, each taking place on a different day with a one-week interval: Training and Familiarization, and Execution.

2.5.1. Training and Familiarization

At this stage, the Brainfingers operation principles and the structure of the experimental tasks were explained to all participants. Emphasis was given on how to achieve click commands and control the pointer. The process was supported by the features and procedures included in the Brainfingers software. For each participant, a calibration procedure lasting approximately 10 minutes was conducted, in which participants performed a series of guided actions to confirm control and ensure reliable biosignals detection.
In the training session that followed, lasting approximately 1 hour, the participants completed the following tasks:
  • basic pointer control (jaw tension for clicks, forehead tension/relaxation for up/down pointer movements, eye glimpses/relaxation for right/left pointer movement),
  • repeated attempts to stabilize control thresholds, based on real-time feedback,
  • target acquisition actions to ensure that the signal strength and threshold values consistently respond to activation commands.
The calibration and training sessions were necessary to ensure stable biosignal acquisition and to help the user learn how to limit undesirable EMG/EOG activity.
After a half-hour break, a familiarization session followed, during which each participant successfully performed the experimental tasks at the lowest ID level in the 1D and 2D experiments.

2.5.2. Execution

All tasks were performed with participants seated at a desk in an ergonomically defined position, maintaining a fixed viewing distance of approximately 50 cm from the monitor. Experimental procedures took place under strictly defined laboratory conditions at the Voice and Accessibility Laboratory. The execution phase lasted as long as each participant needed to complete both 1D and 2D experiments, at five indexes of difficulty for each test, with both Brainfingers BCI and the mouse (a total of 160 trials).
Device order and task order were fixed for all participants:
  • 1D test with the mouse.
  • 2D test with the mouse.
  • 1D test with the Brainfingers BCI.
  • 2D test with the Brainfingers BCI.

2.6. Analysis

Statistical analysis was performed at the participant level. For each participant, mean movement time (tm) and throughput were obtained for each combination of device, task layout, and index of difficulty (ID). Because the 1D and 2D tasks were treated as distinct layouts, inferential analyses were conducted separately for each layout. For movement time and throughput, two-way repeated-measures analyses of variance (ANOVAs) were performed with device (Brainfingers BCI, mouse) and ID (five levels) as within-subject factors, separately for the 1D and 2D tasks. Sphericity for effects involving ID was assessed with Mauchly’s test; when violated, Greenhouse–Geisser correction was applied. For significant interactions, follow-up pairwise comparisons between devices at each ID level were performed with Bonferroni adjustment. Effect sizes are reported as partial eta squared (ηp²). The level of statistical significance was set at p < 0.05. In addition, linear regression of mean movement time against the index of difficulty was performed for each device and task layout to examine conformity with Fitts’ law.
This inferential-analysis approach is consistent with prior Fitts’ law-based evaluations of alternative pointing and assistive access devices, which have also used ANOVA-based comparisons of movement time and/or throughput across devices and task conditions [34,35].

3. Results

This section presents the quantitative results of the experiment execution phase, based on participants’ overall performance in 1D and 2D target acquisition tasks across both devices for all tested indexes of difficulty. All descriptive results represent means and standard deviations across participants, based on each participant’s values for each device, task layout, and index of difficulty. The results’ interpretation is provided in the Discussion section.

3.1. Movement Time

Mean movement time values for the Brainfingers BCI and the mouse across the tested indexes of difficulty are presented in Table 1 and Figure 3. In both task layouts, the mouse yielded substantially lower movement times than the BCI at all tested difficulty levels. In the 1D task, mouse tm ranged from 0.55 s to 0.86 s, whereas the corresponding BCI values ranged from 10.48 s to 18.25 s. In the 2D task, mouse tm ranged from 0.66 s to 1.06 s, while BCI tm ranged from 8.16 s to 18.73 s. Thus, across all tested IDs, target acquisition with the Brainfingers BCI was markedly slower than with the conventional mouse.
For both devices, movement time generally increased with task difficulty. This trend was particularly clear for the BCI, especially at the highest ID values, where movement times rose considerably in both 1D and 2D tasks. The same overall pattern was observed for the mouse, although the absolute increase in tm was much smaller. Variability was also notably higher for the BCI, as reflected by the larger standard deviations reported in Table 1 and the more pronounced error bars in Figure 3. Overall, these results indicate a substantial performance gap between the two devices in terms of speed of target acquisition, with the gap becoming more evident as task difficulty increased.
Inferential analysis confirmed these patterns. For movement time in the 1D task, repeated-measures ANOVA showed significant main effects of device, F(1, 47) = 176.77, p < 0.001, ηp² = 0.79, and ID, F(4, 188) = 28.23, p < 0.001, ηp² = 0.38, as well as a significant device × ID interaction, F(4, 188) = 24.31, p < 0.001, ηp² = 0.34. For the 2D task, there was again a significant main effect of device, F(1, 47) = 173.78, p < 0.001, ηp² = 0.79. After Greenhouse–Geisser correction, the main effect of ID, F(2.07, 97.41) = 30.32, p < 0.001, ηp² = 0.39, and the device × ID interaction, F(2.06, 96.75) = 26.00, p < 0.001, ηp² = 0.36, also remained significant. Bonferroni-adjusted pairwise comparisons showed that the mouse yielded significantly lower movement times than the Brainfingers BCI at every tested ID in both task layouts (all p < 0.001).

3.2. Throughput

Mean throughput values for the Brainfingers BCI and the mouse across the tested indexes of difficulty are presented in Table 2 and Figure 4. The mouse consistently achieved much higher throughput than the BCI in both task layouts and at all tested levels of difficulty. In the 1D task, mouse throughput ranged from 4.91 to 6.37 bits/s, whereas BCI throughput ranged from 0.32 to 0.39 bits/s. In the 2D task, mouse throughput ranged from 4.78 to 5.39 bits/s, while BCI throughput ranged from 0.37 to 0.47 bits/s. These values indicate a markedly lower rate of information transfer for the BCI compared with the mouse.
The mouse maintained high throughput across the tested indexes of difficulty, with only limited variation, particularly in the 1D task. In contrast, BCI throughput remained low, showing only small changes across difficulty levels. In the 2D task, BCI throughput decreased slightly as the index of difficulty increased, while mouse throughput also showed a modest downward trend at higher indexes of difficulty. Overall, the throughput results are consistent with the movement-time findings and confirm the substantially lower efficiency of the Brainfingers BCI as a pointing device under the present experimental conditions.
Inferential analysis also supported the throughput findings. For the 1D task, repeated-measures ANOVA showed a significant main effect of device, F(1, 47) = 1471.09, p < 0.001, ηp² = 0.97. After Greenhouse–Geisser correction, both the main effect of ID, F(3.24, 152.11) = 13.14, p < 0.001, ηp² = 0.22, and the device × ID interaction, F(3.32, 156.00) = 11.27, p < 0.001, ηp² = 0.19, also remained significant. For the 2D task, significant main effects were again found for device, F(1, 47) = 1967.62, p < 0.001, ηp² = 0.98, and ID, F(4, 188) = 3.92, p = 0.004, ηp² = 0.08, as well as for the device × ID interaction, F(4, 188) = 4.34, p = 0.002, ηp² = 0.08. Bonferroni-adjusted pairwise comparisons showed that the mouse yielded significantly higher throughput than the Brainfingers BCI at every tested ID in both task layouts (all p < 0.001).

3.3. Linear Regression of Movement Time on Index of Difficulty

Linear regression was applied to the mean movement time values across all tested IDs to examine the relationship between tm and task difficulty. The regression plots are shown in Figure 5 and Figure 6. For the Brainfingers BCI, the fitted models were tm = 3.63 + 3.40·ID for the 1D task and tm = -2.57 + 5.07·ID for the 2D task, with R² = 0.93 and R² = 0.98, respectively. For the mouse, the fitted models were tm = 0.44 + 0.09·ID for the 1D task and tm = 0.28 + 0.19·ID for the 2D task, with R² = 0.49 and R² = 0.96, respectively.
In both devices, movement time increased with increasing ID, but the fitted parameters differed substantially between devices and task layouts. The Brainfingers BCI showed steeper slopes than the mouse in both 1D and 2D tasks, indicating a stronger increase in movement time with increasing task difficulty. The 2D BCI condition produced the steepest slope of all four cases (b = 5.07), consistent with the particularly demanding nature of multidirectional target acquisition using the BCI. The regression fit was strong for the BCI across both task layouts and for the mouse in the 2D task. In contrast, the mouse 1D condition showed a lower R², likely due to the very small absolute range of tm values across IDs. Overall, the regression results support a clear linear relationship between movement time and index of difficulty, while also highlighting the substantially poorer efficiency of the BCI compared with the mouse.

4. Discussion

The present study showed a clear and consistent performance gap between the Brainfingers BCI and the conventional mouse across one- and two-dimensional pointing tasks. Across all tested indexes of difficulty, the mouse produced substantially lower movement times and substantially higher throughput values than the BCI. The inferential analysis confirmed that these differences were not limited to isolated conditions but also reflected strong overall device effects and significant device × ID interactions. Thus, the lower performance of the Brainfingers BCI was not only a matter of absolute speed but also of greater sensitivity to increasing task difficulty. In practical terms, the present results indicate that Brainfingers, in its current form and under the present experimental conditions, cannot be considered comparable to a conventional mouse for general-purpose point-and-click interaction.
At the same time, the regression analysis showed that movement time increased systematically with the index of difficulty for the Brainfingers BCI in both task layouts, with strong coefficients of determination. This is an important finding, because it indicates that the BCI did not behave as an erratic or purely unstable controller, but rather as an input system whose performance can be meaningfully characterized within the Fitts’ law framework [9,10]. This observation is in line with earlier studies showing that non-invasive BCI cursor-control performance can be meaningfully characterized within a Fitts’ law framework, including modified target-acquisition tasks in non-disabled and motor-disabled users [16] and later 2D EEG-based pointing evaluations [17]. Therefore, despite its markedly lower efficiency compared with the mouse, Brainfingers still demonstrated structured, quantifiable behavior under standardized pointing conditions.
The relationship between the 1D and 2D findings also deserves careful interpretation. For the mouse, performance was broadly consistent with established multidirectional pointing literature, with slightly higher and more stable throughput in the 1D task than in the 2D task [23,24]. For the Brainfingers BCI, however, the pattern was less straightforward. Although the mean 2D throughput values were slightly higher than the corresponding 1D values at some lower IDs, the 2D regression slope was steeper, and movement time increased markedly at higher difficulty levels. Therefore, the 2D task should not be interpreted as generally easier for the BCI. Rather, the observed pattern likely reflects the combined influence of target geometry, effective width estimation, control strategy, and variability in biosignal-driven pointer trajectories. The particularly steep 2D slope suggests that multidirectional pointing remained especially demanding for the BCI as task difficulty increased.
A useful historical point of comparison is our earlier study on the Brain Actuated Technologies Cyberlink system, which also adopted an ISO-based evaluation framework and compared non-disabled and motion-impaired users performing point-and-click tasks with the BCI and a mouse [11]. In that earlier work, the BCI was again found to be clearly inferior to the mouse in terms of usability. Still, it was considered a possible alternative when conventional hand-actuated input was not feasible. However, unlike the present study, the earlier data did not support a clear Fitts’ law fit for BCI performance. This difference should be interpreted cautiously, because the two studies are not directly equivalent in design: the earlier work involved a much smaller mixed sample of non-disabled and motion-impaired users, older ISO 9241-9-based task implementations, and different analytical emphases, including detailed cursor measures and learning-related observations. Nevertheless, taken together, the two studies suggest a consistent overall conclusion that these Brain Actuated Technologies hands-free systems remained markedly inferior to a mouse for general-purpose pointing. At the same time, the present results extend the earlier work by showing that, under a more standardized contemporary protocol and with a larger non-disabled sample, the current Brainfingers system can still be characterized in a structured way within the Fitts’ law framework. According to personal communication with their principal developer, the later Brainfingers product was considered the next model in this product line.
In relation to previous literature, the throughput values observed for Brainfingers place the device within the broader low-bandwidth range of non-invasive BCI-based pointing systems. The present values are higher than those reported in some earlier non-invasive BCI pointing studies, such as the 2D EEG-based BCI in [17] and the single-channel NeuroSky-based pointer-control system in [18]. However, the latter comparison should be interpreted cautiously, as [18] reports an estimated information-transfer rate rather than directly comparable ISO-style pointing throughput. At the same time, the present values remain below the performance reported for stronger hybrid or visually evoked approaches [19,20]. This comparison is plausible given Brainfingers’ hybrid nature. Unlike purely EEG-based systems, Brainfingers relies heavily on voluntary facial, neuromuscular, and ocular biosignals, which can provide more robust control than cortical rhythms alone but still do not approach the continuous, high-precision motor control afforded by a conventional mouse.
Table 3 summarizes reported information-transfer values for the present study and selected related studies already cited in this paper. The table is intended solely as a contextual benchmark, as participant groups, task implementations, device types, and metric definitions are not fully equivalent across studies.
As shown in Table 3, the present Brainfingers values are higher than those reported in some earlier non-invasive BCI pointing studies, such as the 2003 Cyberlink system in non-disabled users [11], the 2D EEG-based BCI in [17], and the single-channel NeuroSky-based approach in [18]. However, the latter comparison should be interpreted cautiously because [18] reports estimated ITR rather than directly comparable ISO-style throughput. At the same time, the present values remain below those reported for stronger hybrid or visually evoked approaches [19,20]. Whenever a directly reported conventional comparator is available, mouse performance remains substantially higher than BCI or hybrid control [11,17,19].
From an assistive-technology perspective, the present findings should be interpreted with caution. The participants in this study were non-disabled, and therefore, the results do not directly demonstrate clinical effectiveness or practical benefit for users with severe motor impairments. Nevertheless, this does not make the findings irrelevant to assistive technology. For individuals who cannot use a conventional mouse at all, the relevant question is not whether a BCI matches mouse performance, but whether it can provide a functional channel for computer access. Prior literature has established the broader relevance of non-invasive BCIs for communication, augmentative and alternative communication (AAC), environmental control, and computer access in populations with severe disabilities [11,36,37,38,39,40]. At the same time, the clinical and review literature suggests both promise and substantial variability. For example, Cincotti et al. [36] described an integrated assistive prototype for users with severe motor disabilities, combining several access technologies, and four participants learned to operate the system through a non-invasive EEG-based BCI. More recently, a systematic review of AAC-BCI research for individuals with disabilities concluded that such systems show promise for communication access but remain ineffective for some users and exhibit substantial variability in performance and reporting practices [40]. Accordingly, the present study should be viewed as a device characterization and benchmarking study that informs the assistive potential of Brainfingers, rather than as a direct demonstration of clinical usability.

4.1. Limitations

Several limitations of the present study should be acknowledged. First, device order and task order were fixed for all participants, with the mouse always preceding the BCI and the 1D task always preceding the 2D task. Therefore, device-related differences cannot be interpreted independently of possible order, learning, transfer, or fatigue effects. Second, the tested indexes of difficulty were not evenly distributed across the examined range, with denser sampling at lower ID values than at intermediate and higher values. Therefore, local fluctuations among the lower- ID conditions should be interpreted cautiously, because the visual shape of the plotted curves may overemphasize small irregularities in that region, even though the overall inferential and regression results still support the broader performance trends. Third, although participants underwent calibration, training, and familiarization, using the Brainfingers BCI still placed substantial learning demands, and the observed performance may partly reflect limited user practice rather than stable performance after extended training. Fourth, Brainfingers is a hybrid interface that relies heavily on EMG and EOG components, so the findings should not be generalized to purely EEG-based BCIs. Finally, the relatively large standard deviations across several BCI conditions indicate substantial inter-participant variability, consistent with the broader BCI literature and with systematic review evidence showing that AAC-BCI performance remains highly variable across users with disabilities [37,38,40].

4.2. Future Work

Future work should include users with motor impairments, counterbalanced experimental designs, more evenly distributed ID levels, and longer-term training protocols to determine the extent of achievable performance improvement in realistic assistive scenarios.
In addition, future work should include explicit error-related and trajectory-based performance measures beyond movement time and throughput. Although the present study incorporated accuracy indirectly through the effective target width and effective index of difficulty used in the throughput calculation, dedicated measures such as missed clicks, target re-entries, task-axis crossings, movement direction changes, orthogonal direction changes, movement offset, movement error, and movement variability may provide a more fine-grained characterization of control quality and error patterns [41,42]. Such measures could help clarify how and why Brainfingers performance differs from mouse performance beyond the differences already captured by movement time and throughput.

5. Conclusions

This study provided a standardized quantitative comparison between the Brainfingers non-invasive hybrid BCI and a conventional mouse in ISO/TS 9241-411-based 1D and 2D point-and-click tasks. Across all tested indexes of difficulty, the mouse consistently outperformed the BCI, yielding substantially lower movement times and substantially higher throughput in both task layouts. Inferential analysis confirmed significant effects of device and task difficulty, as well as significant device × ID interactions, indicating that the performance gap was robust across conditions. At the same time, the Brainfingers BCI showed a clear linear increase in movement time with increasing index of difficulty, supporting the applicability of the Fitts’ law framework for characterizing its performance. Therefore, although Brainfingers cannot be considered comparable to a conventional mouse for general-purpose pointing interaction under the present conditions, it still demonstrated structured and quantifiable behavior as an input device. Given that conventional pointing devices may be unusable for some end users and considering the broader literature on non-invasive BCIs for assistive computer access [43], the present findings support continued investigation of Brainfingers as a potential assistive technology tool [44]. Future work should further evaluate Brainfingers in target populations with motor impairments under more rigorous and extended experimental conditions.

Author Contributions

Conceptualization, A.P., and G.K.; methodology, A.P.; validation, A.P., and G.K.; investigation, A.P., and D.V.; data curation, D.V., and A.P.; writing—original draft preparation, A.P., G.K., and D.V.; writing—review and editing, A.P., and G.K.; visualization, A.P., and D.V.; supervision, A.P.; project administration, A.P., and G.K. All authors have read and agreed to the published version of the manuscript.

Funding

This research received no external funding.

Institutional Review Board Statement

The study was conducted in accordance with the Declaration of Helsinki and approved by the Ethics Committee of the Department of Informatics and Telecommunications, National and Kapodistrian University of Athens (approval code [22485], [2 Oct. 2023]).

Data Availability Statement

The data presented in this study are available from the corresponding author upon reasonable request. The data are not publicly available due to privacy and ethical restrictions.

Acknowledgments

The Brainfingers device and apparatus infrastructure were provided by the Speech and Accessibility Lab of the Department of Informatics and Telecommunications of the National and Kapodistrian University of Athens.

Conflicts of Interest

The authors declare no conflicts of interest.

Abbreviations

The following abbreviations are used in this manuscript:
1D One-dimensional
2D Two-dimensional
AAC Augmentative and alternative communication
ANOVA Analysis of variance
BCI Brain–computer interface
EEG Electroencephalography
EMG Electromyography
EOG Electrooculography
HCI Human–computer interaction
SMR Sensorimotor rhythm

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Figure 1. Target layouts at lowest indexes of difficulty: (a) 1D experiment screen; (b) 2D experiment screen.
Figure 1. Target layouts at lowest indexes of difficulty: (a) 1D experiment screen; (b) 2D experiment screen.
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Figure 2. Selection sequence pattern in the (a) 1D experiment, and (b) 2D experiment. Targets are numbered in the order they should be selected.
Figure 2. Selection sequence pattern in the (a) 1D experiment, and (b) 2D experiment. Targets are numbered in the order they should be selected.
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Figure 3. Mean movement time tm across tested indexes of difficulty ID for the BCI and the mouse: (a) 1D tests; (b) 2D tests. Error bars (where visible) indicate standard deviations (SD).
Figure 3. Mean movement time tm across tested indexes of difficulty ID for the BCI and the mouse: (a) 1D tests; (b) 2D tests. Error bars (where visible) indicate standard deviations (SD).
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Figure 4. Mean throughput chart across tested indexes of difficulty ID for the BCI and the mouse: (a) 1D tests; (b) 2D tests. Error bars indicate standard deviations.
Figure 4. Mean throughput chart across tested indexes of difficulty ID for the BCI and the mouse: (a) 1D tests; (b) 2D tests. Error bars indicate standard deviations.
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Figure 5. Linear regression of movement time, tm, on the index of difficulty, ID, for the Brainfingers BCI in the 1D and 2D tasks.
Figure 5. Linear regression of movement time, tm, on the index of difficulty, ID, for the Brainfingers BCI in the 1D and 2D tasks.
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Figure 6. Linear regression of movement time, tm, on the index of difficulty, ID, for the mouse in the 1D and 2D tasks.
Figure 6. Linear regression of movement time, tm, on the index of difficulty, ID, for the mouse in the 1D and 2D tasks.
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Table 1. Mean movement time tm (s) and standard deviation (in parentheses) across tested indexes of difficulty ID (bits) for the BCI and the mouse, at 1D and 2D tests.
Table 1. Mean movement time tm (s) and standard deviation (in parentheses) across tested indexes of difficulty ID (bits) for the BCI and the mouse, at 1D and 2D tests.
1D BCI Mouse 2D BCI Mouse
ID tm (SD) tm (SD) ID tm (SD) tm (SD)
1.80 10.88 (6.97) 0.74 (0.60) 2.11 8.56 (5.21) 0.73 (0.24)
2.10 10.69 (6.14) 0.55 (0.16) 2.21 8.16 (3.66) 0.66 (0.14)
2.30 10.48 (6.60) 0.58 (0.18) 2.30 9.60 (6.27) 0.69 (0.16)
3.20 13.79 (8.76) 0.72 (0.15) 3.21 12.78 (7.80) 0.86 (0.15)
4.10 18.25 (8.78) 0.86 (0.16) 4.10 18.73 (12.40) 1.06 (0.14)
Table 2. Mean throughput (bits/s) and standard deviation (in parentheses) across tested indexes of difficulty ID (bits) for the BCI and the mouse, at 1D and 2D tests.
Table 2. Mean throughput (bits/s) and standard deviation (in parentheses) across tested indexes of difficulty ID (bits) for the BCI and the mouse, at 1D and 2D tests.
1D BCI Mouse 2D BCI Mouse
ID Throughput (SD) Throughput (SD) ID Throughput (SD) Throughput (SD)
1.80 0.32 (0.14) 4.91 (1.70) 2.11 0.47 (0.19) 4.78 (1.23)
2.10 0.35 (0.14) 6.31 (1.87) 2.21 0.45 (0.18) 5.39 (1.06)
2.30 0.39 (0.14) 6.37 (1.51) 2.30 0.45 (0.21) 5.30 (1.22)
3.20 0.38 (0.14) 6.28 (1.32) 3.21 0.42 (0.18) 5.23 (0.98)
4.10 0.33 (0.12) 6.26 (1.17) 4.10 0.37 (0.16) 5.12 (0.71)
Table 3. Contextual comparison of reported information-transfer values for the present study and selected related studies already cited in the manuscript. Direct quantitative equivalence is limited by differences in participant populations, task designs, device classes, and metric definitions.
Table 3. Contextual comparison of reported information-transfer values for the present study and selected related studies already cited in the manuscript. Direct quantitative equivalence is limited by differences in participant populations, task designs, device classes, and metric definitions.
Study System(s) Reported value(s) Task characterization Comparability notes
Present study Brainfingers BCI vs. Microsoft Optical Mouse Mean throughput (bits/s): 1D: BCI 0.35, mouse 6.03; 2D: BCI 0.43, mouse 5.17 ISO/TS 9241-411-based 1D and 2D pointing tasks Large non-disabled sample (n = 48); direct within-study comparison
Pino et al., 2003 [11] Brain Actuated Technologies Cyberlink system vs. Logitech Cordless Wheel Mouse Throughput (bits/s): BCI AB 0.182, BCI MI 0.081; mouse AB 5.81, mouse MI 1.12 One-directional and multidirectional ISO 9241-9-based tasks Small mixed non-disabled/motion-impaired sample; older protocol; not directly equivalent to the present design
Nappenfeld and Giefing, 2018 [17] g.tec medical engineering GmbH EEG-based BCI vs. Fujitsu Siemens optical computer mouse (and Saitek P990 joystick) Mean throughput (bits/s): BCI 0.18; mouse 2.16; joystick 1.32 2D point-and-click cursor-control task Five non-disabled participants; BCI click executed by the investigator after cursor acquisition
Molina-Cantero et al., 2021 [18] NeuroSky MindWave single-channel EEG headset Average ITR: 7 bits/min (≈0.117 bits/s) 2D pointer-control / target-selection task ITR was estimated from a hypothetical 3 × 3 communication board, so it is not directly equivalent to ISO-style throughput
Kim et al., 2015 [19] Emotiv Epoc EEG headset + custom-built eye tracker vs. mouse Overall ITR (bits/s): hybrid 2.02–2.27; mouse 7.61 Multidirectional pointing-and-selection task Eye tracking was used for pointing and BCI for selection; not reported in the same 1D/2D structure as the present study.
Hou et al., 2022 [20] NextMind dry-electrode visually evoked EEG/SSVEP sensor Mean throughput (bits/s): 0.82 (range: 0.58–1.17) Fitts’-law target-activation / selection task Six participants; no direct mouse comparator in the same experiment
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