Submitted:
28 February 2026
Posted:
02 March 2026
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Literature Review
2.1. Traditional Methods of Craft Education
2.2. Virtual Reality in Education
2.3. Application of VR in Cultural Heritage Preservation
2.4. Challenges and Opportunities
3. Methodology
3.1. Research Design
3.2. VR Development
3.2.1. Requirement Step
3.2.2. Design and Development
3.2.3. Prototype of Virtual Reality
3.3. Materials and Instruments
3.4. Participants
4. Results
4.1. Usability
4.2. Authenticity
4.3. Cultural Relevance
4.4. Immersion
4.5. Perceived Learning Potential
4.6. Overall Feedback
5. Discussion
5.1. Usability and User Experience
5.2. Authenticity of Craft Simulation
5.3. Cultural Relevance and Heritage Preservation
5.4. Immersion and Engagement
5.5. Learning Potential and Educational Impact
5.6. Challenges and Future Opportunities
5.7. Implications for Cultural Preservation
6. Conclusion
Author Contributions
Data Availability Statement
References
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- Zabulis, X.; Partarakis, N.; Meghini, C. Representation and preservation of heritage crafts; MDPI, 2020. [Google Scholar] [CrossRef]





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