Submitted:
18 February 2026
Posted:
27 February 2026
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Abstract
Keywords:
1. Introduction
2. Theoretical Background
2.1. Concept of Virtualization
2.2. The Use of Digital Technologies and Virtualization in Sports
2.3. Digital Work Environment and Digitalization in Sports
2.4. Business Process Reengineering (BPR) in Digital and Virtual Contexts
2.5. Organizational Learning and Adaptation in the Digital Workplace
3. Methodology
| Row | Interviewee code | Sum of the codes of two coders | Number of agreed codes | Number of failed codes | Retest reliability |
|---|---|---|---|---|---|
| 1 | Interview 1 | 51 | 21 | 4 | 0.82 |
| 2 | Interview 4 | 53 | 20 | 7 | 0.75 |
| 3 | Interview 6 | 42 | 18 | 6 | 0.86 |
| 4 | Interview 10 | 47 | 17 | 3 | 0.72 |
| Total | 193 | 76 | 20 | 0.79 | |
4. Results
4.1. The Qualitative Part of Study
| Overarching themes | Organized themes | Codes |
|---|---|---|
|
Fields of business virtualization |
Digital competencies | - Entrepreneurial alertness in facing issues and opportunities - Intelligence in identifying and creating business opportunities - Managers’ ability to develop employees’ digital entrepreneurship - Self-efficacy and emphasis on entrepreneurial characteristics - Charismatic competence of digital entrepreneurs in the field of sports |
| Knowledge-based competencies | - Sports business access to all kinds of information sources - Empowering active human forces in the digital business environment - Transforming business into a learning organization - Applied knowledge training for the development of digital businesses - Analysis of digital information in the business environment |
|
| Business executive capacities | - Using comprehensive and updated information systems - Continuous evolution in communication systems in the business environment - Creative and effective use of information technology with the aim of improving service quality - Attention to market needs in the virtual business environment - Improving quality and digital services after receiving feedback from customers |
|
|
Assumptions of the digital workplace in business |
Assumptions based on technology | - Strengthening the technological infrastructure in the digital business environment - Improving the quality of digital services in sports businesses - Creating and improving digital literacy and using it in the field of sports jobs - Electronic and technology-based trainings and emphasis on business improvement - Flexibility of technology in the competitive environment of digital business |
| Assumptions based on culture | - Commitment and sense of belonging to digital business - Attention to organizational values and beliefs for business improvement - Promoting the culture of correct use of modern technologies in the business environment - Belief in the necessity of digital transformation in sports businesses - Helping to preserve the environment with the approach of eliminating many destructive environmental trends |
|
| Digital workplace interactions | - Interaction of sports businesses with science and technology parks - Interaction and connection of sports businesses with other digital startups - Creation and development of sports-based knowledge companies - Using the capacity of social networks for effective advertising - A culture of partnership and cooperation to achieve business goals |
|
|
The efficiency of the virtual business system |
Digital support | - Supporting accelerators for digital businesses in sports - Supporting brokers in providing digital services in the field of sports business - Support of public and private organizations for digital entrepreneurs in sports - Government support through insurance and support services for sports entrepreneurs - Payment of suitable facilities for top entrepreneurs in the field of sports business |
| Digital entrepreneurship | - Privatization of sports organizations in the field of digital business - Emphasis on a working group in digital entrepreneurship - Management of entrepreneurial human resources for digital business development - Trust of sports entrepreneurs in the world of digital business - Creating interest in teamwork among employees of virtual sports businesses |
|
| Strategic planning | - Determining a future direction for digital business goals - Strategic planning for the organization’s information resources to achieve business goals - Defining standards, procedures and policies to control sports businesses - Updating information management strategies in digital businesses - Determining business priorities for investing in the digital workplace of sports |
|
|
Business virtualization processes |
Marketing digital services | - Creation of smart sales and distribution channels - Smart pricing and advertising of sports business - Proper marketing and communication with customers about sports goods and services - Receiving comments and suggestions from sports customers in the field of virtual space - Using effective and attractive advertisements in the virtual business environment |
| Commitment to the law in digital services | - Emphasizing laws to protect the rights of digital entrepreneurs - Approval of protective laws for the creation of digital businesses - Approval of laws to guarantee investment security in sports digital businesses - Creating job and financial security with supportive approaches for entrepreneurs |
|
| Business system based on ethics | - Emphasis on ethical business by entrepreneurs - Maintaining balance between work and life of digital entrepreneurs - Ethical commitment to the business affairs of digital entrepreneurs - Maintaining ethical and human values in the digital business environment |
|
|
Digital business development |
Innovation in ideation | - Intelligent research and development such as digital monitoring - Innovation in the selection of digital technology related to the product - Designing smart products and services with added value capability - Simulation of sports products on accessible sites |
| Smart organization governance | - Supporting investors in the field of virtual sports businesses - Creating a specialized digital entrepreneurship website for businesses - Attracting audiences and buyers by active users and providing motivational incentives - Having top managers and entrepreneurs in the role of educational resources |
|
| Digital ecosystem management | - Improving the functionality of application systems related to the sports business ecosystem - Development of sports jobs related to Iran’s ecosystem - Management of sports business ecosystem information technology services - Convergence of digital business development trends in sports |
|
| Sustainability of the digital workplace | Productivity in business | - Increasing willingness to invest in digital business - Improving the position of active organizations in the field of digital entrepreneurship - Increasing the efficiency and financial effectiveness of sports businesses - Increasing the level of people’s satisfaction with digital jobs - Changing the attitude of customers about receiving services and buying products related to virtual businesses |
| Information management | - Ability to integrate communications and store customer information - Embedding information management system in businesses - Quick access to detailed sports business information - Dissemination of correct and practical information to attract customers - Gaining experience in virtual business fields |
| Main themes | Overarching themes | Organized themes |
|---|---|---|
|
Fields of digital business development |
Fields of commercial virtualization |
Digital competencies |
| Knowledge-based competencies | ||
| Commercial executive capacities | ||
| Assumptions of the digital workplace in business |
Assumptions based on technology | |
| Assumptions based on culture | ||
| Digital workplace interactions | ||
|
Digital business processes |
The efficiency of the virtual business system |
Digital support |
| Digital entrepreneurship | ||
| Strategic planning | ||
| Business virtualization processes |
Marketing digital services | |
| Commitment to the law in digital services | ||
| Business system based on ethics | ||
| Digital business functions | Digital business development |
Innovation in ideation |
| Smart organization governance | ||
| Digital ecosystem management | ||
| Sustainability of the digital workplace | Productivity in business | |
| Information management |


4.2. The Quantitative Part of Study
| Subcomponent Item | Item | Factor Loading | Result | Validity Mean | Composite Reliability | Rho | Cronbach’s Alpha |
|---|---|---|---|---|---|---|---|
| Digital competencies | Question 1 | 0.820 | fit | 0.692 | 0.918 | 0.892 | 0.888 |
| Question 2 | 0.840 | fit | |||||
| Question 3 | 0.856 | fit | |||||
| Question 4 | 0.868 | fit | |||||
| Question 5 | 0.773 | fit | |||||
| Knowledge-based competencies | Question 1 | 0.840 | fit | 0.729 | 0.931 | 0.907 | 0.907 |
| Question 2 | 0.851 | fit | |||||
| Question 3 | 0.880 | fit | |||||
| Question 4 | 0.857 | fit | |||||
| Question 5 | 0.841 | fit | |||||
| Business executive capacities | Question 1 | 0.773 | fit | 0.639 | 0.898 | 0.860 | 0.859 |
| Question 2 | 0.817 | fit | |||||
| Question 3 | 0.826 | fit | |||||
| Question 4 | 0.778 | fit | |||||
| Question 5 | 0.790 | fit | |||||
| Assumptions based on technology | Question 1 | 0.768 | fit | 0.721 | 0.928 | 0.905 | 0.902 |
| Question 2 | 0.884 | fit | |||||
| Question 3 | 0.895 | fit | |||||
| Question 4 | 0.846 | fit | |||||
| Question 5 | 0.848 | fit | |||||
| Assumptions based on culture | Question 1 | 0.782 | fit | 0.643 | 0.900 | 0.865 | 0.861 |
| Question 2 | 0.783 | fit | |||||
| Question 3 | 0.862 | fit | |||||
| Question 4 | 0.827 | fit | |||||
| Question 5 | 0.749 | fit | |||||
| Digital workplace interactions | Question 1 | 0.783 | fit | 0.571 | 0.869 | 0.814 |
0.812 |
| Question 2 | 0.750 | fit | |||||
| Question 3 | 0.773 | fit | |||||
| Question 4 | 0.763 | fit | |||||
| Question 5 | 0.705 | fit | |||||
| Digital support | Question 1 | 0.831 | fit | 0.670 | 0.910 | 0.877 |
0.876 |
| Question 2 | 0.862 | fit | |||||
| Question 3 | 0.870 | fit | |||||
| Question 4 | 0.774 | fit | |||||
| Question 5 | 0.747 | fit | |||||
| Digital entrepreneurship | Question 1 | 0.812 | fit | 0.728 | 0.931 | 0.907 | 0.907 |
| Question 2 | 0.878 | fit | |||||
| Question 3 | 0.862 | fit | |||||
| Question 4 | 0.870 | fit | |||||
| Question 5 | 0.844 | fit | |||||
| Strategic planning | Question 1 | 0.845 | fit | 0.747 | 0.936 | 0.916 | 0.915 |
| Question 2 | 0.860 | fit | |||||
| Question 3 | 0.890 | fit | |||||
| Question 4 | 0.854 | fit | |||||
| Question 5 | 0.870 | fit | |||||
| Marketing digital services | Question 1 | 0.784 | fit | 0.673 | 0.911 | 0.880 | 0.878 |
| Question 2 | 0.786 | fit | |||||
| Question 3 | 0.830 | fit | |||||
| Question 4 | 0.878 | fit | |||||
| Question 5 | 0.820 | fit | |||||
| Commitment to the law in digital services | Question 1 | 0.843 | fit | 0.718 | 0.910 | 0.869 | 0.869 |
| Question 2 | 0.840 | fit | |||||
| Question 3 | 0.869 | fit | |||||
| Question 4 | 0.837 | fit | |||||
| Business system based on ethics | Question 1 | 0.860 | fit | 0.651 | 0.882 | 0.834 | 0.821 |
| Question 2 | 0.851 | fit | |||||
| Question 3 | 0.775 | fit | |||||
| Question 4 | 0.735 | fit | |||||
| Innovation in ideation | Question 1 | 0.837 | fit | 0.680 | 0.895 | 0.845 | 0.843 |
| Question 2 | 0.818 | fit | |||||
| Question 3 | 0.830 | fit | |||||
| Question 4 | 0.814 | fit | |||||
| Smart organization governance | Question 1 | 0.719 | fit | 0.642 | 0.877 | 0.812 | 0.812 |
| Question 2 | 0.831 | fit | |||||
| Question 3 | 0.841 | fit | |||||
| Question 4 | 0.808 | fit | |||||
| Digital ecosystem management | Question 1 | 0.730 | fit | 0.656 | 0.884 | 0.836 | 0.825 |
| Question 2 | 0.806 | fit | |||||
| Question 3 | 0.843 | fit | |||||
| Question 4 | 0.856 | fit | |||||
| Productivity in business | Question 1 | 0.854 | fit | 0.765 | 0.942 | 0.923 | 0.923 |
| Question 2 | 0.886 | fit | |||||
| Question 3 | 0.886 | fit | |||||
| Question 4 | 0.894 | fit | |||||
| Question 5 | 0.853 | fit | |||||
| Information management | Question 1 | 0.776 | fit | 0.734 | 0.932 | 0.909 | 0.909 |
| Question 2 | 0.851 | fit | |||||
| Question 3 | 0.889 | fit | |||||
| Question 4 | 0.891 | fit | |||||
| Question 5 | 0.874 | fit |
| Variable | Validity Mean | Composite Reliability | Rho | Cronbach’s Alpha |
|---|---|---|---|---|
| Business Virtualization Contexts | 0.586 | 0.955 | 0.950 | 0.949 |
| Digital Environment Assumptions in Business | 0.567 | 0.951 | 0.948 | 0.944 |
| Virtual Business System Efficiency | 0.584 | 0.954 | 0.950 | 0.949 |
| Business Virtualization Processes | 0.592 | 0.949 | 0.944 | 0.942 |
| Digital Business Development | 0.558 | 0.938 | 0.930 | 0.927 |
| Digital Workplace Sustainability | 0.670 | 0.953 | 0.945 | 0.945 |
4.3. Structural Model Results
| Relationship | Path Coefficient | t-value | Significance | Result |
|---|---|---|---|---|
| Business Virtualization Contexts→Business Virtualization Processes | 0.389 | 6.131 | 0.001 | Confirmed |
| Digital Environment Assumptions→Business Virtualization Processes | 0.483 | 8.173 | 0.001 | Confirmed |
| Virtual Business System Efficiency→Digital Business Development | 0.324 | 6.932 | 0.001 | Confirmed |
| Business Virtualization Processes→Digital Business Development | 0.616 | 13.821 | 0.001 | Confirmed |
| Business Virtualization Processes→Digital Workplace Sustainability | 0.437 | 7.646 | 0.001 | Confirmed |
| Digital Business Development→Digital Workplace Sustainability | 0.494 | 8.821 | 0.001 | Confirmed |
| Variable | Q² | R² | SRMR |
|---|---|---|---|
| Business Virtualization Processes | 0.386 | 0.703 |
0.098 |
| Digital Business Development | 0.403 | 0.825 | |
| Digital Workplace Sustainability | 0.510 | 0.819 |


6. Discussion
6. Conclusion
Disclosure statement
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| Demographic characteristics | Abundance | Percentage | |
|---|---|---|---|
| Gender | man | 9 | 60 |
| woman | 6 | 40 | |
|
Age |
less than 35 years | 1 | 6.67 |
| 35 to 45 years | 9 | 60 | |
| 45 years and more | 5 | 33.33 | |
|
Education |
Bachelor | 2 | 13.3 |
| Master’s degree | 8 | 53.3 | |
| PhD | 5 | 33.3 | |
|
Field of study |
Marketing Management | 4 | 26.67 |
| Information Technology Engineering | 5 | 33.33 | |
| sports marketing management | 6 | 40 | |
| Work history | 10 to 20 years | 6 | 40 |
| over 20 years old | 9 | 60 | |
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