Submitted:
12 February 2026
Posted:
15 February 2026
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Abstract
Keywords:
1. Introduction
2. Methods
2.1. Participants
2.2. Educational Tool
2.3. Measurement Framework
2.4. AI leaning Implementation
3. Results
3.1. Measurement of CT concepts
3.2. Measurement of CT practices
3.3. Measurement of CT perspectives
3.4. Students’ AI-based automated system
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| CFS | Competencies Framework for Students |
| CT | Computational Thinking |
| STEAM | Science, Technology, Engineering, Art, and Mathematics |
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| Participants | Males | Females | Total |
| Number of participants | 21 | 15 | 36 |
| Percentage of participants | 58.33% | 41.67% | 100% |
| Question | Choice | Choice |
| 1. Why should we learn about Artificial Intelligence (AI)? | a. To develop essential learning and life skills such as analytical and creative thinking. | b. To prepare ourselves for living in an AI-driven world. |
| c. To understand and use technologies effectively. | d. All the above. | |
| 2. AI is becoming a bigger part of our daily routines. Which of the following is not a typical example of AI in everyday life? | a. Automatic sliding doors. | b. Chatbots. |
| c. Facial recognition systems. | d. Route recommendation systems on Google Maps. | |
| 3. What is KidBright µAI? | a. A controllable robot that responds to block commands. | b. A learning tool designed to support AI education in STEM/STEAM approach. |
| c. A robot used in industrial factories. | d. Coding software. | |
| 4. What are the working processes of KidBright µAI? | a. Annotating data -> Collecting data -> Training AI model -> Implementing the trained model. | b. Collecting data -> Training AI model -> Annotating data -> Implementing the trained model. |
| c. Implementing the trained model -> Training AI model -> Annotating data -> Collecting data. | d. Collecting data -> Annotating data -> Training AI model -> Implementing the trained model. | |
| 5. In the context of machine learning, a camera functions as eyes, a microphone as ears, and wheels as legs. With this analogy, which human organ is most like KidBright µAI board? | a. Mouth. | b. Heart. |
| c. Nose. | d. Brain. | |
| 6. Which categories of AI system are KidBright µAI belong to? | a. Semi-supervised learning – Classification. | b. Semi-supervised learning – Generative model. |
| c. Supervised learning – Classification. | d. Supervised learning – Generative model. | |
| 7. Which practice is correct when gathering images for classification or object detection training? | a. Capture all images of objects from afar for higher accuracy. | b. Capture all images of objects from one fixed angle for higher accuracy. |
| c. Capture many clear images from various angles and distances to increase data diversity. | d. Position objects close to lens to emphasize surface detail. | |
| 8. If identical labels are assigned to different objects, how would this affect training in the KidBright µAI system? | a. No effect, since KidBright µAI trains its model using images only. | b. A major effect, as KidBright µAI trains model from both object images and their labels. |
| c. A minor effect, as KidBright µAI may be confused but could learn to distinguish differences. | d. None of the above. | |
| 9. Which following scenarios demonstrate the use of AI? | a. Choojai uploads travel photos to social media platforms (Facebook, Instagram). | b. Piti uses Siri on an iPhone to search for information. |
| c. Mana attends online classes during the COVID-19 outbreak. | d. Mani orders food via online delivery service to her home. | |
10. Which button in KidBright µAI IDE is used for KidBright µAI board connection?
|
a. Button 1. | b. Button 2. |
| c. Button 3. | d. Button 4. | |
11. What is the purpose of the “Upload” button in KidBright µAI IDE?
|
a. To convert block-based commands into machine code and send converted code to the KidBright µAI board for execution. | b. To send the AI model to the KidBright µAI board for execution. |
| c. To convert block-based commands into machine code and send both the converted code and AI model to the KidBright µAI board for execution. | d. To send the image dataset used for training to the KidBright µAI board. | |
| 12. Which types of AI models can be created using the KidBright µAI IDE? | a. Image classification. | b. Object detection. |
| c. Voice classification. | d. All the above. | |
| 13. Which plugin block is used to send data from KidBright µAI board to the cloud? | a. iKB1 plugin. | b. MQTT plugin. |
| c. I2C plugin. | d. DHT plugin. | |
| 14. Which of the following statements are true? | a. Image classification and object detection are the same. | b. Image classification analyzes an entire image to identify what it is. |
| c. Object detection analyzes an image to locate and identify specific objects in an image. | d. Both b and c are correct. | |
15. What is the purpose of the command blocks below?
|
a. Communicating between KidBright µAI board and external sensors. | b. Performing conditional logic operations. |
| c. Displaying image and text on screen. | d. Performing mathematical operations. | |
16. How do the below command blocks function?
|
a. Send data from KidBright µAI board to a digital sensor at PH6 port. | b. Send data from KidBright µAI board to an analog sensor at PH6 port. |
| c. Read data from a digital sensor at PH6 port. | d. Read data from an analog sensor at PH6 port. |
| Criteria | Rating |
| 1. Creativity in design. | New ideas 5—Not new ideas 1. |
| 2. Innovation functionality. | Completed 5—incomplete 1. |
| 3. Innovation complexity. | Complex 5—uncomplex 1. |
| 4. Relevance to real-life problems. | Relevant 5—irrelevant 1. |
| 5. Concepts of the innovations. | Correct 5—incorrect 1. |
| Number | Question |
| 1. | What motivated you to develop this innovation? |
| 2. | Which challenges did you face during the development process? |
| 3. | How did you address or overcome these challenges? |
| 4. | What are potential improvements that can be made to your innovation? |
| 5. | Can the concept behind your innovation be applied to solve other problems? If so, how? |
| Test | Males | Females | Mean of Total Students |
| Pre-test Mean | 40.47% | 55% | 47.74% |
| Post-test Mean | 61.90% | 89.58% | 75.74% |
| Criteria | Group 1 | Group 2 | Group 3 | Group 4 | Group 5 | Group 6 | Group 7 | Average |
| 1. Creativity in design. | 75% | 85% | 75% | 85% | 95% | 80% | 100% | 85% |
| 2. Innovation functionality. | 60% | 60% | 60% | 75% | 85% | 55% | 90% | 69.29% |
| 3. Innovation complexity. | 60% | 65% | 55% | 80% | 75% | 60% | 85% | 68.57% |
| 4. Relevance to real-life problems. | 70% | 75% | 70% | 85% | 80% | 70% | 90% | 77.14% |
| 5. Concepts of the innovations. | 60% | 65% | 65% | 75% | 85% | 65% | 85% | 71.43% |
| Question | Group 1 | Group 2 | Group 3 | Group 4 | Group 5 | Group 6 | Group 7 | Average |
| 1. What motivated you to develop this innovation? | 75% | 75% | 75% | 75% | 85% | 70% | 80% | 76.43% |
| 2. Which challenges did you face during the development process? | 75% | 65% | 55% | 80% | 80% | 70% | 80% | 72.14% |
| 3. How did you address or overcome these challenges? | 80% | 70% | 60% | 75% | 80% | 65% | 80% | 72.86% |
| 4. What are potential improvements that can be made to your innovation? | 70% | 70% | 65% | 75% | 85% | 65% | 75% | 72.14% |
| 5. Can the concept behind your innovation be applied to solve other problems? If so, how? | 60% | 60% | 60% | 75% | 85% | 55% | 90% | 69.29% |
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