Submitted:
14 January 2026
Posted:
16 January 2026
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Literature Review
2.1. Personalization in the Footwear Industry
2.2. Gamification and Human-Computer Interaction (HCI)/ Human-Centered Design (HCD)
2.3. Emotional Design
2.4. UX/UI Design and Usability Heuristics
2.5. Personas and Information Architecture
2.6. Usability Testing and the System Usability Scale (SUS)
3. Methods and Techniques
3.1. Benchmarking: Digital Platforms for Footwear Personalization
- User registration / personal profile area: significantly improves the navigation and purchasing experience, making the process faster, more personalized, and more convenient;
- Project and product explanation: presents brand values and product characteristics, educating users and strengthening trust in the brand;
- 3D product model with 360º visualization, zoom, and real-time updates: enriches the interactive experience, allowing users to accurately visualize the final product and increasing confidence in the personalization process;
- Dynamic price updates based on selected personalization’s: ensure cost transparency and prevent unexpected charges at checkout;
- Design suggestions: inspire users, particularly those who are undecided or seeking ideas, encouraging exploration of different combinations;
- Clear information about the steps of the personalization process: guides users and ensures an intuitive and understandable experience;
- Onboarding for new users: facilitates adaptation to the platform from the first access, providing a friendly and efficient introduction;
- Minimalist, clear, and functional design: reduces cognitive load, highlights essential elements, and ensures an accessible and inclusive interface.
3.2. Personas
3.3. Information Architecture
3.4. Prototyping and Usability Testing
4. Results
5. Discussion and Conclusions
6. Limitations Found and Future Work
Author Contributions
Funding
Conflicts of Interest
References
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| Platforms | SizeRight | Volumental | Zellerfeld | Nike by You | DIS | Acquarell Shoes |
| Style/Aesthetic Personalization |
x | x | x | |||
| Fit/comfort Personalization |
x | x | x | |||
| Registration/ Personal profile |
x | x | x | |||
| Save Favourites | x | x | x | |||
| Search filters | x | x | ||||
| Personalization with real-time changes |
x | x | x | |||
| 360º viewing and zoom functions | x | x | x | |||
| Display of price or price variations | x | x | ||||
| Automatic design suggestions |
x | x | ||||
| Progress indicator | x | |||||
| Explanation of the project/products |
x | x | x | x | ||
| Explanatory animations/videos |
x | |||||
| Visibility of system status | x | x | x | x | x | x |
| Match between the system and the real world | x | x | x | x | x | x |
| User control and freedom |
x | x | x | x | x | x |
| Flexibility and efficiency of use |
x | |||||
| Aesthetic and minimalistic design |
x | x | x | x | x | x |
| Help users recognise, diagnose and recover from errors | x | x | x |
| Name | Tiago | Ana | Sofia | Ricardo |
| Age | 19 Years Old | 44 Years Old | 32 Years Old | 62 Years Old |
| Occupation | Student | Nurse | Designer | Retired |
| Description | A young urban individual who aims to express their uniqueness through their style, viewing footwear as a key part of their personal identity. | A nurse whose work and family life require her to be very active and spend long hours on her feet. She looks for comfortable footwear that adapts to her feet, but that isn’t unattractive like the typical technical shoes used in hospitals. | She looks for footwear that reflects her bold and creative style. She is aware of sustainability issues and values processes such as 3D printing and made-to-order production. | He has bunions and asymmetries between his feet, which makes it difficult for him to find suitable footwear. He avoids online shopping because he does not trust generic shoe siz ing. |
| Needs and Goals | - To have exclusive footwear that no one else owns; - To explore combinations of different materials and colors to create his perfect pair of shoes. |
- To reduce foot pain and lower-back discomfort felt at the end of the shifts; - To find the ideal footwear, combining comfort with an appealing aesthetic. |
- To have footwear that reflects her personal style and stands out for its originality and design; - To engage in the cosumption of more sustainable products. |
- To find footwear that fits his feet perfectly, without the need for adjustments. - To enjoy a simple and straightforward personalization and purchasing process. |
| User | Score | Grade | Adjetive | Acceptable | NPS |
| 1 | 87,5 | A | Best Imaginable | Acceptable | Promoter |
| 2 | 90 | A | Best Imaginable | Acceptable | Promoter |
| 3 | 92,5 | A | Best Imaginable | Acceptable | Promoter |
| 4 | 85 | A | Best Imaginable | Acceptable | Promoter |
| 5 | 75 | B | Good | Acceptable | Passive |
| 6 | 82,5 | A | Excellent | Acceptable | Promoter |
| 7 | 90 | A | Best Imaginable | Acceptable | Promoter |
| 8 | 80 | A | Excellent | Acceptable | Promoter |
| User | Score | Grade | Adjetive | Acceptable | NPS |
| 1 | 95 | A | Best Imaginable | Acceptable | Promoter |
| 2 | 90 | A | Best Imaginable | Acceptable | Promoter |
| 3 | 92,5 | A | Best Imaginable | Acceptable | Promoter |
| 4 | 85 | A | Best Imaginable | Acceptable | Promoter |
| 5 | 90 | A | Best Imaginable | Acceptable | Promoter |
| 6 | 100 | A | Best Imaginable | Acceptable | Promoter |
| 7 | 90 | A | Best Imaginable | Acceptable | Promoter |
| 8 | 82,5 | A | Best Imaginable | Acceptable | Promoter |
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