1. Introduction
The moiré effect is an optical interaction (interference) between projections of layers observed in periodic structures (grids, lattices) viewed in transmission. Moiré fringes are alternating dark and light areas with a relatively low spatial frequency that is absent in the original structures [
1,
2,
3,
4].
Typically, the effect is considered in coplanar layers, i.e., in two dimensions. Sometimes, the moiré effect is investigated in three dimensions [
5], e.g., in flat layers separated by a gap [
6,
7,
8] and in three dimensions: in rectangular parallelepiped [
4], wedge (triangular prism) [
9], cylinder [
10,
11,
12,
13], and their combinations [
14].
The macro-level moiré has been well investigated in visual displays [
15,
16,
17,
18,
19,
20,
21]. The structure of multiview autostereoscopic displays typically comprises two parallel layers with a cell-size ratio close to an integer. The moiré effect negatively affects the quality of the visual image; therefore, this harmful (in displays) effect should be avoided or at least reduced (minimized), especially in autostereoscopic and volumetric 3D displays [
22,
23,
24] Particularly, there are methods of removal based on geometry [
25,
26], image processing [
27], based on neural networks [
28,
29,
30] and special design [
31,
32]. From the opposite point of view (i.e., as a useful effect), the moiré effect is used for security [
33,
34] and measurements [
35,
36,
37,
38,
39,
40,
41,
42,
43].
At the nano-scale, the moiré effect is widely investigated [
44,
45,
46,
47,
48,
49,
50]; particularly, in single-walled [
51,
52,
53,
54] and double-walled nanotubes [
55,
56]. Also, the effect is investigated in 2D materials including twistronics [
57,
58,
59,
60,
61,
62,
63,
64,
65,
66,
67,
68,
69] ands well as in three- and multilayuered graphene [
70,
71].
The moiré effect is complex phenomenon, affected by many factors. However, not all problems can be solved analytically. In many cases, modeling is required, which includes either computer simulation or a physical model. Apart from that, the simulation has a more general meaning: it shows a clear visual effect, making it understandable. Computer simulation, combined with experiments on a physical model, constitutes a comprehensive study. The combined simulation involves physical modeling and computer simulation.
In particular, the moiré effect is simulated in visual displays [
6,
8,
26,
72], including the color effect [
73,
74], as well as using special software [
75,
76]. Also, display elements (backlight, touchscreen) were modeled [
77,
78,
79,
80,
81,
82]. Simulation of projection moiré was also made (basically, for measurements) [
83,
84]. We also have to mention general-purpose and special simulators [
85,
86,
87,
88,
89]. At the nano-level, the moiré effect is simulated in graphene and in other bilayers [
90,
91,
92,
93,
94,
95,
96,
97,
98].
The current paper describes computer simulation and physical model using three examples: i) parallel planar layers (displays); ii) 3D shell objects (cylindrical nanoparticles, SWNT), spherical surface; iii) 3D volumetric multilayered objects (3D array such as an LED cube).
We assume that the radius of the visibility circle [
1] is shorter than the distance from the origin of the spectral domain to the closest spectral component of either grid. In such a case, the grids themselves are unrecognizable (as higher spatial frequencies), whereas the moiré patterns (lower spatial frequencies) are clearly visible and can be visually separated. We only consider the period and orientation of the moiré patterns.
In Sec. 2, the computer simulation tool shows moiré patterns in planar, parallel layers. The tool is controlled interactively and operates in two modes: overview and detailed.
In Sec. 3, the moiré effect in objects with radial symmetry (hollow single-walled cylindrical and spherical objects) was investigated. The moiré effect in chiral nanoparticles has been modeled using macroscopic objects or planar grids, and the resulting patterns can be simulated using computer-generated images. The combined approach can be applied to MWNT.
In Sec. 4, the moiré effect in the essentially volumetric 3D case (a cube) is investigated. Visual corridors are moiré patterns. We carried out computer simulations and physical experiments; the distinctive angles of the moiré patterns are determined in three types of cubic lattices (simple, body-, and face-centered). These three cases (dual/multiple layers, cylinders, sphere/cube) confirm the usefulness of the combined simulation.
2. Materials and Methods
This section provides brief descriptions of three cases of combined simulation.
For planar displays, simulating each case individually was practically inconvenient, although the experimental values demonstrated a good agreement with the simulation (within 2–4%) [
6,
8]. Therefore, specialized computer simulation tools were developed to study the behavior of moiré waves in autostereoscopic displays. The simulation is based on spectral trajectories, the multiplicative model, the Fourier transform, the projection transform, and the concept of the visibility circle [
1].
The positions of the spectral components in parallel layers are as follows,
Spectral trajectories [
99,
100] in layered displays appear when one parameter in Eq. (1) is not constant (like
α,
ρ,
σ1, or
σ2 in Eqs. (2)-(5) below)
where the values
kn,
αn,
pn,
qn are attributed to the
n-th grid (
n = 1, …,
N) as follows: two former values are the basic wavenumber and the rotation angle, while
pn is an integer number within the limits -
qn and +
qn, and
t is a dimensionless parameter.
Figure 1.
Examples of spectral trajectories with one harmonic (sinusoidal case), obtained by simulation for different running parameters; in (a) .. (d), parameters are
α,
ρ,
σ1, and
σ3, respectively. Adapted from [
100] with permission.
Figure 1.
Examples of spectral trajectories with one harmonic (sinusoidal case), obtained by simulation for different running parameters; in (a) .. (d), parameters are
α,
ρ,
σ1, and
σ3, respectively. Adapted from [
100] with permission.
The developed tool shows the simulated moiré patterns in computer-generated black-and-white sinusoidal grids [
8,
99,
101]. Source images from an external file can also be used. The tool (see
Figure 2) enables semi-automatic measurements and visual tracking of spectral peaks. The outline mode displays the spectral trajectories (sketches or result of FFT); the detail mode shows the visual effect along with the numerical characteristics of the patterns, see
Figure 2
Grid parameters are adjustable (the periods, the observer’s displacement by two coordinates, the distance to the screen, the gap, the slant angle, and the like). Direct calculations using the Fourier transform additionally confirm the simulation.
In cylindrical nanoparticles, the moiré effect can be studied using a physical model observed from infinity. However, recognizing details at large distances is difficult in practice. Therefore, the moiré effect in chiral nanoparticles was modeled alternatively, using coplanar hexagonal grids and their virtual equivalents.
To simulate the moiré effect in volumetric displays, we explored a physical object in a cube observed from a finite distance (
Figure 3a), and performed a computer simulation using the interactive module vpython [
102]. For instance, there are eight wide corridors near the center of
Figure 3(b).
3. Results
3.1. Combined Simulation of the Moiré Effect in Parallel Layers of Displays
Simulations [
8,
100] refer to the sinusoidal case. However, sometimes, the sinusoidal waves were insufficient to accurately represent a real-life situation.
The trajectories with
ρ = 1 and
ρ = 2 presented in [
99] include the first and second harmonics of the grid profile. The paper [
101] describes a non-sinusoidal simulation based on the extended limited spectrum. The non-sinusoidal simulation [
23] allowed us to determine minimization parameters, particularly, discrete moiré angles.
In [
101], the number of the spectral components reached 3. The integer numbers
m and
n in Eqs. (2) – (5) run between -1 and 1 in the sinusoidal case and between -3 and 3 in the non-sinusoidal case (extended limited spectrum). The examples of trajectories with 3 spectral components in each grid are shown in
Figure 4.
Based on the layout of trajectories
ρ = 1.2 within the visibility circle shown in
Figure 4, one may expect that the moiré waves appear at 0, 27°, 45° (arctan 0, arctan ½, and arctan 1).
The moiré patterns observed in superposed computer-generated grids at these angles are shown in
Figure 5. Note that in
Figure 5(a) and
5(c) the moiré patterns are almost parallel to the axis of the rotated grid, while in
Figure 5(b) they are not. The configuration of spectral trajectories shows that in this case, the trajectory centered at (2, 1) approaches the origin (slightly above it), leading to a sharp change in the moiré angle. Note approximately equal spatial frequencies at 0 and 45°.
Since the above moiré waves at 27° (ρ = 1.2) result from the second harmonic, their amplitude (and visual contrast in the screen) is noticeably lower than that of the moiré waves at 0° and 45° (both caused by the first, sinusoidal component).
Particularly, the moiré effect was minimized by 4 parameters (distances 1-2 m, angles 0-90°). The typical normalized RMS deviation between physical experimental and computer simulation is 3 – 5%.
3.2. Computer Simulation and Physical Model of Moiré Effect in Cylindrical Nanoparticles
3.2.1. Cylindrical Shell
The observation condition under the microscope (TEM) yields a long (theoretically infinite) period of the moiré patterns in the symmetric cylinders [
12]. However, the moiré period, larger than the size (diameter) of the cylinder, makes the moiré patterns unrecognizable. Therefore, the moiré effect in the symmetric nanoparticles cannot be observed under TEM. At the same time, it can be observed in the symmetric cylinders at short distances or in the asymmetric chiral cylinders at infinity [
11].
Figure 6 confirms that the moiré patterns can appear in the chiral cylinders at long distances [
13]. In the combined simulation, we used coplanar hexagonal metal meshes and their virtual equivalents (computer files), which were installed at the double chiral angle.
The photographs of superimposed planar line grids and the corresponding computer files are shown in
Figure 7. There can be compared with
Figure 6(a),
Figure 8 models the near-axis moiré effect in the chiral cylinders (a physical model in planar hexagonal meshes and computer files, resp.), as shown in
Figure 6(b) and (c).
There is almost no visual difference between
Figure 7 and
Figure 6(a). Compare the experimental photos of the physical model of chiral cylinders in
Figure 6(b) and (c) with the photographs of printed line grids and the simulated computer images in
Figure 8. Therefore, the moiré patterns near the cylinder’s axis can be modeled as planar grids (either a physical model or a computer file) at the double chiral angle. For coplanar grids (
Figure 8 and
Figure 7), the distance
L does not matter.
3.2.2. Spherical Shell
A 3D moiré can be observed in a spherical shell built from parallels [
4]. A sketch of such a sphere is shown in
Figure 9(a); the visual effect is shown in
Figure 9(b).
In this case, the moiré period changes similarly to the cylinder along the radius; however, it is applied from the center of the sphere symmetrically in any radial direction. In the sphere, the magnification factor μ along the radius follows Eq. (3.116) from [
4].
The moiré patterns form concentric circles, as shown in
Figure 10(a). The computer simulation of the moiré patterns in the virtual model of the sphere constructed of parallels is shown in
Figure 10(b).
3.3. Multilayered 3D Array (Cube)
Along with surfaces, volumetric arrays may also produce the moiré effect [
103]. For instance, we investigated the moiré effect in a discrete 3D object – a cube constructed from voxels (spheres of relatively small diameter) located at the nodes of cubic Bravais lattices (simple, body-, and face-centered), see
Figure 11.
Corridors were observed in 3D cubes [
104,
105,
106] as well as in the cubic lattice [
107]. The distinctive angles of the corridors are independent of the lattice constant and the distance to the camera; therefore, the corridors pass through the entire volume of the cube. The widest corridors connect the anchor points (projections of the cube vertices); in the frontal camera; there are also perpendiculars to them. The main (and most noticeable) corridors are shown in
Figure 12 for a simple cubic lattice.
Based on the rephrased definition [
4] – the moiré effect is the formation of patterns of a longer period caused by a point-by-point interaction (interference) in corresponding points between projections of similar periodic structures of shorter periods and the averaging in the neighborhood of those points – we attribute these corridors to the moiré phenomenon, probably incomplete because of the lack of averaging due to a short distance.
The lattice itself produces the corridors, which have nothing to do with a useful image in a volumetric display. Therefore, in displays, such an undesirable effect (moiré corridors) should be eliminated.
Figure 12.
Moiré patterns and main corridors for a simple cubic lattice. Adapted from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Figure 12.
Moiré patterns and main corridors for a simple cubic lattice. Adapted from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
A volumetric 3D display with static nodes [
106,
109,
110,
111] consists of light sources uniformly distributed in space along three coordinate axes. A volumetric LED cube is a set of square layers (non-twisted, non-coplanar matrices), see
Figure 13. It represents a simple cubic lattice.
The physical display used in this research was a work of art (light sculpture “Pure Water”) [
112] shown in
Figure 3(a). The size of this physical display is approximately 6.3 x 6.3 x 10.5 m (18 x 18 x 30 LEDs). The voxel period is approximately 33 cm, the size is 3 cm; the distance to the camera was about 10-15 m.
In simulation, identical, identically oriented square layers represent the simple cubic lattice (matrices stacked into a cube). To simulate the body-centered lattice, a shifted layer was added between the planes, and for the face-centered lattice, two shifted layers (in the plane and between the planes) were added. The typical size of the simulated virtual object was 20x20x20 voxels; the voxel radius was about one-tenth the distance between them. Sometimes, we increased or decreased (the size of the cube in voxels), but the minimum thickness was 4 voxels (otherwise, the corridors do not appear).
The visual effect was considered for three camera positions: the camera facing the cube’s face, the edge, and the vertex. The axes of all cameras point to the cube’s center. The cameras and the crystallographic planes [
113] perpendicular to the camera axes are shown in
Figure 14.
3.3.1. Moiré Patterns in Frontal Camera
The frontal camera with the axis perpendicular to the face of the cube is shown in
Figure 15.
The planes perpendicular to the camera axis are parallel to the crystallographic plane (010). Each layer is a square grid. The observed moiré patterns and the basic structure of main corridors are shown in
Figure 16 and
Figure 17. The vertices of the cube closest to the camera are marked in
Figure 16(a) with circles.
In the camera image, the main corridors are the radial rays with following distinctive angles [
103],
Note that these angles only depend on the running integer numbers, but not on the distance or the lattice constant.
The radial corridors that start at the origin lie at the same angle in any layer; their structure is repeated in any layer, and thus the corridors “penetrate” through the volume of the cube. Therefore, the visual picture does not depend on lateral displacement; the overall visual appearance (corridors, angles between them, their relative positions, etc.) remains unchanged. The overlapped layers exhibit a distinct visual structure because the distinctive angles are independent of the geometric parameters.
There are also perpendiculars to the angles (7) that can be treated as non-radial corridors; these pass through other anchor points at the same angles, except the origin. As a result, we have several families of radial lines with rational tangents crossing the origin, plus the non-radial lines crossing anchor points.
The rise in moiré patterns can be schematically explained as follows. Due to differences in the apparent sizes of the layers, the voxel projections are grouped (clustered) and therefore arranged denser and sparser, as shown in
Figure 18. The moiré patterns in a cube form “corridors” with different visual densities. A small difference in the apparent size of layers is enough to cause moiré patterns to clearly appear in a multi-layered 3D lattice. This effect is essentially multilayered and disappears when the number of layers is small.
The 2D spectrum (Fourier transform) of the frontal image is shown in
Figure 19, where the radial line segments are clearly recognizable.
One may find a certain similarity between
Figure 19 and the spectral trajectories [
99,
100] for running
ρ (
Figure 1(b)), i.e., changed scale. The overall structure of the Fourier transform in
Figure 19 is similar to the radial moiré corridors in
Figure 16 and
Figure 18.
3.3.2. Edge Camera
The axis of the edge camera is perpendicular to the edge and points toward the cube’s center. The layer and voxels layout is shown in
Figure 20.
The layers (planes perpendicular to the camera’s axis) are parallel to the crystallographic plane (110). The interlayer distance is a√2/2 (
Figure 20(left)). The visible vertical and horizontal intervals between voxels in (110) are as follows: the interval a in the vertical direction and a√2 in the horizontal direction, as shown in
Figure 20 (right). Thus, each plane perpendicular to the camera axis is a rectangular grid with an aspect ratio of √2. The “phase” of the neighboring planes is opposite (the phase difference is π).
Compared to the distance to the camera, the interlayer distance is relatively small, and therefore, to understand the visual effect, we can approximately merge the pairs of layers (two adjacent layers) into a single rectangular grid with an aspect ratio of √2/2 and the double interlayer distance of a√2, see
Figure 21.
As a result, the approximate effective layout is a set of rectangular grids with an aspect ratio of √2. The interlayer distance between pairs is a√2. (One side is a, the other a/√2 vertically and a/√2 horizontally).
The structure of such paired layers is the same at any distance, and thus, the corridors also penetrate through the cube, as shown in
Figure 22.
Figure 23.
Main moiré corridors in the edge camera. Reproduced from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Figure 23.
Main moiré corridors in the edge camera. Reproduced from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
The corridor structures in the frontal and edge cameras near the origin are quite similar. The major difference between the images of the two cameras is in the “squeezed” angles of the edge camera,
The non-radial corridors are no longer perpendicular to the radial ones.
3.3.3. Vertex Camera
The vertex camera is located on the cube’s space diagonal. The planes perpendicular to the camera axis are parallel to the plane (111), as shown in
Figure 24.
Here, the corridors differ significantly from the two previous cases because of non-orthogonal layout of planes. The planes perpendicular to the camera axis near the vertex comprise Pascal’s pyramid (Pascal’s tetrahedron) [
114,
115,
116]. Each layer of Pascal’s pyramid is a triangular grid with the side of the triangle of
a√2, where
a is the lattice constant.
In this camera, the cross-sections can be considered by triplets with the phases differing by one-third of the period (a phase difference of 2π/3). For the visual effect, three merged successive layers can be approximately thought of as a triangular grid with a reduced side of
a√2/√3 (as compared to the single cross-section) in the plane (111). The schematic picture is shown in
Figure 25.
Similar to the edge camera, the above representation is approximately valid for the visual observation and simulation (= central projection). Then, the distinctive angles defined by triplets are identical. This means that in the vertex camera, as in the two previous cameras, the corridors also “penetrate” through the cube, however at different angles. In the regular triangular grid, the distinctive angles are arctan(√3/3), arctan(√3/5), arctan(√3/7), etc., i.e., 30°, 19.11°, 13.90°, etc. Therefore, the angles of the corridors are,
where
s = 1, 2, …
The exact angle of 30⁰ gives rise to the triangular/hexagonal symmetry, see
Figure 26. The general trend maintains: the repeated nodes on wider bands, with narrower bands connecting these and the intermediate nodes.
Figure 27.
Main moiré corridors. Reproduced from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Figure 27.
Main moiré corridors. Reproduced from [
108] under the terms and conditions of the Creative Commons Attribution (CC BY) license.
4. Discussion
In real layered displays, moiré waves with a 4th (and sometimes even a 5th) harmonic can be observed. The number of trajectories to be analyzed (a square number of components) is much higher than in the sinusoidal case. Thus, the simulation should be organized effectively.
Identical moiré periods were observed in planar hexagonal grids and in the chiral cylinders near the axis. This allows the moiré effect in chiral nanoparticles to be modeled using coplanar macroscopic bodies or by computer simulation. The physical model provides the experimental evidence; the computer simulation provides clear images of the moiré patterns. The moiré effect in MWNTs can also be simulated in a similar manner, treating the relative layer spacing as a small parameter.
The conditions for the moiré fringes to appear in the cubic lattice are: identical layers with identical spatial orientation (non-twist), with the voxel size √2 times smaller than the period, over four layers. In particular, to reduce moiré patterns in a volumetric 3D cube, the voxel diameter should be increased. (However, to observe the voxels with a larger diameter, the observation distance should be increased.)
The moiré effect in the cube can be”simu’ated in a parallelepiped with the same camera axis but a different voxel layout across the layers. Namely, the layers of the frontal camera remain unchanged. However, the layers of the edge camera form a parallelepiped with an aspect ratio of √2, the interlayer distance
a/√2, and interlaced layers (phases 0 and π) can model the layers of the edge camera. Similarly, the layers of the vertex camera form a parallelepiped with a triangular grid, with sides of
a√2, the interlayer distance of
a/2, and interlaced triplets of layers (phases 0, π/3, and 2π/3). The results of the simulation of two cameras in the alternative (rectangular) layout are shown in
Figure 28 and are similar to those presented in Sec. 3.
The main corridors observed in the basic layout (the same cube but different camera axes), see
Figure 22(a),
Figure 26(a) and in the alternative layouts (the parallelepiped with different layers but the same camera) are almost identical. The differences are of little significance.
5. Conclusions
We demonstrated the combined simulation in three cases.
The parallel computer simulation and physical experiment layers ensure the minimization of the extended limited spectrum. The parameters of the moiré waves were measured semi-automatically in a simulation. The simulation tool is controlled interactively. The typical normalized RMS deviation between experiment and theory is 3-5%.
The moiré patterns can be observed in the chiral nanotubes at a large observer distance when m is greater than 10. The near-axis moiré effect in nanoparticles can be effectively modeled by macroscopic meshed bodies (planar printed grids or perforated metal ones) or computer files. The results can be applied to the moiré effect in meshed cylinders in general and to chiral nanoparticles in particular, for instance, to the measurement of chiral indices based on moiré images.
The moiré effect was investigated in a multi-layered simple cubic lattice using three cameras (directions [010], [110], and [111]). The moiré corridors were observed in simulation and in a physical volumetric display. The conditions for the appearance of moiré patterns were formulated. The corridors cross the anchor points at distinctive angles, which tangents in the three cameras are related as 1:√2:√3. These properties are observed in all three types of cubic lattices. (The corridors in the body- and face-centered lattices generally follow a simple lattice, but differ in width.) This research provides direct observation of the moiré effect in crystallographic planes, which can be useful in crystallography. The results can be used to minimize the moiré effect in volumetric 3D displays with fixed voxel positions, such as static LEDs.
Data Availability Statement
Data is contained within the article.
Abbreviations
The following abbreviations are used in this manuscript:
| 2D |
two-dimensional |
| 3D |
three-dimensional |
| SWNT |
single-walled nanotube |
| DWNT |
double-walled nanotube |
| MWNT |
multiple-walled nanotube |
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