3. Findings and Discussion
3.1. Contextual Background
The prevalence of child stunting in rural Madura illustrates a confluence of structural, cultural, and gendered elements that influence the perception and implementation of nutrition in daily life. Notwithstanding national initiatives and community health services, the incidence of stunting in children under five is markedly elevated in rural and neglected regions compared to urban areas. This study’s qualitative data, derived from interviews with mothers, young brides, health professionals, midwives, and religious leaders, elucidates the reasons conventional communication strategies frequently fall short in addressing these challenges and underscores the urgent necessity for innovative approaches, such as gender-sensitive serious games.
Mothers in Madura villages often identified themselves as the principal caregivers for their children’s nutrition. Their capacity to make informed feeding choices is hindered by inadequate health literacy, entrenched dietary taboos, financial difficulties, and the predominance of spouses or elders in household decision-making. One mother stated, “Occasionally, it is claimed that eggs induce fever, but the midwife asserted that this is merely a myth.” “I experience confusion when the information provided by family members and healthcare professionals differs.” (Mother ER, 25). This perplexity transcends mere access to knowledge and signifies conflicting powers within households. Alongside misinformation, early marriage exacerbates these vulnerabilities. Prospective brides and young mothers frequently lack the knowledge and confidence to execute appropriate feeding practices. A young bride stated, “I adhere to my mother-in-law’s advice regarding nutrition during pregnancy.” At times, I sense it is unjust, yet I hesitate to contest it” (Bride AN, 19). These stories elucidate the intergenerational and gendered dynamics that underlie nutritional behaviors.
Conventional health communication methods, such as posters at community health centers or lectures at integrated health posts, frequently fail to handle these issues effectively. Mothers participate in sessions; but, in the absence of interaction reinforcement at home, knowledge fails to result in enduring behavioral change. Health cadres noted that although women were receptive, they frequently forgot or reverted to traditional behaviors when returning home. One cadre stated, “We elucidate the principles of balanced nutrition; however, post-meeting, many continue to prepare food based on entrenched habits.” Daily reminders are necessary for them” (Cadre PS, 40).
The disparity between information and behavior highlights the necessity for communication methods that are both informative and entertaining, interactive, and culturally relevant. Serious games offer a viable solution. Integrating nutrition education into play can strengthen daily habits, combat misinformation, and inspire behavioral change in a manner that appeals to women, children, and brides-to-be. Global evidence corroborates this methodology. Baranowski et al. (2016) discovered that serious games enhanced nutritional knowledge and habits in youngsters when tailored to cultural contexts. Folkvord et al. (2021) shown that gamification increased young children’s vegetable intake by rendering healthy eating enjoyable. Ramadhani and Lestari (2022) emphasized the potential of gamified health treatments in rural Indonesian communities, while underscoring the necessity of community involvement in the design process. These findings indicate that serious games can connect abstract health recommendations with the actual experiences of individuals in rural Madura.
3.2. Mothers as Primary Users of Serious Games
Mothers are the primary target demographic for gender-sensitive serious games due to their pivotal role in child nutrition. Mothers are responsible for meal planning, determining food preparation, and feeding children several times daily. They are primarily held accountable for child malnutrition, hence intensifying the burden they endure. Consequently, creating serious games that assist and empower women is both rational and essential.
3.3. Daily Responsibilities and Overload
Mothers often articulated their substantial workload: managing childcare, domestic responsibilities, and occasionally income-producing tasks. In this environment, lengthy lectures or comprehensive pamphlets are unfeasible. Mothers require concise, captivating interventions that integrate effortlessly into their daily routines. According to one mother,
“I am busy from morning until night. If there is a game I can play for five minutes with my child, that is more useful than a long seminar”.
(Mother LS, 31)
Serious games intended for mothers should thus function as micro-learning instruments, providing brief lessons integrated inside gameplay rather than extended sessions. Visual stimuli, narratives, and interactive obstacles help distill intricate nutritional information into practical insights. For example, a game may feature a narrative in which a maternal character navigates a market, selecting between nutritious and detrimental food options, receiving timely feedback regarding the implications for her child’s development.
3.4. Conflicting Information and the Role of Games
A prevalent dissatisfaction among mothers was the contradictory advice received from several sources, including familial customs, social media, and healthcare professionals. A woman stated, “I frequently encounter guidance regarding infant nutrition on Facebook.” Opinions on bananas vary; some assert they are detrimental, while others contend they are beneficial. “I am uncertain about whom to trust” (Mother ZH, 29).
Serious games can tackle this difficulty by providing reliable, vetted information in captivating formats. In contrast to static banners or erratic social media posts, games can include explicit nutritional guidelines within narratives and objectives, so maintaining uniformity. Mothers indicated their faith in games sponsored by health professionals or midwives: “If the game originates from the puskesmas, I will have confidence in it.” “If it originates solely from the internet, perhaps not” (Mother ER, 25). This highlights the necessity of incorporating health authority certification into serious game design. Games ought to display the logos of health centers or personnel, and the personnel themselves should receive training to incorporate games into posyandu sessions, so enhancing confidence.
3.5. Visual Reminders and Gamified Nudges
Mothers also valued the concept of visual cues integrated into games. One stated, “Stickers of nutritious food in my kitchen serve as a daily reminder.” “If the game provides me with images like that, it will assist me” (Mother ZH, 29). The convergence of digital nudges and physical reminders is clearly apparent. Games can offer daily prompts-such as virtual stickers or reminders -that women can convert into tangible acts, such as affixing stickers in kitchens or on calendars.
Gamification elements, such as accruing points for preparing nutritious meals or receiving badges for fulfilling weekly objectives, could enhance motivation among mothers. These mechanisms correspond with moms’ aspiration for modest, attainable objectives. As one official noted,
“Mothers are more excited when there are small rewards, even just recognition” (Cadre PS, 40).
3.6. Family Co-Play with Children
Several mothers envisioned playing games together with their children. One explained, “If my child plays a game about food and I play together, we both learn. It becomes fun, not just advice” (Mother ER, 25). This highlights the potential for serious games to serve as intergenerational tools, reinforcing lessons for both mother and child simultaneously.
Family co-play provides numerous advantages: it renders nutrition instruction fun, enhances parent–child relationships, and guarantees the reinforcement of teachings across both generations. International literature endorses this methodology: Baranowski et al. (2016) discovered that collaborative gameplay between parents and children resulted in more significant behavioral modifications than solitary play. For Madura mothers, co-play helps alleviate the feelings of isolation associated with independently managing nutritional obligations.
3.7. Rewards and Rural Realities
Mothers emphasized the motivational power of rewards. However, rewards must align with rural realities. A cadre explained, “Even simple gifts like cooking utensils make mothers excited to join” (Cadre PS, 40).
Consequently, serious games must to provide not only digital rewards (such as badges and points) but also link to tangible offline incentives. For example, officials could provide little rewards to women who accomplish weekly goals in the game, establishing a hybrid offline–online incentive structure.
This methodology is endorsed by Self-Determination Theory(Kuntzleman & Johnson, 2020), which posits that extrinsic rewards can enhance intrinsic motivation when presented favorably. For Madura women, extrinsic rewards do not have to be costly; practical objects such as cooking utensils or public acknowledgment are adequate to boost motivation.
3.8. Religious Legitimacy for Mothers
For numerous women, confidence in nutritional guidance is bolstered when it aligns with religious doctrines. An ustadzah stated, “If the game educates us on consuming halal and nutritious food, it will facilitate acceptance among mothers” (Ustadzah NA, 42). Integrating Islamic concepts of moderation and halalan-thayyiban into gaming storylines can consequently improve acceptability.
For instance, a game might feature a narrative in which a mother instructs her child on the significance of consuming halal, nutritionally balanced meals, linking dietary practices to spiritual wellness. This integration enhances health and bolsters cultural legitimacy.
3.9. Children as Co-Players and Learners
A significant lesson derived from the data is the potential of serious games not just as instruments for mothers but also as intergenerational platforms that engage children as active participants. Mothers in Madura villages repeatedly noted that children derive pleasure from games and exhibit rapid learning when information is conveyed through entertaining, interactive methods. Serious games developed for nutrition can concurrently teach youngsters and enhance mother habits.
3.9.1. Learning Through Play
Children inherently acquire knowledge through play, and integrating nutrition education into interactive gaming formats enables children to assimilate good behaviors without recognizing them as formal “lessons.” A mother contemplated: “My child dislikes it when I instruct him to consume vegetables.” However, if there exists a game in which the character gains strength from consuming veggies, perhaps he will heed the advice” (Mother LS, 31). This comment emphasizes how games may convert abstract nutritional guidance into tangible, relevant storylines that engage children’s imagination.
This is corroborated by international literature. Folkvord et al. (2021) shown that exposure to gamified teaching tools enhanced children’s propensity to consume veggies. Kato-Lin et al. (2020) discovered that mobile games enhanced dietary selections among school-aged children by linking healthy eating with enjoyment and accomplishment. This study illustrates that children are not passive recipients of health education; rather, they are active learners capable of influencing family actions.
3.9.2. Intergenerational Co-Play
Mothers often underscored the importance of engaging in games with their children. A mother stated, “When my child engages in a food-related game and I participate, we both acquire knowledge.” It transforms into enjoyment, rather than mere counsel” (Mother ER, 25). Another remarked, “At times, my child pays more attention to the phone than to me.” “If the phone indicates that vegetables are beneficial, perhaps he will be persuaded” (Mother ZH, 29). These observations highlight the possibilities of family co-play as an innovative form of communication. Integrating nutrition instruction into games played by moms and children reinforces messages across generations. Mothers gain from prompts and affirmation, whilst children assimilate knowledge through interactive approaches. This twofold reinforcement alleviates the cognitive load on moms, who frequently experience frustration when toddlers dismiss guidance. Researchers like Baranowski et al. (2016) contend that parent–child co-play markedly enhances knowledge retention and behavioral modification. In Madura, where moms often have challenges in persuading children to consume nutritious foods, serious games offer an innovative medium of influence—transforming the message into a humorous context, thus mitigating conflict.
3.9.3. Visual and Narrative Elements for Children
Creating serious games for children necessitates a focus on aesthetic appeal and narrative development. Informants indicated that youngsters favor vibrant characters, uncomplicated narratives, and prompt responses. A cadre observed: “Children in the village enjoy cartoons.” Characters such as animals or superheroes in the game will enhance player enjoyment” (Cadre PS, 40). Narratives may feature characters that become more robust or content as a result of consuming balanced meals, so implicitly associating nutrition with favorable results. A character may achieve greater success in quests subsequent to consuming veggies or seafood. This reflects findings from global studies indicating that youngsters react favorably to avatars or characters that exemplify healthy behaviors (Almeida et al., 2020).
3.9.4. Implications for Children
Children should not be regarded as secondary goals but as integral participants in serious games. By actively engaging children, games facilitate avenues for bottom-up influence, prompting children to remind parents of healthy choices. This phenomenon was noted in international research indicating that youngsters engaged in nutrition games motivated their families to purchase fruits and vegetables (Santa Cruz et al., 2024). In Madura, enabling children to serve as advocates for nutrition in their households could enhance the effectiveness of communication efforts.
3.10. Brides-to-Be and Young Women as Critical Targets
This study identifies brides-to-be and young women as another essential user group, representing the forthcoming generation of moms. Early marriage is common in Madura, and numerous young brides assume parenthood without sufficient nutritional information. Consequently, developing serious games for this group is crucial to avert intergenerational cycles of stunting.
3.10.1. Vulnerabilities of Brides-to-Be
Future brides frequently exhibit a deficiency in autonomy and confidence regarding nutritional choices. A 19-year-old bride confessed, “I merely adhere to my mother-in-law’s advice regarding nutrition during pregnancy.” At times, I sense it is unjust, yet I hesitate to contest it” (Bride AN, 19). This statement demonstrates how young brides manage contradictory expectations: adherence to elders with the necessity for proper health habits. Nutrition communication aimed at brides-to-be must consequently include both knowledge and empowerment. Serious games can fulfill this dual function by providing private, accessible learning spaces in which young women can cultivate confidence without the apprehension of judgment. In contrast to conventional classes where students may be reticent, games enable them to experiment, acquire knowledge, and make decisions inside virtual worlds.
3.10.2. Games as Pre-Parenting Tools
Serious games designed for brides-to-be can serve as pre-parenting simulations. A game might imitate pregnancy and childcare circumstances, incentivizing players for making good decisions, such as consuming iron supplements, cooking nutritious meals, or pursuing antenatal care. By engaging in a secure digital environment, young women can acquire information and skills prior to confronting real-world obligations. A bride proposed: “It would be beneficial to have a game that teaches me how to prepare meals for children, so that when I become a mother, I am already knowledgeable” (Bride AN, 19). This observation underscores the preventative capacity of serious games: by educating brides-to-be early, communities can mitigate the likelihood of inadequate feeding practices once children are born.
3.10.3. Digital Familiarity Among Youth
In contrast to older mothers, younger individuals exhibit greater digital literacy and proficiency with mobile applications. Engaged women often utilize social media, rendering them amenable to gamified digital interventions. A cadre observed: “Young women tend to engage with their phones frequently.” “If a nutrition game exists, they will attempt it” (Cadre PS, 40). This digital proficiency is an asset that can be utilized for health communication. Global evidence indicates that gamified mobile applications are particularly beneficial among youth populations (Liu et al., 2024). For rural Indonesian brides, games may amalgamate amusement with education, mitigating stigma and enhancing engagement.
3.10.4. Empowerment Through Serious Games
Significantly, serious games can enable brides-to-be to engage in negotiations with elders and spouses. By anchoring their knowledge in verified information, people can cultivate the confidence to promote healthy practices. A young bride stated, “If I possess a game that educates me about nutritious food, I can present it to my husband.” “Then he will also believe” (Bride AN, 19). This comment highlights how games can alter household dynamics by legitimizing the opinions of young women, thereby redistributing influence over nutritional decisions. This empowerment corresponds with feminist health communication ideas that emphasize the necessity of elevating underrepresented voices within patriarchal frameworks.
3.10.5. Consequences for Prospective Brides
For prospective brides, serious games should integrate enjoyment, education, and empowerment. Design features must incorporate private learning areas to mitigate shyness.
Simulations of gestation and childcare situations.
Gamified reinforcement of essential practices (iron supplementation, dietary diversification).
Integration of social sharing functionalities, allowing brides to demonstrate progress to husbands or peers, thereby enhancing legitimacy.
By focusing on brides-to-be, communication innovations can address a pivotal moment—prior to the establishment of detrimental eating practices—thus disrupting intergenerational cycles of malnutrition.
4.11. Key Design Elements of Gender-Sensitive Serious Games
The qualitative evidence from Madura highlights that the efficacy of serious games in nutrition education relies on technological functioning, cultural resonance, gender sensitivity, and contextual relevance. The subsequent subsections consolidate essential design features derived from interviews and focus groups, incorporating insights from global literature.
4.11.1. Localized Storylines
Participants often underscored the necessity of integrating nutrition messaging inside familiar storylines. A representative stated: “If the narrative in the game revolves around a mother in the village who prepares meals for her child, mothers here will perceive it as their own narrative.” “If the game pertains to a city mother, it will be described as distinct” (Cadre PS, 40). Mothers and brides-to-be reiterated this, emphasizing the significance of related circumstances.
Localized narratives may encompass scenarios such as preparing meals for children prior to school, buying in conventional markets, or negotiating with elders regarding food taboos. Utilizing characters that embody rural life—such as agriculturists, market sellers, or spiritual educators—games can ground nutrition education in quotidian realities. International studies corroborate this. Almeida et al. (2020) demonstrated that culturally customized games elicited more significant behavioral modifications than generic designs.
4.11.2. Visual Gamified Cues
Visuals are crucial for engagement, especially among mothers with restricted literacy. A mother stated, “Stickers depicting healthy food in my kitchen serve as a daily reminder.” “If the game provides me with images like that, it will assist me” (Mother ZH, 29). Visual gamified indicators may manifest as icons, animations, or progress bars that symbolize nutritional selections. A youngster avatar may exhibit increased height or a more radiant smile when healthier meal options are chosen.
These visual indicators convert abstract health recommendations into tangible feedback mechanisms. Folkvord et al. (2021) found that visual reinforcement in games markedly enhanced vegetable intake in youngsters. In Madura, such cues may mitigate inadequate textual literacy, ensuring that messages remain accessible to all users.
4.11.3. Mother–Child Gameplay
Family co-play has emerged as a highly promising design idea. Mothers articulated that engaging in play with their children might diminish resistance and render nutrition teaching fun. “When my child engages in a food-related game and I participate, we both acquire knowledge.” It transforms into enjoyment, rather than mere counsel” (Mother ER, 25).
Mother-child co-play enhances intergenerational learning and alleviates the stress mothers experience when children dismiss guidance. Games facilitating dual participation, such as a mother assisting in cooking while a youngster selects ingredients, could replicate authentic teamwork in meal preparation. Baranowski et al. (2016) discovered that parent–child co-play resulted in more significant and enduring behavioral modifications compared to solitary play.
4.11.4. Rewards Aligned with Rural Practices
Rewards constitute an essential motivational element. Informants emphasized that both digital and tangible rewards were successful, provided they correspond with rural realities. A cadre observed: “Even modest gifts such as cooking utensils elicit enthusiasm among mothers to participate.” Incentives are highly effective in villages” (Cadre PS, 40).
Digital awards may encompass badges, stars, or certificates, whereas offline incentives could consist of food coupons, culinary gear, or public acknowledgment at posyandu. This hybrid system recognizes that although digital validation is encouraging, physical goods continue to be greatly esteemed in resource-constrained communities. Self-Determination Theory (Ryan & Deci, 2000) posits that when extrinsic rewards are significant and culturally relevant, they enhance intrinsic drive instead of diminishing it.
Integration of Religious and Cultural Principles
The emergence of religious legitimacy became a prevalent theme. An ustadzah stated: “If the game educates us on consuming halal and nutritious food, it will be more readily accepted by mothers” (Ustadzah NA, 42). Integrating Islamic concepts of halalan-thayyiban (permissible and healthful eating), moderation, and thankfulness can enhance credibility and acceptability.
Games could, for instance, incorporate narratives in which characters utter short prayers prior to meals or highlight the virtue of providing children with nutritious nourishment as a form of reverence. Global research indicates that games tailored to cultural and religious contexts attain more acceptance (Santa Cruz et al., 2024). For Madura groups, adherence to Islamic beliefs may be the pivotal factor in acceptance.
4.11.5. Simplicity and Offline Compatibility
Mothers and officials underscored the necessity for simplicity. Numerous households possess restricted internet connectivity, and certain mothers utilize basic smartphones. A mother said, “I do not fully comprehend intricate applications.” “If the game is uncomplicated, featuring images and straightforward buttons, I can attempt it” (Mother LS, 31).
Consequently, games should be lightweight, available without internet connectivity, and optimized for low-end devices. This technical simplicity is not a constraint but an opportunity: by minimizing complexity, the games may enhance reach and inclusivity.
4.12. Implications for Communication Innovations
The aforementioned design features have significant consequences for health communication, especially in rural settings where conventional methods have proven inadequate.
4.12.1. From Information Delivery to Interactive Engagement
Conventional communication methods frequently depend on one-way dissemination—such as lectures, posters, or written materials. Although instructive, these strategies do not ensure memory or behavioral modification. In contrast, serious games convert learning into direct participation. They integrate nutrition instruction into daily activities through play, rendering it memorable and actionable.
This transition reflects a wider global trend towards participatory and interactive health communication. Baranowski et al. (2019) contend that games function not merely as delivery mechanisms but as engines for behavioral modification, capable of transforming routines through reinforcement and motivation.
4.12.2. Addressing Gendered Barriers
Gender-sensitive game design directly confronts the obstacles encountered by moms and brides. By including mother–child co-play, games alleviate the isolation women experience in managing nutrition. Through the provision of private, empowering educational environments, games furnish brides-to-be with the information and confidence necessary to confront taboos and engage in negotiations with elders. Incorporating dads and elders into narratives fosters a sense of collective responsibility within games. These tactics correspond with feminist health communication concepts, which advocate for a transition from individual culpability to collective accountability. Their findings corroborate those of Simbolon et al. (2024), which shown that adolescent marriage markedly elevates the likelihood of stunting—a challenge that can be alleviated with early, empowering education for brides.
4.12.3. Bridging Digital Divides
A primary danger of digital health treatments is exclusion resulting from digital divides. Nevertheless, serious games tailored for low-end devices and endorsed by frameworks can close this divide. By integrating online and offline components, they guarantee that women with restricted literacy or connectivity can engage. For instance, cadres could organize group play sessions during posyandu, promoting inclusivity. This hybrid paradigm acknowledges that although AI and digital tools present benefits, they must be integrated into community frameworks to attain equity.
4.12.4. Building Trust Through Validation
Trust is fundamental in rural Madura. Mothers consistently emphasized that their faith in a game would be contingent upon its origin from the puskesmas or cadres. This underscores the necessity for validation and co-branding. Games ought to be perceived not as external commodities but as community-owned instruments, approved by reputable health authorities and religious figures.
Globally, trust has been recognized as a crucial factor influencing the adoption of digital health (WHO, 2023). In Madura, integrating serious games within community networks guarantees their perception as locally rooted inventions rather than external impositions.
4.12.5. Policy and Scale-Up Implications
The results have considerable ramifications for policies aimed at preventing stunting. Initially, serious games ought to be incorporated into current government initiatives, such as BKKBN’s family planning and nutrition campaigns. Secondly, collaborations with local health professionals, non-governmental organizations, and religious entities are essential for establishing credibility. Third, evaluation frameworks must be established to assess not only information acquisition but also behavioral modifications and stunting results. Nationally scaling serious games could revolutionize Indonesia’s stunting prevention strategy. This necessitates investment in localized content development, capacity enhancement for personnel, and stringent oversight. The WHO (2024) underscores that digital health initiatives should be expanded with a focus on equity and gender sensitivity.