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STAGE-N: A Novel Genre of Generative-Theatrical Immersive Art

Submitted:

16 October 2025

Posted:

17 October 2025

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Abstract
We introduce STAGE-N (Scenic Theater with AI-Generated Environments and Narratives), a novel genre that combines immersive theater, real-time AI content generation, and interactive performance technologies. This interdisciplinary approach integrates virtual reality (VR), augmented reality (XR), motion capture, and generative artificial intelligence to create dynamic theatrical experiences where audiences can actively participate in narrative development. The core innovation lies in our "generation tags" system — real-time metadata markers that enable dynamic content creation during live performances. Our framework supports multiple environment types (metaverse, VR spaces, game engines, and XR-enhanced physical spaces), various content formats (classical adaptations, fan fiction, improvisational theater, and interactive narratives), and different levels of audience immersion. The system captures multi-modal data including movement, voice, scene logic, and environmental assets to generate theatrical content, educational materials, and hybrid media in real-time. This paper presents the theoretical framework, technical architecture, and potential applications of STAGE-N, demonstrating how generative AI can transform traditional theatrical practices while preserving the essential human elements of live performance.
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1. Introduction

Theater, as one of humanity’s oldest art forms, has continuously evolved by incorporating new technologies while maintaining its core essence of live human performance. The digital age has introduced virtual reality [1], motion capture technology [2], and artificial intelligence [3] as new tools for theatrical expression. However, existing approaches typically focus on individual technological components rather than creating integrated systems that leverage the full potential of these technologies working in concert.
Recent developments in AI-assisted theater have explored various applications: automated script generation [4], real-time visual augmentation [5], and immersive VR environments [6]. Projects like THEaiTRE have investigated AI’s capability to generate theatrical scripts [7], while platforms such as OnBoardXR have pioneered WebXR-based live performances [8]. Motion capture technology has been increasingly used in VR theatrical applications [9], and real-time video generation systems like KREA AI have demonstrated the feasibility of interactive content creation [10].
Despite these advances, current approaches remain fragmented, addressing specific aspects of theatrical production rather than proposing a comprehensive framework that unifies these technologies. This paper introduces STAGE-N, a novel genre that synthesizes generative AI, immersive technologies, and traditional theatrical practices into a cohesive artistic medium.

2. The STAGE-N Framework

2.1. Conceptual Foundation

STAGE-N (Scenic Theater with AI-Generated Environments and Narratives) represents a paradigm shift from traditional theater toward a hybrid medium that exists at the intersection of live performance, interactive gaming, and generative media. The framework is built on four core principles:
  • Real-time Adaptability: The performance environment and content can be modified dynamically based on audience input and performer actions
  • Multi-modal Integration: Combining live actors, AI agents, and audience members as co-creators of the theatrical experience
  • Technologically Enhanced Immersion: Leveraging VR, XR, and motion capture to create unprecedented levels of audience engagement
  • Generative Content Creation: Using AI to produce theatrical content, educational materials, and hybrid media during and after performances

2.2. Environmental Contexts

STAGE-N performances can occur across multiple environmental contexts:
Metaverse and VR Spaces: Fully virtual environments created using game engines, enabling impossible stagecraft and unlimited creative possibilities. These spaces can be dynamically modified during performances and shared across global audiences [11].
Game Engine Environments: Interactive spaces built on gaming platforms that allow for real-time physics, interactive objects, and complex environmental storytelling [12].
XR-Enhanced Physical Spaces: Traditional theater venues augmented with motion capture, projection mapping, and mixed reality elements that blend physical and digital performance elements [13].

2.3. Content Categories

The framework supports diverse content types:
  • Classical Adaptations with Minimal Improvisation: Traditional works enhanced by AI-generated environments and responsive staging elements
  • Fan Fiction Performances: Derivative works that can evolve based on audience preferences and real-time creative input
  • Thematic Improvisational Theater: Performances where AI assists in maintaining narrative coherence while supporting spontaneous creative choices
  • Interactive Narratives with Audience Decision-Making: Experiences where audience members vote on key plot points, with AI helping to seamlessly integrate chosen paths into the ongoing performance

3. Generation Tags: Core Innovation

3.1. Theoretical Framework

The most significant innovation in STAGE-N is the “generation tags” system — dynamic meta- data markers attached to performers, objects, and environments that enable real-time content generation and interaction. This concept extends the real-time video generation capabilities demonstrated by platforms like KREA AI [14] into the theatrical domain.
Generation tags function as intelligent metadata that:
  • Track relationships between stage elements
  • Enable real-time content generation
  • Maintain narrative coherence across improvised sections
  • Facilitate seamless integration of AI-generated content with live performance

3.2. Tag Categories

Static Tags (Object Form and Details): Metadata describing the physical and visual properties of stage elements, enabling consistent AI representation and modification.
Interaction Tags: Define how tagged elements relate to each other, tracking when actors manipulate objects or interact with environments.
Dynamic Tags (Movement Patterns): Track spatial relationships and movement across the performance space, enabling AI to understand and predict staging needs.
Meta-Tags (Emotional Resonance): Capture audience emotional responses and integrate this feedback into real-time performance adjustments.
Dialogue Tags: Monitor and analyze speech patterns, enabling AI to generate contextually appropriate responses and maintain character consistency.

3.3. Technical Implementation

The generation tags system requires sophisticated data processing capabilities:
Multi-modal Sensor Integration: Cameras, motion capture systems, audio processors, and audience response monitoring work together to populate tag data [15].
Real-time AI Processing: Machine learning models process tag data to generate appropriate content suggestions and environmental modifications.
Feedback Loops: The system continuously refines its understanding of performance dynamics through iterative audience and performer feedback.

4. Participant Ecosystem

4.1. Human Participants

Live Actors: Professional performers who interact with AI systems and respond to real-time audience input while maintaining character integrity.
Audience Members: Active participants whose choices, reactions, and feedback directly influence performance development.
Directors/Masters: Human operators who guide AI systems and make real-time creative decisions during performances.

4.2. AI Participants

NPC Characters: Pre-recorded or AI-generated characters that provide consistent performance elements and narrative structure.
AI Agents: Intelligent systems that can function as invisible assistants (supporting technical operations) or visible performers (AI actors).
Background AI: Systems managing technical aspects like lighting, sound, and environmental changes without direct audience awareness.

5. Data Capture and Processing

5.1. Multi-modal Data Sources

Movement and Animation Data: High-resolution motion capture providing detailed per- former positioning and gesture information [16].
Voice and Audio Processing: Real-time speech analysis for dialogue generation and emotional state assessment.
Scene Logic and Narrative Tracking: AI systems monitoring plot development and maintaining story coherence.
Environmental Asset Libraries: Databases of costumes, set pieces, and visual effects that can be dynamically applied based on performance needs.

5.2. Data Processing Pipeline

The system processes multiple data streams simultaneously:
Real-time Analytics: Immediate processing of performance data to enable instant creative responses.
Pattern Recognition: AI identification of successful interaction patterns and audience preferences.
Content Generation: Dynamic creation of dialogue, visual effects, and narrative elements based on processed data.

6. Applications and Outcomes

6.1. Artistic Applications

Creative Recreation for Performers: Enhanced opportunities for artistic expression through AI collaboration and real-time creative support.
Actor Training Programs: Educational applications where students can practice with AI partners and receive immediate feedback on performance quality [17].
Therapeutic Applications: Psychological practice environments where participants can explore different scenarios with AI support.

6.2. Audience Experiences

Live Entertainment: Immersive experiences that adapt to audience preferences and participation levels.
Educational Content: Interactive learning experiences that combine entertainment with pedagogical objectives.
Accessibility Enhancement: Systems that can adapt performances for diverse audience needs and preferences.

6.3. Content Creation

Hybrid Content Generation: Creating video, game, and installation content based on successful theatrical performances.
Broadcast Integration: Live streaming with interactive elements that allow remote audiences to participate in performance development.
Archive Creation: Generating permanent records of performances that capture both the live experience and the creative process.

7. Technical Architecture

7.1. System Requirements

The STAGE-N framework requires sophisticated technical infrastructure:
High-Performance Computing: Real-time AI processing demands significant computational resources for simultaneous content generation and interaction management.
Network Infrastructure: Low-latency communication systems to support real-time collaboration between human and AI participants.
Sensor Integration: Seamless coordination of multiple input devices including cameras, motion sensors, and audience response systems.

7.2. Software Architecture

Modular Design: Flexible system architecture that can adapt to different performance venues and creative requirements.
AI Model Integration: Support for various AI models including language generation, image creation, and behavioral simulation.
Real-time Optimization: Systems designed to maintain performance quality under the constraints of live theatrical timing.

8. Evaluation and Validation

8.1. Creative Metrics

Audience Engagement: Measuring participation levels, emotional responses, and satisfaction with interactive elements.
Artistic Quality: Assessment of creative outcomes by theatrical professionals and critics.
Innovation Impact: Evaluation of how STAGE-N influences broader theatrical practice and technology adoption.

8.2. Technical Performance

System Responsiveness: Measuring latency between audience input and system response.
Content Quality: Evaluating the artistic and narrative coherence of AI-generated content.
Reliability: Assessing system stability during live performance conditions.

9. Ethical Considerations

9.1. Creative Authorship

The integration of AI into creative processes raises questions about authorship and artistic credit. STAGE-N performances involve collaboration between human creators and AI systems, requiring new frameworks for understanding creative responsibility [18].

9.2. Audience Privacy

Real-time audience monitoring and response tracking require careful consideration of privacy rights and data protection [19].

9.3. Cultural Sensitivity

AI systems must be trained and monitored to ensure cultural appropriateness and avoid perpetuating biases in theatrical representation.

10. Future Directions

10.1. Technological Development

Advanced AI Integration: Incorporating more sophisticated AI models for improved natural language processing and emotional understanding.
Enhanced Sensor Technology: Developing more precise and less intrusive methods for capturing performance data.
Cross-Platform Compatibility: Creating systems that can seamlessly integrate across different VR platforms and physical venues.

10.2. Artistic Evolution

Genre Expansion: Adapting the STAGE-N framework for different theatrical traditions and cultural contexts.
Educational Applications: Developing specialized versions for training and educational purposes.
Therapeutic Integration: Exploring applications in therapy, rehabilitation, and social skills development.

11. Conclusions

STAGE-N represents a significant advancement in the integration of artificial intelligence with live performance, offering a comprehensive framework for creating immersive, interactive theatrical experiences. The introduction of generation tags as dynamic metadata markers enables unprecedented levels of real-time content creation and audience participation while preserving the essential human elements that define theatrical art.
The framework’s flexibility across different environmental contexts, content types, and participant configurations makes it adaptable to diverse creative visions and practical constraints. By combining the immediacy of live performance with the infinite possibilities of AI-generated content, STAGE-N opens new frontiers for artistic expression and audience engagement.
As theater continues to evolve in the digital age, frameworks like STAGE-N demonstrate how traditional art forms can be enhanced and transformed through thoughtful integration with emerging technologies. The success of such systems will ultimately depend on their ability to augment rather than replace human creativity, fostering new forms of collaborative artistic expression that were previously impossible.
Future research should focus on refining the technical architecture, developing robust evaluation metrics, and exploring the broader implications of AI-human collaboration in creative contexts. The potential for STAGE-N to influence not only theatrical practice but also education, therapy, and social interaction suggests that this genre represents just the beginning of a larger transformation in how we conceive of live, interactive media.

Funding

This research received no external funding.

Institutional Review Board Statement

Not applicable for theoretical framework research.

Informed Consent Statement

Not applicable.

Data Availability Statement

This theoretical framework paper does not include empirical data. Future implementations will include appropriate data sharing protocols in compliance with privacy and ethical guidelines.

Acknowledgments

The author acknowledges the contributions of the MIREA Russian Technological University research community and the broader international community of researchers working at the intersection of AI and creative arts.

Conflicts of Interest

The author declares no conflicts of interest.

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