Appendix H. Use Case Only PDPs
Table A1.
Conceptual Feature Selection & Construct Grouping (Part 1).
Table A1.
Conceptual Feature Selection & Construct Grouping (Part 1).
| Domains/Constructs |
Features |
| Demographics |
Male |
| |
Age |
| |
Elementary School |
| |
Middle School |
| |
High School |
| Urbanicity |
Metropolitan City |
| |
Medium/Small City |
| |
Town/Rural District |
| Preventive Education Experiences |
Smartphone Overdependence Prevention Education |
| |
Awareness of Smartphone Overdependence Treatment |
| Intent to Seek Smartphone Education |
Intent to Participate in Prevention Program |
| Smartphone Use Cases |
Phone Use Case - Email |
| |
Phone Use Case - Messenger |
| |
Phone Use Case - Making New Friends |
| |
Phone Use Case - Scheduling |
| |
Phone Use Case - Health |
| |
Phone Use Case - Zoom Meetings |
| |
Phone Use Case - Online Shopping |
| |
Phone Use Case - Selling Goods & Services |
| |
Phone Use Case - Banking |
| |
Phone Use Case - Investment |
| |
Phone Use Case - Gaming |
| |
Phone Use Case - Watching Videos |
| |
Phone Use Case - Listening Music |
| |
Phone Use Case - Listening Radio |
| |
Phone Use Case - Webtoon |
| |
Phone Use Case - Photography |
| |
Phone Use Case - Travel |
| |
Phone Use Case - Adult Content |
| |
Phone Use Case - Gambling |
| |
Phone Use Case - News |
| |
Phone Use Case - Educational Web Search |
| |
Phone Use Case - Hobby Web Search |
| |
Phone Use Case - Navigation |
| |
Phone Use Case - Online Learning |
| |
Smartphone Online Video Usage |
| |
Phone Use Case Video - Short Form Platform YouTube |
| |
Phone Use Case Video - Short Form Platform TikTok |
| |
Phone Use Case Video - Short Form Platform Reels |
| |
Phone Use Case Video - Short Form Platform Etc |
| |
Phone Use Case Video - Short Form Platform Never |
| |
Phone Use Case Video - Short Form Video Usage Portion |
| |
Phone Use Case Video - Mostly Food |
| |
Phone Use Case Video - Mostly Sports |
| |
Phone Use Case Video - Mostly Fashion/Beauty |
| |
Phone Use Case Video - Mostly Gaming |
| |
Phone Use Case Video - Mostly Dramas/Variety Show |
| |
Phone Use Case Video - Mostly Animation/Comics |
| |
Phone Use Case Video - Mostly TV/Entertainment |
| |
Phone Use Case Video - Mostly Music/Dance |
| |
Phone Use Case Video - Mostly Talk/Streaming |
| |
Phone Use Case Video - Mostly Movies |
| |
Phone Use Case Video - Mostly Products |
| |
Phone Use Case Video - Mostly Current Affairs |
| |
Phone Use Case Video - Mostly Lifestyle |
| |
Phone Use Case Video - Mostly Edu |
| |
Phone Use Case Video - Mostly Kids |
| |
Phone Use Case Video - Mostly Vlog |
| |
Phone Use Case Video - Mostly Other |
| Home Environment |
House |
| |
Apartment |
| |
Mansion |
| |
etc |
| |
Multicultural Family |
| |
Single Parent Family |
| |
Both Parents Work |
| |
Monthly Family Income |
| Parental Prevention Efforts |
Complete Smartphone Use Restriction |
| |
Limit Smartphone Usage Time |
| |
Restrict Smartphone Apps |
| |
Teach Smartphone Usage |
| |
Smartphone Use Pros and Cons |
| |
Recommended Beneficial Smartphone Apps |
| |
Use Beneficial Apps Together |
| |
Use Beneficial Games Together |
| |
Family Smartphone Rules |
| Social Support |
Family Support Generosity |
| |
Friend Support In Difficulty |
| |
Society Fair Opportunities and Benefits |
Table A2.
Conceptual Feature Selection & Construct Grouping (Part 2).
Table A2.
Conceptual Feature Selection & Construct Grouping (Part 2).
| Domains/Constructs |
Features |
| Self-Regulation Assessments |
Smartphone Usage Avoid While Walking |
| |
Smartphone Usage Habits Check |
| |
Smartphone Usage History Check |
| |
Digital Detox |
| |
Designated Smartphone Placement |
| |
Use Work Mode |
| |
Direct Conversation |
| |
Hobby Engagement |
| Perceived Digital Competence & Risk |
Perceived Phone Issues - Smartphone Usage Dependence Comparison |
| |
Perceived Phone Issues - Neg Side Effects on SNS |
| |
Perceived Phone Issues - Neg Side Effects on Email |
| |
Perceived Phone Issues - Neg Side Effects on Messenger |
| |
Perceived Phone Issues - Neg Side Effects on New Friends |
| |
Perceived Phone Issues - Neg Side Effects on Scheduling |
| |
Perceived Phone Issues - Neg Side Effects on Health |
| |
Perceived Phone Issues - Neg Side Effects on Zoom |
| |
Perceived Phone Issues - Neg Side Effects on Shopping |
| |
Perceived Phone Issues - Neg Side Effects on Selling |
| |
Perceived Phone Issues - Neg Side Effects on Banking |
| |
Perceived Phone Issues - Neg Side Effects on Investment |
| |
Perceived Phone Issues - Neg Side Effects on Gaming |
| |
Perceived Phone Issues - Neg Side Effects on Watching Videos |
| |
Perceived Phone Issues - Neg Side Effects on Listening Music |
| |
Perceived Phone Issues - Neg Side Effects on Listening Radio |
| |
Perceived Phone Issues - Neg Side Effects on Webtoon |
| |
Perceived Phone Issues - Neg Side Effects on Photography |
| |
Perceived Phone Issues - Neg Side Effects on Travel |
| |
Perceived Phone Issues - Neg Side Effects on X-Rated Content |
| |
Perceived Phone Issues - Neg Side Effects on Gambling Game |
| |
Perceived Phone Issues - Neg Side Effects on News |
| |
Perceived Phone Issues - Neg Side Effects on Edu |
| |
Perceived Phone Issues - Neg Side Effects on Interests |
| |
Perceived Phone Issues - Neg Side Effects on Navigation |
| |
Perceived Phone Issues - Neg Side Effects on Distance Class |
| |
Perceived Phone Issues - Excessive Smartphone Usage |
| |
Perceived Phone Issues - Short Form Video Usage Control Difficulty |
| |
Perceived Competence - Necessary Information Access |
| |
Perceived Competence - Assess Online Information Reliability |
| |
Perceived Competence - Online Social Issue Engagement |
| |
Perceived Competence - Digital Content Creation |
| |
Perceived Competence - Online Privacy Awareness |
| |
Perceived Competence - Use Online Information Academia Work |
| Life Satisfaction |
Relationship Satisfaction |
| |
Work Satisfaction |
| |
Leisure Activities Satisfaction |
| |
Overall Life Satisfaction |
| Smartphone Consequences & Dependence |
Smartphone Periodic Check Nervousness |
| |
Smartphone Low Battery Nervousness |
| |
Smartphone Usage Depression |
| |
Smartphone Usage Physical Effects |
| |
Smartphone Usage Sleep Issues |
| |
Smartphone Communication Social Isolation |
| |
Stress Relief Through Smartphone |
Table A3.
Hyperparameters for our 4 Best Models
Table A3.
Hyperparameters for our 4 Best Models
| Model Name |
Algorithm |
Hyperparameters |
| Nest M4 model |
Random Forest |
n_estimators = 1967; max_depth = 81; min_samples_split = 4; min_samples_leaf = 1 |
| SmartCD Only |
LightGBM |
n_estimators = 254; learning_rate = 0.064495018055983; max_depth = 3; num_leaves = 222; min_child_samples = 17; feature_fraction = 0.469378476101846; bagging_fraction = 0.52804982292064; bagging_freq = 6; lambda_l1 = 0.186535833027839; lambda_l2 = 0.0000131738014410991 |
| Perceived DCR Only |
XGBoost |
num_boost_round = 674; subsample = 0.85597440455654; min_child_weight = 1; max_depth = 38; learning_rate = 0.0127554708475019; = 0.229654735805916; colsample_bytree = 0.287803548558039; reg_alpha = 0.00651358918568053; reg_lambda = 0.791652034688638 |
| Use Case Only |
XGBoost |
num_boost_round = 562; subsample = 0.583206150016204; min_child_weight = 1; max_depth = 74; learning_rate = 0.0113916452910645; = 0.00109214155684023; colsample_bytree = 0.300084001241431; reg_alpha = 0.277286668793397; reg_lambda = 0.0305140602390746 |
Table A4.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity: Adolescents Aged 18 Years or Younger (N = 1,873)
Table A4.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity: Adolescents Aged 18 Years or Younger (N = 1,873)
| Variable Category |
Variable |
Metropolitan City (n=831) |
Medium/Small City (n=714) |
Town/Rural District (n=328) |
p-value |
| Demographics |
| |
Age (mean, SD) |
14.35 (2.35) |
14.35 (2.45) |
14.29 (2.4) |
0.917 |
| |
Sex (Male; n (%)) |
401 (48.3%) |
355 (49.7%) |
144 (43.9%) |
0.215 |
| |
Elementary School Students (n (%)) |
205 (24.7%) |
189 (26.5%) |
88 (26.8%) |
0.637 |
| |
Middle School Students (n (%)) |
317 (38.1%) |
263 (36.8%) |
127 (38.7%) |
0.802 |
| |
High School Students (n (%)) |
309 (37.2%) |
262 (36.7%) |
113 (34.5%) |
0.679 |
| Home Environment |
| |
House (n (%)) |
167 (20.1%) |
152 (21.3%) |
90 (27.4%) |
0.022* |
| |
Apartment (n (%)) |
473 (56.9%) |
394 (55.2%) |
172 (52.4%) |
0.377 |
| |
Mansion (n (%)) |
170 (20.5%) |
129 (18.1%) |
53 (16.2%) |
0.197 |
| |
Other Housing (n (%)) |
21 (2.5%) |
39 (5.5%) |
13 (4.0%) |
- |
| |
Multicultural Family (n (%)) |
7 (0.8%) |
2 (0.3%) |
4 (1.2%) |
- |
| |
Single-Parent Family (n (%)) |
55 (6.6%) |
60 (8.4%) |
31 (9.5%) |
0.200 |
| |
Both Parents Working (n (%)) |
588 (70.8%) |
520 (72.8%) |
236 (72.0%) |
0.664 |
| |
Monthly Household Income (mean, SD) |
3.26 (0.75) |
3.2 (0.82) |
3.23 (0.77) |
0.424 |
| Smartphone Use Cases |
| |
Email (M (SD)) |
1.85 (1.89) |
1.89 (1.89) |
1.98 (2.05) |
0.601 |
| |
Messenger (M (SD)) |
5.31 (1.46) |
5.41 (1.42) |
5.02 (1.75) |
<0.001*** |
| |
Making New Friends (M (SD)) |
1.45 (1.98) |
1.25 (1.79) |
1.33 (1.85) |
0.126 |
| |
Scheduling (M (SD)) |
2.06 (2.13) |
1.86 (2.06) |
1.62 (2.08) |
0.004** |
| |
Health (M (SD)) |
1.76 (2.04) |
1.59 (1.91) |
1.46 (1.98) |
0.045* |
| |
Zoom Meetings (M (SD)) |
0.73 (1.57) |
0.54 (1.33) |
0.59 (1.41) |
0.030* |
| |
Online Shopping (M (SD)) |
2.1 (2.16) |
2.04 (2.13) |
2.18 (2.32) |
0.596 |
| |
Selling Goods & Services (M (SD)) |
1.65 (2.06) |
1.51 (2.0) |
1.77 (2.27) |
0.149 |
| |
Banking (M (SD)) |
1.49 (1.93) |
1.39 (1.85) |
1.35 (2.01) |
0.411 |
| |
Investment (M (SD)) |
0.86 (1.52) |
0.63 (1.28) |
0.62 (1.29) |
<0.001*** |
| |
Gaming (M (SD)) |
4.89 (1.83) |
4.92 (1.73) |
4.63 (1.97) |
0.052 |
| |
Watching Videos (M (SD)) |
5.25 (1.62) |
5.32 (1.58) |
5.02 (1.81) |
0.018* |
| |
Listening Music (M (SD)) |
4.51 (1.97) |
4.48 (2.04) |
4.03 (2.35) |
<0.001*** |
| |
Listening Radio (M (SD)) |
1.55 (2.03) |
1.69 (2.08) |
1.54 (2.09) |
0.380 |
| |
Webtoon (M (SD)) |
3.35 (2.27) |
3.32 (2.2) |
3.11 (2.33) |
0.241 |
Table A5.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Smartphone Use Cases
Table A5.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Smartphone Use Cases
| Variable Category |
Variable |
Metropolitan City (n=831) |
Medium/Small City (n=714) |
Town/Rural District (n=328) |
p-value |
| |
Photography (M (SD)) |
3.5 (1.96) |
3.43 (1.94) |
3.42 (2.2) |
0.745 |
| |
Travel (M (SD)) |
1.71 (1.94) |
1.6 (1.86) |
1.84 (2.04) |
0.144 |
| |
Adult Content (M (SD)) |
0.5 (1.15) |
0.33 (0.94) |
0.3 (0.94) |
<0.001*** |
| |
Gambling (M (SD)) |
0.48 (1.2) |
0.29 (0.87) |
0.32 (1.04) |
<0.001*** |
| |
News (M (SD)) |
2.57 (2.21) |
2.3 (2.04) |
2.16 (2.16) |
0.004** |
| |
Educational Web Search (M (SD)) |
4.06 (1.81) |
3.84 (1.78) |
3.64 (2.26) |
0.002** |
| |
Hobby Web Search (M (SD)) |
3.87 (1.9) |
3.73 (1.9) |
3.68 (2.25) |
0.234 |
| |
Navigation (M (SD)) |
2.42 (1.92) |
2.37 (1.95) |
2.12 (2.0) |
0.049* |
| |
Online Learning (M (SD)) |
3.63 (2.23) |
3.45 (2.2) |
3.62 (2.33) |
0.274 |
| |
Smartphone Online Video Usage (n (%)) |
798 (96.0%) |
694 (97.2%) |
313 (95.4%) |
0.285 |
| |
Short Form Platform YouTube (n (%)) |
443 (53.3%) |
315 (44.1%) |
162 (49.4%) |
0.002** |
| |
Short Form Platform TikTok (n (%)) |
145 (17.4%) |
165 (23.1%) |
68 (20.7%) |
0.021* |
| |
Short Form Platform Reels (n (%)) |
77 (9.3%) |
81 (11.3%) |
34 (10.4%) |
0.405 |
| |
Short Form Platform Etc (n (%)) |
8 (1.0%) |
6 (0.8%) |
2 (0.6%) |
- |
| |
Short Form Platform Never (n (%)) |
125 (15.0%) |
127 (17.8%) |
47 (14.3%) |
0.229 |
| |
Short Form Video Usage (M (SD)) |
1.67 (1.1) |
1.73 (1.15) |
1.8 (1.17) |
0.207 |
| |
Mostly Food (n (%)) |
130 (15.6%) |
80 (11.2%) |
47 (14.3%) |
0.038* |
| |
Mostly Sports (n (%)) |
40 (4.8%) |
39 (5.5%) |
14 (4.3%) |
- |
| |
Mostly Fashion/Beauty (n (%)) |
38 (4.6%) |
37 (5.2%) |
20 (6.1%) |
- |
| |
Mostly Gaming (n (%)) |
250 (30.1%) |
222 (31.1%) |
90 (27.4%) |
0.489 |
| |
Mostly Dramas/Variety Show (n (%)) |
83 (10.0%) |
54 (7.6%) |
24 (7.3%) |
- |
| |
Mostly Animation/Comics (n (%)) |
56 (6.7%) |
63 (8.8%) |
24 (7.3%) |
- |
| |
Mostly TV/Entertainment (n (%)) |
42 (5.1%) |
46 (6.4%) |
19 (5.8%) |
- |
| |
Mostly Music/Dance (n (%)) |
45 (5.4%) |
53 (7.4%) |
24 (7.3%) |
- |
| |
Mostly Talk/Streaming (n (%)) |
17 (2.0%) |
16 (2.2%) |
5 (1.5%) |
- |
| |
Mostly Movies (n (%)) |
18 (2.2%) |
9 (1.3%) |
8 (2.4%) |
- |
| |
Mostly Products (n (%)) |
12 (1.4%) |
11 (1.5%) |
2 (0.6%) |
- |
| |
Mostly Current Affairs (n (%)) |
3 (0.4%) |
10 (1.4%) |
2 (0.6%) |
- |
| |
Mostly Lifestyle (n (%)) |
4 (0.5%) |
2 (0.3%) |
5 (1.5%) |
- |
| |
Mostly Edu (n (%)) |
49 (5.9%) |
34 (4.8%) |
26 (7.9%) |
- |
| |
Mostly Kids (n (%)) |
6 (0.7%) |
11 (1.5%) |
2 (0.6%) |
- |
| |
Mostly Vlog (n (%)) |
4 (0.5%) |
7 (1.0%) |
1 (0.3%) |
- |
| |
Mostly Other (n (%)) |
1 (0.1%) |
0 (0.0%) |
0 (0.0%) |
- |
Table A6.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
Table A6.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
| Variable Category |
Variable |
Metropolitan City (n=831) |
Medium/Small City (n=714) |
Town/Rural District (n=328) |
p-value |
| Perceived Digital Risk |
| |
Smartphone Usage Dependence Comparison (M (SD)) |
2.71 (0.74) |
2.76 (0.75) |
2.72 (0.78) |
0.376 |
| |
Side Effects on SNS (n (%)) |
48 (5.8%) |
56 (7.8%) |
22 (6.7%) |
- |
| |
Side Effects on Email (n (%)) |
15 (1.8%) |
11 (1.5%) |
4 (1.2%) |
- |
| |
Side Effects on Messenger (n (%)) |
23 (2.8%) |
28 (3.9%) |
16 (4.9%) |
- |
| |
Side Effects on New Friends (n (%)) |
21 (2.5%) |
16 (2.2%) |
14 (4.3%) |
- |
| |
Side Effects on Scheduling (n (%)) |
13 (1.6%) |
4 (0.6%) |
0 (0.0%) |
- |
| |
Side Effects on Health (n (%)) |
7 (0.8%) |
2 (0.3%) |
1 (0.3%) |
- |
| |
Side Effects on Zoom (n (%)) |
3 (0.4%) |
5 (0.7%) |
0 (0.0%) |
- |
| |
Side Effects on Shopping (n (%)) |
34 (4.1%) |
24 (3.4%) |
13 (4.0%) |
- |
| |
Side Effects on Selling (n (%)) |
8 (1.0%) |
7 (1.0%) |
6 (1.8%) |
- |
| |
Side Effects on Banking (n (%)) |
1 (0.1%) |
3 (0.4%) |
2 (0.6%) |
- |
| |
Side Effects on Investment (n (%)) |
9 (1.1%) |
3 (0.4%) |
3 (0.9%) |
- |
| |
Side Effects on Gaming (n (%)) |
353 (42.5%) |
313 (43.8%) |
108 (32.9%) |
0.003** |
| |
Side Effects on Watching Videos (n (%)) |
68 (8.2%) |
52 (7.3%) |
21 (6.4%) |
- |
| |
Side Effects on Listening Music (n (%)) |
0 (0.0%) |
2 (0.3%) |
3 (0.9%) |
- |
| |
Side Effects on Listening Radio (n (%)) |
1 (0.1%) |
1 (0.1%) |
1 (0.3%) |
- |
| |
Side Effects on Webtoon (n (%)) |
28 (3.4%) |
13 (1.8%) |
7 (2.1%) |
- |
| |
Side Effects on Photography (n (%)) |
2 (0.2%) |
0 (0.0%) |
1 (0.3%) |
- |
| |
Side Effects on Travel (n (%)) |
1 (0.1%) |
1 (0.1%) |
0 (0.0%) |
- |
| |
Side Effects on X-Rated Content (n (%)) |
30 (3.6%) |
9 (1.3%) |
8 (2.4%) |
- |
| |
Side Effects on Gambling Game (n (%)) |
2 (0.2%) |
12 (1.7%) |
2 (0.6%) |
- |
| |
Side Effects on News (n (%)) |
3 (0.4%) |
1 (0.1%) |
2 (0.6%) |
- |
| |
Side Effects on Edu (n (%)) |
1 (0.1%) |
3 (0.4%) |
0 (0.0%) |
- |
| |
Side Effects on Interests (n (%)) |
1 (0.1%) |
0 (0.0%) |
0 (0.0%) |
- |
| |
Side Effects on Navigation (n (%)) |
2 (0.2%) |
3 (0.4%) |
0 (0.0%) |
- |
| |
Side Effects on Distance Class (n (%)) |
1 (0.1%) |
5 (0.7%) |
4 (1.2%) |
- |
| |
Excessive Smartphone Usage (M (SD)) |
2.57 (0.69) |
2.62 (0.69) |
2.62 (0.77) |
0.218 |
| |
Short Form Video Usage Control Difficulty (M (SD)) |
1.71 (1.09) |
1.81 (1.15) |
1.81 (1.08) |
0.139 |
| Perceived Digital Competence |
| |
Necessary Information Access (M (SD)) |
3.25 (0.64) |
3.25 (0.66) |
3.3 (0.67) |
0.404 |
| |
Assess Online Information Reliability (M (SD)) |
2.98 (0.75) |
2.94 (0.77) |
3.05 (0.78) |
0.070 |
| |
Online Social Issue Engagement (M (SD)) |
2.8 (0.85) |
2.7 (0.85) |
2.81 (0.81) |
0.037* |
| |
Digital Content Creation (M (SD)) |
2.49 (0.98) |
2.43 (0.98) |
2.62 (0.99) |
0.012* |
| |
Online Privacy Awareness (M (SD)) |
2.66 (0.88) |
2.57 (0.86) |
2.79 (0.86) |
<0.001*** |
| |
Use Online Information for Academia/Work (M (SD)) |
2.89 (0.87) |
2.67 (0.94) |
2.81 (0.92) |
<0.001*** |
Table A7.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
Table A7.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
| Variable Category |
Variable |
Metropolitan City (n=831) |
Medium/Small City (n=714) |
Town/Rural District (n=328) |
p-value |
| Smartphone Consequences & Dependence |
| |
Low Battery Nervousness (M (SD)) |
2.71 (0.83) |
2.85 (0.86) |
2.75 (0.85) |
0.004** |
| |
Smartphone Usage Depression (M (SD)) |
2.16 (0.87) |
2.23 (0.81) |
2.17 (0.83) |
0.250 |
| |
Physical Effects (M (SD)) |
2.27 (0.89) |
2.35 (0.86) |
2.32 (0.89) |
0.170 |
| |
Periodic Check Nervousness (M (SD)) |
2.57 (0.75) |
2.61 (0.76) |
2.52 (0.73) |
0.175 |
| |
Smartphone Usage Sleep Issues (M (SD)) |
2.21 (0.84) |
2.29 (0.86) |
2.21 (0.89) |
0.174 |
| |
Social Isolation (M (SD)) |
2.05 (0.79) |
2.13 (0.81) |
2.11 (0.73) |
0.133 |
| |
Stress Relief Through Smartphone (M (SD)) |
2.41 (0.83) |
2.43 (0.85) |
2.35 (0.85) |
0.437 |
| Preventative Education |
| |
Received Preventive Education (n (%)) |
589 (31.4%) |
466 (31.1%) |
123 (32.8%) |
0.819 |
| |
Awareness of Treatment Options (n (%)) |
958 (51.1%) |
768 (51.3%) |
190 (50.7%) |
0.979 |
| Intent to Seek Smartphone Education |
| |
Participation Intention (M (SD)) |
2.25 (0.71) |
2.21 (0.72) |
2.27 (0.74) |
0.370 |
| Parental Prevention Efforts |
| |
Complete Restriction (n (%)) |
81 (9.7%) |
71 (9.9%) |
33 (10.1%) |
0.984 |
| |
Teaches How to Use the Phone Use (n (%)) |
397 (47.8%) |
284 (39.8%) |
130 (39.6%) |
0.002** |
| |
Restrict Smartphone Apps (n (%)) |
508 (61.1%) |
439 (61.5%) |
185 (56.4%) |
0.256 |
| |
Teaches Pros and Cons (n (%)) |
514 (61.9%) |
422 (59.1%) |
176 (53.7%) |
0.037* |
| |
Recommends Good Apps (n (%)) |
396 (47.7%) |
277 (38.8%) |
152 (46.3%) |
<0.001*** |
| |
Uses Good Apps Together (n (%)) |
252 (30.3%) |
210 (29.4%) |
93 (28.4%) |
0.793 |
| |
Plays Good Games Together (n (%)) |
225 (27.1%) |
206 (28.9%) |
75 (22.9%) |
0.130 |
| |
Family Smartphone Rules (n (%)) |
354 (42.6%) |
272 (38.1%) |
133 (40.5%) |
0.199 |
| Social Support |
| |
Family Support (M (SD)) |
3.29 (0.69) |
3.17 (0.75) |
3.26 (0.66) |
0.005** |
| |
Friend Support (M (SD)) |
3.13 (0.67) |
3.07 (0.69) |
3.17 (0.68) |
0.044* |
| |
Societal Fairness Perception (M (SD)) |
2.93 (0.71) |
2.81 (0.75) |
3.03 (0.79) |
<0.001*** |
Table A8.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
Table A8.
All 128 One-Hot Encoded Features of Adolescents by Urbanicity (continued): Psychosocial Factors, Consequences, Regulation, Support, Satisfaction
| Variable Category |
Variable |
Metropolitan City (n=831) |
Medium/Small City (n=714) |
Town/Rural District (n=328) |
p-value |
| Social Support |
| |
Family Support (M (SD)) |
3.29 (0.69) |
3.17 (0.75) |
3.26 (0.66) |
0.005** |
| |
Friend Support (M (SD)) |
3.13 (0.67) |
3.07 (0.69) |
3.17 (0.68) |
0.044* |
| |
Societal Fairness Perception (M (SD)) |
2.93 (0.71) |
2.81 (0.75) |
3.03 (0.79) |
<0.001*** |
| Self-Regulation Assessments |
| |
Smartphone Usage Avoid While Walking (n (%)) |
518 (62.3%) |
455 (63.7%) |
223 (68.0%) |
0.195 |
| |
Smartphone Usage Habits Check (n (%)) |
226 (27.2%) |
186 (26.1%) |
96 (29.3%) |
0.554 |
| |
Smartphone Use History Check (n (%)) |
164 (19.7%) |
162 (22.7%) |
72 (22.0%) |
0.347 |
| |
Digital Detox (n (%)) |
210 (25.3%) |
153 (21.4%) |
55 (16.8%) |
0.006** |
| |
Designated Placement (n (%)) |
286 (34.4%) |
200 (28.0%) |
105 (32.0%) |
0.026* |
| |
Use of Work Mode (n (%)) |
414 (49.8%) |
316 (44.3%) |
136 (41.5%) |
0.015* |
| |
Engaging in Conversation (n (%)) |
374 (45.0%) |
285 (39.9%) |
134 (40.9%) |
0.109 |
| |
Hobby Engagement (n (%)) |
208 (25.0%) |
212 (29.7%) |
94 (28.7%) |
0.106 |
| Life Satisfaction |
| |
Relationship Satisfaction (M (SD)) |
3.25 (0.58) |
3.28 (0.6) |
3.31 (0.6) |
0.193 |
| |
Work Satisfaction (M (SD)) |
2.91 (0.7) |
2.89 (0.73) |
2.99 (0.72) |
0.077 |
| |
Leisure Satisfaction (M (SD)) |
2.86 (0.7) |
2.84 (0.71) |
2.91 (0.77) |
0.300 |
| |
Overall Life Satisfaction (M (SD)) |
3.08 (0.57) |
3.04 (0.59) |
3.08 (0.65) |
0.462 |
Table A9.
All 131 One-Hot Encoded Features of Descriptive Characteristics of the Sample by Training and Test Sets (Aged 18 or Younger, )
Table A9.
All 131 One-Hot Encoded Features of Descriptive Characteristics of the Sample by Training and Test Sets (Aged 18 or Younger, )
| Variable Category |
Variable |
Total Sample (N=1,873) |
Training Set (n=1,498) |
Test Set (n=375) |
p-value |
| Demographics |
| |
Age (mean, SD) |
14.34 (2.40) |
14.34 (2.39) |
14.34 (2.42) |
1.000 |
| |
Sex (Male; n (%)) |
900 (48.1%) |
728 (48.6%) |
172 (45.9%) |
0.639 |
| |
Elementary School Students (n (%)) |
482 (25.7%) |
389 (26.0%) |
93 (24.8%) |
0.898 |
| |
Middle School Students (n (%)) |
707 (37.7%) |
565 (37.7%) |
142 (37.9%) |
0.999 |
| |
High School Students (n (%)) |
684 (36.5%) |
544 (36.3%) |
140 (37.3%) |
0.935 |
| Urbanicity |
| |
Metropolitan City (n (%)) |
831 (44.4%) |
656 (43.8%) |
175 (46.7%) |
0.605 |
| |
Medium or Small City (n (%)) |
714 (38.1%) |
571 (38.1%) |
143 (38.1%) |
1.000 |
| |
Town or Rural District (n (%)) |
328 (17.5%) |
271 (18.1%) |
57 (15.2%) |
0.420 |
| Home Environment |
| |
House (n (%)) |
409 (21.8%) |
331 (22.1%) |
78 (20.8%) |
0.863 |
| |
Apartment (n (%)) |
1,039 (55.5%) |
829 (55.3%) |
210 (56.0%) |
0.974 |
| |
Mansion (n (%)) |
352 (18.8%) |
276 (18.4%) |
76 (20.3%) |
0.716 |
| |
Other Housing (n (%)) |
73 (3.9%) |
62 (4.1%) |
11 (2.9%) |
- |
| |
Multicultural Family (n (%)) |
13 (0.7%) |
11 (0.7%) |
2 (0.5%) |
- |
| |
Single-Parent Family (n (%)) |
146 (7.8%) |
114 (7.6%) |
32 (8.5%) |
0.837 |
| |
Both Parents Working (n (%)) |
1,344 (71.8%) |
1,086 (72.5%) |
258 (68.8%) |
0.364 |
| |
Monthly Household Income (mean, SD) |
3.23 (0.78) |
3.24 (0.79) |
3.18 (0.76) |
0.442 |
Table A10.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
Table A10.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
| Variable Category |
Variable |
Total Sample (N=1,873) |
Training Set (n=1,498) |
Test Set (n=375) |
p-value |
| Smartphone Use Cases |
| |
Email (M (SD)) |
1.89 (1.91) |
1.89 (1.94) |
1.87 (1.81) |
0.983 |
| |
Messenger (M (SD)) |
5.3 (1.51) |
5.29 (1.51) |
5.32 (1.49) |
0.966 |
| |
Making New Friends (M (SD)) |
1.35 (1.89) |
1.36 (1.89) |
1.3 (1.9) |
0.857 |
| |
Scheduling (M (SD)) |
1.91 (2.1) |
1.89 (2.11) |
2.0 (2.06) |
0.652 |
| |
Health (M (SD)) |
1.64 (1.98) |
1.63 (1.97) |
1.67 (2.03) |
0.945 |
| |
Zoom Meetings (M (SD)) |
0.63 (1.46) |
0.64 (1.47) |
0.61 (1.4) |
0.938 |
| |
Online Shopping (M (SD)) |
2.09 (2.17) |
2.08 (2.17) |
2.13 (2.18) |
0.934 |
| |
Selling Goods & Services (M (SD)) |
1.62 (2.08) |
1.62 (2.08) |
1.61 (2.07) |
0.987 |
| |
Banking (M (SD)) |
1.43 (1.91) |
1.47 (1.94) |
1.24 (1.78) |
0.110 |
| |
Investment (M (SD)) |
0.73 (1.4) |
0.71 (1.36) |
0.81 (1.54) |
0.529 |
| |
Gaming (M (SD)) |
4.85 (1.82) |
4.84 (1.85) |
4.92 (1.67) |
0.718 |
| |
Watching Videos (M (SD)) |
5.24 (1.64) |
5.22 (1.65) |
5.3 (1.6) |
0.695 |
| |
Listening Music (M (SD)) |
4.42 (2.07) |
4.44 (2.05) |
4.32 (2.16) |
0.625 |
| |
Listening Radio (M (SD)) |
1.6 (2.06) |
1.61 (2.07) |
1.58 (2.02) |
0.976 |
| |
Webtoon (M (SD)) |
3.3 (2.25) |
3.27 (2.25) |
3.42 (2.28) |
0.519 |
| |
Photography (M (SD)) |
3.46 (2.0) |
3.46 (2.02) |
3.49 (1.91) |
0.967 |
| |
Travel (M (SD)) |
1.69 (1.93) |
1.71 (1.94) |
1.61 (1.86) |
0.652 |
| |
Adult Content (M (SD)) |
0.4 (1.04) |
0.4 (1.04) |
0.41 (1.06) |
0.956 |
| |
Gambling (M (SD)) |
0.38 (1.06) |
0.37 (1.04) |
0.43 (1.13) |
0.570 |
| |
News (M (SD)) |
2.4 (2.14) |
2.38 (2.16) |
2.47 (2.05) |
0.770 |
| |
Educational Web Search (M (SD)) |
3.9 (1.89) |
3.91 (1.91) |
3.88 (1.82) |
0.971 |
| |
Hobby Web Search (M (SD)) |
3.78 (1.97) |
3.78 (1.96) |
3.81 (2.0) |
0.947 |
| |
Navigation (M (SD)) |
2.35 (1.95) |
2.34 (1.97) |
2.37 (1.88) |
0.978 |
| |
Online Learning (M (SD)) |
3.56 (2.23) |
3.56 (2.26) |
3.55 (2.13) |
0.999 |
| |
Smartphone Online Video Usage (n (%)) |
1,805 (96.4%) |
1,441 (96.2%) |
364 (97.1%) |
0.722 |
| |
Short Form Platform YouTube (n (%)) |
920 (49.1%) |
740 (49.4%) |
180 (48.0%) |
0.889 |
| |
Short Form Platform TikTok (n (%)) |
378 (20.2%) |
294 (19.6%) |
84 (22.4%) |
0.489 |
| |
Short Form Platform Reels (n (%)) |
192 (10.3%) |
146 (9.7%) |
46 (12.3%) |
0.355 |
| |
Short Form Platform Etc (n (%)) |
16 (0.9%) |
13 (0.9%) |
3 (0.8%) |
0.992 |
| |
Short Form Platform Never (n (%)) |
299 (16.0%) |
248 (16.6%) |
51 (13.6%) |
0.377 |
| |
Short Form Video Usage (M (SD)) |
1.72 (1.13) |
1.69 (1.13) |
1.83 (1.13) |
0.109 |
Table A11.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
Table A11.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
| Variable Category |
Variable |
Total Sample (N=1,873) |
Training Set (n=1,498) |
Test Set (n=375) |
p-value |
| Smartphone Use Cases |
| |
Mostly Food (n (%)) |
929 (49.6%) |
742 (49.5%) |
187 (49.9%) |
0.897 |
| |
Mostly Sports (n (%)) |
586 (31.3%) |
469 (31.3%) |
117 (31.2%) |
0.961 |
| |
Mostly Fashion/Beauty (n (%)) |
429 (22.9%) |
337 (22.5%) |
92 (24.5%) |
0.388 |
| |
Mostly Gaming (n (%)) |
770 (41.1%) |
616 (41.1%) |
154 (41.1%) |
0.918 |
| |
Mostly Dramas/Variety Show (n (%)) |
730 (39.0%) |
580 (38.7%) |
150 (40.0%) |
0.642 |
| |
Mostly Animation/Comics (n (%)) |
631 (33.7%) |
510 (34.0%) |
121 (32.3%) |
0.541 |
| |
Mostly TV/Entertainment (n (%)) |
620 (33.1%) |
491 (32.8%) |
129 (34.4%) |
0.548 |
| |
Mostly Music/Dance (n (%)) |
612 (32.7%) |
491 (32.8%) |
121 (32.3%) |
0.869 |
| |
Mostly Talk/Streaming (n (%)) |
563 (30.1%) |
446 (29.8%) |
117 (31.2%) |
0.607 |
| |
Mostly Movies (n (%)) |
537 (28.7%) |
424 (28.3%) |
113 (30.1%) |
0.500 |
| |
Mostly Products (n (%)) |
529 (28.2%) |
419 (28.0%) |
110 (29.3%) |
0.625 |
| |
Mostly Current Affairs (n (%)) |
497 (26.5%) |
394 (26.3%) |
103 (27.5%) |
0.647 |
| |
Mostly Lifestyle (n (%)) |
493 (26.3%) |
394 (26.3%) |
99 (26.4%) |
0.974 |
| |
Mostly Edu (n (%)) |
488 (26.1%) |
391 (26.1%) |
97 (25.9%) |
0.946 |
| |
Mostly Kids (n (%)) |
439 (23.4%) |
350 (23.4%) |
89 (23.7%) |
0.879 |
| |
Mostly Vlog (n (%)) |
1,032 (55.2%) |
775 (54.6%) |
257 (57.1%) |
0.703 |
| |
Mostly Other (n (%)) |
1,870 (99.8%) |
1,496 (99.9%) |
374 (99.7%) |
0.323 |
| Perceived Digital Risk |
| |
Smartphone Usage Dependence Comparison (M (SD)) |
2.73 (0.75) |
2.72 (0.74) |
2.74 (0.79) |
0.889 |
| |
Side Effects on SNS (n (%)) |
126 (6.7%) |
112 (7.5%) |
14 (3.7%) |
- |
| |
Side Effects on Email (n (%)) |
30 (1.6%) |
24 (1.6%) |
6 (1.6%) |
- |
| |
Side Effects on Messenger (n (%)) |
67 (3.6%) |
53 (3.5%) |
14 (3.7%) |
- |
| |
Side Effects on New Friends (n (%)) |
51 (2.7%) |
37 (2.5%) |
14 (3.7%) |
- |
| |
Side Effects on Scheduling (n (%)) |
17 (0.9%) |
12 (0.8%) |
5 (1.3%) |
- |
| |
Side Effects on Health (n (%)) |
10 (0.5%) |
10 (0.7%) |
0 (0.0%) |
- |
| |
Side Effects on Zoom (n (%)) |
8 (0.4%) |
7 (0.5%) |
1 (0.3%) |
- |
| |
Side Effects on Shopping (n (%)) |
71 (3.8%) |
55 (3.7%) |
16 (4.3%) |
- |
| |
Side Effects on Selling (n (%)) |
21 (1.1%) |
19 (1.3%) |
2 (0.5%) |
- |
| |
Side Effects on Banking (n (%)) |
6 (0.3%) |
5 (0.3%) |
1 (0.3%) |
- |
| |
Side Effects on Investment (n (%)) |
15 (0.8%) |
12 (0.8%) |
3 (0.8%) |
- |
| |
Side Effects on Gaming (n (%)) |
774 (41.3%) |
607 (40.5%) |
167 (44.5%) |
0.369 |
Table A12.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
Table A12.
All 131 One-Hot Encoded Features (continued): Smartphone Use Cases
| Variable Category |
Variable |
Total Sample (N=1,873) |
Training Set (n=1,498) |
Test Set (n=375) |
p-value |
| |
Side Effects on Watching Videos (n (%)) |
141 (7.5%) |
113 (7.5%) |
28 (7.5%) |
- |
| |
Side Effects on Listening Music (n (%)) |
5 (0.3%) |
5 (0.3%) |
0 (0.0%) |
- |
| |
Side Effects on Listening Radio (n (%)) |
3 (0.2%) |
3 (0.2%) |
0 (0.0%) |
- |
| |
Side Effects on Webtoon (n (%)) |
48 (2.6%) |
36 (2.4%) |
12 (3.2%) |
- |
| |
Side Effects on Photography (n (%)) |
3 (0.2%) |
2 (0.1%) |
1 (0.3%) |
- |
| |
Side Effects on Travel (n (%)) |
2 (0.1%) |
2 (0.1%) |
0 (0.0%) |
- |
| |
Side Effects on X-Rated Content (n (%)) |
47 (2.5%) |
35 (2.3%) |
12 (3.2%) |
- |
| |
Side Effects on Gambling Game (n (%)) |
16 (0.9%) |
13 (0.9%) |
3 (0.8%) |
- |
| |
Side Effects on News (n (%)) |
6 (0.3%) |
6 (0.4%) |
0 (0.0%) |
- |
| |
Side Effects on Edu (n (%)) |
4 (0.2%) |
4 (0.3%) |
0 (0.0%) |
- |
| |
Side Effects on Interests (n (%)) |
1 (0.1%) |
1 (0.1%) |
0 (0.0%) |
- |
| |
Side Effects on Navigation (n (%)) |
5 (0.3%) |
5 (0.3%) |
0 (0.0%) |
- |
| |
Side Effects on Distance Class (n (%)) |
10 (0.5%) |
5 (0.3%) |
5 (1.3%) |
- |
| |
Excessive Smartphone Usage (M (SD)) |
2.6 (0.71) |
2.6 (0.69) |
2.59 (0.75) |
0.947 |
| |
Short Form Video Usage Control Difficulty (M (SD)) |
1.76 (1.11) |
1.74 (1.12) |
1.85 (1.09) |
0.209 |
| Perceived Digital Competence |
| |
Necessary Information Access (M (SD)) |
3.26 (0.65) |
3.25 (0.66) |
3.29 (0.65) |
0.619 |
| |
Assess Online Information Reliability (M (SD)) |
2.98 (0.76) |
2.97 (0.76) |
3.0 (0.75) |
0.791 |
| |
Online Social Issue Engagement (M (SD)) |
2.77 (0.84) |
2.76 (0.85) |
2.78 (0.82) |
0.972 |
| |
Digital Content Creation (M (SD)) |
2.49 (0.99) |
2.47 (0.99) |
2.57 (0.97) |
0.197 |
| |
Online Privacy Awareness (M (SD)) |
2.65 (0.88) |
2.64 (0.88) |
2.68 (0.86) |
0.756 |
| |
Use Online Information for Academia/Work (M (SD)) |
2.79 (0.91) |
2.79 (0.93) |
2.8 (0.85) |
0.981 |
| Smartphone Consequences & Dependence |
| |
Low Battery Nervousness (M (SD)) |
2.77 (0.85) |
2.76 (0.85) |
2.79 (0.84) |
0.790 |
| |
Smartphone Usage Depression (M (SD)) |
2.19 (0.84) |
2.18 (0.83) |
2.22 (0.9) |
0.740 |
| |
Physical Effects (M (SD)) |
2.31 (0.88) |
2.31 (0.87) |
2.33 (0.91) |
0.923 |
| |
Periodic Check Nervousness (M (SD)) |
2.58 (0.75) |
2.57 (0.75) |
2.6 (0.76) |
0.836 |
| |
Smartphone Usage Sleep Issues (M (SD)) |
2.24 (0.86) |
2.23 (0.85) |
2.29 (0.9) |
0.539 |
| |
Social Isolation (M (SD)) |
2.09 (0.79) |
2.08 (0.78) |
2.14 (0.8) |
0.494 |
| |
Stress Relief Through Smartphone (M (SD)) |
2.41 (0.84) |
2.4 (0.84) |
2.42 (0.85) |
0.918 |
Table A13.
All 131 One-Hot Encoded Features (continued): Risk, Competence, Consequences, Prevention, Support, Regulation, Satisfaction
Table A13.
All 131 One-Hot Encoded Features (continued): Risk, Competence, Consequences, Prevention, Support, Regulation, Satisfaction
| Variable Category |
Variable |
Total Sample (N=1,873) |
Training Set (n=1,498) |
Test Set (n=375) |
p-value |
| Preventative Education |
| |
Received Preventive Education (n (%)) |
589 (31.4%) |
466 (31.1%) |
123 (32.8%) |
0.819 |
| |
Awareness of Treatment Options (n (%)) |
958 (51.1%) |
768 (51.3%) |
190 (50.7%) |
0.979 |
| Intent to Seek Smartphone Education |
| |
Participation Intention (M (SD)) |
2.24 (0.72) |
2.25 (0.73) |
2.2 (0.69) |
0.501 |
| Parental Prevention Efforts |
| |
Complete Restriction (n (%)) |
1,132 (60.4%) |
912 (60.9%) |
220 (58.7%) |
0.735 |
| |
Teaches How to Use the Phone Use (n (%)) |
811 (43.3%) |
652 (43.5%) |
159 (42.4%) |
0.926 |
| |
Restrict Smartphone Apps (n (%)) |
1,132 (60.4%) |
912 (60.9%) |
220 (58.7%) |
0.735 |
| |
Teaches Pros and Cons (n (%)) |
1,112 (59.4%) |
885 (59.1%) |
227 (60.5%) |
0.877 |
| |
Recommends Good Apps (n (%)) |
825 (44.0%) |
650 (43.4%) |
175 (46.7%) |
0.521 |
| |
Uses Good Apps Together (n (%)) |
555 (29.6%) |
439 (29.3%) |
116 (30.9%) |
0.827 |
| |
Plays Good Games Together (n (%)) |
506 (27.0%) |
393 (26.2%) |
113 (30.1%) |
0.315 |
| |
Family Smartphone Rules (n (%)) |
759 (40.5%) |
599 (40.0%) |
160 (42.7%) |
0.640 |
| Social Support |
| |
Family Support (M (SD)) |
3.24 (0.71) |
3.23 (0.71) |
3.27 (0.70) |
0.616 |
| |
Friend Support (M (SD)) |
3.12 (0.68) |
3.11 (0.67) |
3.13 (0.70) |
0.940 |
| |
Societal Fairness Perception (M (SD)) |
2.9 (0.75) |
2.91 (0.74) |
2.86 (0.76) |
0.520 |
| Self-Regulation Assessments |
| |
Smartphone Usage Avoid While Walking (n (%)) |
1,196 (63.9%) |
949 (63.4%) |
247 (65.9%) |
0.663 |
| |
Smartphone Usage Habits Check (n (%)) |
508 (27.1%) |
408 (27.2%) |
100 (26.7%) |
0.976 |
| |
Smartphone Use History Check (n (%)) |
398 (21.2%) |
311 (20.8%) |
87 (23.2%) |
0.587 |
| |
Digital Detox (n (%)) |
418 (22.3%) |
349 (23.3%) |
69 (18.4%) |
0.126 |
| |
Designated Placement (n (%)) |
591 (31.6%) |
468 (31.2%) |
123 (32.8%) |
0.845 |
| |
Use of Work Mode (n (%)) |
866 (46.2%) |
689 (46.0%) |
177 (47.2%) |
0.916 |
| |
Engaging in Conversation (n (%)) |
793 (42.3%) |
647 (43.2%) |
146 (38.9%) |
0.328 |
| |
Hobby Engagement (n (%)) |
514 (27.4%) |
409 (27.3%) |
105 (28.0%) |
0.964 |
| Life Satisfaction |
| |
Relationship Satisfaction (M (SD)) |
3.27 (0.59) |
3.27 (0.60) |
3.25 (0.57) |
0.798 |
| |
Work Satisfaction (M (SD)) |
2.92 (0.71) |
2.92 (0.70) |
2.9 (0.75) |
0.853 |
| |
Leisure Satisfaction (M (SD)) |
2.86 (0.72) |
2.87 (0.72) |
2.82 (0.69) |
0.384 |
| |
Overall Life Satisfaction (M (SD)) |
3.07 (0.59) |
3.06 (0.59) |
3.07 (0.62) |
0.969 |
Table A14.
Performance metrics across nested AI/ML models for smartphone overdependence
Table A14.
Performance metrics across nested AI/ML models for smartphone overdependence
| Model |
Name |
Algorithm |
AUC |
Mean Val Loss |
Test Loss |
# Features |
| M0 |
Demographics |
RF |
0.51 |
0.69 |
0.69 |
5 |
| M1 |
+Urbanicity |
DT |
0.57 |
0.70 |
0.69 |
8 |
| M2 |
+Intent to Seek Smartphone Edu |
RF |
0.63 |
0.67 |
0.67 |
9 |
| M3 |
+Preventative Education Experiences |
LightGBM |
0.63 |
0.67 |
0.67 |
11 |
| M4 |
+Smartphone Use Cases |
RF |
0.81 |
0.58 |
0.55 |
59 |
| M5 |
+Home Environment |
LightGBM |
0.80 |
0.59 |
0.54 |
66 |
| M6 |
+Parental Prevention Efforts |
XGB |
0.82 |
0.58 |
0.53 |
75 |
| M7 |
+Social Support |
RF |
0.80 |
0.59 |
0.57 |
78 |
| M8 |
+Self-Regulation Assessments |
XGB |
0.82 |
0.56 |
0.54 |
86 |
| M9 |
+Perceived Digital Competence & Risk |
XGB |
0.89 |
0.48 |
0.47 |
120 |
| M10 |
+Life Satisfaction |
RF |
0.88 |
0.51 |
0.47 |
124 |
| M11 |
+Smartphone Consequences & Dependence |
XGB |
0.92 |
0.45 |
0.39 |
131 |
Table A15.
Performance metrics between construct-based AI/ML models for smartphone overdependence
Table A15.
Performance metrics between construct-based AI/ML models for smartphone overdependence
| Construct |
Shorthand |
Algorithm |
AUC |
Mean Val Loss |
Test Loss |
# Features |
| Smartphone Consequences & Dependence |
Smart CD |
LightGBM |
0.89 |
0.50 |
0.42 |
7 |
| Perceived Digital Competence & Risk |
Perceived DCR |
XGB |
0.84 |
0.52 |
0.49 |
34 |
| Smartphone Use Cases |
Use Case |
XGB |
0.80 |
0.59 |
0.54 |
48 |
| Self-Regulation Assessments |
Self-Reg |
RF |
0.64 |
0.67 |
0.66 |
8 |
| Parental Prevention Efforts |
Par Prev |
XGB |
0.62 |
0.68 |
0.67 |
9 |
| Intent to Seek Smartphone Edu |
Intent Edu |
LogReg |
0.61 |
0.67 |
0.67 |
1 |
| Urbanicity |
Urb |
LogReg |
0.58 |
0.69 |
0.69 |
3 |
| Home Environment |
Home Envir |
LogReg |
0.56 |
0.70 |
0.69 |
8 |
| Preventative Education Experiences |
Prev Edu |
DT |
0.55 |
0.69 |
0.69 |
2 |
| Life Satisfaction |
Life Sat |
RF |
0.54 |
0.69 |
0.69 |
4 |
| Social Support |
SoSu |
RF |
0.53 |
0.70 |
0.69 |
3 |
| Demographics |
Demo |
RF |
0.51 |
0.69 |
0.69 |
5 |
Figure A1.
PDP plot of Webtoon in the M4 (+Smartphone Use Cases) model.
Figure A1.
PDP plot of Webtoon in the M4 (+Smartphone Use Cases) model.
Figure A2.
PDP plot of Messenger in the M4 (+Smartphone Use Cases) model.
Figure A2.
PDP plot of Messenger in the M4 (+Smartphone Use Cases) model.
Figure A3.
PDP plot of Scheduling in the M4 (+Smartphone Use Cases) model.
Figure A3.
PDP plot of Scheduling in the M4 (+Smartphone Use Cases) model.
Figure A4.
PDP plot of Online Learning in the M4 (+Smartphone Use Cases) model.
Figure A4.
PDP plot of Online Learning in the M4 (+Smartphone Use Cases) model.
Figure A5.
PDP plot of Online Shopping in the M4 (+Smartphone Use Cases) model.
Figure A5.
PDP plot of Online Shopping in the M4 (+Smartphone Use Cases) model.
Figure A6.
PDP plot of Selling Goods & Services in the M4 (+Smartphone Use Cases) model.
Figure A6.
PDP plot of Selling Goods & Services in the M4 (+Smartphone Use Cases) model.
Figure A7.
PDP plot of Depression in the Smart CD model.
Figure A7.
PDP plot of Depression in the Smart CD model.
Figure A8.
PDP plot of Sleep Issues in the Smart CD model.
Figure A8.
PDP plot of Sleep Issues in the Smart CD model.
Figure A9.
PDP plot of Stress Relief in the Smart CD model.
Figure A9.
PDP plot of Stress Relief in the Smart CD model.
Figure A10.
PDP plot of Usage Dependence in the Perceived DCR model.
Figure A10.
PDP plot of Usage Dependence in the Perceived DCR model.
Figure A11.
PDP plot of Excessive Usage in the Perceived DCR model.
Figure A11.
PDP plot of Excessive Usage in the Perceived DCR model.
Figure A12.
PDP plot of Short Form Usage Control in the Perceived DCR model.
Figure A12.
PDP plot of Short Form Usage Control in the Perceived DCR model.
Figure A13.
PDP plot of Neg Side Effects on Gaming in the Perceived DCR model.
Figure A13.
PDP plot of Neg Side Effects on Gaming in the Perceived DCR model.
Figure A14.
PDP plot of Online Social Issue Engagement in the Perceived DCR model.
Figure A14.
PDP plot of Online Social Issue Engagement in the Perceived DCR model.
Figure A15.
PDP plot of Neg Side Effects on SNS in the Perceived DCR model.
Figure A15.
PDP plot of Neg Side Effects on SNS in the Perceived DCR model.
Figure A16.
PDP plot of Selling Goods & Services in the Use Case Only model.
Figure A16.
PDP plot of Selling Goods & Services in the Use Case Only model.
Figure A17.
PDP plot of Webtoon in the Use Case Only model.
Figure A17.
PDP plot of Webtoon in the Use Case Only model.
Figure A18.
PDP plot of Scheduling in the Use Case Only model.
Figure A18.
PDP plot of Scheduling in the Use Case Only model.
Figure A19.
PDP plot of News in the Use Case Only model.
Figure A19.
PDP plot of News in the Use Case Only model.
Figure A20.
PDP plot of Messenger in the Use Case Only model.
Figure A20.
PDP plot of Messenger in the Use Case Only model.
Figure A21.
PDP plot of Online Learning in the Use Case Only model.
Figure A21.
PDP plot of Online Learning in the Use Case Only model.
Figure A22.
PDP plot of Short Form Video Usage Portion in the Use Case Only model.
Figure A22.
PDP plot of Short Form Video Usage Portion in the Use Case Only model.