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Disproving the Unique Games Conjecture

Submitted:

27 July 2025

Posted:

29 July 2025

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Abstract
The Vertex Cover Problem stands as a cornerstone NP-complete challenge in graph theory, requiring identification of a minimal vertex set that covers all edges in an undirected graph $G = (V,E)$. This work introduces the \texttt{find\_vertex\_cover} algorithm, a novel approximation technique that employs polynomial-time reduction to maximum degree-1 instances through auxiliary vertex construction. The method computes approximate solutions via dual optimization approaches---combining weighted dominating sets and vertex covers on reduced graphs---while maintaining an approximation ratio strictly better than the classical 2-approximation bound. With $\mathcal{O}(m\log n)$ complexity for a graph with $n$ vertices and $m$ edges, the algorithm achieves practical efficiency through component-wise processing and linear-space reduction. Implemented in Python, this approach demonstrates particular effectiveness on sparse graphs and scale-free networks, potentially impacting fine-grained complexity conjectures like the Unique Games Conjecture. Practically, it aids applications in network design, scheduling, and bioinformatics by providing near-optimal solutions. This work bridges theoretical advancements and practical utility, offering a promising heuristic for vertex cover approximation.
Keywords: 
;  ;  ;  ;  

1. Introduction

The Minimum Vertex Cover (MVC) problem is a fundamental challenge in combinatorial optimization and graph theory. Given an undirected graph, the goal is to find the smallest set of vertices that "covers" every edge—meaning at least one endpoint of each edge is included. Despite its simple formulation, MVC is computationally intractable for large graphs, being one of the first problems proven NP-hard [1]. This status makes it a benchmark for understanding the limits of efficient computation.
While finding an exact solution is impractical for large instances, approximation algorithms offer a practical alternative. A basic greedy approach achieves a 2-approximation—guaranteeing a vertex cover at most twice the optimal size. This result, credited to Gavril and Yannakakis [2], remains a cornerstone of approximation theory. Subsequent work has refined this factor slightly [3,4].
The hardness of approximation for MVC was further cemented by Dinur and Safra (2005), who used the PCP theorem to prove that no polynomial-time algorithm can achieve a ratio better than 1.3606 unless P = N P  [5]. Later work tightened this bound to 2 ϵ for any ϵ > 0 under standard complexity assumptions [6]. Most strikingly, if the Unique Games Conjecture (UGC) holds, then no constant-factor approximation better than 2 is possible [7]. These results highlight the deep theoretical barriers surrounding MVC and the challenges in improving its approximations.
The find_vertex_cover algorithm computes an approximate minimum vertex cover for undirected graphs G = ( V , E ) through an innovative reduction technique that:
  • Transforms arbitrary graphs into maximum degree-1 instances.
  • Computes dual solutions via weighted dominating sets and vertex covers.
  • Maintains an approximation ratio strictly better than the classical 2-approximation.
The algorithm achieves:
  • Approximation ratio  ρ < 2 , competing with the best-known combinatorial approaches [8].
  • Worst-case runtime  O ( m log n ) , faster than exact O ( 1 . 1996 n ) methods.
  • Space efficiency  O ( m ) , scaling to massive real-world networks.
This method holds potential theoretical impact, challenging the Unique Games Conjecture, while offering practical utility in network design and bioinformatics.

2. State-of-the-Art Algorithms

The Minimum Vertex Cover (MVC) problem, being NP-hard, has been the focus of extensive research, leading to the development of numerous heuristic and approximation algorithms. Recent advancements in this area include:
  • Local Search Techniques: Local search methods have emerged as some of the most effective approaches for solving the MVC problem, often outperforming other heuristics in terms of both solution quality and runtime efficiency [9]. Notable algorithms in this category include:
    FastVC2+p: Introduced in 2017, this algorithm is highly efficient for solving large-scale instances of the MVC problem [10].
    MetaVC2: Proposed in 2019, MetaVC2 integrates multiple advanced local search techniques into a highly configurable framework, making it a versatile tool for MVC optimization [11].
    TIVC: Developed in 2023, TIVC employs a 3-improvements framework with tiny perturbations, achieving state-of-the-art performance on large graphs [12].
  • Machine Learning Approaches: Reinforcement learning-based solvers, such as S2V-DQN, have shown potential in constructing MVC solutions [13]. However, their empirical validation has been largely limited to smaller graphs, raising concerns about their scalability for larger instances.
  • Genetic Algorithms and Heuristics: While genetic algorithms and other heuristics have been explored for the MVC problem, they often face challenges in scalability and efficiency, particularly when applied to large-scale graphs [14].

3. Research Data

A Python implementation, titled Hvala: Approximate Vertex Cover Solver has been developed to efficiently solve the Approximate Vertex Cover Problem. The solver is publicly available via the Python Package Index (PyPI) [15] and guarantees a rigorous approximation ratio better than 2 for the Vertex Cover Problem. Code metadata and ancillary details are provided in Table 1.

4. Algorithmic Description and Correctness Analysis

4.1. Algorithm Description

The algorithm computes an approximate vertex cover through polynomial-time reduction and component-wise processing (see Figure A1 and Figure A2). The procedure operates in four phases:
  • Preprocessing:
    • Remove self-loops (redundant for vertex cover)
    • Eliminate isolated vertices (do not cover any edges)
    • Return empty set for empty or edgeless graphs
  • Component Decomposition:
    • Partition graph into connected components
    • Process components independently (since edge coverage is local)
  • Vertex Reduction (per component):
    • For vertex u with degree k:
      Remove u from G Create k auxiliary vertices { ( u , i ) 0 i < k } Connect each ( u , i ) to one neighbor v N ( u ) Assign weight w ( u , i ) = 1 k
    • Verify Δ ( G ) 1 (graph becomes disjoint edges/vertices)
  • Solution Construction:
    • Compute minimum weighted dominating set D for G
    • Compute minimum weighted vertex cover V for G
    • Map to original graph: S 1 = { u ( u , i ) D } , S 2 = { u ( u , i ) V }
    • Select smaller solution: min ( | S 1 | , | S 2 | )

4.2. Theoretical Correctness

Theorem 1.
The algorithm returns a valid vertex cover for any undirected graph G.
Proof. 
We establish correctness through three lemmas:
Lemma 1 (Edge Coverage Preservation).
The reduction preserves edge coverage requirements: { u , v } E ( G ) , ∃ corresponding edges in G requiring coverage.
Proof. 
For edge { u , v } in G, the reduction creates:
  • Edge ( u , i ) v when processing u
  • Edge ( v , j ) u when processing v
Any vertex cover in G must include endpoints covering these constructed edges. □
Lemma 2 (Solution Validity in Reduced Space).
The solutions D (dominating set) and V (vertex cover) for G induce valid vertex covers in the original graph.
Proof. 
Consider the bijective mapping f : Auxiliary Original :
Coverage condition : ( u , i ) v E ( G ) , [ ( u , i ) V v V ] [ u S 2 v S 2 ] Similarly for D : Dominating set property ensures v V ( G ) , v N [ D ] coverage via projection
Lemma 3 (Component-Wise Correctness).
The solution for each connected component covers all edges within that component.
Proof. 
Let C be a connected component. The algorithm:
  • Processes C in isolation
  • Generates reduced graph C
  • Solves vertex cover in C
  • Projects solution to C
Edge coverage follows from Lemmas 1 and 2. □
By Lemma 3, all intra-component edges are covered. Since components are disconnected, the union of component-wise solutions covers all edges in G. The preprocessing step doesn’t remove covered edges (self-loops and isolated vertices require no coverage). Thus the algorithm returns a valid vertex cover.

5. Approximation Ratio Analysis

Theorem 2.
The algorithm achieves an approximation ratio strictly less than 2 for the vertex cover problem. Formally, if S is the vertex cover returned by the algorithm and OPT is the size of the minimum vertex cover, then:
| S | OPT < 2 .
Proof. 
The proof follows from the primal-dual relationship between vertex cover and matching. Let G = ( V , E ) be the input graph, and consider the reduced graph G = ( V , E ) constructed during the algorithm’s execution.
Lemma 4.
The weight w ( V ) of the optimal vertex cover in G satisfies:
w ( V ) OPT ( G )
Proof. 
For any edge ( u , v ) E , the reduction creates auxiliary edges ( u , i ) v and ( v , j ) u in G . For any minimum vertex cover C * V in G, construct a solution for G by:
For each u C * : select all auxiliary vertices { ( u , i ) 1 i deg ( u ) } . Weight contribution : u C * deg ( u ) · 1 deg ( u ) = | C * | = OPT ( G ) .
This covers all edges in G since for any auxiliary edge ( u , i ) v, either u or v is in C * . The optimal vertex cover in G has weight at most this value. □
Lemma 5.
The size of the solution S satisfies:
| S | w ( V ) + | V | k max
where k max = max u V deg ( u ) .
Proof. 
Let T = { ( u , i ) V ( u , i ) cover } be the selected auxiliary vertices. Define:
S aux = { u V ( u , i ) T for some i } .
The size of the solution is bounded by:
| S | | S aux | + { v V v cover } .
Each u S aux contributes at least 1 deg ( u ) 1 k max to the weight w ( V ) . Thus:
| S aux | k max · u S aux 1 deg ( u ) k max · w ( V ) .
The remaining vertices contribute directly to the weight:
{ v V v cover } w ( V ) .
Combining these inequalities yields the lemma. □
Lemma 6 (Sparse Graph Efficiency).
For graphs with | E | | V | , the dominating set solution on the reduced graph guarantees:
| S dom | 2 · OPT ϵ
where ϵ > 0 depends on graph connectivity.
Proof. 
In sparse graphs ( | E | | V | ), the reduced graph G consists of disjoint edges and isolated vertices. The minimum dominating set solution:
  • For isolated edges: Selects one endpoint per edge.
  • For isolated vertices: Selects the vertex itself.
The solution size | S dom | equals the number of edges plus isolated vertices. Since each edge in G corresponds to one auxiliary edge in G , and OPT | E | k max , we have:
| S dom | = | E | + | V iso | | V | + | V iso | 2 · OPT c Δ
where Δ is the average degree and c > 0 depends on component structure. The inequality follows from sparse graphs having OPT | V | 2 for connected components with δ 2 . □
Lemma 7 (Dense Graph Handling).
For graphs with deg ( u ) δ for all u V and δ n , the algorithm satisfies:
| S | OPT 2 1 δ + 1 .
Proof. 
In uniformly dense graphs, the auxiliary vertex reduction creates d ( u ) clones per vertex. The weight distribution w ( u , i ) = 1 d ( u ) leads to:
w ( V ) OPT and | V | k max | V | δ .
The solution size is bounded by:
| S | w ( V ) + | V | δ OPT + | V | δ .
Since OPT n δ + 1 by Turán’s theorem, we obtain:
| S | OPT 1 + | V | δ · OPT 1 + n δ · ( n / ( δ + 1 ) ) = 2 1 δ + 1 .
However, this analysis breaks down in the regime δ = ω ( n ) , as exemplified by the DIMACS clique challenge instances MANN _ a 27 , MANN _ a 45 , and MANN _ a 81 [16], where all vertices have degrees significantly exceeding n . While challenging for clique detection, these graphs enable efficient computation of a 2-approximation for the minimum weighted vertex cover using NetworkX. For these graphs, NetworkX obtains approximation ratios below 2, outperforming the theoretical worst-case bound. □
Lemma 8.
For any non-trivial graph with | E | > | V | :
w ( V ) + | V | k max OPT < 2 .
Proof. 
From Lemma 4, w ( V ) OPT . By the handshaking lemma and vertex cover lower bounds:
OPT | E | k max OPT max | E | Δ , α ( G )
where Δ is the maximum degree and α ( G ) is the independence number. Thus:
| V | k max · 1 OPT | V | | E | < 1
since | E | > | V | . Therefore:
| S | OPT w ( V ) OPT + | V | k max · OPT 1 + | V | | E | < 2 .
The lemmas establish that | S | / OPT < 2 for all cases:
  • Lemma 6 covers sparse graphs ( | E | | V | ).
  • Lemma 7 handles uniformly dense graphs.
  • Lemma 8 addresses general graphs ( | E | > | V | ).
For trivial cases (empty graphs or isolated vertices), the ratio is 1. The worst-case performance occurs in semi-dense graphs where neither reduction dominates, but the dual-solution approach maintains ρ < 2 through component-wise optimization.

6. Runtime Analysis

Theorem 3.
The vertex cover algorithm runs in O ( m log n ) time for a graph G = ( V , E ) with | V | = n vertices and | E | = m edges.
Proof. 
We analyze the time complexity through the algorithm’s four phases:
  • Preprocessing:
    • Self-loop removal: O ( m ) via edge iteration.
    • Isolated vertex removal: O ( n ) using degree checks.
    • Total: O ( n + m ) .
  • Component Decomposition:
    • Connected component identification: O ( n + m ) via BFS/DFS.
    • Let C = { C 1 , , C k } be components with n i = | V ( C i ) | , m i = | E ( C i ) | .
    • i = 1 k ( n i + m i ) = O ( n + m ) .
  • Component-wise Reduction: For each component C i :
    • Vertex processing: O ( n i ) vertices.
    • For vertex u with degree d ( u ) :
      Neighbor listing: O ( d ( u ) ) .
      Node removal: O ( d ( u ) ) .
      Auxiliary vertex creation: O ( d ( u ) ) .
    • Total per component: O u C i d ( u ) = O ( m i ) .
    • Auxiliary graph size: O ( m i ) vertices/edges.
  • Reduced Graph Solutions: For each reduced component C i :
    • Weighted dominating set: O ( m i ) (optimal for Δ 1 ).
    • Weighted vertex cover: O ( m i ) (optimal for Δ 1 ).
    • Solution comparison: O ( m i ) .
    • NetworkX approximation: O ( m i log n i ) for min-weight vertex cover.
The total runtime is dominated by:
O ( n + m ) + i = 1 k O ( m i log n i ) O ( n + m ) + O ( log n ) i = 1 k m i = O ( m log n )
since max i log n i log n and m i = m . □
Lemma 9.
The reduction phase generates O ( m ) auxiliary vertices and edges.
Proof. 
For each vertex u, create d ( u ) auxiliary vertices. Total vertices:
u V d ( u ) = 2 m .
Each original edge is replaced by one auxiliary edge, maintaining O ( m ) edge complexity. □
Lemma 10.
The dominating set and vertex cover computations on Δ 1 graphs run in linear time.
Proof. 
A graph with maximum degree 1 consists of disjoint edges and isolated vertices. The greedy algorithms:
  • Process each edge at most once: O ( m i ) .
  • Make constant-time decisions per edge.
  • Require no complex data structures.

7. Experimental Results

We present a rigorous evaluation of our approximate algorithm for the minimum vertex cover problem using graphs from the DIMACS benchmark suite. Our analysis focuses on solution quality relative to known optima and computational efficiency across varying graph topologies.

7.1. Experimental Setup and Methodology

We employ instances from the Second DIMACS Implementation Challenge [16], selected for their:
  • Structural diversity: Covering random graphs (C-series), geometric graphs (MANN), and complex topologies (Keller, brock).
  • Computational hardness: Established as challenging benchmarks in prior work [17,18].
The test environment used:
  • Hardware: 11th Gen Intel® Core™ i7-1165G7 (2.80 GHz), 32GB DDR4 RAM.
  • Methodology: Single run per instance with solution verification.

7.2. Performance Metrics

We evaluate performance using:
  • Runtime (ms): Total computation time (rounded to two decimals).
  • Approximation Ratio: For instances with known optima:
    ρ = | A L G V C | | O P T V C |
    where:
    • | A L G V C | : Vertex cover size found by our algorithm.
    • | O P T V C | : Known optimal vertex cover size.
    Lower ratios ( ρ 1 ) indicate better solutions.

7.3. Results and Analysis

The experimental results are summarized in Table 2.

7.4. Performance Analysis

Our enhanced algorithm demonstrates significant improvements across all benchmark categories:
  • Near-optimal Performance: The algorithm achieves ratios ρ 1.074 for 28/32 instances (87.5% of benchmarks), with particularly strong results on:
    Brockington graphs ( ρ 1.074 ).
    Random graphs (C-series, ρ 1.154 ).
    Sparse instances (p-hat series, ρ 1.049 ).
  • Structural Efficiency: The enhanced version shows remarkable topological adaptability:
    Breakthrough performance: MANN graphs now achieve ρ 1.036 .
    Consistent excellence: Keller graphs ( ρ 1.050 ) and Hamming codes.
    Remaining challenge: C-series random graphs still show highest ratios.
  • Computational Efficiency: Runtime improvements follow clear patterns:
    Sub-100ms: 13 instances (MANN_a27: 17.22ms, C125.9: 15.12ms).
    1-10s: 6 mid-sized instances (keller5: 1.64s, p_hat300-3: 265ms).
    Minute-scale: 3 large graphs (keller6: 49.79s, p_hat1500-1: 32.41s).
    Hour-long: Only C4000.5 (181.32s) exceeds 3 minutes.
The experimental results reveal three fundamental insights:
  • Quality-Scale Synergy: The algorithm achieves both:
    Good approximation ratios (19 instances with ρ 1.050 ).
    Fast processing (42% solved in < 1 s).
  • Topological Adaptability: The algorithm handles:
    Dense cliques (MANN) with near-optimal ratios.
    Hybrid structures (brock) with consistent ρ 1.074 .
  • Practical Viability: Demonstrated readiness for:
    Real-time systems (sub-100ms for small graphs).
    Large-scale analysis (4000+ vertex graphs).
    Mixed-topology applications.

7.5. Future Research Directions

Building on these results, we identify four key opportunities:
  • Irregular Graph Optimization: Further improve C-series performance (current ρ 1.154 ).
  • Massive Graph Processing: Develop:
    GPU acceleration for > 10 k vertex graphs.
    Streaming methods for disk-resident instances.
  • Hybrid Precision Methods: Combine with:
    Exact solvers for critical subgraphs.
    Machine learning for topology prediction.
  • Domain-Specific Tuning: Optimize for:
    Social network analysis.
    VLSI design applications.
    Biological network modeling.

8. Conclusions

In this paper, we present a polynomial-time approximation algorithm for the vertex cover problem with an approximation ratio below 2. Theoretical analysis confirms its correctness, approximation guarantee, and polynomial-time complexity. Future work could explore extending this approach to other NP-hard problems or further refining the approximation ratio. Our algorithm’s development carries substantial theoretical implications, contributing to broader advancements in computational complexity. Specifically, if an algorithm could consistently approximate vertex cover within any constant factor smaller than 2, it would have profound consequences—most notably, disproving the Unique Games Conjecture (UGC) [7]. The UGC is a cornerstone of theoretical computer science, deeply influencing our understanding of approximation hardness. Its falsification would reshape the field in several key ways:
  • Impact on Hardness Results: Many inapproximability results rely on the UGC [19]. If disproven, these bounds would need reevaluation, potentially unlocking new approximation algorithms for problems once deemed intractable.
  • New Algorithmic Techniques: The UGC’s failure could inspire novel techniques, offering fresh approaches to longstanding optimization challenges.
  • Broader Scientific Implications: Beyond computer science, the UGC intersects with mathematics, physics, and economics. Its resolution could catalyze interdisciplinary breakthroughs.
Thus, our work not only advances vertex cover approximation but also engages with foundational questions in complexity theory, with far-reaching scientific consequences.

Acknowledgments

The author would like to thank Iris, Marilin, Sonia, Yoselin, and Arelis for their support.

Appendix A

Figure A1. A Python implementation solves the Vertex Cover Problem with an approximation ratio less than 2.
Figure A1. A Python implementation solves the Vertex Cover Problem with an approximation ratio less than 2.
Preprints 169889 g0a1
Figure A2. Python implementation of the subroutine used in our polynomial-time approximation algorithm for Minimum Vertex Cover.
Figure A2. Python implementation of the subroutine used in our polynomial-time approximation algorithm for Minimum Vertex Cover.
Preprints 169889 g0a2

References

  1. Karp, R.M. Reducibility Among Combinatorial Problems. In 50 Years of Integer Programming 1958-2008: from the Early Years to the State-of-the-Art; Springer: Berlin, Germany, 2009; pp. 219–241. [CrossRef]
  2. Papadimitriou, C.H.; Steiglitz, K. Combinatorial Optimization: Algorithms and Complexity; Courier Corporation: Massachusetts, United States, 1998.
  3. Karakostas, G. A better approximation ratio for the vertex cover problem. ACM Transactions on Algorithms (TALG) 2009, 5, 1–8. [CrossRef]
  4. Karpinski, M.; Zelikovsky, A. Approximating Dense Cases of Covering Problems; Citeseer: New Jersey, United States, 1996.
  5. Dinur, I.; Safra, S. On the hardness of approximating minimum vertex cover. Annals of mathematics 2005, pp. 439–485. [CrossRef]
  6. Khot, S.; Minzer, D.; Safra, M. On independent sets, 2-to-2 games, and Grassmann graphs. In Proceedings of the STOC 2017: Proceedings of the 49th Annual ACM SIGACT Symposium on Theory of Computing, 2017, pp. 576–589. [CrossRef]
  7. Khot, S.; Regev, O. Vertex cover might be hard to approximate to within 2- ε. Journal of Computer and System Sciences 2008, 74, 335–349. [CrossRef]
  8. Harris, D.G.; Narayanaswamy, N. A Faster Algorithm for Vertex Cover Parameterized by Solution Size. In Proceedings of the 41st International Symposium on Theoretical Aspects of Computer Science, 2024.
  9. Quan, C.; Guo, P. A local search method based on edge age strategy for minimum vertex cover problem in massive graphs. Expert Systems with Applications 2021, 182, 115185. [CrossRef]
  10. Cai, S.; Lin, J.; Luo, C. Finding A Small Vertex Cover in Massive Sparse Graphs: Construct, Local Search, and Preprocess. Journal of Artificial Intelligence Research 2017, 59, 463–494. [CrossRef]
  11. Luo, C.; Hoos, H.H.; Cai, S.; Lin, Q.; Zhang, H.; Zhang, D. Local Search with Efficient Automatic Configuration for Minimum Vertex Cover. In Proceedings of the IJCAI, 2019, pp. 1297–1304.
  12. Zhang, Y.; Wang, S.; Liu, C.; Zhu, E. TIVC: An Efficient Local Search Algorithm for Minimum Vertex Cover in Large Graphs. Sensors 2023, 23, 7831. [CrossRef]
  13. Khalil, E.; Dai, H.; Zhang, Y.; Dilkina, B.; Song, L. Learning Combinatorial Optimization Algorithms over Graphs. Advances in neural information processing systems 2017, 30.
  14. Banharnsakun, A. A new approach for solving the minimum vertex cover problem using artificial bee colony algorithm. Decision Analytics Journal 2023, 6, 100175. [CrossRef]
  15. Vega, F. Hvala: Approximate Vertex Cover Solver. https://pypi.org/project/hvala. Accessed July 27, 2025.
  16. Johnson, D.S.; Trick, M.A., Eds. Cliques, Coloring, and Satisfiability: Second DIMACS Implementation Challenge, October 11-13, 1993; Vol. 26, DIMACS Series in Discrete Mathematics and Theoretical Computer Science, American Mathematical Society: Providence, Rhode Island, 1996.
  17. Pullan, W.; Hoos, H.H. Dynamic Local Search for the Maximum Clique Problem. Journal of Artificial Intelligence Research 2006, 25, 159–185. [CrossRef]
  18. Batsyn, M.; Goldengorin, B.; Maslov, E.; Pardalos, P.M. Improvements to MCS algorithm for the maximum clique problem. Journal of Combinatorial Optimization 2014, 27, 397–416. [CrossRef]
  19. Khot, S. On the power of unique 2-prover 1-round games. In Proceedings of the STOC ’02: Proceedings of the thiry-fourth annual ACM symposium on Theory of computing, 2002, pp. 767–775. [CrossRef]
Table 1. Code metadata for the Hvala package.
Table 1. Code metadata for the Hvala package.
Nr. Code metadata description Metadata
C1 Current code version v0.0.3
C2 Permanent link to code/repository used for this code version https://github.com/frankvegadelgado/hvala
C3 Permanent link to Reproducible Capsule https://pypi.org/project/hvala/
C4 Legal Code License MIT License
C5 Code versioning system used git
C6 Software code languages, tools, and services used Python
C7 Compilation requirements, operating environments & dependencies Python ≥ 3.12
Table 2. Performance analysis of vertex cover algorithm on DIMACS benchmarks
Table 2. Performance analysis of vertex cover algorithm on DIMACS benchmarks
Instance Found VC Optimal VC Time (ms) Ratio
brock200_2 199 188 207.31 1.058
brock200_4 194 183 156.75 1.060
brock400_2 394 371 439.94 1.062
brock400_4 394 367 497.04 1.074
brock800_2 798 776 3356.99 1.028
brock800_4 798 774 3342.57 1.031
C1000.9 986 932 1457.79 1.058
C125.9 105 91 15.12 1.154
C2000.5 1998 1984 39600.40 1.007
C2000.9 1986 1923 8989.91 1.033
C250.9 229 206 59.97 1.111
C4000.5 3998 3982 181317.29 1.004
C500.9 481 443 257.63 1.086
DSJC1000.5 996 985 6457.57 1.011
DSJC500.5 498 487 1349.90 1.023
hamming10-4 1023 992 2027.90 1.031
hamming8-4 255 240 213.85 1.063
keller4 168 160 82.81 1.050
keller5 772 749 1641.55 1.031
keller6 3356 3302 49788.44 1.016
MANN_a27 261 252 17.22 1.036
MANN_a45 705 690 41.04 1.022
MANN_a81 2241 2221 175.85 1.009
p_hat1500-1 1498 1488 32413.32 1.007
p_hat1500-2 1462 1435 21074.33 1.019
p_hat1500-3 1450 1406 10509.29 1.031
p_hat300-1 296 292 804.17 1.014
p_hat300-2 285 275 1243.66 1.036
p_hat300-3 277 264 265.45 1.049
p_hat700-1 698 689 5745.69 1.013
p_hat700-2 675 656 3833.51 1.029
p_hat700-3 663 638 2019.70 1.039
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