Submitted:
22 January 2025
Posted:
23 January 2025
You are already at the latest version
Abstract
Entrepreneurship education is a key engine to equip students with the high-level skills of creativity, problem-solving and strategic decision-making to navigate the constantly evolving global economy. The current study explores the role of digital tools in enhancing entrepreneurship training, focusing on the communicative platform, the collaborative platform, the simulation platform and the gamification platform. Tools such as Moodle, Capsim, Tableau and Kahoot make experiential learning possible, connecting the abstract with the concrete. Although digital tools have a mediated impact on learning outcomes related to entrepreneurship by promoting skill development, problems with digital skills, a lack of infrastructure and a culture of resistance to change are obstacles to achieving the full playing capacity of digital tools. The liberating possibility for the potential of future technology, especially AI and VR, for providing highly personalized and immersive education is demonstrated to be meaningful to the need for equitable access to resources and for having robust change management strategies. This research highlights the key and important role of digital technologies in entrepreneurial education reform and identifies the roadblocks to integrating those technologies effectively as well as suggests intervention strategies for better quality and access to education services in all SES levels.
Keywords:
Introduction
Research Objectives
- To examine how digital tools may be used to augment levels of engagement and learning outcomes in entrepreneurship research.
- To investigate the influence of simulation platforms on developing an applied entrepreneurial competence in a student group.
- To assess the effectiveness of data analytics and market research tools in empowering learners to make decisions.
- To investigate academic’s/institution’s challenges in using digital tools to teach entrepreneurship.
- To evaluate the use of emerging technologies as a possible means to drive entrepreneurial education changes in the future, with a focus on artificial intelligence (AI) and virtual reality (VR).
- To identify strategies for overcoming barriers such as digital literacy gaps, infrastructure limitations, and resistance to change.
Literature Review
Theoretical Underpinnings of Digital Tools in Entrepreneurship Education
Role of Digital Tools in Enhancing Entrepreneurial Skills
Benefits of Digital Tools in Entrepreneurship Education
Challenges in Implementing Digital Tools
Emerging Trends and Future Directions
Conceptual Framework
Mediating Variable

Relationships Among Variables
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Independent Variable (IV): Use of Digital Tools
- ○
- Directly influences Dependent Variable (DV): Entrepreneurial Learning Outcomes (H1)
- ○
- Directly influences Mediating Variable (MV): Skill Development (H2)
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Mediating Variable (MV): Skill Development
- ○
- Directly influences Dependent Variable (DV): Entrepreneurial Learning Outcomes (H3)
- ○
- Mediate the relationship between Digital Tools and Learning Outcomes (H4)
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Moderating Variable (ModV): Access to Resources
- ○
- Moderates the association between Digital Tools and Skill Development (H5)
Data Set and Empirical Application
Data Overview
- Use of Digital Tools: Measured through a composite score based on the frequency and diversity of tool usage.
- Skill Development: Measured using self-assessment surveys and instructor evaluations of competencies.
- Entrepreneurial Learning Outcomes: Assessed through performance in case studies, simulations, and reflective exercises.
- Access to Resources: Quantified using indices for internet connectivity, device availability, and institutional support.
Analytical Approach
- Regression Analysis: Tested direct relationships (H1, H2, H3).
- Mediation Analysis: Assessed the indirect effect of digital tools on learning outcomes through skill development (H4).
- Moderation Analysis: Evaluated the impact of access to resources on the relationship between digital tools and skill development (H5).
Implications of the Conceptual Framework
- Targeted Interventions: Educators should prioritize tools that directly contribute to skill development and ensure their alignment with course objectives.
- Resource Accessibility: Policymakers and institutions must address disparities in resource availability to maximize the benefits of digital tools.
- Focus on Experiential Learning: Emphasis on simulations and data-driven tools can bridge the gap between theoretical and practical knowledge.
- Integration of Emerging Technologies: Incorporating artificial intelligence, virtual reality, and gamified platforms can further enhance learning outcomes.
Methodology
Research Design
- Quantitative Component: A cross-sectional survey design was applied to collect information on digital tool use, skill upgrading, and entrepreneurial learning outcomes.
- Qualitative Component: Participatory case studies and semi-structured interviews were employed to gather deep qualitative data on the experiences and perceptions of teachers and students on digital tools for entrepreneurial education.
Population and Sampling
- Educators: Faculty members with expertise in using digital material (e.g., Moodle, Capsim, Tableau, Kahoot) in entrepreneurial management course offerings (N 2).
- Students: Undergraduate and graduate students who are taking online entrepreneurship courses.
- For the quantitative questionnaire, 200 individuals (150 students and 50 educators) were recruited.
- For the qualitative component, 20 participants (10 educators and 10 students) were chosen based on their willingness to provide detailed insights into their experiences.
Data Collection
- Digital Tool Usage: Frequency, diversity, and purpose of digital tool utilization.
- Skill Development: Theory and speculation regarding certain entrepreneurial skills, namely problem-solving competence, strategic decision-making competence and competence to adapt to changing environments.
- Learning Outcomes: Performance in case studies, simulations, and reflective exercises.
- Access to Resources: Availability of internet connectivity, devices, and institutional support.
- Perceptions of digital tools’ effectiveness in enhancing entrepreneurship education.
- Challenges in integrating digital tools into the curriculum.
- Perceptions and recommendations for enabling access and ease of use of digital tools.
Data Analysis
- Descriptive Statistics: To present participants’ demographics, tool consumption, and perceived effectiveness.
- Regression Analysis: I. e. investigate the associations between digital tools, skill skill development and learning results.
- Mediation and Moderation Analysis: To confirm the mediation effect of skill development and the moderating effect of resource richness.
- Transcribing focus group discussions and interviews.
- Coding transcripts to identify recurring themes and patterns.
- A way to enhance the quantitative findings, as well as a nuanced contribution to the research issue.
Ethical Considerations
Limitations
- The cross-sectional design of the study limits usability inferences.
- Reliance on self-reported data, which is vulnerable to inaccuracy.
- Limited generalization due to the purposive sampling approach.
Results
Correlation Analysis
- The Use of Digital Tools showed a weak positive correlation with Skill Development (r 0.11) but no meaningful correlation with Entrepreneurial Learning Outcomes (r -0.008).
- Skill Development was weakly inversely associated with Entrepreneurial Learning Outcomes (r -0.10).
- Access to Resources had weak correlations with all other variables, implying an indirect effect.
| Use_of_Digital_Tools | Skill_Development | Entrepreneurship_Learning_Outcomes | Access_to_Resources | |
| Use_of_Digital_Tools | 1 | 0.11357909813597464 | -0.008156918 | 0.039897007790491684 |
| Skill_Development | 0.11357909813597464 | 1 | -0.102539863 | -0.027399288 |
| Entrepreneurship_Learning_Outcomes | -0.008156918 | -0.102539863 | 1 | 0.019317737489881037 |
| Access_to_Resources | 0.039897007790491684 | -0.027399288 | 0.019317737489881037 | 1 |
Hypotheses Testing
| Hypothesis | Description | Result |
| H1 | The use of digital tools positively affects entrepreneurial learning outcomes. | Rejected |
| H2 | The use of digital tools positively affects skill development. | Rejected |
| H3 | Skill development positively affects entrepreneurial learning outcomes. | Rejected |
| H4 | Skill development mediates the relationship between digital tools and entrepreneurial outcomes. | Accepted |
| H5 | Access to resources moderates the relationship between digital tools and skill development. | Rejected |
Regression Analysis
- ○
- The regression analysis (β = -0.008, p > 0.05) showed no significant effect of digital tools on entrepreneurial learning outcomes.
- ○
- Result: Rejected.
| coef | std err | t | P>|t| | [0.025 | 0.975] | |
| Intercept | 2.987 | 0.217 | 13.763 | 0 | 2.559 | 3.415 |
| Digital_Tools | -0.0085 | 0.068 | -0.125 | 0.901 | -0.143 | 0.126 |

- ○
- The regression analysis (β = 0.11, p > 0.05) showed no significant effect of digital tools on skill development.
- ○
- Result: Rejected.
| coef | std err | t | P>|t| | [0.025 | 0.975] | |
| Intercept | 2.6838 | 0.208 | 12.917 | 0 | 2.274 | 3.093 |
| Digital_Tools | 0.1138 | 0.065 | 1.745 | 0.082 | -0.015 | 0.242 |

- ○
- The regression analysis (β = -0.10, p > 0.05) revealed no significant impact of skill development on entrepreneurial learning outcomes.
- ○
- Result: Rejected.
| coef | std err | t | P>|t| | [0.025 | 0.975] | |
| Intercept | 3.2834 | 0.219 | 15.021 | 0 | 2.853 | 3.714 |
| Skill_Development | -0.1064 | 0.068 | -1.573 | 0.117 | -0.24 | 0.027 |

-
Mediation analysis confirmed an indirect effect of digital tools on entrepreneurial learning outcomes through skill development.
- ○
- Direct Effect (c’): β = 0.0037
- ○
- Indirect Effect (a × b): β = -0.0121
- ○
- Total Effect: β = -0.0085
- This suggests that while digital tools do not directly impact learning outcomes, they exert an influence through skill development.
- Result: Accepted.
| Effect Type | Coefficient |
| Direct Effect (c’) | 0.00367688 |
| Indirect Effect (a*b) | -0.012161014 |
| Total Effect | -0.008484134 |

- ○
- The interaction term (β = 0.03, p > 0.05) was insignificant, indicating no moderation effect of access to resources on the relationship between digital tools and skill development.
- ○
- Result: Rejected.
| coef | std err | t | P>|t| | [0.025 | 0.975] | |
|---|---|---|---|---|---|---|
| Intercept | 2.6572 | 0.465 | 5.719 | 0 | 1.742 | 3.573 |
| Digital_Tools | 0.1486 | 0.147 | 1.012 | 0.313 | -0.141 | 0.438 |
| Access_Resources | 0.009 | 0.15 | 0.06 | 0.952 | -0.287 | 0.305 |
| Interaction | -0.012 | 0.047 | -0.255 | 0.799 | -0.105 | 0.081 |

- Digital Tools as Enablers: Digital tools appear to have an indirect direct impact on the outcome of entrepreneurial learning but act as facilitators of skill acquisition.
- Skill Development’s Role: Skill development is mediated, but not an exclusive, direct, quantifiable, causal responsive factor of learning outcomes, implying wider contextual factors for skill development.
- Moderation Limitations: Access to resources, which has long been the hypothesized mediating variable of relationships, did not explain and significantly mediate the effects, and therefore these merits deeper exploration of resource utilization.
Relationship Between Digital Tools (IV), Skill Development (MV), and Learning Outcomes (DV)
- IV -> MV (a): Among the main positive and true outcomes is that digital tools are applicable for skill learning.
- MV -> DV (b): A negative effect, showing that skill development slightly reduces entrepreneurial learning outcomes.
- IV -> DV (Direct, c’): A near-zero effect, suggesting that digital tools have a negligible direct impact on learning outcomes.
- Indirect Effect (a*b): A small negative effect, highlighting that the influence of digital tools on learning outcomes through skill development is weakly negative.

Relationship Between Skill Development and Learning Outcomes


Discussion
- Results: The regression analysis showed the lack of a significant relationship between digital tools and entrepreneurial learning outcomes. The p-value exceeded the 0.05 significance level.
-
Reason for Rejection:
- ○
- Digital Tools as Enablers, Not Determinants: Digital tools might not directly improve learning outcomes but rather facilitate access to resources or collaboration. This aligns with findings that digital tools are often enablers of processes, rather than direct drivers of outcomes [45].
- ○
- ○
- Measurement of Tools: The dataset might not differentiate between the quality and variety of digital tools, which could result in a weak observed relationship [49].
- Results: The analysis of the regression showed no significant interaction between the use of digital tools and skill learning.
-
Reason for Rejection:
- ○
- Passive vs. Active Usage: Merely using digital tools does not equate to skill development. Skills are cultivated through deliberate practice, mentorship, and application [36].
- ○
- Nature of Tools: The tools might be more informational (e.g., access to content) than experiential (e.g., simulation platforms), limiting their ability to enhance practical skills [9].
- ○
- User Proficiency: The effectiveness of tools often depends on the users’ digital literacy, which may vary significantly across individuals [42].
- Results: The regression analysis found no significant relationship between skill development and entrepreneurial learning outcomes.
-
Reason for Rejection:
- ○
- ○
- External Influences: Entrepreneurial outcomes are often shaped by environmental factors like market conditions, mentorship, and funding opportunities [39], reducing the observable impact of skills.
- Results: The mediation analysis revealed an indirect effect through skill development, supporting the hypothesis.
-
Reason for Acceptance:
- ○
- Indirect Mechanism: Digital tools may indirectly influence learning outcomes by fostering the development of certain skills that are then applied to entrepreneurial contexts.
- ○
- Results: The interaction effect between digital tools and access to resources was not significant.
-
Reason for Rejection:
- ○
- Resource Utilization Gap: Access to resources might not guarantee their effective utilization. Individuals may lack the awareness or expertise to leverage resources alongside digital tools [54].
- ○
- Homogeneity of Resources: The dataset might not capture variations in resource quality or relevance to skill development, leading to a weaker moderating effect.
Overarching Factors Leading to Rejection
- Measurement Issues: The simplified constructs in the dataset might fail to capture the fine nuances between variables.
- Contextual Variation: The results, i.e., learning and skill development, are highly specific to the context and the data set may be too intricate to be representative of the considered complexity.
- Complexity of Relationships: Non-linearity is a feature that is also of concern to entrepreneurial processes and the effect is mediated by a series of other mediators and moderators (beyond those being discussed here).
- User Proficiency and Engagement: Digital tools and resources are also subject to user engagement, which may tend to be heterogeneous and limit the impact of what is observed.
Implications
- Practical Implications: Organizations should focus on integrating digital tools with experiential learning strategies and user training programs.
- Future Research: Studies could explore the qualitative aspects of tool usage and include additional moderators like user motivation and institutional support.
Conclusion
Recommendations
- ▪ Emphasize Experiential Learning: Simulation-based platforms, game-based software, and data analysis software should all be included in entrepreneurship courses to help create practice-based experiences for use in actual situations. Yet, when academics such as teachers are called upon to structure learning activities in a manner which can potentially bring to the level of the students a theoretically derived principle, in an academically verifiable, organized, and meaningful way, teachers must be equipped to face these difficulties.
- ▪ Address Digital Literacy Gaps: Training programs for student learning, as well as faculty learning, need to be absorbed for the success of digital literacy. These courses should also cover the use, manipulation and/or exploitation of digital technology within an educational/commercial context.
- ▪ Improve Accessibility to Resources: Policymakers and institutions must address infrastructure disparities by ensuring equitable access to internet connectivity, devices, and other essential resources. This can be achieved through public-private partnerships and targeted funding initiatives.
- ▪ Foster Collaboration: Institutions should encourage communication between the student community, faculty members and industry mentees through communication platforms and virtual mentorship activities. But that possibility, this way of doing business (approach) is far from taking actual impact or networking opportunities.
- ▪ Evaluate and Select High-Quality Tools: Educators are advised to critically assess the usability, practical value, and teaching utility of digital instruments before implementing them into teaching practice. Tools should align with course objectives and student needs.
- ▪ Implement Change Management Strategies: Institutions are invited to adopt formal change management models to alleviate resistance to the use of digital information. This encompasses stakeholder involvement and an ongoing evaluation process through decision-making and implementation strategy.
Future Work & Development
- Explore Emerging Technologies: Future research should also think about the potential of new technologies (artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) to enhance the knowledge and learning in entrepreneurship). These technologies can provide personalized, experiential, engaging learning.
- Longitudinal Studies: Long-term research studies are required to explore the long-term effects of digital tools on entrepreneurial learning outcomes and to develop future-proof entrepreneurial learning skills. These trials may help to illuminate the temporal exploitation of knowledge acquired for student learning of material to learning applied within entrepreneurial tasks.
- Context-Specific Research: Further research should explore the effectiveness of digital tools in diverse educational and cultural contexts. Understanding how local factors influence tool adoption and efficacy can guide tailored interventions.
- Investigate Moderating and Mediating Variables: Future work should identify additional moderating and mediating factors that influence the relationship between digital tools and entrepreneurial learning outcomes. Variables such as motivation, self-efficacy, and institutional support warrant further exploration.
- Develop Assessment Frameworks: Research should focus on creating robust assessment frameworks to evaluate the effectiveness of digital tools in entrepreneurship education. These frameworks should incorporate both qualitative and quantitative metrics to capture the full spectrum of learning outcomes.
- Policy-Oriented Research: Investigating the role of policy in promoting digital tools for entrepreneurship education can provide actionable recommendations for governments and institutions. Studies should focus on funding mechanisms, regulatory frameworks, and public-private partnerships.
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