Submitted:
24 December 2024
Posted:
25 December 2024
You are already at the latest version
Abstract

Keywords:
1. Introduction
2. Background and Context
3. Methods
3.1. Operational Definition of the Scope of Hybrid Reality
- Create. The action of creating or changing the structure and configuration of some environment by the agency.
- Learn. In this category will be collected all the actions that pertain to observing, sensing, perceiving, and learning that the agency performs in the interested environment, mostly to gather and process information.
- Use. The agency at some points performs actions that exploit the structure, the substance, and the essence of the environment. This interaction is the "doing" beyond observing.
3.2. Formal tools for HR
- Completed. The event that is triggered by the completion of an interaction in a certain state . It means that the purpose of the interaction between the agency and the environment is fulfilled and it makes no sense to continue in the same state.
- Progress. This is the event that is triggered when the agency does not see an opportunity to continue with the same interaction because other opportunities to change the current state are found; the change to another state occurs before the interaction in that state is completed.
- Interrupt. The agency interaction is interrupted by some external and unforeseen conditions. A switch of the state is needed to try other routes.
- Fail. The agency at some point does not find a possibility to complete the interaction in the current state and is forced to switch.
- Reject. In this case the agency sees no opportunities or rewards in continuing with the interaction. A state switch is made to try to land into a better situation.
3.3. The cybernetics of HR
4. Resulting methodology
4.1. System Dynamics of the HR
4.2. Regulation of HR through Law of Requisite Variety
4.3. Role of the Blockchain Framework
5. Discussion and Applications
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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| AE quadrant | Agency | Environment | Create | Learn | Use |
|---|---|---|---|---|---|
| NN | Natural elements; natural biological structures; animals; humans | Natural elements; biological entities; animals; humans | Give birth; allopoiesis; proliferations; natural transformations | Naturalistic sciences; observations; natural learning | Living; natural processes |
| NA | Natural elements; natural biological structures; animals; humans | Tools; artefacts; machines; computing systems; virtual worlds | Design and production; writing documents; virtual reality creations; digital twin creation; hypothesis abduction | Observe; natural learning; understanding | Use of tools or artefacts; disruption or dissolution of artefacts |
| AN | Computational system; autonomous machine; software program; artefacts and objects; automation; mechanic system; robotic system; embodiment of AGI (artificial general intelligence) | Physical world; biological structures; animals and humans | Production of data, information, and knowledge through communication; enable or disable autopoies or allopoiesis of new biological structures | Photography; sensors; machine learning; monitoring; transduction | Energy intake by transformation of raw material; material for productions; good, bad, or purposeful effects on humans and animals; transduction; communications |
| AA | Computational system; autonomous machine; software program; artefacts and objects; automation; mechanic system; robotic system; AGI (artificial general intelligence) | Digital worlds; cellular automata; evolutionary algorithms; multi-agent systems; artificial life; emergence; artificial self; autonomic systems; mechanic systems; artefacts | Program creation; self-rewriting; agent offspring spawning; delegated MAS [25]; digital allopoiesis; digital genetic offsprings; production of artefacts; production of data, information, and knowledge; synthesis of artficial structures; synthesis of biological structures | Self-learning; state observers; machine learning; sensors | Program execution; communications; material for productions; good, bad, or purposeful effects on artefacts or artificial objects |
| Loop tag | Variables involved by the loop |
|---|---|
| B1 | S stability, G variety demand, HMBSE demand, Natural components, Holonic HR interface variety, G variety |
| B2 | S stability, G variety demand, HMBSE demand, Natural components, Holonic HR interface variety, F variety |
| B3 | S stability, G variety demand, HMBSE demand, Artificial components, Holonic HR interface variety, G variety |
| B4 | S stability, G variety demand, HMBSE demand, Artificial components, Holonic HR interface variety, F variety |
| B5 | S stability, F variety demand, HMBSE demand, Natural components, Holonic HR interface variety, G variety |
| B6 | S stability, F variety demand, HMBSE demand, Natural components, Holonic HR interface variety, F variety |
| B7 | S stability, F variety demand, HMBSE demand, Artificial components, Holonic HR interface variety, G variety |
| B8 | S stability, F variety demand, HMBSE demand, Artificial components, Holonic HR interface variety, F variety |
| R9 | S stability, G variety demand, HMBSE demand, Natural components, BC, ZKP, SSI components, Holonic HR interface variety, G variety |
| R10 | S stability, G variety demand, HMBSE demand, Natural components, BC, ZKP, SSI components, Holonic HR interface variety, F variety |
| R11 | S stability, G variety demand, HMBSE demand, Artificial components, BC, ZKP, SSI components, Holonic HR interface variety, G variety |
| R12 | S stability, G variety demand, HMBSE demand, Artificial components, BC, ZKP, SSI components, Holonic HR interface variety, F variety |
| R13 | S stability, F variety demand, HMBSE demand, Natural components, BC, ZKP, SSI components, Holonic HR interface variety, G variety |
| R14 | S stability, F variety demand, HMBSE demand, Natural components, BC, ZKP, SSI components, Holonic HR interface variety, F variety |
| R15 | S stability, F variety demand, HMBSE demand, Artificial components, BC, ZKP, SSI components, Holonic HR interface variety, G variety |
| R16 | S stability, F variety demand, HMBSE demand, Artificial components, BC, ZKP, SSI components, Holonic HR interface variety, F variety |
| Technology of the BC framework | Maturity level (for the purposes here intended) | Essential background and description | Use in the HMBSE |
|---|---|---|---|
| Smart Contract | Medium. Smart contracts are a rather mature technology. They can reliably be used although still research is ongoing on their security and scalability [41,42]. | Smart contracts is an automatic programming framework executed even among untrusted parties by eliminating third parties. Smart contracts are containers of code that encapsulate and replicate the terms of real-world contracts in the digital domain [41]. | Contracts are fundamentally a legally binding agreement between two or more parties, with each party committed to fulfilling its commitments. The interface between HMBSE components becomes trusted and sustainable with this technology[43]. |
| Oracle | Low. There are still open problems in the technology and research is ongoing [36,44,45,46]. | Oracle and Reverse Oracle are patterns that enable communication between on-chain smart contracts and off-chain components [36]. The open problems are the trustworthiness, sustainability, and scalability of these operations [44,45,46]. | Accuracy and trustability of data across the transactions that the components of the HMBSE should be preserved with the Oracle and Reverse Oracle. With these technologies the actors (human or artificial) in the system gain and preserve reputation [46]. |
| Zero-Knowledge Proof (ZKP) | Medium. The technology has many variants and tools available [37,38]. Nonetheless, still the non-interactive proof in general bears high computational costs and limitations [47]. | A zero-knowledge proof (ZKP) is a method by which the prover can prove to the verifier that some statement is true without revealing any information other than the fact that the statement is true. This process can be made non-interactive and succint in many but not all the cases [47]. | ZKP is essential for actors and components in the HMBSE to prove their correctness and trustworthiness while retaining privacy, secrecy, and autonomy. Documents and computations can be verified. ZKP is the key enabling technology for others like the Oracles and SSI [20]. |
| Self Sovereign Identity (SSI) | Medium. It is a very promising and well-investigated technology, as it is an acknowledged game changer for many distributed privacy-preserving and democracy-driven applications [39]. | SSI allows actors to be the only owners of their data and to decide what to share and in which granularity; they can only share the minimum amount of information that is needed for their or societal benefit [39,40,48]. | In the search for sustainability, the actors in the system would be allowed to retain ownership of selected part of their credentials and at the same time provide a strong but democratic system of role-based access control on information for decision making. |
| Tokens | High. Fungible, non-fungible, and Soulbound tokens are well supported today and they can be efficiently included in applications that sport smart contracts [20,48,49,50] | Tokens are digital assets representing ownership, value, or utility within a BC ecosystem. They are created and managed typically using smart contracts, and can serve various purposes like cryptocurrency, utility, security, non-fungible uniqueness [51], and identity, credentials, or personal achievements [49,52]. | Tokens are an essential feature when it comes to record, exchange, transfer, or retrieve values or credentials from any actor in a collective system. They are key enablers in reputation and value creation systems. |
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