4. Discussion
This study aimed to explore the impact of AI-generated contexts for teaching robotics on student teachers’ computational thinking (CT) skills. The findings highlight the effectiveness of this innovative approach, particularly in the context of early childhood education.
RQ1: Does the AI-generated context for teaching robotics improve student teachers computational thinking skills/domains?
The investigation into the impact of AI-generated contexts on student teachers’ computational thinking (CT) skills is particularly relevant in the context of early childhood education. In this study, the computational thinking skills of future educators, assessed through a validated test designed for children aged 3 to 6 years, revealed that both the experimental and control groups began with high baseline scores. Notably, the experimental group, which engaged with AI-generated contexts for teaching robotics, achieved the highest scores overall. However, the statistical analysis indicated that the differences in pre- and post-test scores were not significant (p > 0.05) for either group.
RQ2: Which computational thinking skills/domains (hardware & software, debugging, algorithm, modularity, representation and control structures) have improved more or less?
In examining the specific computational thinking (CT) skills that may have been influenced by the AI-generated context for teaching robotics, the results indicate that there were no significant changes in the post-test scores for the experimental group. Interestingly, the control group exhibited slight increases in their post-test scores for Modularity and Control Structures, while a decrease was observed in their scores for Algorithms. However, these changes were not statistically significant, as the scores remained high across both groups. The differences may be found in the prospective early childhood students when being taught such educational robotics.
RQ3: In the technology acceptance model, are there distinct measures for perceived usefulness, social norms, behavioral intention, attitude towards use, and actual use?
The median values, as well as the minimum values, are slightly lower in the experimental group than in the control group. This difference between the two groups, is not statistically significant in any case, except for the Actual Use (AU) variable, which refers to the real-world integration and usage of the technology in educational settings, with statistically significant difference for the experimental group.
This echoes findings from [
6], who noted that a lack of confidence in using technology can hinder the effective integration of robotics in educational settings. Addressing these challenges through AI-generated context for teaching robotics is crucial for successful implementation.
This finding is consistent with the work of [
46], who highlighted that meaningful contexts in education can lead to increased motivation and deeper learning. The integration of AI not only made the content more relatable but also allowed for personalized learning experiences, catering to diverse learning styles.
RQ4: Is the perception of student teachers regarding their ability to teach educational robots higher in the AI-generated context methodology group?
The findings reveal an interesting trend. Initially, the control group exhibited significantly higher median scores in the pre-test compared to the experimental group, indicating a greater confidence or familiarity with teaching educational robots prior to the intervention. This pattern was also reflected in the dispersion of the data, suggesting a more consistent level of confidence among control group participants.
However, post-test results showed that the median scores for both groups became more comparable, with the experimental group demonstrating a notable increase in confidence. This gain was particularly pronounced for hands-on robots like Cubetto and Makey Makey, where the experimental group reported feeling very confident in their teaching abilities. In contrast, the control group maintained similar scores for Scratch Jr, despite starting from a higher baseline.
These findings align with previous research that emphasizes the role of context in shaping educators’ self-efficacy. For instance, the work [
47] highlighted that perceived self-efficacy is influenced by the learning environment, suggesting that innovative teaching methods can enhance confidence levels. Additionally, studies by [
48] and [
46] have shown that engaging, context-rich learning experiences can significantly improve educators’ perceptions of their teaching capabilities, particularly in technology-rich environments. Thus, the results of this study support the notion that AI-generated contexts can effectively bolster student teachers’ confidence in teaching educational robots, ultimately enhancing their pedagogical skills.
RQ5: Is there a relationship between student teachers’ ability to teach educational robots and their technology acceptance?
The findings indicate a strong correlation within the experimental group that utilized AI-generated content to learn about Cubetto. Participants in this group expressed high confidence in their ability to teach with Cubetto, coupled with a strong perception of its perceived usefulness (PU). This aligns with the Technology Acceptance Model (TAM), which posits that perceived usefulness is a critical factor influencing the acceptance and integration of educational technologies [
49].
Moreover, the experimental group demonstrated very high levels of Social Norm (SN), reflecting the impact of societal and peer expectations on their willingness to adopt new technologies. This finding is consistent with research by [
50], which emphasizes the role of social influences in technology acceptance. Additionally, the participants exhibited strong Behavioral Intention (BI) to use the technology, shaped by positive attitudes and external influences, as well as a very high Attitude Towards Using (ATU), which encompasses both emotional and cognitive evaluations of the technology.
The results also indicated high levels of Actual Use (AU), signifying the real-world integration of the technology in educational settings. Similar patterns were observed with Scratch Jr, where the correlations with the five TAM variables (PU, SN, BI, ATU, AU) were slightly weaker than those for Cubetto. In the case of Matatalab, participants reported a very high ATU, reflecting a positive affective response to adopting the technology.
Conversely, in the control group, confidence in teaching Cubetto was associated with high BI and ATU for adopting educational robots. However, the correlation with Matatalab was much weaker, indicating that confidence alone did not translate into a strong acceptance of technology. This suggests that without the supportive context provided by AI-generated content, the relationship between teaching ability and technology acceptance may not be as robust.
These findings resonate with previous studies, such as those by [
51] and [
52], which highlight the importance of perceived usefulness and self-efficacy in shaping educators’ acceptance of technology. Overall, the results underscore the significance of context and support in fostering both confidence and acceptance of educational robots among student teachers.
Future research:
The implications of this study are significant for both research and practice. Future research should explore longitudinal effects of AI-generated contexts on CT skills and teaching practices. Additionally, studies could investigate the scalability of such approaches across different educational settings and demographics. Practically, teacher education programs should consider integrating AI and educational robots into their curricula to better prepare future educators for the demands of modern classrooms.
In conclusion, this study contributes to the growing body of literature on the intersection of AI, robotics, and education. By demonstrating the effectiveness of AI-generated contexts in enhancing students’ computational thinking skills and future teachers’ acceptance of technology, it paves the way for innovative teaching practices that can transform early childhood education.