Submitted:
27 September 2024
Posted:
30 September 2024
You are already at the latest version
Abstract

Keywords:
1. Introduction
2. Methods
2.1. Search Strategy
2.2. Data Processing and Inclusion Criteria
3. Results
3.1. Training in Esports
3.1.1. Esports and Gaming, Mental Training
3.1.2. Physicality of Esports
3.1.3. Various Factors of Esports Performance
3.2. Informatics in Esports
4. Discussion
4.1. From Sports to Esports
4.1.1. Training Stimuli in Esports
4.1.2. When to Start Training?
4.1.3. Approaching Long Term Development
4.1.4. Stimuli Effectiveness and Selection in Sports
4.2. From Esports to Sports
5. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| BCI | Brain-Computer Interface |
| LSRT | Layered Stimulus Response Training |
| IT | Information Technology |
| IEM | Intel Extreme Masters |
| LTAD | Long-Term Athlete Development |
| RL | Reinforcement Learning |
| DDA | Dynamic Difficulty Adjustment |
| ANN | Artificial Neural Network |
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