Submitted:
19 September 2024
Posted:
22 September 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Objective and Scope of This Article
1.2. Importance and Challenges of Teaching Clinical Reasoning in Medical Education
1.3. Use of ChatGPT or Other LLMs as Article Reviewers
2. Materials and Methods
2.1. Eligibility Criteria
2.2. Search Strategy
2.3. Data Collection and Analysis
2.4. Comparison between Human Reviewers and GPTs
3. Results
3.1. Software Used
3.2. Learning Impact
3.3. Student Satisfaction
3.4. Comparison between Human Reviewers and GPTs
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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| References | Software used | Number of Patients/ Groups / Hospital Area | Learning Impact | Student Satisfaction |
|---|---|---|---|---|
| Kleinheksel [20] | Shadow Health Digital Clinical Experience (DCE) | 130 students (Master of Science in nursing), Nursery | Deeper learning through exploration of clinical findings | Not measured |
| Graham et al. [21] | Virtual Human Toolkit (Institute of Creative Technologies, University of Southern California) | 274 medical and surgical nurses, Nursery | Identified gaps in pain recognition and treatment practices | Not measured |
| Lin et al. [22] | NERVE: Neurological Examination Rehearsal Virtual Environment | 69 (9 clinicians, 7 residents, 53 students), Neurology | Improved exam techniques and history-taking skills | General high ratings from surveys |
| Maicher et al. [23] | ChatScript for conversation; Unity for animation | 141 students. 12000 questions asked to the virtual patient, Medicine | Improved history-taking and diagnostic skills | Not measured |
| Suárez et al. [24] | Dialogflow application. | 193 students of 4th or 5th year of dentistry, Dentistry | Improved communication skills and confidence | Generally positive, especially interaction satisfaction |
| Wang et al. [25] | Not mentioned. | 112 medical students, Medicine | Increased confidence and proficiency | Increased confidence and proficiency |
| Isaza-Restrepo et al. [26] | Own software: “the virtual patient: simulation of clinical cases” | 20 medical students, Medicine | Significant improvement in history taking and clinical reasoning | Found it easy-to-use and motivating |
| Courteille et al. [27] | ISP (Interactive Simulation of Patients) | 110 medical students (4th year), Medicine | Differentiated student performances and enhanced clinical reasoning | Mixed reviews on usability and examination tool potential |
| Yadav et al. [28] | Unity and Oculus Quest. | 113 in total: 98 students and 15 faculty members. But 7 students did not fill the questionnaires (so real total 106), Physiotherapy | Enhanced clinical reasoning and decision-making skills | Generally positive, especially on concept understanding and ease of use |
| Kamath & Ullal [29] | OpenLabyrinth | 20 students and 12 teachers, but one student did not provide feedback, so total 31, pharmacology | Improved understanding of patient interaction, multiple viewpoints, and clinical reasoning | Positive feedback on real-life decision-making simulation |
| Comparison | Chi square | P-value |
|---|---|---|
| HR1 – HR2 | 0.15 | 1.00 |
| HR1 – GPT4 | 0.32 | 0.99 |
| HR1 – GPT4o | 0.26 | 1.00 |
| HR2 – GPT4 | 0.32 | 0.99 |
| HR2 – GPT4o | 0.21 | 1.00 |
| GPT4 – GPT4o | 0.43 | 0.99 |
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