Version 1
: Received: 15 February 2024 / Approved: 19 February 2024 / Online: 19 February 2024 (15:45:44 CET)
How to cite:
Tewary, S.; Shnayder, O.; Dezine, M.; Pandya, N. Development and Implementation of Virtual Reality Application: Age-Friendly Health System Scenario. Preprints2024, 2024020998. https://doi.org/10.20944/preprints202402.0998.v1
Tewary, S.; Shnayder, O.; Dezine, M.; Pandya, N. Development and Implementation of Virtual Reality Application: Age-Friendly Health System Scenario. Preprints 2024, 2024020998. https://doi.org/10.20944/preprints202402.0998.v1
Tewary, S.; Shnayder, O.; Dezine, M.; Pandya, N. Development and Implementation of Virtual Reality Application: Age-Friendly Health System Scenario. Preprints2024, 2024020998. https://doi.org/10.20944/preprints202402.0998.v1
APA Style
Tewary, S., Shnayder, O., Dezine, M., & Pandya, N. (2024). Development and Implementation of Virtual Reality Application: Age-Friendly Health System Scenario. Preprints. https://doi.org/10.20944/preprints202402.0998.v1
Chicago/Turabian Style
Tewary, S., Marie Dezine and Naushira Pandya. 2024 "Development and Implementation of Virtual Reality Application: Age-Friendly Health System Scenario" Preprints. https://doi.org/10.20944/preprints202402.0998.v1
Abstract
INTRODUCTION: With an increase in the aging population, the application of evidence-based practice in geriatric education can strengthen knowledge, skills, and clinical experience for healthcare students caring for older adults. Age Friendly Health Systems (AFHS) is one of the frameworks founded on providing evidence-based and low-risk care centered on what matters most to older adults, their families, and caregivers. Virtual Reality (VR) platforms are gaining popularity due to their ability to provide an immersive, hands-on learning experience resembling an actual medical practice or care setting. Immersive learning enhances students’ sensory perceptions, promoting an innovative and engaging way of acquiring concepts that are difficult to teach in real life. This study aimed to design, develop, implement, and evaluate a case-based training module highlighting AFHS and educating medical students on the 4Ms approach in geriatric care (What Matters, Medication, Mentation, and Mobility).
METHODOLOGY: The project was a feasibility study completed in two phases. Phase one included planning and development of a case-based scenario incorporating 4Ms of AFHS. Phase two included implementing and evaluating the VR training module into the geriatric curriculum for medical students.
RESULTS: The final VR case displays a hospital and post-acute setting where an elderly patient is admitted for a hip fracture. Students learn how to triage and treat patients from admission to discharge while demonstrating their knowledge of AFHS. Approximately 10% of students completed the evaluation survey, and preliminary results indicate significant knowledge change in pre-post scenario-based training on AFHS.
CONCLUSION: The VR education platform and embedded scenario promise an innovative adaptation of technology in learning the concepts of the 4Ms of AFHS. However, future studies should explore VR education with clinical assessment evaluation to ensure competence in providing Age-Friendly care.
Keywords
virtual reality; age friendly health systems; medical education; older adults
Subject
Public Health and Healthcare, Primary Health Care
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.