Submitted:
08 January 2024
Posted:
09 January 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
- Explore the quality of high school education in Croatia and investigate whether graduating students are "forced" to have their parents pay for exam preparations: The assumption is that most high school graduates plan to attend exam preparation courses. If they attend preparatory courses, parents of graduating students face a significant financial burden, even though education, as a rule, should be free. The minimum wage in Croatia in 2022 was 3750 kuna, or 497.71 euros, meaning that parents would pay approximately the entire amount or more than the minimum wage for preparatory courses for three obligatory exams. Using the exam preparation application would result in savings for parents. Also, since these are exams that determine the continuation of education and the life path of individuals, the issue of discrimination against students from vocational and artistic schools should be carefully considered. [10]
- Understand the ways they prepare for the graduation exam to tailor the application to their learning style: In the Facebook group "Graduates 2022./2023.," where the survey was conducted, scripts from external educational institutions (e.g. Trinom, Algebra, Maxtura) from various subjects are easily found. Trinom's scripts are most shared or requested.
- Identify their main problems and frustrations during exam preparation
-
Find the golden mean of the best learning approach for acquiring knowledge and making learning interesting for graduating students and eliminating negative learning approaches in the app: According to Biggs [11], there are three common theories:
- Learning is primarily a direct result of individual differences between students.
- Learning is primarily the result of appropriate teaching.
- Learning is the result of students’ learning-focused activities which are engaged by students as a result both of their own perceptions and inputs and of the total teaching context.
- Learn about their learning experiences when using educational apps
2. Materials and Methods
3. Results
3.1. General Information
3.2. The Impact of High School Education on the National Exams
3.3. Approaches to Learning in High School Education
3.3.1. Best Level of Knowledge
3.3.2. Favourite Subject
3.3.3. Lowest Level of Knowledge
3.3.4. Least Favourite Subject
3.4. Approaches to Learning in High School Education
4. Discussion
5. App Prototype
5.1. Onboarding
5.2. Learning
5.3. AI Mentor
5.4. Leaderboards
6. User Opinion about the Application
7. Conclusion
References
- Kovačević, D., Tradicionalni i inovativni oblici učenja, master’s thesis, University of Pula, Faculty of Educational Sciences, 2021.
- Zhang, J.; Liao, B., Learning on The Fingertips: The Opportunities and Challenges of Educational Apps., Journal of Education and Practice 6, 2015, 62-67.
- Pavić, T., Konceptualna razrada gamificirane aplikacije za interaktivno učenje uz AI mentora, master’s thesis, University of Zagreb, Faculty of Graphic Arts, 2023.
- Toda A. et. al., A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), Maceió, Brasil, July 2019.
- Smith-Robbins S., This Game Sucks: How to Improve the Gamification of Education, Educause Review 46.1, 2011., 58-59.
- GPT-4 Technical Report. Available online: https://arxiv.org/abs/2303.08774 (Accessed on 3. 7. 2023.).
- Zhang B., Ding D., Jing L., How would stance detection techniques evolve after the launch of chatgpt?, arXiv e-prints, 2022., arXiv-2212.
- Duolingo Max. Available online: https://blog.duolingo.com/duolingo-max/ (Accessed on 3. 7. 2023.).
- Khan Academy. Available online: https://www.khanacademy.org/khan-labs (Accessed on 26. 3. 2023.).
- Bezinović, P., Državna matura kao zapreka pristupu visokom obrazovanju, Revija za socijalnu politiku. 16, 2, 2009., str. 175-176.
- Biggs, J.B., Teaching for quality learning at university, Buckingham: Open University Press, 1999.
- Usability testing 101. Available online: https://www.nngroup.com/articles/usability-testing-101/ (Accessed on 20. 8.2023.).
- Usability testing. Available online: https://www.globalapptesting.com/usability-testing/ (Accessed on 20. 8.2023.).
















| Value | 1 | 2 | 3 | 4 | 5 |
| Opinion | Completely disagree | Disagree | Neither agree nor disagree | Agree | Neither agree nor disagree |
| Degree | Not at all | A little | Moderate | To a great extent | To the greatest extent |
| Opinion | Tester 1 (graduate) | Tester 2 (last year graduate) |
| Learning method | She finds this learning method fun and interactive; she would use it for studying. | She likes this learning method because she hasn't learned this way before; she always studied from books, and this method seems very interesting to her. |
| AI Mentor | She likes that the AI mentor informed her about college admission requirements and analyzed how she has progressed through her preparations so far, including her grade average and the essential material for college. | She appreciates that the AI mentor tells her what she is doing well and provides guidance on more challenging topics. She likes that essay results are immediately available, unlike when someone else corrects the essay, and that she can receive suggestions for better-written sentences. |
| Overall Opinion on the App | She says she can easily and quickly navigate the app and find where each piece of information is located. She would use the app if it were on the market to access information about her study progress and which subjects are crucial for each college. |
She likes everything about the app and has no complaints. She would likely use the app instead of attending exam preparations if it were on the market, especially for theoretical subjects |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).