Submitted:
05 December 2023
Posted:
06 December 2023
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Abstract
Keywords:
1. Introduction
1.1. Game experience
1.1.1. Immersion
1.1.2. Avatar identification
1.2. Audio in games
1.3. The present study
2. Experiment 11
2.1. Method
2.1.1. Participants
2.1.2. Material and Task
2.1.3. Procedure and Design
2.2. Results
2.2.1. Immersion
2.2.2. Flow
2.2.3. Avatar Identification
2.2.4. Fun
2.2.5. Perceived Competence
2.2.6. Performance
2.2.7. Repeated Measures Correlations
| Immersion | Avatar identification | Fun | |
|---|---|---|---|
| Immersion | 1 | ||
| Avatar identification | 0.16 | 1 | |
| Fun | 0.27** | 0.17 | 1 |
| Perceived competence | Last Hits | Deaths | |
|---|---|---|---|
| Perceived competence | 1 | ||
| Last Hits | 0.34*** | 1 | |
| Deaths | -0.39*** | -0.43*** | 1 |
2.3. Discussion
3. Experiment 2
3.1. Method
3.1.1. Participants
3.1.2. Material
3.1.3. Procedure and Design
3.2. Results
3.2.1. Immersion
3.2.2. Flow
3.2.3. Avatar identification
3.2.4. Fun
3.2.5. Perceived Competence
3.2.6. Repeated Measures Correlations
| Immersion | Avatar identification | Fun | |
|---|---|---|---|
| Immersion | 1 | ||
| Avatar identification | 0.54*** | 1 | |
| Fun | 0.56*** | 0.58*** | 1 |
| Immersion | Avatar identification | Perceived competence | |
|---|---|---|---|
| Immersion | 1 | ||
| Avatar identification | 0.54*** | 1 | |
| Perceived competence | 0.47*** | 0.57*** | 1 |
3.3. Discussion
4. General Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
| 1 | This experiment has been published before in a conference proceeding [27]. |
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