Submitted:
05 November 2023
Posted:
06 November 2023
You are already at the latest version
Abstract
Keywords:
Introduction
1.1. Literature Review
1.1.1. Fertility Desire
1.1.2. Avatar Identification
1.1.3. Parasocial Relationship
1.1.4. Education Simulation Game
1.2. Model Framework and Assumptions
1.3. Theoretical Assumptions
2. Materials and Methods
2.1. Method
2.2. Scale
3. Results
3.1. Data Analysis
3.2. Reliability and Validity
| Constructs | Measurement items | References |
| character attachment (CA) | I sometimes forget my own feelings and take on those of my character. I enjoy pretending my character is a real person. I consider my character a friend of mine. I enjoy pretending I am my character. I could see myself being attracted to my character. I daydream about my character. I direct my attention to possible errors or contradictions in the video game.* I think about whether the action or the video game presentation was plausible.* |
Lewis ( 2008) |
| parasocial emotions | I am very worried about what the avatar I have developed will encounter in the next mission. There are situations where I wish I could tell the development character what to do. I hate people who hurt avatars in games |
Schramm and Hartmann(2008) Ramasubramanian and Kornfield(2012) |
| parasocial cognition | When I play the game, I feel that it has something to do with developing the character. When I'm not playing games, I always think about this character development. When the character is happy, I am happy too. |
Schramm and Hartmann(2008) Ramasubramanian and Kornfield(2012) |
| Game Concentration | I forgot myself in the game In the game, I feel like I'm in the game world |
Kern's (2001) |
| The importance of player self-identity | The roles I play reflect who I am My character and I become one. The roles I play affect how I see myself |
Kern's (2001) |
| Fertility desire(voc) | I feel happy watching my children grow up It's fun to have a kid around you Having a child to love and care for |
Arnold(1975) |
3.3. Path and Mediation Analysis
4. Discussion
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
| Attributes | Value | Frequency | Percentage |
| Gender | Male Female |
320 352 |
47.62 52.38 |
| Age |
18-21 22-24 25-27 28-30 31-40 |
190 179 148 106 49 |
28.2 26.6 22.0 15.7 7.2 |
| Region | Zhe jiang Jiangsu Anhui Liaoning Sichuan Fujian Other |
217 103 74 55 50 48 125 |
32.29 15.33 11.01 8.18 7.44 7.14 17.2 |
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| Constructs | Cronbach’s alpha | Variables | Coef. | Std. Error | T(CR) | p | Std. Estimate |
| Game Concentration | .862 | r5 | 1.000 | - | - | - | 0.851 |
| Game Concentration | r6 | 0.993 | 0.101 | 9.860 | 0.000 | 0.892 | |
| The importance of player self-identity | .875 | r11 | 1.000 | - | - | - | 0.877 |
| The importance of player self-identity | r10 | 0.886 | 0.038 | 23.479 | 0.000 | 0.801 | |
| The importance of player self-identity | r12 | 0.906 | 0.037 | 24.369 | 0.000 | 0.833 | |
| character attachment (CA) | .850 | y1 | 1.000 | - | - | - | 0.835 |
| character attachment (CA) | y2 | 1.014 | 0.037 | 27.406 | 0.000 | 0.856 | |
| character attachment (CA) | y3 | 0.958 | 0.037 | 25.727 | 0.000 | 0.822 | |
| character attachment (CA) | y4 | 0.991 | 0.037 | 26.849 | 0.000 | 0.845 | |
| character attachment (CA) | y5 | 0.928 | 0.037 | 25.268 | 0.000 | 0.813 | |
| character attachment (CA) | y6 | 0.934 | 0.038 | 24.447 | 0.000 | 0.795 | |
| parasocial cognition | .866 | z1 | 1.000 | - | - | - | 0.847 |
| parasocial cognition | z2 | 1.006 | 0.044 | 22.767 | 0.000 | 0.827 | |
| parasocial cognition | z3 | 0.918 | 0.041 | 22.341 | 0.000 | 0.806 | |
| parasocial emotions | .875 | q1 | 1.000 | - | - | - | 0.867 |
| parasocial emotions | q2 | 0.954 | 0.038 | 24.878 | 0.000 | 0.857 | |
| parasocial emotions | q3 | 0.875 | 0.038 | 23.059 | 0.000 | 0.788 | |
| Fertility desire(voc) | .884 | s1 | 1.000 | - | - | - | 0.843 |
| Fertility desire(voc) | s2 | 1.057 | 0.042 | 25.327 | 0.000 | 0.871 | |
| Fertility desire(voc) | s3 | 0.942 | 0.039 | 24.353 | 0.000 | 0.829 |
| Factor | AVE | CR |
|---|---|---|
| Game Concentration | 0.759 | 0.863 |
| The importance of player self-identity | 0.701 | 0.875 |
| character attachment (CA) | 0.685 | 0.929 |
| parasocial cognition | 0.684 | 0.867 |
| parasocial emotions | 0.703 | 0.876 |
| Fertility desire(voc) | 0.719 | 0.885 |
| Game Concentration | The importance of player self-identity | character attachment (CA) | parasocial cognition | parasocial emotions | Fertility desire(voc) | |
|---|---|---|---|---|---|---|
| Game Concentration | 0.871 | |||||
| The importance of player self-identity | 0.201 | 0.837 | ||||
| character attachment (CA) | 0.161 | 0.204 | 0.828 | |||
| parasocial cognition | 0.131 | 0.144 | 0.169 | 0.827 | ||
| parasocial emotions | 0.173 | 0.199 | 0.159 | 0.124 | 0.838 | |
| Fertility desire(voc) | 0.089 | 0.089 | 0.111 | 0.124 | 0.162 | 0.848 |
| Measure | χ2 | df | p | χ2/df | GFI | RMSEA | RMR | CFI | NFI | NNFI |
| Acceptable values | - | - | >0.05 | <3 | >0.9 | <0.10 | <0.05 | >0.9 | >0.9 | >0.9 |
| Value | 20.906 | 4 | 0.000 | 5.226 | 0.988 | 0.079 | 0.036 | 0.895 | 0.881 | 0.605 |
| Other Measure | TLI | AGFI | IFI | PGFI | PNFI | PCFI | SRMR | RMSEA 90% CI | ||
| Acceptable values | >0.9 | >0.9 | >0.9 | >0.5 | >0.5 | >0.5 | <0.1 | - | ||
| Value | 0.605 | 0.934 | 0.901 | 0.188 | 0.235 | 0.239 | 0.039 | 0.048 ~ 0.114 |
| Path direction | Indirect effect | SE | z (CR) | Result | |
| H1a | Character Attachment→Game Concentration | 0.160** | 0.032 | 4.205 | Accepted |
| H6a | Character Attachment→The importance of player self-identity | 0.204** | 0.040 | 5.402 | Accepted |
| H11a | Character Attachment→VOC | 0.073 | 0.041 | 1.878 | NO Accepted |
| H10a | Parasocial Cognition→VOC | 0.095* | 0.040 | 2.466 | Accepted |
| H9a | Parasocial Emotions→VOC | 0.138** | 0.040 | 3.607 | Accepted |
| H5a | Game Concentration→Parasocial Cognition | 0.086* | 0.046 | 2.263 | Accepted |
| H7a | The importance of player self-identity→Parasocial Cognition | 0.102** | 0.037 | 2.661 | Accepted |
| H4a | Character Attachment→Parasocial Cognition | 0.134** | 0.039 | 3.451 | Accepted |
| H3a | Game Concentration→Parasocial Emotions | 0.114** | 0.045 | 3.002 | Accepted |
| H8a | The importance of player self-identity→Parasocial Emotions | 0.159** | 0.036 | 4.162 | Accepted |
| H2a | Character Attachment→Parasocial Emotions | 0.109** | 0.039 | 2.815 | Accepted |
| Mediation direction | Effect | Boot SE | BootLLCI | BootULCI | z | p | Result | ||
| Character Attachment⇒Parasocial Emotions⇒VOC | 0.020 | 0.008 | 0.004 | 0.038 | 2.331 | 0.020 | Accepted | ||
| Character Attachment⇒Parasocial Emotions⇒VOC | 0.020 | 0.008 | 0.004 | 0.038 | 2.331 | 0.020 | Accepted | ||
| Character Attachment⇒The importance of player self-identity⇒Parasocial Emotions | 0.032 | 0.012 | 0.012 | 0.059 | 2.700 | 0.007 | Accepted | ||
| Character Attachment⇒Game Concentration⇒Parasocial Emotions | 0.015 | 0.007 | 0.004 | 0.030 | 2.126 | 0.034 | Accepted | ||
| Character Attachment⇒The importance of player self-identity⇒Parasocial Cognition | 0.021 | 0.010 | 0.004 | 0.042 | 2.178 | 0.029 | Accepted | ||
| Character Attachment⇒Game Concentration⇒Parasocial Cognition | 0.011 | 0.006 | 0.001 | 0.025 | 1.768 | 0.077 | Accepted | ||
| Character Attachment⇒Game Concentration⇒Parasocial Emotions⇒VOC | 0.003 | 0.002 | 0.001 | 0.007 | 1.838 | 0.066 | Accepted | ||
| Character Attachment⇒Game Concentration⇒Parasocial Emotions⇒VOC | 0.003 | 0.002 | 0.001 | 0.007 | 1.838 | 0.066 | Accepted | ||
| Character Attachment⇒The importance of player self-identity⇒Game Concentration⇒Parasocial Emotions | 0.003 | 0.002 | 0.001 | 0.007 | 1.893 | 0.058 | Accepted | ||
| Character Attachment⇒The importance of player self-identity⇒Game Concentration⇒Parasocial Cognition | 0.003 | 0.002 | 0.000 | 0.006 | 1.574 | 0.115 | Accepted | ||
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