Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

WebAR as a Mediation Tool Focused on Reading and Understanding of Technical Drawings Regarding Tailor Made Projects for the Scenographic Industry

Version 1 : Received: 28 September 2023 / Approved: 16 October 2023 / Online: 16 October 2023 (11:02:46 CEST)

A peer-reviewed article of this Preprint also exists.

Lôbo, J.E.A.; Correia, W.F.M.; Teixeira, J.M.; Siqueira, J.E.M.; Roberto, R.A. WebAR as a Mediation Tool Focused on Reading and Understanding of Technical Drawings Regarding Tailor-Made Projects for the Scenographic Industry. Appl. Sci. 2023, 13, 12295. Lôbo, J.E.A.; Correia, W.F.M.; Teixeira, J.M.; Siqueira, J.E.M.; Roberto, R.A. WebAR as a Mediation Tool Focused on Reading and Understanding of Technical Drawings Regarding Tailor-Made Projects for the Scenographic Industry. Appl. Sci. 2023, 13, 12295.

Abstract

Among the leading immersive technologies, Augmented Reality is one of the most promising and empowering to support designers in production environments. This research investigates the application of mobile augmented reality, based on the Web, as a mediation tool focused on cognitive activities of reading and understanding of Technical Drawings in the production and assembly for Tailor Made projects of the scenographic industry. In this context, the research presents a method to use the WebAR to improve the reading of technical drawings, seeking efficiency on the visualization of models and the exchange of information between professionals, involved in the processes of design, production and assembly of products, in the scope of scenography. This mediation tool was developed using Web AR platforms, compatible with native libraries (ARCore and ARKit) to ensure, first, compatibility with commonly used devices that workers or businesses can access, and secondly, to leverage hybrid tracking techniques that combine vision and sensors to improve the reliability of augmented reality viewing. The proposed solution adopts multiple tracking and navigation techniques in order to expand Space Skills components to provide greater exploratory freedom to users. The research process took place in the light of the Design Science Research Methodology and the DSR-Model, since it aimed to develop a solution to a practical problem, as well as to produce knowledge from this process. Field experiments were conducted in two real companies, with end users on their respective mobile devices, in order to evaluate usability and behavioral intent, through the Acceptance, Intent and Use of Technology questionnaires; and perceived mental workload, NASA-TLX. The experimental results show that the adoption of this tool reduces the cognitive load in the process of reading technical drawings and project´s understanding. In general, it´s usability and intent to use provide significant levels of satisfaction, being positively accepted by all participants involved in the study.

Keywords

mobile augmented reality; virtual prototyping; technical drawing; scenic design; spatial ability; design science

Subject

Arts and Humanities, Other

Comments (0)

We encourage comments and feedback from a broad range of readers. See criteria for comments and our Diversity statement.

Leave a public comment
Send a private comment to the author(s)
* All users must log in before leaving a comment
Views 0
Downloads 0
Comments 0
Metrics 0


×
Alerts
Notify me about updates to this article or when a peer-reviewed version is published.
We use cookies on our website to ensure you get the best experience.
Read more about our cookies here.