Submitted:
15 June 2023
Posted:
16 June 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Related Work
2.1. Data and Knowledge Collection
2.1.1. Data
2.1.2. Knowledge
2.2. Ethnography
2.2. Descriptions and Representations
2.3. Cognitive Studies
2.4. Simulation
2.5. Training and Design
2.6. Sustainability
3. Method
- Physical and mechanical events, involving motor-induced actions upon the crafting workspace and materials
- Cognitive events involve mental activities for the perception of the environment, predictions upon possible actions, plans, and judgements.
3.1. Overview
3.1. Data Collection
- Physical properties represent the mechanics of crafting actions upon materials.
- Cognitive properties related to attention and control.
3.1.1. Material Properties
3.1.2. Action Properties
3.1.3. Cognitive and Embodied Properties
3.2. Understanding
3.2.1. Semantic
3.2.2. Functional
3.2.3. Cognitive
3.3. Simulation
3.3.1. Archetypal Simulators
3.3.2. Craft-Specific Simulators
3.3.3. Implementation
3.4. Education
3.5. Training
3.5.1. Action
3.5.2. Perception
3.5.3. Time
3.5. Development
3.5.1. Design and Workflow
3.5.2. Digital Fabrication
3.6. Preservation
3.6.1. Digital Dimensions
3.6.2. New Products
3.6.3. Tutoring
3.6.4. Recreation
4. Validation and Evaluation
4.1. Validation
4.1.1. Preservation
4.1.2. Valorisation
4.1.3. Craft Development and Revival
4.2. Evaluation
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
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